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Codename (gameplay)

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This article is about the codenames awarded to the player. You may be looking for the codenames used by characters.

In the Metal Gear series, a codename or title is awarded to the player upon completion of each game, often based on certain gameplay statistics. Originally introduced in Metal Gear Solid, this feature was also included in the re-released versions of the earlier games.

Metal Gear

The requirements are fairly simple in that it only requires a specific time to finish the game, which in itself is divided into how long it takes to defeat each boss.

A codename is also awarded for completion of the Boss Survival mode.

Codename Difficulty Play Time Saves Continues Alert Mode Humans Killed Rations Used Special Item
Big Boss Original less than 0:50:00 Unlimited 0 8

(mandatory)

0 1 Not used

Boss Survival mode

Codename Finishing Time Rations used Difficulty
Big Boss less than 3:00 0 Original
Fox less than 3:30 1 Original
Panther between 3:00 and 3:29 0 Original
Eagle less than 3:30 - Easy
Jackal between 3:30 and 3:59 - -
Zebra between 4:00 and 4:29 - -
Deer between 4:30 and 4:59 - -
Elephant between 5:00 and 5:29 - -
Hippopotamus between 5:30 and 5:59 - -
Turtle between 6:00 and 99:59 - -
Chicken none (failing to complete) - -

Metal Gear 2: Solid Snake

Codename Difficulty Play Time Saves Continues Alert Mode Humans Killed Rations Used Special Item
Big Boss Original less than 1:45:00 Unlimited 0 6 (2 mandatory) 5 or less 0 Not used

Boss Survival mode

Codename Finishing Time Rations used Difficulty
Big Boss less than 8:00 1 Original
Fox less than 8:00 more than 1 Original
Eagle less than 8:00 - Easy
Panther between 8:00 and 8:29 - -
Jackal between 8:30 and 8:59 - -
Zebra between 9:00 and 9:29 - -
Deer between 9:30 and 9:59 - -
Elephant between 10:00 and 10:59 - -
Hippopotamus between 11:00 and 11:59 - -
Turtle between 12:00 and above - -
Chicken none (failing to complete) - -

Metal Gear Solid (The Twin Snakes)

CODE NAME ALERTS KILLS RATIONS CONTINUES TIME DIFFICULTY
Big Boss 4 or fewer 25 or fewer 1 or fewer 0 03:00:00 or less Extreme
Fox 4 or fewer 25 or fewer 1 or fewer 0 03:00:00 or less Hard
Doberman 4 or fewer 25 or fewer 1 or fewer 0 03:00:00 or less Normal
Hound 4 or fewer 25 or fewer 1 or fewer 0 03:00:00 or less Easy
Eagle - - - - 02:30:00 or less Extreme
Hawk - - - - 02:30:00 or less Hard
Falcon - - - - 02:30:00 or less Normal
Pigeon - - - - 02:30:00 or less Easy
Orca - 250 or more - - - Extreme
Jaws - 250 or more - - - Hard
Shark - 250 or more - - - Normal
Piranha - 250 or more - - - Easy
Whale - - 130 or more - - Extreme
Mammoth - - 130 or more - - Hard
Elephant - - 130 or more - - Normal
Pig - - 130 or more - - Easy
Hippopotamus - - - 80 or fewer - Extreme
Zebra - - - 80 or fewer - Hard
Deer - - - 80 or fewer - Normal
Cat - - - 80 or fewer - Easy
Giant Panda - - - - 18:00:00 or more Extreme
Sloth - - - - 18:00:00 or more Hard
Capibara - - - - 18:00:00 or more Normal
Koala - - - - 18:00:00 or more Easy
Ostrich - - 130 or more 80 or fewer 18:00:00 or more Extreme
Rabbit - - 130 or more 80 or fewer 18:00:00 or more Hard
Mouse - - 130 or more 80 or fewer 18:00:00 or more Normal
Chicken - - 130 or more 80 or fewer 18:00:00 or more Easy
Jaguar 0<x<30 0<y<8 - - - Extreme
Panther 0<x<30 0<y<8 - - - Hard
Leopard 0<x<30 0<y<8 - - - Normal
Puma 0<x<30 0<y<8 - - - Easy
Crocodile 30<x<55;55<x 0<y<4;4<y<8 - - - Extreme
Alligator 30<x<55;55<x 0<y<4;4<y<8 - - - Hard
Iguana 30<x<55;55<x 0<y<4;4<y<8 - - - Normal
Komodo Dragon 30<x<55;55<x 0<y<4;4<y<8 - - - Easy
Tasmanian Devil 0<x<30;30<x<55;55<x 4<y<8;8<y<16;16<y<20 - - - Extreme
Jackal 0<x<30;30<x<55;55<x 4<y<8;8<y<16;16<y<20 - - - Hard
Hyena 0<x<30;30<x<55;55<x 4<y<8;8<y<16;16<y<20 - - - Normal
Mongoose 0<x<30;30<x<55;55<x 4<y<8;8<y<16;16<y<20 - - - Easy
Scorpion 0<x<30 16<y<20;20<y - - - Extreme
Centipede 0<x<30 16<y<20;20<y - - - Hard
Tarantula 0<x<30 16<y<20;20<y - - - Normal
Spider 0<x<30 16<y<20;20<y - - - Easy
Night Owl 30<x<55;55<x 16<y<20;20<y - - - Extreme
Flying Fox 30<x<55;55<x 16<y<20;20<y - - - Hard
Bat 30<x<55;55<x 16<y<20;20<y - - - Normal
Flying Squirrel 30<x<55;55<x 16<y<20;20<y - - - Easy

