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A FANDOM User

Open World MGS

So the title is probably pretty self-explanatory. This is about open world MGS.

But it's not about Ground Zeroes, or The Phantom Pain. What it's actually about is where the open world idea first came from. Back when Kojima was working on Metal Gear Solid 3, he wanted to have an open gameplay structure. Whether this idea was shelved due to hardware limitations, or Kojima not wanting to move away from the established linearity of the MGS games, the idea did not go ahead. The closest thing to open structured gameplay that was offered was the battle with The End. It was over a fairly big area (technically comprised of three areas) and the battle could be tackled how the player wanted, whether they wanted to find positions to snipe from, or sneak up on The End - it was their choice. In fact, the actual boss being fought could be changed too by sniping The End earlier on at the warehouse, resulting in the Ocelot Unit waiting for you at Sokrovenno.

So taking into account the technology behind the FOX Engine, and the fact that Kojima is now working on a proper open world game (The Phantom Pain), what do you think the rest of the series would be like if it was to be remade into open world games? Imagine one alert triggered at the insertion point any of the games, and suddenly the enemies across the rest of location are all searching for you. All moving in realtime. 

Thoughts? If Kojima was to remake any of the games with the new engine and mechanics he has now, would you be interested in it?

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A FANDOM User

Oh I totally agree. This is meant to be nothing more than hypothetical. The way we played them the first time is perfect.

But just reading about how the open gameplay structure was originally intended for MGS3 made me wonder about how different the experiences would've been if the entire game moved and reacted in realtime. What the awareness of enemies at Groznyj Grad could be if you caused a great big uproar in the jungles below the Krasnogorje mountain.

Really interested to see as well how Kojima proceeds with the Fox Engine and the idea of open gameplay structures. Also interested to see if he will make a new original series after The Phantom Pain, and how he'll implement what he's learnt from the past 25 years.

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A FANDOM User

hi, first off, sorry if i have written this in the wrong area or anything, as i only started minor wiki edits recently, but i just wanted to say i think i would agree with Jim logan, although i would like to see a remake of Metal gear/Metal gear 2 since they are so old now and limited in what they could do back then that a remake could be a great way to go full circle in the saga and give us a new perspective on it.

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A FANDOM User
MGS3 had some open world feel with all those fauna and flora in the Russian Forests. The aspect of exploring in the game did remind a lot of Far Cry games.
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A FANDOM User

Rewatching the E3 2003 trailer for MGS3, you get a sense of what might have been. There's even a reference to GTA in that trailer.

My thought isn't so much a remake, but a full realization. Keep the story as it has already been recorded and depicted. But redraw the map. Open it up, as much as possible. One huge area to travel in with real-time weather and day/night (something that I recall was brought up in 2003).

Realize the the PS2 game as it was meant to be. Use the same PS2 visuals; they hold up well enough in HD, as we've seen. The less time spent on creating new 'photorealistic' models would provide more resources to devote to environment creation on a blu-ray. You'd end up with a vast environment in exchange for a slight downgrade of graphics.

That's what I wouldn't mind seeing. The game of MGS3 essentially turned into a huge area, maybe 100km by 100km, and fully opened to the player to explore and sneak around in.

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A FANDOM User


Spaghetti-seal17 wrote:
hi, first off, sorry if i have written this in the wrong area or anything, as i only started minor wiki edits recently, but i just wanted to say i think i would agree with Jim logan, although i would like to see a remake of Metal gear/Metal gear 2 since they are so old now and limited in what they could do back then that a remake could be a great way to go full circle in the saga and give us a new perspective on it.

I totally agree. I am pretty sure the games were very entertaining. I just can't help it remembering my own childhood playing videogames on my Commodore64. But we can't compare the storytelling since MGS1 in 1998, that takes our breath ever since with the MSX games Metal Gear and Metal Gear 2. I sadly never played it back than and not even now because my ps3 (first generation that was able to play all games from earlier systems) broke down before I could get hands on the legacy collection. The ps4 release was right ahead and I felt like f### it. But I watched the Youngplays on youtube (cool dude btw). Actually I expected, besides technical aspects of the game and graphics, a cool Kojimalike storytelling by the conversation and codec dialouges. But I have to admid that I felt a little disappointed. So, long story short, I would love to see remakes of these two games that really tell and sell a story that is dignified to the rest of the MGS series.

