This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain. Some of the development requirements are listed the same as a previous grade due to being sourced from the game files, which include grades of equipment not yet enabled by Konami for online development.
Weapons[]
Primary Weapons (Hip)[]
Assault Rifles[]
- SVG standard series
- SVG short series
- SVG LMG series (PG)
- AM-MRS series
- UN-ARC lethal series
UN-ARC (UN-Automatic Rifle for Combat) | |||
---|---|---|---|
7.62mm full-length assault rifle. Its precision-machined long barrel gives it greater accuracy than other assault rifles. | |||
Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 Additional Option Slot (2x Upper Option Slots) 2x Booster (Magnifier) |
Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
★1 UN-ARC [UN-ARC] Blueprint |
12 GMP 120000 |
GMP 1200 | |
Damage | Impact Force | Penetration | |
850 | 300 | rifle | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
720 | 52.8 | 558 | 238 |
- UN-ARC non-lethal series
- G44 series
G44 (G44 Bullpup Assault Rifle) | |||
---|---|---|---|
5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing. | |||
Bonuses Side Mount (Side Option Slot) Flashlight (U.S. 1) Undermount (Lower Option Slot) Foregrip (U.S./Improved Stability While Moving) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 G44 [G44] Blueprint |
36 GMP 460000 |
GMP 4300 | |
Damage | Impact Force | Penetration | |
962 | 300 | rifle | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
750 | 46 | 487 | 400 |
G44K (G44 Bullpup Assault Rifle) | |||
---|---|---|---|
5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing. | |||
Bonuses Short Barrel Conversion (Firing Speed/Auto-Aim Range Up) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 G44 [G44] Blueprint Gunsmith (Assault Rifles) |
34 GMP 440000 |
GMP 4050 | |
Damage | Impact Force | Penetration | |
962 | 300 | rifle | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
840 | 42.3 | 463 | 520 |
G44MG (G44 Bullpup Assault Rifle) | |||
---|---|---|---|
5.56mm bullpup assault rifle. Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing. | |||
Bonuses Heavy Barrel Conversion (Closer Shot Grouping) Extended Magazine (Loaded Ammo Count Up) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 G44 [G44] Blueprint Gunsmith (Assault Rifles) |
38 2000 GMP 480000 |
GMP 4450 | |
Damage | Impact Force | Penetration | |
962 | 300 | rifle | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
750 | 46 | 504 | 440 |
Shotguns[]
- RASP TB-SG standard series
- RASP TB-SG long barrel series
- RASP TB-SG short barrel series
- S1000 standard series
- S1000 non-lethal series
- S1000 extended series
- S1000 short barrel series
- KABARGA-83 series
KABARGA-83 (Kabarga-83 Shotgun) | |||
---|---|---|---|
Automatic shotgun. Combines the power of a traditional shotgun with a large-capacity magazine | |||
Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Long Magazine (Loaded Ammo Count Up) |
Notes Time: 36 minutes Usable by FOB staff | ||
Prerequisites | Development | Usage | |
★ 3 KABARGA-83 [KABARGA-83] Blueprint |
35 GMP 630000 2000 |
GMP 4380 200 | |
Damage | Impact Force | Penetration | |
585 | 250 | Pierces thin wood, canvas and cloth | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
300 | 30.0 | 192 | 380 |
- BULLHORN SG series
BULLHORN SG (BullHorn Shotgun) | |||
---|---|---|---|
Bullpup shotgun Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired | |||
Bonuses Side Mount (Side Option Slot) Flashlight (U.S 2) Undermount (Lower Option Slot) Foregrip (U.S/Improved Stability While Moving) |
Notes Time: 1 hour 12 minutes | ||
Prerequisites | Development | Usage | |
★ 4 BULLHORN SG [BULLHORN SG] Blueprint |
43 GMP 920000 |
GMP 6500 | |
Damage | Impact Force | Penetration | |
630 | 250 | Pierces canvas and cloth | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
240 | 33.0 | 289 | 350 |
- Special Weapon List
Grenade Launchers[]
- FAKEL 46 series
- FAKEL G-33 series
- DGL103 standard series
- DGL103 long barrel series
- ISANDO RGL-220 series
- HAIL MGR-4 series
HAIL MGR-4 (Hail Magazine Grenade Rifle.) | |||
---|---|---|---|
Magazine-loading grenade launcher. This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon. | |||
Bonuses Long Magazine (Loaded Ammo Count Up) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 HAIL MGR-4 [HAIL MGR-4] Blueprint |
43 GMP 680000 1000 |
GMP 5380 100 | |
Damage | Impact Force | Penetration | |
3380 | 1000 | No piercing | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
180 | 26.0 | 328 | 380 |
- Special Grenade Launcher
