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A FANDOM User

No love for Portable Ops

I guess MPO's not in the Legacy Collection since they never released it in HD previously, but still, it's disappointing that this collection is incomplete, side story or not.

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A FANDOM User

Bluerock wrote: Meh, people can ignore what aspects of canon they want to if it increases their personal enjoyment of the series; it's entirely their choice. I am more interested in why Kojima isn't too keen on MPO. It seems a little arrogant of him if it was just because he wasn't the one to direct it, even though he's always wanted other people to take over the series from him eventually.

He clearly likes some parts of it, as different gameplay elements made their way into PW and some story elements carried over. I'd say there's probably very specific things he doesn't like and wont acknowledge in future games. I do think people are over analysing different things to prove their own feelings on the matter.

What we know is that every official statement has indicated it is canon, Kojima himself (not his works but the ma himself) doesn't give it much public acknowledgment, it wasn't included in the collection because the collection was meant to be based around Kojima's works (hence no TS, no Acid games, no Ghost Babel), just the games he headed and the retellings of those games. That's really it. Maybe Kojima absolutely hates it, maybe he doesn't. Everyone needs to chill out.

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A FANDOM User

geez , metal gear has just as much canon timeline problems as the legend of zelda.

wait....whats this?OFFICIAL TIMELINE?!?!  okay,scratch that,

metal gear has more canon timeline problems than ANYTHING!

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A FANDOM User
177.99.142.131 wrote:
geez , metal gear has just as much canon timeline problems as the legend of zelda.

wait....whats this?OFFICIAL TIMELINE?!?!  okay,scratch that,

metal gear has more canon timeline problems than ANYTHING!

Not to be picky, but that's just wrong. The Zelda titles all feature different incarnations of Link and the timeline is somewhat impossible to establish when the developer releases a game stating it comes after another game and then releasing a game in direct contradiction of that, saying it came before it.

That's never happened in Metal Gear. The only things that have been changed are story details, retconning previous information. The timeline is fine.

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A FANDOM User
Weedle McHairybug wrote:
SirOnion wrote:
Peacewalker was created to essentially replace Portable Ops in every way. I'm not saying this was a good decision, but I think we all know Kojima's thoughts on the process: "San Hierymino crap". Hideo's made it impossible for both games to coexist so he chose Peacewalker. Fine by me, but I'm not saying PO wasn't a good game. 

No, actually, if Kojima wanted to disown MPO or had hated it, he would have done so publicly, explicitly, and without any ambiguity on the matter. Think how he treated the NES version of Metal Gear, for example: He constantly treats it like dirt, makes it blatant in pretty much every interview how he hated that game, not even caring if he offended the people who made the game in the first place. And for the record, Portable Ops wasn't "replaced" by Peace Walker, as they still had a good three to four year difference in terms of plot. If he wanted to replace it with PW, the very FIRST thing he would have done is make sure that they both occurred at exactly the same date (ie, Peace Walker taking place in November 1, 1970, not November 4, 1974). That's what he did with Snake's Revenge and Metal Gear 2 (which probably explains why they constantly referred to the date in-game as being three years after Metal Gear despite other sources, including the manual, stating that it was four years afterwards). Besides, even Kojima stated that Portable Ops occurred canonically in a podcast released shortly after Peace Walker's release, and at least until the official site took down the saga interactive timeline itself, it still retained Portable Ops as part of the timeline.

Stop thinking you know what Kojma would do, you dont even know the guy. Theres no reason why he would have disowned the game publicly when his company had previously advertised it as an important missing link in the story and 'integral to understanding MGS4' (which it wasnt). MPO's importance changed when Kojima made Peace Walker, his own 'missing link' after which MPO was replaced and brushed under the carpet like it never happened - "Finally we can leave all that crap in San Heironymo behind". Kojima HAS disowned it for all intents and purposes, whether you like it or not. No one cares about there being stills in MGS4, its not like hes going to go back and remove those considering the work involved. The fact of the matter is, while some consider it technically canon, the fact Kojima is doing his utmost to pretend it didnt happen means we should all do the same - the saga certainly makes more sense minus MPO considering there are so many inconsistences between it and PW.

