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− | {{youmay|codenames awarded to the player|[[codename]]s used by characters}} |
+ | {{youmay|codenames awarded to the player|the [[codename]]s used by characters}} |
In the ''[[Metal Gear series|Metal Gear]]'' series, a '''codename''' or '''title''' is awarded to the player upon completion of each game, often based on certain gameplay statistics. Originally introduced in ''[[Metal Gear Solid]]'', this feature was also included in the re-released version of the earlier games. |
In the ''[[Metal Gear series|Metal Gear]]'' series, a '''codename''' or '''title''' is awarded to the player upon completion of each game, often based on certain gameplay statistics. Originally introduced in ''[[Metal Gear Solid]]'', this feature was also included in the re-released version of the earlier games. |
Revision as of 11:41, 17 April 2015
This article is about codenames awarded to the player. You may be looking for the codenames used by characters. |
In the Metal Gear series, a codename or title is awarded to the player upon completion of each game, often based on certain gameplay statistics. Originally introduced in Metal Gear Solid, this feature was also included in the re-released version of the earlier games.
Metal Gear
The requirements are fairly simple in that it only requires a specific time to finish the game, which in itself is divided into how long it takes to defeat each boss.
A codename is also awarded for completion of the Boss Survival mode.
Codename | Difficulty | Play Time | Saves | Continues | Alert Mode | Humans Killed | Rations Used | Special Item |
---|---|---|---|---|---|---|---|---|
Big Boss | Original | < 50 Minutes | Unlimited | 0 | 8 | 0 | 1 | Not Used |
Boss survival mode
Codename | Finishing Time | Rations used | Difficulty |
---|---|---|---|
Big Boss | less than 3 minutes | 0 | Original |
Fox | less than 3 minutes | 1 | Original |
Metal Gear Solid (The Twin Snakes)
Codename | Spotted | Enemies Killed | Healing Items Used | Continues used | Finishing Time | Difficulty setting |
Big Boss | "Found by enemy four times or fewer" | "Killed 25 enemies or fewer. | "Used one ration or fewer." | "No Continues Used" | "Three hours or less" | "Extreme Difficulty" |
Fox | "Found by enemy four times or fewer" | "Killed 25 enemies or fewer. | "Used one ration or fewer." | "No Continues Used" | "Three hours or less" | "Hard Difficulty" |
Doberman | "Found by enemy four times or fewer" | "Killed 25 enemies or fewer. | "Used one ration or fewer." | "No Continues Used" | "Three hours or less" | "Normal Difficulty" |
Hound | "Found by enemy four times or fewer" | "Killed 25 enemies or fewer. | "Used one ration or fewer." | "No Continues Used" | "Three hours or less" | "Easy Difficulty" |
Eagle | "N/A" | "N/A" | "N/A" | "N/A" | "Two and a Half hours or less" | "Extreme Difficulty" |
Hawk | "N/A" | "N/A" | "N/A" | "N/A" | "Two and a Half hours or less" | "Hard Difficulty" |
Falcon | "N/A" | "N/A" | "N/A" | "N/A" | "Two and a Half hours or less" | "Normal Difficulty" |
Pigeon | "N/A" | "N/A" | "N/A" | "N/A" | "Two and a Half hours or less" | "Easy Difficulty" |
Orca | "N/A" | "250 enemies or more" | "N/A" | "N/A" | "N/A" | "Extreme Difficulty" |
Jaws | "N/A" | "250 enemies or more" | "N/A" | "N/A" | "N/A" | "Hard Difficulty" |
Shark | "N/A" | "250 enemies or more" | "N/A" | "N/A" | "N/A" | "Normal Difficulty" |
Piranha | "N/A" | "250 enemies or more" | "N/A" | "N/A" | "N/A" | "Easy Difficulty" |
Whale | "N/A" | "N/A" | "130 rations or more." | "N/A" | "N/A" | "Extreme Difficulty" |
Mammoth | "N/A" | "N/A" | "130 rations or more." | "N/A" | "N/A" | "Hard Difficulty" |
Elephant | "N/A" | "N/A" | "130 rations or more." | "N/A" | "N/A" | "Normal Difficulty" |
Pig | "N/A" | "N/A" | "130 rations or more." | "N/A" | "N/A" | "Easy Difficulty" |