MIRAZH-71 (Mirazh-68 Grenade Launcher) | |||
---|---|---|---|
40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, and provides a wide casualty radius due to its multiple-warhead dispersal design | |||
(Provide Image) | |||
Bonuses -- |
Notes Time: 6 days Server-side development | ||
Prerequisites | Development | Usage | |
[MIRAZH-71] Blueprint | 113 124 GMP 11389210 235600 447600 |
GMP 142360 2940 2790 | |
Damage | Impact Force | Penetration | |
4200 | 1000 | No piercing | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
70 | 26.0 | 328 | 410 |
Primary Weapons (Back)[]
Sniper Rifles[]
- RENOV-ICKX standard series
- RENOV-ICKX tranquilizer round series
- M2000-D standard series
- M2000-D tranquilizer round series
- BAMBETOV series
BAMBETOV SV (Bambetov Sniper Rifle.) | |||
---|---|---|---|
7.62mm semi-auto sniper rifle. Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock. | |||
Bonuses Suppressor (Durability: Low) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 BAMBETOV SV [BAMBETOV SV] Blueprint |
33 33 GMP 390000 |
GMP 2560 | |
Damage | Impact Force | Penetration | |
2160 | 600 | Pierces thin metal | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
180 | 95.0 | 360 | 140 |
- AM-MRS sniper rifle series
AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.) | |||
---|---|---|---|
7.62mm semi-auto sniper rifle. Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire. | |||
Bonuses 6x Variable Zoom Rifle Scope (U.S/2-step) Sharpshooter's Stock 2 (Improved Stability While Moving) |
Notes Time: 36 minutes Usable by FOB staff | ||
Prerequisites | Development | Usage | |
★3 AM-MRS-71 RIFLE [AM-MRS-71 RIFLE] Blueprint |
39 GMP 450000 |
GMP 2940 | |
Damage | Impact Force | Penetration | |
2340 | 600 | Pierces thin metal | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
150 | 100.0 | 375 | 120 |
- AM-MRS tranquilizer round series
- BRENNAN series
BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.) | |||
---|---|---|---|
12.7mm anti-material rifle. High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire. | |||
Bonuses Enhanced Barrel Accuracy [1] (Effective Range Up) Muzzle for High-accuracy Barrel |
Notes Time: 1 hour 12 minutes | ||
Prerequisites | Development | Usage | |
★4 BRENNAN LRS-46 [BRENNAN LRS-46] Blueprint |
52 GMP 940000 4000 |
GMP 5600 320 | |
Damage | Impact Force | Penetration | |
3120 | 2200 | Pierces thin concrete walls | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
60 | 139.1 | 386 | 32 |
- SERVAL series
SERVAL AMR-7 (Serval Anti-material Rifle-7) | |||
---|---|---|---|
Large-caliber semi-auto sniper rifle. Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold. | |||
Bonuses Automatic Conversion (Firing Speed Up) Normal Barrel Muzzle |
Notes Time: 1 hour 12 minutes | ||
Prerequisites | Development | Usage | |
★4 BRENNAN LRS-46 [SERVAL AMR-7] Blueprint Gunsmith (Sniper Rifles) |
56 GMP 1080000 4000 |
GMP 5950 320 | |
Damage | Impact Force | Penetration | |
3120 | 2200 | Pierces thin concrete walls | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
80 | 115.0 | 326 | 100 |
- Special Weapon list
Machine Guns[]
- ALM series
ALM 48 (Averdeen Lighter Machine Gun Type 48) | |||
---|---|---|---|
7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire. | |||
(Provide Image) | |||
Bonuses -- |
Notes Time: -- | ||
Prerequisites | Development | Usage | |
★9 ALM 48 | -- | -- | |
Damage | Impact Force | Penetration | |
-- | -- | Pierces thin wood | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
-- | -- | -- | -- |
- UN-AAM series
UN-AAM (UN Modular Automatic Weapon.) | |||
---|---|---|---|
5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle. | |||
Bonuses Scope Mount (Upper Option Slot) Dot Sight 2 150-roud Magazine (Loaded Ammo Count) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 UN-AAM [UN-AAM] Blueprint |
36 GMP 490000 |
GMP 3150 | |
Damage | Impact Force | Penetration | |
962 | 300 | Pierces thin wood | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
600 | 47.0 | 622 | 350 |
UN-AAMF (UN Modular Automatic Weapon.) | |||
---|---|---|---|
5.56mm general-purpose machine gun. This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle. | |||
Bonuses 7.62 Conversion (Damage Up) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 UN-AAM [UN-AAM] Blueprint Gunsmith (Machine Guns) |
37 GMP 530000 2000 |
GMP 3430 | |
Damage | Impact Force | Penetration | |
1190 | 400 | Pierces thin wood | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
600 | 50.0 | 601 | 300 |
- LPG series
LPG-61 (Gryzov Light Machine Gun-61.) | |||
---|---|---|---|