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A FANDOM User
90.214.222.116 wrote:
Weedle McHairybug wrote:
SirOnion wrote:
Peacewalker was created to essentially replace Portable Ops in every way. I'm not saying this was a good decision, but I think we all know Kojima's thoughts on the process: "San Hierymino crap". Hideo's made it impossible for both games to coexist so he chose Peacewalker. Fine by me, but I'm not saying PO wasn't a good game. 

No, actually, if Kojima wanted to disown MPO or had hated it, he would have done so publicly, explicitly, and without any ambiguity on the matter. Think how he treated the NES version of Metal Gear, for example: He constantly treats it like dirt, makes it blatant in pretty much every interview how he hated that game, not even caring if he offended the people who made the game in the first place. And for the record, Portable Ops wasn't "replaced" by Peace Walker, as they still had a good three to four year difference in terms of plot. If he wanted to replace it with PW, the very FIRST thing he would have done is make sure that they both occurred at exactly the same date (ie, Peace Walker taking place in November 1, 1970, not November 4, 1974). That's what he did with Snake's Revenge and Metal Gear 2 (which probably explains why they constantly referred to the date in-game as being three years after Metal Gear despite other sources, including the manual, stating that it was four years afterwards). Besides, even Kojima stated that Portable Ops occurred canonically in a podcast released shortly after Peace Walker's release, and at least until the official site took down the saga interactive timeline itself, it still retained Portable Ops as part of the timeline.
Stop thinking you know what Kojma would do, you dont even know the guy. Theres no reason why he would have disowned the game publicly when his company had previously advertised it as an important missing link in the story and 'integral to understanding MGS4' (which it wasnt). MPO's importance changed when Kojima made Peace Walker, his own 'missing link' after which MPO was replaced and brushed under the carpet like it never happened - "Finally we can leave all that crap in San Heironymo behind". Kojima HAS disowned it for all intents and purposes, whether you like it or not. No one cares about there being stills in MGS4, its not like hes going to go back and remove those considering the work involved. The fact of the matter is, while some consider it technically canon, the fact Kojima is doing his utmost to pretend it didnt happen means we should all do the same - the saga certainly makes more sense minus MPO considering there are so many inconsistences between it and PW.


1. Kojima stated in a podcast that Portable Ops happened, and the podcast in question occurred after the release of Peace Walker. If Kojima truly wanted to ensure Peace Walker was non-canon, pretend or not, he would NOT have stated it happened in an official podcast.

2. I don't need to know him personally to know what he would do: He already did exactly what I described what he'dl do to Peace Walker in that regard, with the NES version of Metal Gear where, to the expense of the guys who worked hard to follow through with the creation of the NES version, he repaid their efforts by complaining about the final result and at least twice making it clear he hated the game. Again, if he hated Peace Walker enough to want to disown it, he would have done it exactly like what he did with the NES version of Metal Gear, the only game that's been confirmed to have been completely disowned by him. Besides, you don't know Kojima either, so by your argument, you shouldn't act like he disowned Portable Ops.

3. Considering that he actually told his own staff members to wait on the development of MGS4 until Portable Ops' storyline was finished (which can be proven by MGS4 being released two years after MPO despite being announced around the same time), its not an advertizing ploy. Advertizing ploys are closer to used car dealership scams, where they say something about a product that turns out to be a complete lie. That would actually be very bad for business and if it backfired would have resulted in the bankruptcy of the company.

I know you, Alexg1989, from GameFAQs hated Portable Ops, but unless Kojima EXPLICITLY stated, in an interview with Kojima Productions or anyone else, that MPO is non-canon, and goes as far as to completely redo MGS4 just to ensure no references to MPO exist at all, MPO is still canon.

