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Electromagnetic grenade

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This article is about a subject from outside Hideo Kojima's core "Metal Gear Saga." It has some level of canonicity within the continuity, but reader discretion is advised.[?]

The Electromagnetic grenade was a disposable EA (Electronic device) utilized after the downfall of the Patriots.

Description and usage

Electronic grenades are capable of emitting electromagnetic pulses for a limited period of time. The EMPs likewise temporarily disable any UGs (Unmanned Gears) and cyborgs in the immediate area. They saw usage in 2018. Although it worked when cyborgs were only just beginning to be mass-produced, more recent models of cyborgs and UGs are capable of shutting down circuitry when an EMP surge was detected, leaving no permanent damage for any cyborgs or UGs in the process.

Behind the scenes

Electromagnetic grenades are weapons that appeared in the Metal Gear series. Its function is similar to the chaff grenade.

It first appeared in Metal Gear: Ghost Babel (released internationally as Metal Gear Solid) as a grenade type for the player to use, with the purpose of ensuring cameras can't be used.

It later made a canonical appearance in Metal Gear Rising: Revengeance as a throwable weapon to be used by Raiden. Its functions acts in a similar manner to both the stun grenade and the chaff grenade, as it disables both enemies and certain machinery. It can also be used to disrupt Monsoon's electromagnetic evasion powers.

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