Hippopotamus | "N/A" | "N/A" | "N/A" | "80 times or fewer" | "N/A" | "Extreme Difficulty" |
Zebra | "N/A" | "N/A" | "N/A" | "80 times or fewer" | "N/A" | "Hard Difficulty" |
Deer | "N/A" | "N/A" | "N/A" | "80 times or fewer" | "N/A" | "Normal Difficulty" |
Cat | "N/A" | "N/A" | "N/A" | "80 times or fewer" | "N/A" | "Easy Difficulty" |
Giant Panda | "N/A" | "N/A" | "N/A" | "N/A" | "18 hours or more." | "Extreme Difficulty |
Sloth | "N/A" | "N/A" | "N/A" | "N/A" | "18 hours or more." | "Hard Difficulty |
Capibara | "N/A" | "N/A" | "N/A" | "N/A" | "18 hours or more." | "Normal Difficulty |
Koala | "N/A" | "N/A" | "N/A" | "N/A" | "18 hours or more." | "Easy Difficulty |
Ostrich | "N/A" | "N/A" | "See Rank 4 (Whale, Mammoth, Elephant and Pig)" | "See Rank 5 (Hippopotamus, Zebra, Deer, Cat)" | "See Rank 6 (Giant Panda, Sloth, Capibara, Koala)" | "Extreme Difficulty" |
Rabbit | "N/A" | "N/A" | "See Rank 4 (Whale, Mammoth, Elephant and Pig)" | "See Rank 5 (Hippopotamus, Zebra, Deer, Cat)" | "See Rank 6 (Giant Panda, Sloth, Capibara, Koala)" | "Hard Difficulty" |
Mouse | "N/A" | "N/A" | "See Rank 4 (Whale, Mammoth, Elephant and Pig)" | "See Rank 5 (Hippopotamus, Zebra, Deer, Cat)" | "See Rank 6 (Giant Panda, Sloth, Capibara, Koala)" | "Normal Difficulty" |
Chicken | "N/A" | "N/A" | "See Rank 4 (Whale, Mammoth, Elephant and Pig)" | "See Rank 5 (Hippopotamus, Zebra, Deer, Cat)" | "See Rank 6 (Giant Panda, Sloth, Capibara, Koala)" | "Easy Difficulty" |
Jaguar | "0<x<30" | "0<y<8" | "N/A" | "N/A" | "N/A" | "Extreme mode" |
Panther | "0<x<30" | "0<y<8" | "N/A" | "N/A" | "N/A" | "Hard mode" |
Leopard | "0<x<30" | "0<y<8" | "N/A" | "N/A" | "N/A" | "Normal mode" |
Puma | "0<x<30" | "0<y<8" | "N/A" | "N/A" | "N/A" | "Easy mode" |
Crocodile | "30<x<55;55<x" | "0<y<4;4<y<8" | "N/A" | "N/A" | "N/A" | "Extreme mode" |
Alligator | "30<x<55;55<x" | "0<y<4;4<y<8" | "N/A" | "N/A" | "N/A" | "Hard mode" |
Iguana | "30<x<55;55<x" | "0<y<4;4<y<8" | "N/A" | "N/A" | "N/A" | "Normal mode" |
Komodo Dragon | "30<x<55;55<x" | "0<y<4;4<y<8" | "N/A" | "N/A" | "N/A" | "Easy mode" |
Tasmanian Devil | "0<x<30;30<x<55;55<x" | "4<y<8;8<y<16;16<y<20" | "N/A" | "N/A" | "N/A" | "Extreme mode" |
Jackal | "0<x<30;30<x<55;55<x" | "4<y<8;8<y<16;16<y<20" | "N/A" | "N/A" | "N/A" | "Hard mode" |
Hyena | "0<x<30;30<x<55;55<x" | "4<y<8;8<y<16;16<y<20" | "N/A" | "N/A" | "N/A" | "Normal mode" |
Mongoose | "0<x<30;30<x<55;55<x" | "4<y<8;8<y<16;16<y<20" | "N/A" | "N/A" | "N/A" | "Easy mode" |
Scorpion | "0<x<30" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Extreme mode" |
Centipede | "0<x<30" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Hard mode" |
Tarantula | "0<x<30" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Normal mode" |
Spider | "0<x<30" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Easy mode" |
Night Owl | "30<x<55;55<x" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Extreme mode" |
Flying Fox | "30<x<55;55<x" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Hard mode" |
Bat | "30<x<55;55<x" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Normal mode" |
Flying Squirrel | "30<x<55;55<x" | "16<y<20;20<y" | "N/A" | "N/A" | "N/A" | "Easy mode" |
Metal Gear Solid 2: Sons of Liberty
There are several gameplay statistics that determine which codename is awarded to the player. Early versions of the game also awarded the player with a clear code that could be submitted to the game's official website, recording these statistics on a leader board for each geographical region.[1]
Key
CODE | CODE NAME | STAGE | STAGE | |
DIFFICULTY | DIFFICULTY LEVEL | TIME | CLEAR TIME | |
DMG | TOTAL DAMAGE | FIRED | SHOTS FIRED | |
ALERT | ALERT MODE | CLR..ESC | CLEARING ESCAPE | |
KILL | ENEMIES KILLED | MECH..D. | MECH DESTRUCTION | |
CONT | CONTINUES | RATION | RATIONS USED | |
SAVE | SAVES | RADAR | RADAR | |
SP. ITEM | USE OF SPECIAL ITEM |