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A FANDOM User
I really hope they will bring back Null for MGS5.
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A FANDOM User

yeah having Grey Fox in MGS5 would be cool if he had all of the abilitys he had when he was null and not be a regular soilder (though he would still be a baddass either way)

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A FANDOM User
Weedle McHairybug wrote:
90.214.222.116 wrote:
Weedle McHairybug wrote:
SirOnion wrote:
Peacewalker was created to essentially replace Portable Ops in every way. I'm not saying this was a good decision, but I think we all know Kojima's thoughts on the process: "San Hierymino crap". Hideo's made it impossible for both games to coexist so he chose Peacewalker. Fine by me, but I'm not saying PO wasn't a good game. 

No, actually, if Kojima wanted to disown MPO or had hated it, he would have done so publicly, explicitly, and without any ambiguity on the matter. Think how he treated the NES version of Metal Gear, for example: He constantly treats it like dirt, makes it blatant in pretty much every interview how he hated that game, not even caring if he offended the people who made the game in the first place. And for the record, Portable Ops wasn't "replaced" by Peace Walker, as they still had a good three to four year difference in terms of plot. If he wanted to replace it with PW, the very FIRST thing he would have done is make sure that they both occurred at exactly the same date (ie, Peace Walker taking place in November 1, 1970, not November 4, 1974). That's what he did with Snake's Revenge and Metal Gear 2 (which probably explains why they constantly referred to the date in-game as being three years after Metal Gear despite other sources, including the manual, stating that it was four years afterwards). Besides, even Kojima stated that Portable Ops occurred canonically in a podcast released shortly after Peace Walker's release, and at least until the official site took down the saga interactive timeline itself, it still retained Portable Ops as part of the timeline.
Stop thinking you know what Kojma would do, you dont even know the guy. Theres no reason why he would have disowned the game publicly when his company had previously advertised it as an important missing link in the story and 'integral to understanding MGS4' (which it wasnt). MPO's importance changed when Kojima made Peace Walker, his own 'missing link' after which MPO was replaced and brushed under the carpet like it never happened - "Finally we can leave all that crap in San Heironymo behind". Kojima HAS disowned it for all intents and purposes, whether you like it or not. No one cares about there being stills in MGS4, its not like hes going to go back and remove those considering the work involved. The fact of the matter is, while some consider it technically canon, the fact Kojima is doing his utmost to pretend it didnt happen means we should all do the same - the saga certainly makes more sense minus MPO considering there are so many inconsistences between it and PW.

1. Kojima stated in a podcast that Portable Ops happened, and the podcast in question occurred after the release of Peace Walker. If Kojima truly wanted to ensure Peace Walker was non-canon, pretend or not, he would NOT have stated it happened in an official podcast.

2. I don't need to know him personally to know what he would do: He already did exactly what I described what he'dl do to Peace Walker in that regard, with the NES version of Metal Gear where, to the expense of the guys who worked hard to follow through with the creation of the NES version, he repaid their efforts by complaining about the final result and at least twice making it clear he hated the game. Again, if he hated Peace Walker enough to want to disown it, he would have done it exactly like what he did with the NES version of Metal Gear, the only game that's been confirmed to have been completely disowned by him. Besides, you don't know Kojima either, so by your argument, you shouldn't act like he disowned Portable Ops.

3. Considering that he actually told his own staff members to wait on the development of MGS4 until Portable Ops' storyline was finished (which can be proven by MGS4 being released two years after MPO despite being announced around the same time), its not an advertizing ploy. Advertizing ploys are closer to used car dealership scams, where they say something about a product that turns out to be a complete lie. That would actually be very bad for business and if it backfired would have resulted in the bankruptcy of the company.

I know you, Alexg1989, from GameFAQs hated Portable Ops, but unless Kojima EXPLICITLY stated, in an interview with Kojima Productions or anyone else, that MPO is non-canon, and goes as far as to completely redo MGS4 just to ensure no references to MPO exist at all, MPO is still canon.

Let's not forget Hot Coldman is confirmed in Peace Walker to be the man who planned the Boss's death. Gene mentioned him in Portable Ops. As for the stills, they matter. Kojima didn't put stills of Ghost Babel or Acid. Why put stills of a non-canon game in an important cutscene that reveals how the Patriots were formed?