Metal Gear Solid 2: Sons of Liberty

There are several gameplay statistics that determine which codename is awarded to the player. Early versions of the game also awarded the player with a clear code that could be submitted to the game's official website, recording these statistics on a leader board for each geographical region.[1]

Key

CODE CODE NAME STAGE STAGE
DIFFICULTY DIFFICULTY LEVEL TIME CLEAR TIME
DMG TOTAL DAMAGE FIRED SHOTS FIRED
ALERT ALERT MODE CLR..ESC CLEARING ESCAPE
KILL ENEMIES KILLED MECH..D. MECH DESTRUCTION
CONT CONTINUES RATION RATIONS USED
SAVE SAVES RADAR RADAR
SP. ITEM USE OF SPECIAL ITEM

Requirements

CODE STAGE DIFFICULTY TIME DMG FIRED ALERT CLR..ESC KILL MECH..D. CONT RATION SAVE RADAR SP.ITEM
Big Boss Tanker- Plant Extreme and European Extreme less than 3 hours less than 10 life bars less than 700 3 0 0 less than 60 0 0 less than 8 Off No
Fox Tanker- Plant Hard less than 3 hours less than 10 life bars less than 700 3 0 0 less than 60 0 0 less than 8 Off No
Tanker- Plant Extreme and European Extreme less than 3 hours - - 3 0 0 less than 60 0 0 less than 16 - No
Doberman Tanker- Plant Normal less than 3 hours less than 10 life bars less than 700 3 0 0 less than 60 0 0 less than 8 Off No
Tanker- Plant Hard less than 3 hours - - 3 0 0 less than 60 0 0 less than 16 - No
Tanker- Plant Extreme and European Extreme less than 3:15 - - less than 4 0 0 less than 60 0 less than 3 - - No
Hound Tanker- Plant Very Easy and Easy less than 3 hours less than 10 life bars less than 700 3 0 0 less than 60 0 0 less than 8 Off No
Tanker- Plant Normal less than 3 hours - - 3 0 0 less than 60 0 0 less than 16 - No
Tanker- Plant Hard less than 3:15 - - less than 4 0 0 less than 60 0 less than 3 - - No
Tanker- Plant Extreme and European Extreme less than 3:30 - - less than 5 0 0 less than 60 - - - - No
Chicken Tanker- Plant Very Easy and Easy - - - more than 250 - more than 250 - more than 60 more than 31 more than 100 Off Yes
Mouse Tanker- Plant Normal - - - more than 250 - more than 250 - more than 60 more than 31 more than 100 Off Yes
Rabbit Tanker- Plant Hard - - - more than 250 - more than 250 - more than 60 more than 31 more than 100 Off Yes
Ostrich Tanker- Plant Extreme and European Extreme - - - more than 250 - more than 250 - more than 60 more than 31 more than 100 Off Yes
Alligator Tanker Any - - - 31-49 - 16-49 - 11 - - - Yes
Plant Any - - - 71-199 - 61-199 - 31 - - - Yes
Tanker- Plant Any - - - 81-249 - 71-249 - 41 - - - Yes
Komodo Dragon Tanker Any - - - 31-49 - 1-15 - 11 - - - Yes
Plant Any - - - 71-199 - 1-60 - 31 - - - Yes
Tanker- Plant Any - - - 81-249 - 1-70 - 41 - - - Yes
Crocodile Tanker Any - - - 31-49 - 16-49 - less than 10 - - - Yes
Plant Any - - - 71-199 - 61-199 - less than 30 - - - Yes
Tanker- Plant Any - - - 81-249 - 71-249 - less than 40 - - - Yes
Iguana Tanker Any - - - 31-49 - 1-15 - less than 10 - - - Yes
Plant Any - - - 71-199 - 1-60 - less than 30 - - - Yes
Tanker- Plant Any - - - 81-249 - 1-70 - less than 40 - - - Yes
Hyena Tanker Any - - - 16-30 - 16-49 - 11 - - - Yes
Plant Any - - - 41-70 - 61-199 - 31 - - - Yes
Tanker- Plant Any - - - 51-80 - 71-249 - 41 - - - Yes
Mongoose Tanker Any - - - 16-30 - 1-15 - 11 - - - Yes
Plant Any - - - 41-70 - 1-60 - 31 - - - Yes
Tanker- Plant Any - - - 51-80 - 1-70 - 41 - - - Yes
