The binoculars, or scope, are long-range, lightweight scouting devices.
Use by Big Boss Edit
Naked Snake used binoculars during the Virtuous Mission as well as Operation Snake Eater, primarily to scout ahead for enemies and possible things to exploit on the enemy. These binoculars were designed for use in the U.S. military, being strong, waterproof, and filled with nitrogen gas to prevent the lens from fogging. The eyepiece, objective lenses, and prism were coated to reduce glare and could work fairly well in dark places. The binoculars weighed 1.0kg (2.2 lbs).
- Main article: San Hieronymo Incident
During the San Hieronymo Incident in November 1970, Big Boss procured some binoculars from the prison. Several of the Soviet officers also used binoculars, presumably to scan for intruders or survey the area.
- Main article: Peace Walker Incident
During his missions into Cuba in December 1974-March 1975, Big Boss utilized binoculars for scouting enemies. They were also equipped with a directional microphone, thus ensuring that he would be able to listen in on the enemy from far away.
The Phantom Pain Edit
In 1984, Big Boss used an Intel Scope ("Int. Scope") which allowed him to observe and mark enemy soldiers.
Use by Solid Snake and Raiden Edit
During FOXHOUND's history as a U.S. Army infiltration unit, the FOXHOUND unit utilized specially developed binoculars that were derived from NASA technology that was originally intended for planetary exploration, although their heavy mass meant that they rarely ever used them during missions.
- Main article: Outer Heaven Uprising
- Main article: Zanzibar Land Disturbance
Solid Snake managed to procure the NIKOS F500 brand of binoculars and use them during his mission into Zanzibar Land during the Zanzibar Land Disturbance. The Zanzibar Land soldiers presumably used them for similar purposes.
- Main article: Shadow Moses Incident
Solid Snake utilized binoculars during his mission on Shadow Moses Island. They were also the only equipment that Snake was allowed to carry onto Shadow Moses to quell the situation on the island, due to his official mission also being to investigate whether the Sons of Big Boss terrorist group has the capacity to launch a nuclear strike.
Behind the scenesEdit
Binoculars are often among the player's starting inventory throughout much of the Metal Gear series.
In both Metal Gear and Metal Gear 2: Solid Snake, the Binoculars allow Solid Snake to see one screen ahead in any direction adjacent to his current location. They prove useful in avoiding enemy soldiers when progressing to the next screen, to which the player is initially blind. For obvious reasons, the Binoculars cannot be used in enclosed rooms that occupy one game screen.
- "Allow you to see the one screen up, down, left, or right of your present location. Cannot be used indoors."
- ―Binoculars description in Metal Gear
- "Allow you to see one screen up, down, left, or right of your present location."
- ―Binoculars description in Metal Gear 2: Solid Snake
The Scope in Metal Gear Solid allows for first person viewing and control. Pressing the Punch button zooms in, and the Weapon button zooms out electronically. The Scope returns in the Plant Chapter of Metal Gear Solid 2: Sons of Liberty, for use by Raiden. It could also be used by Solid Snake in Metal Gear Solid 2's Trial Edition, but this was removed from the final version's Tanker Chapter, and its functions assigned to the Camera instead. The Codec conversation relating to it during the Tanker Chapter was nonetheless included in dummied data in the final version.
- "High-magnification military binoculars. Useful for observing distant targets.
Cannot be used when a weapon is equipped."
- ―Binoculars description in Metal Gear Solid: Portable Ops
- "Military binoculars for long-distance surveillance and scouting. Equip to use. Zoom can be adjusted. Cannot be used with weapons."
- ―Binoculars description in Metal Gear Solid: Peace Walker
The zoom function of the cameras and sniper rifles can be used as substitutes for binoculars.
Variable-magnification binoculars for long-range recon and intel support. Equipped with a directional microphone feature, allowing for the user to listen to distant noises and conversations. The added analyzer feature can determine soldiers' and prisoners abilities and the category of any skills they possess."
- ―Int-scope menu description in the Metal Gear Solid V: The Phantom Pain Gamescom 2015 PlayStation Live demo.
The binoculars, called the Int-scope, make a return in Metal Gear Solid V: The Phantom Pain.