The Battle Gear was a weapon created by Huey Emmerich in 1984 for the Diamond Dogs. It possessed a rail gun, a machine gun, and exhibited magnetic levitation technology. It served a similar purpose that Metal Gear ZEKE did for Militaires Sans Frontières, acting as a special weapon that could be deployed alongside troops in external operations, as well as a deterrent to enemy forces. According to Emmerich, it was a spin-off of Metal Gear technology (with Ocelot taking some exception to its description as such due to Emmerich having "borrowed" from the Soviets in Costa Rica nine years prior) and has a design allowing for freedom in setups, with its central core unit allowing for quick reconfiguration for varying mission parameters (in other words, it is customizable), and was capable of not only turning the tide in standard missions, but also acting as an improved deterrent in terms of pre-emptive strike capabilities against enemy forces in a war zone. Miller also indicates that its turning radius was superior to that of any tank known to exist, which made it ideal for regional skirmishes.
Venom Snake, when first hearing the proposal, privately remarked to Kazuhira Miller that he was having a sense of déjà vu. Despite this, he proceeded to okay the development of Battle Gear, mostly because of similar tech already popping up among various PFs.
Upon its completion, Ocelot suggested that they have the Battle Gear participate in various dispatch missions to allow for proper field-testing of its combat capabilities.
Behind the scenes
According to Hideo Kojima's notes in the Piggyback Collector's Edition Guide's art gallery, the Battle Gear, aside from the Combat Deployment Missions, was also originally intended to actually be usable during the game when playing on the actual field. However, it was removed because during test runs for the game, its presence disrupted the gameplay balance.
An audio file of Ocelot detailing the use of Battle Gear in combat has been found while data mining the PC version of Metal Gear Solid V: The Phantom Pain: "The Battle Gear is an armored weapon developed to take on hostile bipedal weapon systems. You can alter its maneuverability by changing its posture. In travel mode, it's as nimble as a horse, whereas in fire mode you can move while keeping an eye on the area in front of you. It's armed with a railgun and a heavy machinegun. If you like, we can look into adding other weapons too". In addition, dummied data from the game that presumably related to the Battle Gear when it was playable suggested that the extent of its armament would have included HYBRID PT SYSTEM; AT-DRIVE MODULE; IT-CONTROL UNIT; BTG RAIL-GUN; BTG GATLING-30mm; BTG POWER-ARM; BTG H-MISSILE; and BTG P-WAVE SHIELD.
Battle Gear possessed a small AI head module with a single optical lens, similar to the one present on D-Walker.
If the player visits Huey's lab after development begins, they will be treated to a cutscene which shows Huey putting the head module on the body. Unlike most other cutscenes on Mother Base, the player does not get a notification of this development via either Ocelot or Miller and thus get redirected to Mother Base, meaning the player has to go out of their way to see the scene.
- ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
Huey Emmerich: This. // (Hands Snake the blueprints for the weapon) // Emmerich: It's a variable multi-legged tank, a spin-off of Metal Gear technology. // Revolver "Shalashaska" Ocelot: Big fan of "spin-offs," isn't he? I hear he borrowed from the Soviets in Costa Rica, too. // Emmerich: The design allows for a lot of freedom in setups. It's based around a central core unit... So you can quickly reconfigure the hardware to suit any sort of mission parameters... // Benedict "Kazuhira" Miller: What the good doctor's trying to say is that it's customizable. // Emmerich: Naturally, it will raise the probability of success for standard missions, but it functions as an improved deterrent by increasing your pre-emptive strike capability against enemy elements. You just deploy it in a war zone and its superior firepower puts the brakes on enemy attacks. eventually [sic] the entire war machine grinds to a halt. A true... Battle Gear! // Venom Snake: Kaz, I'm having déjà vu, here. // Miller: I don't like him any more than you, but we need this. // Snake: You think it'll cut it in the field? // Miller: Turning radius is better than any tank's... That's great for regional skirmishes. Tech like this is popping up all among the PFs. Best way to deal with them is to fight fire with fire. // (Snake approaches Huey from behind and slaps him with the blueprints to get his attention before handing it back to him. // Emmerich: I'll await your instructions, then, Boss... // (Snake walks away) // Miller: So do we have your approval to commence development? // Snake: Fine. // (Snake and Miller leave. Ocelot approaches Huey while the latter is "sitting" via his bionic legs and leans up close) // Ocelot: (whispering) Consider yourself off the chopping block, Doctor. // (Huey places his face in his hands and groans)
- ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
Ocelot (radio): The Battle Gear is an armored weapon developed to take on hostile bipedal weapons systems. But unlike the Soviet-funded Walker Gear, the Battle Gear still hasn't been properly field tested. I'd like to assign a combat unit to take it on dispatch missions, so we can evaluate its capabilities and reliability. Assuming you've got no objections, give the order to dispatch the unit from your iDroid.
- ^ https://www.youtube.com/watch?v=QfQS2TQHFXg
- ^ http://mgsforums.com/single/?p=9850042&t=7793643
- ^ Kojima Productions (2015). Metal Gear Solid V The Phantom Pain. Konami. ., (v1.1). August 28, 2016.
File: tpp_item.eng.lng2 (0\00.dat)
<Entry Key="1298135123" Color="1" Value="HYBRID PT SYSTEM" /> <Entry Key="1513095422" Color="1" Value="AT-DRIVE MODULE" /> <Entry Key="2023645608" Color="1" Value="IT-CONTROL UNIT" /> <Entry Key="2735593439" Color="1" Value="BTG RAIL-GUN" /> <Entry Key="2113443312" Color="1" Value="BTG GATLING-30mm" /> <Entry Key="2224954950" Color="1" Value="BTG POWER-ARM" /> <Entry Key="3617697592" Color="1" Value="BTG H-MISSILE" /> <Entry Key="3750397767" Color="1" Value="BTG P-WAVE SHIELD" />
- ^ https://www.youtube.com/watch?v=KybNS_7_Dzk
|Walking vehicles (nuclear strategy)|
|Metal Gear RAXA — Intercontinental Ballistic Metal Gear |
Peace Walker (Basilisk) — Metal Gear ZEKE
Metal Gear Sahelanthropus
|Shagohod — AI weapons (Pupa, Chrysalis, Cocoon) |
Walker Gear — Battle Gear — Metal Gear G (Gustav)
Arsenal Gear — Outer Haven — Gekko — Metal Gear Mk. II / III
Metal Gear EXCELSUS
|Non-canon Metal Gears|
|Metal Gear 1 / VRC-4 (Supercomputer) — Metal Gear 2 — Metal Gear GANDER |
Metal Gear (Eldera) — Metal Gear KODOQUE — Metal Gear Chaioth Ha Qadesh