Tasmanian Devil Tanker Any - - - 16-30 - 16-49 - less than 10 - - - Yes
Plant Any - - - 41-70 - 61-199 - less than 30 - - - Yes
Tanker- Plant Any - - - 51-80 - 71-249 - less than 40 - - - Yes
Jackal Tanker Any - - - 16-30 - 1-15 - less than 10 - - - Yes
Plant Any - - - 41-70 - 1-60 - less than 30 - - - Yes
Tanker- Plant Any - - - 51-80 - 1-70 - less than 40 - - - Yes
Puma Tanker Any - - - 6-15 - 16-49 - 11 - - - Yes
Plant Any - - - 16-40 - 61-199 - 31 - - - Yes
Tanker- Plant Any - - - 21-50 - 71-249 - 41 - - - Yes
Leopard Tanker Any - - - 6-15 - 1-15 - 11 - - - Yes
Plant Any - - - 16-40 - 1-60 - 31 - - - Yes
Tanker- Plant Any - - - 21-50 - 1-70 - 41 - - - Yes
Panther Tanker Any - - - 6-15 - 16-49 - less than 10 - - - Yes
Plant Any - - - 16-40 - 61-199 - less than 30 - - - Yes
Tanker- Plant Any - - - 21-50 - 71-249 - less than 40 - - - Yes
Jaguar Tanker Any - - - 6-15 - 1-15 - less than 10 - - - Yes
Plant Any - - - 16-40 - 1-60 - less than 30 - - - Yes
Tanker- Plant Any - - - 21-50 - 1-70 - less than 40 - - - Yes
Spider Tanker Any - - - 1-5 - 16-49 - 11 - - - Yes
Plant Any - - - 2-15 - 61-199 - 31 - - - Yes
Tanker- Plant Any - - - 3-20 - 71-249 - 41 - - - Yes
Centipede Tanker Any - - - 1-5 - 1-15 - 11 - - - Yes
Plant Any - - - 2-15 - 1-60 - 31 - - - Yes
Tanker- Plant Any - - - 3-20 - 1-70 - 41 - - - Yes
Tarantula Tanker Any - - - 1-5 - 16-49 - 0-10 - - - Yes
Plant Any - - - 2-15 - 61-199 - 0-30 - - - Yes
Tanker- Plant Any - - - 3-20 - 71-249 - 0-40 - - - Yes
Scorpion Tanker Any - - - 1-5 - 1-15 - 0-10 - - - Yes
Plant Any - - - 2-15 - 1-60 - 0-30 - - - Yes
Tanker- Plant Any - - - 3-20 - 1-70 - 0-40 - - - Yes
Swallow Tanker Very Easy and Easy less than 18 minutes - - - - - - - - - - Yes
Plant Very Easy and Easy less than 2:45 - - - - - - - - - - Yes
Tanker- Plant Very Easy and Easy less than 3:00 - - - - - - - - - - Yes
Falcon Tanker Normal less than 18 minutes - - - - - - - - - - Yes
Plant Normal less than 2:45 - - - - - - - - - - Yes
Tanker- Plant Normal less than 3:00 - - - - - - - - - - Yes
Hawk Tanker Hard less than 18 minutes - - - - - - - - - - Yes
Plant Hard less than 2:45 - - - - - - - - - - Yes
Tanker- Plant Hard less than 3:00 - - - - - - - - - - Yes
Eagle Tanker Extreme and European Extreme less than 18 minutes - - - - - - - - - - Yes
Plant Extreme and European Extreme less than 2:45 - - - - - - - - - - Yes
Tanker- Plant Extreme and European Extreme less than 3:00 - - - - - - - - - - Yes
Koala Tanker Easy and Very Easy more than 5 hours - - - - - - - - - - Yes
Plant Easy and Very Easy more than 25 hours - - - - - - - - - - Yes
Tanker- Plant Easy and Very Easy more than 30 hours - - - - - - - - - - Yes
Capybara Tanker Normal more than 5 hours - - - - - - - - - - Yes
Plant Normal more than 25 hours - - - - - - - - - - Yes
Tanker- Plant Normal more than 30 hours - - - - - - - - - - Yes
Sloth Tanker Hard more than 5 hours - - - - - - - - - - Yes
Plant Hard more than 25 hours - - - - - - - - - - Yes
Tanker- Plant Hard more than 30 hours - - - - - - - - - - Yes
Giant Panda Tanker Extreme and European Extreme more than 5 hours - - - - - - - - - - Yes
Plant Extreme and European Extreme more than 25 hours - - - - - - - - - - Yes
Tanker- Plant Extreme and European Extreme more than 30 hours - - - - - - - - - - Yes
