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Cocoon

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Cocoon
Robot1
Cocoon, circa 1974.
Type Elite AI attack craft.
Origin Flag of the United States United States
Designer Huey Emmerich
Crew None (AI controlled)
Height 24.3 m
Length 41.1 m
Width 25.6 m
Standard Armament Large-caliber cannon
6x multi-barrel rotary machine guns
12x machine guns
Missiles
Multiple spigot mortars

Cocoon was an AI weapon developed by the CIA mercenary group Peace Sentinel in the early 1970s. Its main function was to serve as an elite attack craft.

Design Edit

Cocoon was one of four AI weapons developed by Huey Emmerich in Costa Rica, as part of the Peace Walker Project. As with all AI units, it was controlled by an AI pod, designated TR-Cocoon 7000. Cocoon was a towering heavily-armored vehicle, with multiple weapons lining its outer frame. The lower section possessed four treads to provide movement. The upper section could rotate 360 degrees and featured a protruding head to which the cylindrical AI pod and a large-caliber cannon were mounted. Due to its large size and heavy armor, the Cocoon's exhaust vents were lightly armored in order to prevent issues with overheating. These vents were located both on the underside of the Cocoon and on the axis for the Cocoon's upper section, near its back, although only the posterior vents were easily accessible. When overheating after sustaining enough damage, the AI's VOCALOID program also sputters while the AI weapon itself moves erratically before eventually ramming itself until hitting a solid area, where it will remain stuck, sometimes even causing the ladder near the lower portion of the body to fall due to the shock from ramming.

Along with the heavy main cannon, Cocoon had the capability to launch missiles and hedgehogs (multiple spigot anti-submarine mortars modified by Huey for surface use). They take time to fully load, however, and even then, the latter weapons system cannot actually deploy its weapons systems until the lamp section activates. It was also armed with six multi-barrel machine guns; two each on both the front and back of the lower section, and two at the front of the upper section. Smaller caliber machine guns lined the left and right sides of the lower section, five on each, along with two on the upper section, at the rear and on a large three-part mechanized arm. The arm could be used to ward off enemy infantry that may position themselves beneath the vehicle or clamber aboard the outer frame, and was also equipped with a chainsaw-like attachment that would spin around in sweeping motion.

Besides its weaponry, the Cocoon can also utilize its own body as a weapon via vertical movement, effectively acting as a giant hydraulic press.

HistoryEdit

110207020524

Lower front of Cocoon

110207020647

Cocoon in combat

In 1974, Cocoon was assigned to defend the entrance to Peace Sentinel's Mine Base from the Militaires Sans Frontieres. The tank-like AI weapon arrived just after Big Boss and the MSF defeated twelve sniper units that were guarding the facility's cargo elevator. They managed to decommission it for good after tearing out the memory boards in the AI pod. Because of its decommissioning, the security panel of the doorway to the Mine Base's interior also ended up damaged due to some of Cocoon's fragments smashing into it. allowing MSF free access into the base.

The MSF later salvaged several parts from Cocoon, including its armor, in order to create Metal Gear ZEKE.

EtymologyEdit

The term "cocoon" refers to the pupal stage many insects, notably moths, go through following the larval stage. Natural cocoons tend to be formed from silk or some relatable bodily excrement from the insect in question, differing from a chrysalis, which is formed from the skin of a caterpillar. Many insects imbue their cocoons with small objects like twigs, feces, and dirt to either disguise themselves or make themselves look unappealing; the Cocoon AI reflects this somewhat with its large assortment of small, large, and heavy calibre weapons scattered across its frame.

The Sandinistas' nickname for the Cocoon was el escarabajo, which is Spanish for "the beetle."

Behind the scenesEdit

Cocoon is the only AI weapon that doesn't appear in the trailers for Metal Gear Solid: Peace Walker.

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Analyzer scan and BDA of the Cocoon AI weapon.

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Cocoon Analyzer scan (with no BDA report)

The Cocoon bears a resemblance to the Soviet T-35, a pre-World War II multi-turret heavy tank. A common flaw with tanks possessing excessive turrets was that they were usually too bulky for mechanized warfare. It was also expensive to manufacture, and suffered from deceptively weak armor for its size, along with narrow crew space. The T-35 and other multi-turret designs were quickly made obsolete by more agile single-turret tanks during WWII.

The Peace Walker DLC included two alternate voice files for Cocoon. The first supplied it with a more human voice which was voiced by Vanessa Marshall/Yumi Kikuchi (depending on the version released). The second, exclusive to Japan, supplied the AI weapon with a voice with a Hiroshima Dialect.

"COCOON: Human Voice
This is the alternate voice data for the "COCOON" AI weapon. V.O.: Vanessa Marshall)
When downloaded, this will change the voice for the respective AI weapon from EXTRA OPS.
"
―COCOON: Human Voice DLC PSN description for the International release of Metal Gear Solid: Peace Walker

Cocoon also appeared in Versus Battle.


"STRENGTHS:
Huge, Heavily Armed, Heavily Armored
WEAKNESSES:
Exhaust Vents Vulnerable
FEATURED FACT:
Developed by Huey Emmerich, Otacon’s father, COCOON was part of the Peace Walker project and saw action defending a mine base against the MSF
FEATURED GAME:
METAL GEAR SOLID: THE LEGACY COLLECTION
"
―Gocoon's bio on Versus Battle

GameplayEdit

More powerful versions of the Cocoon (known as "Cocoon Type II" and "Cocoon Custom") can be fought in
Coccoon custom

Coccon Custom

Peace Walker's Extra Ops. The head from Cocoon Custom can be salvaged, which grants Metal Gear ZEKE the ability to use Cocoon's main cannon.

