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CQB

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This article is about close quarters battle, or close quarters combat, in general. You may be looking for the basic form of close quarters combat developed by The Boss and Naked Snake.

Close quarters battle (CQB) is a type of fighting style utilized in the military.

Overview

CQB is the discipline of assaulting, or "taking down" an enemy-held building room-by-room. CQB often involves hostage rescue. In CQB, the enemy is generally confined to a specific building or complex. Friendly forces generally have some intel concerning the building layout and number of enemy personnel. CQB is always a team exercise, and utilizes practiced room-clearing techniques in which each team member upon entry scans a specific area of the room and engages targets within that area. This may be done one room at a time or with multiple teams clearing multiple rooms simultaneously. Distraction devices (i.e. flashbangs), stun grenades, tear gas, frag grenades, and explosive breaching charges may be used in CQB, depending on the situation.

CQB was subdivided and further developed into the fighting style of CQC by The Boss and Naked Snake,[1] which was itself derived from the former's experiences in World War II.[2]

Notable users

Behind the scenes

In real life, the terms close quarters battle and close quarters combat are used interchangeably, whereas in the Metal Gear series, the two refer to separate techniques, with CQC being derived from CQB.

Advanced CQB techniques were first introduced in Metal Gear Solid as a means of fighting unarmed. The player can either beat up the enemy using a combo of punches and kicks, throwing them on their back after grabbing them, or placing them into a choke hold. It was eventually replaced in Metal Gear Solid 3: Snake Eater with CQC, which can either be performed unarmed in a limited capacity, or with a combination of melee weapons and short-range firearms to maximize its effectiveness.

Appearances

Notes and references

  1. ^ Metal Gear Solid 4 Database ("CQB"), Kojima Productions (2008).
  2. ^ Metal Gear Solid 3: Snake Eater, Konami Computer Entertainment Japan (2004).
    The Boss reveals this in a radio conversation with Naked Snake during the Virtuous Mission.
  3. ^ Metal Gear Solid, Konami Computer Entertainment Japan (1998).
    Master Miller: The basic law of CQB (Close Quarters Battle) is to take your enemy out as quickly and efficiently as possible while maintaining your own escape route.
  4. ^ Metal Gear Solid, Konami Computer Entertainment Japan (1998).
    Master Miller: Meryl's just being controlled. [Snake] You're an expert at unarmed CQB (Close Quarters Battle), right? Stop her without using your gun, that's all.
  5. ^ Metal Gear Solid: The Twin Snakes, Konami Computer Entertainment Japan (2004).
    The NGSF perform Clearing techniques during Evasion Mode, a gameplay feature first introduced in Metal Gear Solid 2: Sons of Liberty.
  6. ^ Metal Gear Solid 2: Sons of Liberty, Konami Computer Entertainment Japan (2001).
    Colonel: Raiden, stay still. The enemy is engaged in Clearing. // Raiden: What's Clearing? Colonel: A systematic sweep of high-risk zones where intruder presence is either suspected or confirmed. It makes use of a variety of CQB techniques, but can be divided roughly into two types. One is the so-called "dynamic entry" method, which relies on speed and the element of surprise to storm the area and take control of the enemy. The other is "stealth entry," which involves infiltrating the area, covertly acquiring the targets and seizing control. In either case, he'll be discovered unless he stays out of sight. Am I correct? // Raiden: Absolutely. They're trained professionals. // Colonel: Keep that in mind when you look for a good hiding place, Raiden.
  7. ^ During FOB infiltrations, members of the Diamond Dogs Security Team will often conduct clearing operations while searching for the intruder.
  8. ^ a b During the FOB Events Mosquito's Legacy, New World Order, Bound Dragons, and Freedom from Oppression, the PFs Mosquito Stinger Force and Kill Count, respectively, will frequently conduct Clearing operations when searching out for an intruder.

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