Flying Squirrel Tanker Very Easy and Easy - - - 1 - - - - - - - Yes
Plant Very Easy and Easy - - - 2 - - - - - - - Yes
Tanker- Plant Very Easy and Easy - - - 3 - - - - - - - Yes
Bat Tanker Normal - - - 1 - - - - - - - Yes
Plant Normal - - - 2 - - - - - - - Yes
Tanker- Plant Normal - - - 3 - - - - - - - Yes
Flying Fox Tanker Hard - - - 1 - - - - - - - Yes
Plant Hard - - - 2 - - - - - - - Yes
Tanker- Plant Hard - - - 3 - - - - - - - Yes
Night Owl Tanker Extreme and European Extreme - - - 1 - - - - - - - Yes
Plant Extreme and European Extreme - - - 2 - - - - - - - Yes
Tanker- Plant Extreme and European Extreme - - - 3 - - - - - - - Yes
Cow Tanker Any - - - more than 50 - - - - - - - Yes
Plant Any - - - more than 200 - - - - - - - Yes
Tanker- Plant Any - - - more than 250 - - - - - - - Yes
Gazelle Tanker Any - - - - more than 50 - - - - - - Yes
Plant Any - - - - more than 100 - - - - - - Yes
Tanker- Plant Any - - - - more than 150 - - - - - - Yes
Piegon Tanker Any - - - - - 0 - - - - - Yes
Plant Any - - - - - 0 - - - - - Yes
Tanker- Plant Any - - - - - 0 - - - - - Yes
Piranha Tanker Very Easy and Easy - - - - - more than 50 - - - - - Yes
Plant Very Easy and Easy - - - - - more than 200 - - - - - Yes
Tanker- Plant Very Easy and Easy - - - - - more than 250 - - - - - Yes
Shark Tanker Normal - - - - - more than 50 - - - - - Yes
Plant Normal - - - - - more than 200 - - - - - Yes
Tanker- Plant Normal - - - - - more than 250 - - - - - Yes
Jaws Tanker Hard - - - - - more than 50 - - - - - Yes
Plant Hard - - - - - more than 200 - - - - - Yes
Tanker- Plant Hard - - - - - more than 250 - - - - - Yes
Orca Tanker Extreme and European Extreme - - - - - more than 50 - - - - - Yes
Plant Extreme and European Extreme - - - - - more than 200 - - - - - Yes
Tanker- Plant Extreme and European Extreme - - - - - more than 250 - - - - - Yes
Pig Tanker Very Easy and Easy - - - - - - - - 31 - - Yes
Plant Very Easy and Easy - - - - - - - - 31 - - Yes
Tanker- Plant Very Easy and Easy - - - - - - - - 31 - - Yes
Elephant Tanker Normal - - - - - - - - 31 - - Yes
Plant Normal - - - - - - - - 31 - - Yes
Tanker- Plant Normal - - - - - - - - 31 - - Yes
Mammoth Tanker Hard - - - - - - - - 31 - - Yes
Plant Hard - - - - - - - - 31 - - Yes
Tanker- Plant Hard - - - - - - - - 31 - - Yes
Whale Tanker Extreme and European Extreme - - - - - - - - 31 - - Yes
Plant Extreme and European Extreme - - - - - - - - 31 - - Yes
Tanker- Plant Extreme and European Extreme - - - - - - - - 31 - - Yes
Cat Tanker Very Easy and Easy - - - - - - - - - more than 25 - Yes
Plant Very Easy and Easy - - - - - - - - - more than 75 - Yes
Tanker- Plant Very Easy and Easy - - - - - - - - - more than 100 - Yes
Deer Tanker Normal - - - - - - - - - more than 25 - Yes
Plant Normal - - - - - - - - - more than 75 - Yes
Tanker- Plant Normal - - - - - - - - - more than 100 - Yes
Zebra Tanker Hard - - - - - - - - - more than 25 - Yes
Plant Hard - - - - - - - - - more than 75 - Yes
Tanker- Plant Hard - - - - - - - - - more than 100 - Yes
Hippo- potamus Tanker Extreme and European Extreme - - - - - - - - - more than 25 - Yes
Plant Extreme and European Extreme - - - - - - - - - more than 75 - Yes
Tanker- Plant Extreme and European Extreme - - - - - - - - - more than 100 - Yes
Sea Louce Plant Any - - - - - - - - - - - Yes
Tanker- Plant Any - - - - - - - - - - - Yes