Requirements
CODE | STAGE | DIFFICULTY | TIME | DMG | FIRED | ALERT | CLR..ESC | KILL | MECH..D. | CONT | RATION | SAVE | RADAR | SP.ITEM |
Big Boss | Tanker- Plant | Extreme and European Extreme | less than 3 hours | less than 10 life bars | less than 700 | 3 | 0 | 0 | less than 60 | 0 | 0 | less than 8 | Off | Off |
Fox | Tanker- Plant | Extreme and European Extreme | less than 3 hours | - | - | 3 | 0 | 0 | less than 60 | 0 | 0 | less than 16 | - | Off |
Tanker- Plant | Hard | less than 3 hours | less than 10 life bars | less than 700 | 3 | 0 | 0 | less than 60 | 0 | 0 | Less than 8 | Off | Off |
Notes
ALERT MODE
When playing Tanker-Plant, there are three scripted Alert modes.
MECH DESTRUCTION
Destroyed cameras, both gun cameras and surveillance cameras, UAVs and Metal Gears. In both Extreme modes, the player has to destroy 20 RAYs to complete that boss fight, so they are allowed to destroy 39 cameras and UAVs.
SHOTS FIRED
Game counts every shot the player takes with a gun that fires bullets (lethal or non-lethal) and missiles. Weapons that don't count are: Cooling Spray, Magazine, any kind of grenade, empty magazine and H.F. Blade.
CLEARING ESCAPE
Number of times the player has escaped Clearing Mode.
MISSION FAILED
The table below refer to the secret stats shown on Plant's Mission Failed screen. The player can die after saving to examine the current stats for the playthrough.
Meaning | Term |
---|---|
Saves | PRUD ENCE |
Alert Mode | ALRTNUM |
Enemies Killed | NUET |
Total Damage | DMGA MMOUNT |
Shot Fired | AMMOUS ED |
Metal Gear Solid 3: Snake Eater (3D)
Codename | Spotted | Enemies Killed | Healing Items Used | Continues used | Saves | Finishing Time | Other | Difficulty setting |
FOX | 0 | 0 | 0 | 0 | <50 (Extreme); <25 (Hard) | <5:00 | No special items, also take under 10 bars of damage on Hard. | Extreme; Hard |
FOXHOUND | 0 | 0 | 0 | 0 | <25 | <5:00 | No special items | Extreme |
Dobermann | 1 | 0 | >3 | 0 | <50 | 5:15 (Extreme), 5:00 (Hard) | No special items, also get under 10 bars of damage on Normal. | Extreme; Hard; Normal |
Hippopotamus | - | - | - | - | <100 | - | N/A | Extreme |
Giant Panda | - | - | - | - | - | - | >30:00 | Extreme |
Whale | - | >300 | - | - | - | - | - | Extreme |
Eagle | - | - | - | - | - | <5:00 | - | Extreme |
Night Owl | 0 | - | - | - | - | - | - | Extreme |
Ostrich | >300 | >300 | >31 | >60 | >100 | >30:00 | - | Extreme |
Hound | 1 | 0 | 3 | 0 | 25 (Hard only) | <5:15 | No special items | Extreme; Hard; Normal; Easy |
Orca | - | >250 | - | - | - | - | - | Hard |
Zebra | - | - | - | - | 100 | - | - | Hard |
Mammoth | - | >300 | - | - | - | - | - | Hard |
Hawk | - | - | - | - | - | <5:00 | - | Hard |
Flying Fox | 0 | - | - | - | - | - | - | Hard |
Rabbit | >300 | >300 | >31 | >60 | >100 | >30:00 | - | Hard |
Deer | - | - | - | - | 100 | - | - | Normal |
Capybara | - | - | - | - | - | >50:00 | - | Normal |
Elephant | - | - | >31 | - | - | - | - | Normal |
Shark | - | 300 | - | - | - | - | - | Normal |
Falcon | - | - | - | - | - | <5:00 | - | Normal |
Bat | 0 | - | - | - | - | - | - | Normal |
Mouse | >300 | >300 | >31 | >60 | >100 | >30:00 | - | Normal |
Cat | - | - | - | - | 100 | - | - | Easy; Very Easy |
Koala | - | - | - | - | - | >30:00 | - | Easy; Very Easy |
Pig | - | - | >31 | - | - | - | - | Easy; Very Easy |
Pirhana | - | >300 | - | - | - | - | - | Easy; Very Easy |
Swallow | - | - | - | - | - | >5:00 | - | Easy; Very Easy |
Flying Squirrel | 1-31 | 1-10 | - | <10 | - | <10:00:00 | No special items used, more than 3 life bars taken. | Easy; Very Easy |
Chicken | >300 | >300 | >31 | >60 | >100 | >30:00 | - | Easy; Very Easy |
Crocodile | 81-249 | 101-299 | - | 41 or more | - | - | - | All |
Iguana | 81-249 | 1-100 | - | 41 or more | - | - | - | All |
Alligator | 81-249 | 101-299 | - | 0-40 | - | - | - | All |