All the other "Solid" games should stay the way they are. Even now with the PS4 console generation I keep enjoying to play MGS 1. Great gameplay, great story and still the best PS1 game ever after.

The only thing I would approve to are remakes of the games, with NO changes or retcons, with enhanced graphics. Something like the HD Edition, or like The Twin Snakes. That I would like. And because of me having no downgrade hardware anymore I would totally buy it for the PS4 system. And even then, i would miss this crapy PS1 graphics that even was behind the graphic standarts of its time, a little bit.

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A FANDOM User

I think some sort of re-release of MGS1 is in order, even if it's just an improved version of the same game. I finally bought it on the PlayStation Store for my PS3, and played through the whole thing. Then I decided to play MGS4 for some more nostalgia and the MGS1 flashback segment ran so much more smoothly. Compared to how 1 actually runs, it was a million times better.

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A FANDOM User

I know you all have discussed above there, you all have some good points!

All I wanted to add is that Kojima did put in as much open choices he could, he was just restricted with hardware as mentioned above. So instead of open WORLD, he made open CHOICES. like: -Kill or Knockout -take different paths in this one linear direction(High road, low road, right trail or left trail) -Fun little ways to take care of guards(shoot the beehive, lay magazine down, scare them with a snake) just to name a few things that make it a open CHOICE game. but I think Kojima is extremely stoked that he can finally expand to a open WORLD. He's going to dominate the open world genre in my opinion. Its been in his mind since the late 80' for sure. Idunno if my post had any meaning at all, I just love talking MGS. lol.

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A FANDOM User

Don't forget all the little odds and ends they had in MGS2, including stuff that wasn't even important to the whole stealth idea, but were still nifty (shooting steam pipes and fire extinguishers were useful, but having pots and pans make noise when you shot them was cool and helped to make the game world feel more real and alive).

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A FANDOM User

yeah exactly, it would take up a lot of text to name them all, I remember looking in a gameinformer magazine when I was ten and thinking metal gear solid 2 looked like the most realistic game ever haha.

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A FANDOM User
Sebastian Jaeger wrote:

Spaghetti-seal17 wrote:
hi, first off, sorry if i have written this in the wrong area or anything, as i only started minor wiki edits recently, but i just wanted to say i think i would agree with Jim logan, although i would like to see a remake of Metal gear/Metal gear 2 since they are so old now and limited in what they could do back then that a remake could be a great way to go full circle in the saga and give us a new perspective on it.

I totally agree. I am pretty sure the games were very entertaining. I just can't help it remembering my own childhood playing videogames on my Commodore64. But we can't compare the storytelling since MGS1 in 1998, that takes our breath ever since with the MSX games Metal Gear and Metal Gear 2. I sadly never played it back than and not even now because my ps3 (first generation that was able to play all games from earlier systems) broke down before I could get hands on the legacy collection. The ps4 release was right ahead and I felt like f### it. But I watched the Youngplays on youtube (cool dude btw). Actually I expected, besides technical aspects of the game and graphics, a cool Kojimalike storytelling by the conversation and codec dialouges. But I have to admid that I felt a little disappointed. So, long story short, I would love to see remakes of these two games that really tell and sell a story that is dignified to the rest of the MGS series.

All the other "Solid" games should stay the way they are. Even now with the PS4 console generation I keep enjoying to play MGS 1. Great gameplay, great story and still the best PS1 game ever after.

The only thing I would approve to are remakes of the games, with NO changes or retcons, with enhanced graphics. Something like the HD Edition, or like The Twin Snakes. That I would like. And because of me having no downgrade hardware anymore I would totally buy it for the PS4 system. And even then, i would miss this crapy PS1 graphics that even was behind the graphic standarts of its time, a little bit.

Hey, sorry i took awhile to reply (i hope i am doing it right) I was just going to say that i have managed to play metal gear 1 and 2, and although i have enjoyed playing them , i really think kojima should consider remaking them as a nice way of going full circle with the series, especially with TPP presumably closing the gap between the big boss and solid snake games. Sorry again guys if this is the wrong place to write something like this.