Notes

ALERT MODE
When playing Tanker-Plant, there are three scripted Alert modes.

MECH DESTRUCTION
Destroyed cameras, both gun cameras and surveillance cameras, UAVs, and Metal Gears. In both Extreme modes, the player has to destroy 20 RAYs to complete that boss fight, so they are allowed to destroy 39 cameras and UAVs.

SHOTS FIRED
The game counts every shot the player takes with a gun that fires bullets (lethal or non-lethal) and missiles. Weapons that don't count are: the Cooling Spray, Magazine, any kind of grenade, empty magazines, and the H.F. Blade.

CLEARING ESCAPE
The number of times the player has escaped Clearing Mode, following Evasion Mode (e.g. hiding in lockers/ducts while enemy soldiers perform a clearing sweep).

SEA LOUCE
For the Sea Louce [sic] codename, the player must complete the game with a sea louse in their inventory. The sea louse will attach itself on a ration.

MISSION FAILED
The table below refers to the secret stats shown on the Plant's Mission Failed screen. The player can die after saving to examine the current stats for the playthrough.

Meaning Term
Saves PRUD ENCE
Alert Mode ALRTNUM
Enemies Killed NUET
Total Damage DMGA MMOUNT
Shot Fired AMMOUS ED

Metal Gear Solid 3: Snake Eater (3D)

Codename Spotted Enemies Killed Healing Items Used Continues used Saves Finishing Time Other Difficulty setting
FOX 0 0 0 0 <50 (Extreme); <25 (Hard) <5:00 No special items, also take under 10 bars of damage on Hard. Extreme; Hard
FOXHOUND 0 0 0 0 <25 <5:00 No special items Extreme
Dobermann 1 0 >3 0 <50 5:15 (Extreme), 5:00 (Hard) No special items, also get under 10 bars of damage on Normal. Extreme; Hard; Normal
Hippopotamus - - - - <100 - N/A Extreme
Giant Panda - - - - - - >30:00 Extreme
Whale - >300 - - - - - Extreme
Eagle - - - - - <5:00 - Extreme
Night Owl 0 - - - - - - Extreme
Ostrich >300 >300 >31 >60 >100 >30:00 - Extreme
Hound 1 0 3 0 25 (Hard only) <5:15 No special items Extreme; Hard; Normal; Easy
Orca - >250 - - - - - Hard
Zebra - - - - 100 - - Hard
Mammoth - >300 - - - - - Hard
Hawk - - - - - <5:00 - Hard
Flying Fox 0 - - - - - - Hard
Rabbit >300 >300 >31 >60 >100 >30:00 - Hard
Deer - - - - 100 - - Normal
Capybara - - - - - >50:00 - Normal
Elephant - - >31 - - - - Normal
Shark - 300 - - - - - Normal
Falcon - - - - - <5:00 - Normal
Bat 0 - - - - - - Normal
Mouse >300 >300 >31 >60 >100 >30:00 - Normal
Cat - - - - 100 - - Easy; Very Easy
Koala - - - - - >30:00 - Easy; Very Easy
Pig - - >31 - - - - Easy; Very Easy
Pirhana - >300 - - - - - Easy; Very Easy
Swallow - - - - - >5:00 - Easy; Very Easy
Flying Squirrel 1-31 1-10 - <10 - <10:00:00 No special items used, more than 3 life bars taken. Easy; Very Easy
Chicken >300 >300 >31 >60 >100 >30:00 - Easy; Very Easy
Crocodile 81-249 101-299 - 41 or more - - - All
Iguana 81-249 1-100 - 41 or more - - - All
Alligator 81-249 101-299 - 0-40 - - - All
Komodo Dragon 81-248 1-100 - 0-40 - - - All
Jackal 51-80 10-100 - 0-40 - - - All
Puma 21-50 101-299 - 41 or more - - - All
Leopard 21-50 1-100 - 41 or more - - - All
Panther 21-50 101-299 - 0-40 - - - All
Jaguar 21-50 1-100 - 0-40 - - - All
Spider 1-20 101-299 - 41 or more - - - All
Centipede 1-20 1-100 - 41 or more - - - All
Tarantula 1-20 101-299 - 0-40 - - - All
Scorpion 1-20 1-100 - 0-40 - - - All
Hyena 51-80 101-299 - 41 or more - - - All
Mongoose 51-80 1-100 - 41 or more - - - All
Tasmanian Devil 51-80 101-299 - 0-40 - - - All
Cow 300 or more - - - - - - -
Pigeon - 0 - - - - - -
Leech - - - - - - Have a leech attached to you throughout the whole game. -
Tsuchinoko - - - - - - Finish the game with a Tsuchinoko captured. -
Markhor - - - - - - Capture every plant or animal. Original, Subsistence, and HD/Legacy Collection versions only. -
Whale - - - - - - Capture every plant or animal (Snake Eater 3D only). -
Kerotan - - - - - - Shoot all of the Kerotans. -
Yoshi - - - - - - Shoot all of the Yoshis (Snake Eater 3D only). -

Metal Gear Solid: Portable Ops

Codename Difficult Playtime Saves Restarts Kills Alerts Comrades Secured Comrades Killed
FOXHOUND Extreme less than 5 hours less than 25 0 0 0 100 or more (Jonathan will count as 1) 0
FOX Extreme less than 5 hours 26-50 0 0 0 100 or more 0
DOBERMANN Normal less than 5 hours less than 25 0 0 0 100 or more 0
HOUND Easy less than 5 hours less than 25 0 0 0 100 or more 0
TSUCHINOKO Any less than 5 hours less than 25 0 0 0 less than 100 0
PIGEON Any less than 24 hours - - 0 5 or more - -
KEROTAN Any more than 24 hours - - - - - -

Metal Gear Solid: Portable Ops Plus

Codename Difficulty Playtime Times Alert Mode Triggered Humans Killed Comrades Secured Comrades Killed
FOXHOUND Extreme 0 0 11 or more 0
FOX Hard 0 0 9 or more 0
DOBERMAN Normal 0 0 9 or more 0
HOUND Easy 0 0 5 or more 0
PIGEON Any 0 0
RABBIT
SCORPION

Metal Gear Solid 4: Guns of the Patriots

Unlike prior games, the codenames earned can actually be viewed on a window menu in-game.