Komodo Dragon | 81-248 | 1-100 | - | 0-40 | - | - | - | All |
Jackal | 51-80 | 10-100 | - | 0-40 | - | - | - | All |
Puma | 21-50 | 101-299 | - | 41 or more | - | - | - | All |
Leopard | 21-50 | 1-100 | - | 41 or more | - | - | - | All |
Panther | 21-50 | 101-299 | - | 0-40 | - | - | - | All |
Jaguar | 21-50 | 1-100 | - | 0-40 | - | - | - | All |
Spider | 1-20 | 101-299 | - | 41 or more | - | - | - | All |
Centipede | 1-20 | 1-100 | - | 41 or more | - | - | - | All |
Tarantula | 1-20 | 101-299 | - | 0-40 | - | - | - | All |
Scorpion | 1-20 | 1-100 | - | 0-40 | - | - | - | All |
Hyena | 51-80 | 101-299 | - | 41 or more | - | - | - | All |
Mongoose | 51-80 | 1-100 | - | 41 or more | - | - | - | All |
Tasmanian Devil | 51-80 | 101-299 | - | 0-40 | - | - | - | All |
Cow | 300 or more | - | - | - | - | - | - | - |
Pigeon | - | 0 | - | - | - | - | - | - |
Leech | - | - | - | - | - | - | Have a leech attached to you throughout the whole game. | - |
Tsuchinoko | - | - | - | - | - | - | Finish the game with a Tsuchinoko captured. | - |
Markhor | - | - | - | - | - | - | Capture every plant or animal. Original, Subsistence, and HD/Legacy versions only. | - |
Whale | - | - | - | - | - | - | Capture every plant or animal. Snake Eater 3D Only. | - |
Kerotan | - | - | - | - | - | - | Shoot all of the Kerotans. | - |
Yoshi | - | - | - | - | - | - | Shoot all of the Yoshis. (Note: This is exclusive to the 3DS version of Snake Eater). | - |
Metal Gear Solid: Portable Ops
Codename | Difficult | Playtime | Saves | Restarts | Kills | Alerts | Comrades Secured | Comrades Killed |
FOXHOUND | Extreme | less than 5 hours | less than 25 | 0 | 0 | 0 | 100 or more (Jonathan will count as 1) | 0 |
FOX | Extreme | less than 5 hours | 26-50 | 0 | 0 | 0 | 100 or more | 0 |
DOBERMANN | Normal | less than 5 hours | less than 25 | 0 | 0 | 0 | 100 or more | 0 |
HOUND | Easy | less than 5 hours | less than 25 | 0 | 0 | 0 | 100 or more | 0 |
TSUCHINOKO | (Any) | less than 5 hours | less than 25 | 0 | 0 | 0 | less than 100 | 0 |
Pigeon | (any) | less than 24 hours | - | - | 0 | 5 or more | - | - |
Kerotan | (Any) | more than 24 hours | - | - | - | - | - | - |
Metal Gear Solid: Portable Ops Plus
Codename | Difficulty | Playtime | Times Alert Mode Triggered | Humans Killed | Comrades Secured | Comrades Killed |
FOXHOUND | Extreme | 0 | 0 | 11 or more | 0 | |
FOX | Hard | 0 | 0 | 9 or more | 0 | |
DOBERMAN | Normal | 0 | 0 | 9 or more | 0 | |
HOUND | Easy | 0 | 0 | 5 or more | 0 | |
PIGEON | (any) | 0 | 0 | |||
RABBIT | ||||||
SCORPION |
Metal Gear Solid 4: Guns of the Patriots
Codename | Spotted | Enemies Killed | Healing Items Used | Continues used | Finishing Time | CQC chokeholds | Knife takedowns (whether stun or kill) | Headshots | Number of items given to militia/rebels | Number of times paised by militia | Body searches during hold ups | Hold-ups | Hidden in a box/drum can | Pages turned in magazine | Soldiers scanned/injected | Rolls | Weapons pickup | Combat high | Difficulty setting | Other requirements |
Big Boss | "0" | "0" | "0" | "0" | "<5:00" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "The Boss Extreme" | "No use of Stealth Camouflage or Bandana" |
Fox Hound | "<3" | 0 | 0 | 0 | "<5:30" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "Big Boss Hard or higher" | "No use of Stealth Camouflage or Bandana" |
Fox | "<5" | "0" | "0" | "0" | "<6:00" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "Solid Normal or higher" | "No use of Stealth Camouflage or Bandana" |
Hound | "<3" | "0" | "0" | "0" | "<6:30" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "No use of Stealth Camouflage or Bandana" |