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A FANDOM User

I don't think Portable Ops really fits (gameplay-wise) on home consoles. The way the game was created was to do small play sesions to advance, which makes sense only on portables. Every now and then I play this game on the Vita, the second stick makes this game play just like MGS3 and I certainly love what they did with MPO+'s infinity missions, they are like MGS2S' Alternative Missions but randomized, so you neve know what's going to hit you next and this, IMO, makes the game more tense and more classic Metal Gear like, specially in extreme where you have everything classic Metal Gears had: inability to anticipate what's going to happen, rationalize resources, procurement on site, caution, discoovery, etc

As far as the story goes I found it extremely enjoyable, it's not a master-piece like the original Solid trilogy, but I found it way more enjoyable in general than Peace Walker's and it actually had some epic moments where PW failed short. The cast of characters are exactly what you expect from a Metal Gear game: weird ass characters. But they are all interesting, again, MPO is much better here than PW (Gene as a villain is more convincing than Hot Coldman). The only complain I really have about the game is that, with the exception of cunningham and Raxa, all other boss battles are really similar in how to defeat them, I found myself beating all of them with the shotgun and the strategy of: hide, wait for the boss to attack, hide again, rinse and repeat.

As for PW replacing PO, I could never see that happen, maybe in Kojima and some fans eyes, but story-wise they both exist in the same timeline. In another thread here I explain how PW's "leave all that crap behind" line is taken out of context and it actually means something else.

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A FANDOM User

46.222.243.0 wrote: I don't think Portable Ops really fits (gameplay-wise) on home consoles. The way the game was created was to do small play sesions to advance, which makes sense only on portables. Every now and then I play this game on the Vita, the second stick makes this game play just like MGS3 and I certainly love what they did with MPO+'s infinity missions, they are like MGS2S' Alternative Missions but randomized, so you neve know what's going to hit you next and this, IMO, makes the game more tense and more classic Metal Gear like, specially in extreme where you have everything classic Metal Gears had: inability to anticipate what's going to happen, rationalize resources, procurement on site, caution, discoovery, etc

As far as the story goes I found it extremely enjoyable, it's not a master-piece like the original Solid trilogy, but I found it way more enjoyable in general than Peace Walker's and it actually had some epic moments where PW failed short. The cast of characters are exactly what you expect from a Metal Gear game: weird ass characters. But they are all interesting, again, MPO is much better here than PW (Gene as a villain is more convincing than Hot Coldman). The only complain I really have about the game is that, with the exception of cunningham and Raxa, all other boss battles are really similar in how to defeat them, I found myself beating all of them with the shotgun and the strategy of: hide, wait for the boss to attack, hide again, rinse and repeat.

As for PW replacing PO, I could never see that happen, maybe in Kojima and some fans eyes, but story-wise they both exist in the same timeline. In another thread here I explain how PW's "leave all that crap behind" line is taken out of context and it actually means something else.

Technically, Peace Walker was made for portable systems, yet that never stopped it from being released onto consoles. If they could do it to PW, they most certainly can do it to MPO (though then again, they'd probably have to rename the game in order for it to work).

That being said, yeah, agreed with everything else you said, especially when, quite frankly, Peace Walker was a huge mess. At least Portable Ops actually FELT like a Metal Gear game, unlike Peace Walker. People complained about it feeling like a plot-copy of MGS, well, if MPO was a plot-copy of MGS (which it really wasn't, as I can name plenty of radical differences from MPO and MGS, and even IF it was, considering pretty much every Metal Gear game save for the first one ripped off each other's plots, I don't see any real reason to complain.), then Peace Walker outright plagiarized MGS2's plot, particularly the Plant Chapter, and I don't see anyone complaining about that. I also liked how Big Boss seemed to ally with Soviet soldiers WITHOUT actually agreeing to their communist ideals in MPO, since PW basically bungled it and made it seem as though he did in effect agree with the FSLN's ideals (his and Miller's fanboyism for you-know-who certainly doesn't help matters, either).