Codename Spotted Enemies Killed Healing Items Used Continues used Finishing Time CQC chokeholds Knife takedowns (whether stun or kill) Headshots Number of items given to militia/rebels Number of times paised by militia Body searches during hold ups Hold-ups Hidden in a box/drum can Pages turned in magazine Soldiers scanned/injected Rolls Weapons pickup Combat high Difficulty setting Other requirements
Big Boss "0" "0" "0" "0" "<5:00" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "The Boss Extreme" "No use of Stealth Camouflage or Bandana"
Fox Hound "<3" 0 0 0 "<5:30" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "Big Boss Hard or higher" "No use of Stealth Camouflage or Bandana"
Fox "<5" "0" "0" "0" "<6:00" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "Solid Normal or higher" "No use of Stealth Camouflage or Bandana"
Hound "<3" "0" "0" "0" "<6:30" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "No use of Stealth Camouflage or Bandana"
Mantis "0" "-" "0" "0" "<5:00" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Wolf "-" "-" "0" "0" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Raven "-" "-" "-" "-" "<5:00" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Octopus "0" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Bear "-" "-" "-" "-" "-" "≥100" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Eagle "-" "-" "-" "-" "-" "-" "-" "≥150" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Assassin "≤25" "-" "-" "-" "-" "≥50" "≥50" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Pigeon "-" "0" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Blue bid "-" "-" "-" "-" "-" "-" "-" "-" "≥50" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Hawk "-" "-" "-" "-" "-" "-" "-" "-" "-" "≥25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Little gray "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "Acquire 69 unique weapon types (excluding 1911), or 70 (including 1911)"
Ant "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "≥50" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Gibbon "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "≥50" "-" "-" "-" "-" "-" "-" "-" "N/A"
Tortoise "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "≥1:00" "-" "-" "-" "-" "-" "-" "N/A"
Rabbit "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "≥100" "-" "-" "-" "-" "-" "N/A"
Bee "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "≥50" "-" "-" "-" "-" "N/A"
Gecko "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "Spend 1:00 hour or more clinging to a wall"
Scarab "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "100" "-" "-" "-" "N/A"
Frog "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "200" "-" "-" "-" "Can also be gained by jumping to the side 200 times or more"
Inch Worm "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "Crawl for 60 minutes or more"
Lobster "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "Crouch for 2:30 minutes or more"
Hyena "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "400" "-" "-" "N/A"
Hog "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "10" "-" "N/A"
Pig "-" "-" "-" "≥40" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Cow ">100" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Crocodile "-" "≥400" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Giant Panda "-" "-" "-" "-" "≥30:00" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Scorpion "≥75" "≥250" "-" "≥25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Tarantula "≤75" ">250" "-" "≤50" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Centipede "≤75" "≤250" "-" ">25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Spider "≤150" ">500" "-" ">50" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Jaguar ">75" "≤250" "-" "≤25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Panther ">75" ">250" "-" "≤25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Leopard ">75" "≤250" "-" ">25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Puma ">75" ">250" "-" ">25" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"
Chicken "≥150" "≥500" "≥50" "≥50" "≥35:00" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "-" "N/A"

Metal Gear Solid: Peace Walker

100510102708ef2b2922195e53

Peace Walker codenames.

Unlike previous games, codenames in Peace Walker are awarded after completing various missions a certain number of times, rather than playing through the entire game. Similarly, the gameplay requirements have been reduced to the weapon types used, the player mode, and whether the use was lethal or non-lethal for the most part. In addition, insignias are issued for the various tasks involving the (lack of) use of recovery items, (not) triggering an alert, among others.

Codename Weapons Range/Weapons Used Method of Disposal Player Mode
FOX HOUND "All Weapons" "Non-Lethal" "CO-OPs"
FOX "All Weapons" "Non-Lethal" "Single"
Dobermann "All Weapons" "Lethal" "CO-OPs"
Hound "All Weapons" "Lethal" "Single"
Ant "Short-Range Weapons" "Non-Lethal" "CO-OPS"
Butterfly "Short-Range Weapons" "Non-Lethal" "Single"
Bee "Short-Range Weapons" "Lethal" "CO-OPs"
Scorpion "Short-Range Weapons" "Lethal" "Single"
Deer "Mid-Range Weapons" "Non-Lethal" "CO-OPs"
Cat "Mid-Range Weapons" "Non-Lethal" "Single"
Wolf "Mid-Range Weapons" "Lethal" "CO-OPs"
Puma "Mid-Range Weapons" "Lethal" "CO-OPs"
Gull "Long-Range Weapons" "Non-Lethal" "CO-OPs"
Swallow "Long-Range Weapons" "Non-Lethal" "Single"
Raven "Long-Range Weapons" "Lethal" "CO-OPs"
Hawk "Long-Range Weapons" "Lethal" "Single"
Whale "Explosive Weapons" "Non-Lethal" "CO-OPs"
Octopus "Explosive Weapons" "Non-Lethal" "Single"
Piranha "Explosive Weapons" "Lethal" "CO-OPs"
Orca "Explosive Weapons" "Lethal" "Single"
Kangaroo "CQC" "Non-Lethal" "CO-OPs"
Bear "CQC" "Non-Lethal" "Single"
Firefly "Stun Rod" "Non-Lethal" "CO-OPs"
Eel "Stun Rod" "Non-Lethal" "Single"

