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Ammo

Ammo box.

Ammunition cases are containers used to store ammunition, ranging from bullets to missiles. They can also be used to store custom parts and sometimes the weapons themselves.

Usage

Operation Snake Eater

See also: Virtuous Mission and Operation Snake Eater

In 1964, The Boss provided two weapon cases to Colonel Volgin during her defection to the Soviet Union: a square-shaped one containing two Davy Crockett warheads, and a rectangular-shaped one containing the Davy Crockett launcher.

San Hieronymo Incident

Main article: San Hieronymo Incident
Warning: The following information is from outside Hideo Kojima's core "Metal Gear Saga." It has some level of canonicity within the continuity, but reader discretion is advised.[?]

During the San Hieronymo Incident in 1970, Naked Snake procured an ammunition container upon escaping imprisonment, which contained a Mk22 with a suppressor, and a Sneaking Suit belonging to the FOX unit.

Non-"Metal Gear Saga" information ends here.

Peace Walker Incident

Main article: Peace Walker Incident

In 1974, the Militaires Sans Frontières often procured ammunition cases during their operations in Central America and abroad, during the Peace Walker Incident. They also recovered some ammunition cases during operations outside Costa Rica and even developed their own.

The Manhattan Incident

See also: Tanker Incident and the Big Shell Incident

In 2009, Solid Snake supplied an ammunition case for Raiden, containing the Stinger, to aid him in taking out the Harrier jet, which at that time was being piloted by Solidus Snake and Vamp.

Guns of the Patriots Incident

See also: Liquid Sun, Solid Sun, Third Sun, Twin Suns, Old Sun, and Naked Sin/Naked Son

In 2014, Drebin 893, with his gun laundering business, frequently sold ammunition cases, including at least two custom part containers.

World Marshal Incidents

See also: Raid at World Marshal, Ambush in Africa, Abkhazian Coup, Investigation in Guadalajara, Raid in Denver, and Operation Tecumseh
Warning: The following information is from outside Hideo Kojima's core "Metal Gear Saga." It has some level of canonicity within the continuity, but reader discretion is advised.[?]

Although technically not an ammunition case, Raiden carried a similar container around with him during his botched Maverick mission at Africa in 2018. This case acted as a container for his sword and sheath, in the event that he needed to use his sword. After the events of the World Marshal Incidents in the same year, he utilized another container with a similar appearance, although it was equipped with stealth camouflage.

Non-"Metal Gear Saga" information ends here.

Unconfirmed history

The following information has been detailed in official Konami-licensed media, written by various external authors. Its status in the Metal Gear canon is unconfirmed.[?]


Nearing the end of the Shadow Moses Incident, a few members of the Next-Generation Special Forces brought down two ammunition cases: one rectangular shaped and one square shaped. These contained a Stinger missile launcher with three missiles included; and several C4 packs, grenades of various types, and claymores, respectively. They were originally brought down to be delivered to Liquid Snake after the launch. In addition, a third case was originally going to be delivered, although it ended up stolen by "the intruder."

Behind the scenes

Ammo cases are items that have been around since the original Metal Gear. In the MSX2 games and in Metal Gear Solid, they often had a limit as to what amount of ammo, and what type of ammo, could be restored, although this was largely abandoned by the time of Metal Gear Solid 2: Sons of Liberty, where the limit only extended to whether the player had the weapon matching the ammunition container or not. Likewise, in the MSX2 games, there wasn't much distinction between the ammunition containers outside placable weapons (and in the case of Metal Gear 2: Solid Snake, grenades), which even then did not utilize containers. This was changed in Metal Gear Solid, where all the ammunition, including placable and throwable weapons, as well as the weapons themselves, were given distinct containers. In addition, in Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker, the player can pick up spare ammunition containers even when the player's ammunition count is full, with any ammunition being sent to Drebin for Drebin Points and to Mother Base, respectively.

Because of the nature of Portable Ops, Portable Ops Plus, and Peace Walker's gameplay, the ammunition cases are also given descriptions in those games, whether detailed (Portable Ops and Portable Ops Plus) or general (Peace Walker).

Descriptions

Portable Ops

Note: They retain their descriptions in the expansion pack: Portable Ops Plus

"AMMO(9MM T) - A special type of bullet that combines a tranquilizing agent with a hypodermic injection mechanism. Used with the Mk 22."
―AMMO(9MM T) description in Portable Ops and Portable Ops Plus
"AMMO(9MM) - High muzzle velocity pistol ammo found primarily in Western European countries. Used with 9mm caliber submachine guns."
―ANNO(9MM) description in Portable Ops and Portable Ops Plus
"AMMO(.32ACP) - Small-caliber pistol ammo commonly used for self-defense. Used with the Scorpion submachine gun."
―AMMO(.32ACP) description in Portable Ops and Portable Ops Plus
"AMMO(.45LC) - 45-caliber revolver bullets. Designed in an age when gunpowder was less potent than now, the shell casing is long to increase its gunpowder capacity."
―AMMO(.45LC) description in Portable Ops and Portable Ops Plus
"AMMO(.45ACP) - 45-caliber automatic pistol rounds. The bullets have a relatively low muzzle velocity, but their large diamter and heavy weight give them substantial takedown power against soft targets."
―AMMO(.45ACP) description in Portable Ops and Portable Ops Plus
"AMMO(5.56MM) - A new type of small-caliber, high-muzzle velocity rifle ammo adopted across the U.S. military. The low recoil allows for relatively easy control in full-auto mode, giving it plenty of stopping power at close range."
―AMMO(5.56MM) description in Portable Ops and Portable Ops Plus
"AMMO(7.62X39MM) - High-performance ammo for the AK-47 rifle. Smaller than the previous generation of rifle shot, it manages to reduce recoil while maintaining stopping power."
―AMMO(7.62X39MM) description in Portable Ops and Portable Ops Plus
"AMMO(7.62X54R) These large-caliber rifle rounds have seen action in two World Wars and are still used throughout the Communist world. They are rimmed, meaning the rim is larger than the case diameter. Somewhat overspecced for normal infantry combat, but favored by snipers for its high firing performance at long range."
―AMMO(7.62X54R) description in Portable Ops and Portable Ops Plus
"AMMO(7.62MM T) - A specifically modified version of the 7.62X54R round. Combines a tranquiliing agent with a hypodermic injection mechanism. Used with the Mosin Nagant."
―AMMO(7.62MM T) description in Portable Ops and Portable Ops Plus
"AMMO(12Gauge) - Shotgun ammo. Also called double-0 buckshot, it fires nine 8.4mm bullets. At point-blank range, its stopping power is incredible."
―AMMO(12Gauge) description in Portable Ops and Portable Ops Plus
"AMMO(HEAT) - Rocket-propelled grenades for the RPG-7. Highly effective against both personnel and armor."
―AMMO(HEAT) description in Portable Ops and Portable Ops Plus

Portable Ops Plus

Note: This section deals with either ammo that exclusively appeared in MPO+ or had otherwise had their descriptions modified to take into account MPO+.

"AMMO(5.45X39MM) - Rifle rounds for the AKS-74u. The concept is similar to the West's 5.56mm x 45 ammo—a lightweight round with high muzzle velocity. The performance is roughly equal as well. Portable Ops Plus only."
―AMMO(5.45X39MM) description in Portable Ops Plus
"AMMO(5.7X28MM) - A new type of ammo developed for use with the P90. It has the compact size of pistol ammo and at close range can match the piercing power of rifle rounds. Portable Ops Plus only."
―AMMO(5.7X28MM) description in Portable Ops Plus

Peace Walker

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