Mantis | "0" | "-" | "0" | "0" | "<5:00" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Wolf | "-" | "-" | "0" | "0" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Raven | "-" | "-" | "-" | "-" | "<5:00" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Octopus | "0" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Bear | "-" | "-" | "-" | "-" | "-" | "≥100" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Eagle | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥150" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Assassin | "≤25" | "-" | "-" | "-" | "-" | "≥50" | "≥50" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Pigeon | "-" | "0" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Blue bid | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥50" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Hawk | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Little gray | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "Acquire 69 unique weapon types (excluding 1911), or 70 (including 1911)" |
Ant | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥50" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Gibbon | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥50" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Tortoise | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥1:00" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Rabbit | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥100" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Bee | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "≥50" | "-" | "-" | "-" | "-" | "N/A" |
Gecko | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "Spend 1:00 hour or more clinging to a wall" |
Scarab | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "100" | "-" | "-" | "-" | "N/A" |
Frog | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "200" | "-" | "-" | "-" | "Can also be gained by jumping to the side 200 times or more" |
Inch Worm | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "Crawl for 60 minutes or more" |
Lobster | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "Crouch for 2:30 minutes or more" |
Hyena | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "400" | "-" | "-" | "N/A" |
Hog | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "10" | "-" | "N/A" |
Pig | "-" | "-" | "-" | "≥40" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Cow | ">100" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Crocodile | "-" | "≥400" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Giant Panda | "-" | "-" | "-" | "-" | "≥30:00" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Scorpion | "≥75" | "≥250" | "-" | "≥25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Tarantula | "≤75" | ">250" | "-" | "≤50" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Centipede | "≤75" | "≤250" | "-" | ">25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Spider | "≤150" | ">500" | "-" | ">50" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Jaguar | ">75" | "≤250" | "-" | "≤25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Panther | ">75" | ">250" | "-" | "≤25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Leopard | ">75" | "≤250" | "-" | ">25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Puma | ">75" | ">250" | "-" | ">25" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Chicken | "≥150" | "≥500" | "≥50" | "≥50" | "≥35:00" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "-" | "N/A" |
Metal Gear Solid: Peace Walker
Because of various gameplay changes in Peace Walker, codenames, unlike previous games, do not require the completion of a playthrough to gain it. Instead, it only requires beating various missions a number of times. Likewise, the requirements for gameplay have been reduced to the types of weapons used to defeat enemies, the player mode it was done in, and whether the use was lethal or non-lethal for the most part. In addition, insignias are issued for the various tasks involving the (lack of) use of recovery items, (not) triggering an alert, among others.