Metal Gear Rising: Revengeance

The following is unlocked when the player achieves certain requirements.

Title Objectives
Thunder God Obtain an overall S-rank for all chapters, on all difficulty levels.
Lightning Bolt Obtained an overall B-Rank or higher on all difficulty levels.
Divine Wind Complete the game on Revengeance difficulty within three hours without dying.
Cyclone Complete the game on Very Hard difficulty within three hours without dying once.
Gale Force Complete the game on Hard difficulty within four hours without dying once.
Strong Wind Complete the game on Normal difficulty within four hours without dying once.
Light Breeze Complete the game on Easy difficulty within five hours without dying once.
Thunderstorm Complete the game on Hard difficulty or above without dying, and without using a single unit of Repair Nanopaste.
Passing Rain Complete the game on Normal difficulty or higher in less than eight hours.
Rain Shower Complete the game in 10 hours or more, with 10 deaths or more, and use in excess of 20 Life recovery systems or more.
Lightning Speed Complete the game on any difficulty within two hours.
Light Drizzle Complete the game on Normal difficulty or higher in 12 hours or more.
Mr. One Percent Earn at least 300,000 BP during a playthough on Normal difficulty or higher.
Massive Deterrent Complete the game on Normal difficulty or higher without killing a single Cyborg, Armored Cyborg, or Cyborg Berserker.
Samurai Complete Normal or higher difficulty while using the High Frequencey Blade as a weapon.
Battle Tested Complete Normal or higher difficulty despite being discovered by enemies 50 or more times.
Jack the Ripper Cut your enemies at least 1000 times using Blade Mode.

Metal Gear Solid V: The Phantom Pain

Codename Icon Description Requirements
Chick Emb CodeChick iTPP Codename awarded to newly awakened soldiers. Default codename after three missions, prior to completing Mission 6.
Chicken Emb CodeChicken iTPP Codename awarded to soldiers whose weapon of choice was the chicken hat. Once within the last three missions, used the Chicken Hat.
Foxhound Emb CodeFoxHound iTPP Codename awarded to soldiers who repeatedly completed missions with perfect stealth, no kills. Received "Perfect Stealth, No Kills" and "No Reflex" bonuses three missions in a row.
Fox Emb CodeFox iTPP Codename awarded to soldiers who repeatedly completed missions with stealth. Received "Perfect Stealth" bonus three missions in a row.
Eagle Emb CodeEagle iTPP Codename awarded to soldiers who used headshots to achieve great victories. 90% of enemy neutralizations were done with headshots.
Puma Emb CodePuma iTPP Codename awarded to soldiers who used hold-ups to achieve great victories. Most enemy neutralizations were from hold-ups.
Bear Emb CodeBear iTPP Codename awarded to soldiers who used CQC (non-lethal) to achieve great victories. Most enemy neutralizations were from non-lethal CQC.
Octopus Emb CodeOctopus iTPP Codename awarded to soldiers who used non-lethal weapons to achieve great victories. Most enemy neutralizations were from non-lethal weapons.
Mantis Emb CodeMantis iTPP Codename awarded to soldiers who used the knife to achieve great victories. Most enemy neutralizations were from cutting their throats.
Bee Emb CodeBee iTPP Codename awarded to soldiers who used handguns (lethal) to achieve great victories. Most enemy neutralizations were from lethal handguns.
Scorpion Emb CodeScorpion iTPP Codename awarded to soldiers who used submachine guns (lethal) to achieve great victories. Most enemy neutralizations were from lethal sub-machine guns.
Piranha Emb CodePiranha iTPP Codename awarded to soldiers who used shotguns (lethal) to achieve great victories. Most enemy neutralizations were from lethal shotguns.
Doberman Emb CodeDoberman iTPP Codename awarded to soldiers who used assault rifles (lethal) to achieve great victories. Most enemy neutralizations were from lethal assault rifles.
Raven Emb CodeRaven iTPP Codename awarded to soldiers who used handheld and mounted machine guns to achieve great victories. Most enemy neutralizations were from equipped or mounted machine guns.
Wolf Emb CodeWolf iTPP Codename awarded to soldiers who used sniper rifles (lethal) to achieve great victories. Most enemy neutralizations were from sniper rifles.
Shark Emb CodeShark iTPP Codename awarded to soldiers who used handheld and mounted missile launchers to achieve great victories. Most enemy neutralizations were from equipped or mounted missiles.
Orca Emb CodeOrca iTPP Codename awarded to soldiers who used throwing weapons (lethal) to achieve great victories. Most enemy neutralizations were from lethal throwing weapons.
Spider Emb CodeSpider iTPP Codename awarded to soldiers who used placed weapons (lethal) to achieve great victories. Most enemy neutralizations were from lethal placed weapons.
Hog Emb CodeHog iTPP Codename awarded to soldiers who used D-Horse to achieve great victories. Awarded to those with proven effectiveness working with D-Horse. D-Horse neutralized the most enemies.
Hound Emb CodeHound iTPP Codename awarded to soldiers who used D-Dog to achieve great victories. Awarded to those with proven effectiveness working with D-Dog. D-Dog neutralized the most enemies.
Butterfly Emb CodeButterfly iTPP Codename awarded to soldiers who used Quiet to achieve great victories. Awarded to those with proven effectiveness working with Quiet. Quiet neutralized the most enemies.
Ostrich Emb CodeOstrich iTPP Codename awarded to soldiers who used D-Walker to achieve great victories. Awarded to those with proven effectiveness working with Walker Gear. D-Walker neutralized most enemies (with/without driver).
Tortoise Emb CodeTortoise iTPP Codename awarded to soldiers who used vehicles to achieve great victories. Most enemy neutralizations were from vehicles.
Hawk Emb CodeHawk iTPP Codename awarded to soldiers who used support helicopters to achieve great victories. Support helicopters neutralized the most enemies.
Whale Emb CodeWhale iTPP Codename awarded to soldiers who used fire support (bombardment) to achieve great victories. Most enemy neutralizations were from Bombardment fire support.
Bat Emb CodeBat iTPP Codename awarded to soldiers who were evenly skilled in all arts of war. Awarded when a draw for top neutralization method occurs.