Battle strategyEdit

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Head of Cocoon

Recommended Loadout: PKM (if you have made the M60 Rank 2 (Armor-Piercing), use it instead {specs found in Extra Ops 043 - Defend Key Supplies}), LAW, Support Supply Marker, Support Strike Marker, Rations, Curry, Tortilla Chips, Soda, Mate Tea

When the battle begins, run towards the Cocoon. Its weapons are easily avoided by staying close to it. Run underneath the Cocoon and locate two exhaust vents. If you hit these with rockets or a machine gun, it will inflict heavy damage, and it may cause the Cocoon to lower its body on top of you. In that case, mash the action button to avoid being crushed. You can also plant a support strike marker underneath it, damaging its weapons and maybe even its AI pod on top. Once you have destroyed the exhaust vents, move to one side of the Cocoon and aim for its AI pod.

While attacking its AI pod, the Cocoon will attack with its Main Cannon or "hedgehog" launchers. To avoid these, simply run back underneath the Cocoon. If you can't get back to the underside of the Cocoon, use the run and roll strategy. Another way to avoid the Main Cannon is to keep running forward to avoid the first 3 attacks then run backwards before Cocoon will fire its last shot as Cocoon will fire 4 times with its Main Cannon in total. The user must beware of the chainsaw if they are too close to Cocoon.

When you cause enough damage to the Cocoon, it will crash into one side of the arena and drop ladders on each side of itself. Whatever you do, do NOT immediately climb one of these ladders. If you do, you will be cut down by one of its many chain guns. A better idea is to remain on the ground and launch rockets at the AI pod until it has just one bar of health remaining. Another strategy, if you do decide to climb the ladder: the gatling guns do not have vertical motion (save for the tail gun). Lying in prone position will allow you to avoid being hit by the gatling gun.

At that point, use one of the ladders and use the upper ladder to reach the AI pod. Hit it with a rocket or the PKM to eliminate the last bar of health. Once you've done that, attack the AI pod one more time to blow of its hatch and climb inside. You have one minute to remove the AI boards that you unlocked. Once time expires, a cutscene will show Snake leaping out of the pod seconds before its detaches itself from the Cocoon. Defeating the Cocoon causes the base door to open, allowing you to enter.

Alternative strategyEdit

Cocoon Custom

Cocoon Custom in combat

This is an alternative strategy to the one above.

For players without the Bandana, load out with the most powerful rocket launcher and gun available, as well as supply markers and rations. If the battle suit is available, using it will allow two rocket launchers to be utilized along with one gun.

Head left from the starting position and there will be a ladder leading up to a small station that can be climbed up. If this is done immediately, it is likely that the player will be hit by the Cocoon's heavy cannon, so ensure that rations are equipped should the entire Life gauge be depleted in one hit. Move to the railing on the left (when facing towards Cocoon, it is the right), and make sure to stand just behind the railing. From here, Cocoon can be attacked without fear of getting hit by its gunfire, even though it appears as if it can.

When Cocoon fires tracking missiles, move near the ladder that was climbed earlier (when facing towards Cocoon).

When Cocoon prepares to fire its heavy cannon, move back towards the rock wall, squat, then fire your weapons at the AI pod.

Following this strategy correctly, to consume any ration at all with this strategy.

Continue doing this until the Cocoon has only one bar of health remaining. If a weak rocket launcher is being used, a couple of rockets can be fired at it prior to heading up the ladder on Cocoon's side.

Upon reaching the top of the Cocoon, shoot at the AI pod to elimate the last bar of health. If the two machines guns prepare to fire, lie down flat by holding down on the D-pad. If tracking missiles are launched, head to the back of Cocoon's head to avoid them.

If the player has the Bandana and a powerful rocket launcher, an S rank can be more easily achieved, and the mission can be completed within 5 minutes. This is desirable if the player is aiming to procure the Cocoon Head.

Harvesting Cocoon Head in Cocoon Custom missionEdit

It is easiest to harvest the Cocoon Head when equipped with the Bandana.

Use the alternative strategy above along with a powerful rocket launcher. Make sure to aim at the top of the AI pod so as not to damage any other part of the Cocoon. Damage to the pod will be displayed as white numbers only, whereas damage to other parts will be displayed as numbers and colored letters (A, S, C, and M).

When Cocoon goes berserk at four bars of health, wait until it is stable so that the AI pod can be safely aimed at again.

QuotesEdit

Ordinary/Type IIEdit

  • "Main Cannon Loaded" (when about to fire its main cannon)
  • "Commencing Area Attack" (when about to fire hedgehogs)
  • "Commencing Sweep Attack" (when about to sweep the area with its chainsaw/gun arm)
  • "Missile Target Acquired" (when about to launch missiles)
  • "Thermostat Malfunction Detected" (when 2/3rds of its HP are depleted).

CustomEdit

Other appearancesEdit

Cocoon also appears in Metal Gear Solid: Social Ops as a boss as well as a series of cards. In addition to both its ordinary/Type II forms as well as its Custom Forms, there were plans to give it a golden card, although the game was discontinued before it could see release.

In addition, the player can also develop a Cocoon as their Metal Gear in the Mother Base development game in the Ground Zeroes app, accessible after upgrading a Hangar strut to Level 5. It costs 400 materials to create.

AppearancesEdit

See alsoEdit


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