Codename | Weapons Range/Weapons Used | Method of Disposal | Player Mode |
FOX HOUND | "All Weapons" | "Non-Lethal" | "CO-OPs" |
FOX | "All Weapons" | "Non-Lethal" | "Single" |
Dobermann | "All Weapons" | "Lethal" | "CO-OPs" |
Hound | "All Weapons" | "Lethal" | "Single" |
Ant | "Short-Range Weapons" | "Non-Lethal" | "CO-OPS" |
Butterfly | "Short-Range Weapons" | "Non-Lethal" | "Single" |
Bee | "Short-Range Weapons" | "Lethal" | "CO-OPs" |
Scorpion | "Short-Range Weapons" | "Lethal" | "Single" |
Deer | "Mid-Range Weapons" | "Non-Lethal" | "CO-OPs" |
Cat | "Mid-Range Weapons" | "Non-Lethal" | "Single" |
Wolf | "Mid-Range Weapons" | "Lethal" | "CO-OPs" |
Puma | "Mid-Range Weapons" | "Lethal" | "CO-OPs" |
Gull | "Long-Range Weapons" | "Non-Lethal" | "CO-OPs" |
Swallow | "Long-Range Weapons" | "Non-Lethal" | "Single" |
Raven | "Long-Range Weapons" | "Lethal" | "CO-OPs" |
Hawk | "Long-Range Weapons" | "Lethal" | "Single" |
Whale | "Explosive Weapons" | "Non-Lethal" | "CO-OPs" |
Octopus | "Explosive Weapons" | "Non-Lethal" | "Single" |
Piranha | "Explosive Weapons" | "Lethal" | "CO-OPs" |
Orca | "Explosive Weapons" | "Lethal" | "Single" |
Kangaroo | "CQC" | "Non-Lethal" | "CO-OPs" |
Bear | "CQC" | "Non-Lethal" | "Single" |
Firefly | "Stun Rod" | "Non-Lethal" | "CO-OPs" |
Eel | "Stun Rod" | "Non-Lethal" | "Single" |
Metal Gear Rising: Revengeance
Although not Codenames, a similar ranking system is utilized in Metal Gear Rising: Revengeance, which can be accomplished by completing certain objectives.
Title | Objectives |
---|---|
Thunder God | Obtain an overall S-rank for all chapters, on all difficulty levels. |
Lightning Bolt | Obtained an overall B-Rank or higher on all difficulty levels. |
Divine Wind | Complete the game on Revengeance difficulty within three hours without dying. |
Cyclone | Complete the game on Very Hard difficulty within three hours without dying once. |
Gale Force | Complete the game on Hard difficulty within four hours without dying once. |
Strong Wind | Complete the game on Normal difficulty within four hours without dying once. |
Light Breeze | Complete the game on Easy difficulty within five hours without dying once. |
Thunderstorm | Complete the game on Hard difficulty or above without dying, and without using a single unit of Repair Nanopaste. |
Passing Rain | Complete the game on Normal difficulty or higher in less than eight hours. |
Rain Shower | Complete the game in 10 hours or more, with 10 deaths or more, and use in excess of 20 Life recovery systems or more. |
Lightning Speed | Complete the game on any difficulty within two hours. |
Light Drizzle | Complete the game on Normal difficulty or higher in 12 hours or more. |
Mr. One Percent | Earn at least 300,000 BP during a playthough on Normal difficulty or higher. |
Massive Deterrent | Complete the game on Normal difficulty or higher without killing a single Cyborg, Armored Cyborg, or Cyborg Berserker. |
Samurai | Complete Normal or higher difficulty while using the High Frequencey Blade as a weapon. |
Battle Tested | Complete Normal or higher difficulty despite being discovered by enemies 50 or more times. |
Jack the Ripper | Cut your enemies at least 1000 times using Blade Mode. |