Metal Gear Online 3

Pic5 06 l

Titles in MGO3.

Metal-Gear-Online-Emblem-Hints

Hints on how to unlock titles.

Metal-Gear-Online-Title-Acquisition-Rate

Title acquisition rate.

Named "Titles", they were included in the version 1.02 update. In addition, collecting a title a certain amount of times will have it come in a different color, with three times after first earning it netting the player with a bronze version, and six times after winning it the first time around netting the player with a gold. Like in MGO2, earned titles can also be worn on the customizable T-shirts. The Scorpion title was included with the March update after the inclusion of the knife secondary weapon, and the Scarab and Hyena titles were included with the inclusion of the SABOTAGE missions.

Image Title Description Condition GP reward
Pic23 icon 01 FOXHOUND Legendary soldier
Pic23 icon 02 FOX Ultimate soldier
Pic23 icon 03 DOBERMAN Elite soldier
Pic23 icon 04 HOUND Advanced soldier
Pic23 icon 05 PIGEON Non-lethal takedown specialist
Pic23 icon 06 EAGLE Headshot specialist
Pic23 icon 07 CROCODILE Soldier with high kill and stun rates
Pic23 icon 08 BEE Interrogation specialist
Pic23 icon 10 SCORPION Knife specialist
Pic23 icon 11 WATER BEAR Soldier with a high survival rate
Pic23 icon 12 LITTLE GRAY Fulton recovery specialist
Pic23 icon 13 SHEEP Fulton save specialist
Pic23 icon 14 HAWK Marking specialist
Pic23 icon 15 CAT Charming specialist
Pic23 icon 16 ORCA Throwing specialist
Pic23 icon 17 SHARK Walker Gear destruction specialist.
Pic23 icon 18 LEOPARD Bounty Point specialist
Pic23 icon 19 SNAKE Data Disc recovery specialist
Pic23 icon 20 HORSE Comm Link capturing specialist
Pic23 icon 21 HYENA Missile specialist
Pic23 icon 22 PIRHANHA Soldier who prefers the BOUNTY HUNTER mission
Pic23 icon 23 CHAMELEON Soldier who prefers the CLOAK AND DAGGER mission
Pic23 icon 24 ELEPHANT Soldier who prefers the COMM CONTROL mission
Pic23 icon 25 SCARAB Soldier who prefers the SABOTAGE mission
Pic23 icon 26
Pic5 05 l
BAT Soldier who prefers to play as the Scout class 500
Pic23 icon 27 GIANT PANDA Soldier who prefers to play as the Enforcer class
Pic23 icon 28 GECKO Soldier who prefers to play as the Infiltrator class
Pic23 icon 29 CHICKEN Soldier who rarely engages in combat
Pic23 icon 30 SLOTH Soldier who is easily eliminated
Bbcup prize 3 BIG BOSS Only given out to winners of the Big Boss cup in Japan.

References

Start a Discussion Discussions about Codename (gameplay)

  • What is clear caution?

    6 messages
    • If it's a scripted Caution, then that should have no effect on the rank achieved.
    • I updated the page to clarify this. The statistic is actually "Clearing Escape", which is the number of times when you escape "Clearing Mo...

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