Soviet 7.62mm general-purpose machine gun. Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil. | |||
Bonuses Scope Mount (Upper Option Slot) 4x Rifle Scope (Soviet 1) 150-round Magazine (Loaded Ammo Count Up) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 LPG-61 [LPG-61] Blueprint |
38 GMP 170000 |
GMP 3010 | |
Damage | Impact Force | Penetration | |
1190 | 400 | Pierces thin wood | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
720 | 48.0 | 520 | 300 |
Rocket Launchers[]
- GROM-11 series
- FB MR series
FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher) | |||
---|---|---|---|
Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads. | |||
Bonuses Stopping Power Up |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 FB MR R-LAUNCHER [FB MR R-LAUNCHER] Blueprint |
29 GMP 500000 2000 |
GMP 3360 200 | |
Damage | Impact Force | Penetration | |
4600 | 5500 | No piercing | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
60 | 200.0 | 367 | 450 |
FB MR R-L NLSP (Falkenberg Multi-Role Rocket Launcher) | |||
---|---|---|---|
Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads. | |||
(Provide Image) | |||
Bonuses -- |
Notes Time: -- | ||
Prerequisites | Development | Usage | |
★9 FB MR R-LAUNCHER | -- | -- | |
Damage | Impact Force | Penetration | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
FB MR R-L MK-II (Falkenberg Multi-Role Rocket Launcher) | |||
---|---|---|---|
Warhead-specific large-caliber recoilless rifle. Customized to fire special warheads. | |||
Bonuses Grenade Conversion (Blast Radius Up) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 FB MR R-LAUNCHER [FB MR R-LAUNCHER] Blueprint Gunsmith (Missile Launchers) |
31 GMP 560000 2000 |
GMP 3610 200 | |
Damage | Impact Force | Penetration | |
4025 | 4500 | No piercing | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
60 | 200.0 | 367 | 450 |
- KILLER BEE series
- CGM 25 series
- FB MR R-L Fulton Warheads series
FB MR R-L FLTN (Falkenberg Multi-Role Rocket Launcher) | |||
---|---|---|---|
Warhead specific large-caliber recoilless rifle. Customized to fire special warheads. | |||
Bonuses Fulton Warhead Conversion |
Notes Time: 23 hours, 30 minutes Server-side development Instant Development: 197 MB Coins | ||
Prerequisites | Development | Usage | |
Requires the May 10 update (delayed to April 18, 2017[1][2]). | 45 GMP 576800 9375 7200 |
GMP 5460 350 | |
Damage | Impact Force | Penetration | |
3600 | 1000 | No piercing | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
60 | 200.0 | 340 | 400 |
Shields[]
- Main article: Ballistic shield
- PB SHIELD standard series
PB SHIELD (Personal Ballistic Shield) | |||
---|---|---|---|
Man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the (Targeting/Right Mouse/L2) button. (Only secondary weapons can be used while shield is raised.) | |||
(Provide Image) | |||
Bonuses Durability Up |
Notes Time: 18 minutes | ||
Prerequisites | Development | Usage | |
★2 PB SHIELD [PB SHIELD] Blueprint |
23 GMP 100000 900 |
GMP 2000 20 | |
Durability | |||
800 |
- PB SHIELD SIL series
- PB SHIELD OD series
- PB SHIELD WHT series
- PB SHIELD GLD series
Secondary Weapons[]
Handguns[]
- Wu S. Pistol
- AM D114
AM D114LB-9 (Arms Material Delta-114 Combat Pistol) | |||
---|---|---|---|
9mm automatic handgun. Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam. | |||
Bonuses Stopping Power Up |
Notes Time: 24 hour(s) Server-side development. | ||
Prerequisites | Development | Usage | |
★10 AM D114LB-9 | 146 159 568900 Fuel Resources632100 GMP 12320830 |
307 293 GMP 19920 | |
Damage | Impact Force | Penetration | |
800+ | 300+ | anti-material | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
300 | 46 | 203+ | 336 |
- Burkov
- Geist P3
GEIST P3 (Geist P3 Pistol ) | |||
---|---|---|---|
9mm handgun with an unconventional design. The lightweight slide enables smoother rapid-fire capability. | |||
Bonuses Undermount (Lower Option Slot) Flashlight Long Magazine 1 (Loaded Ammo Count Up) |
Notes Time: 18 minutes | ||
Prerequisites | Development | Usage | |
★2 GEIST P3 [GEIST P3] Blueprint |
19 GMP 195000 |
GMP 1900 | |
Damage | Impact Force | Penetration | |
600 | 200 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
900 | 35 | 296 | 480 |
- Wu S3xx revolvers
WU S333 (Windurger Series 333 Revolver) | |||
---|---|---|---|
.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity. | |||
Bonuses Reload Speed Up |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 WU S333 [WU S333] Blueprint |
27 GMP 330000 |
GMP 3300 | |
Damage | Impact Force | Penetration | |
1400 | 600 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
180 | 38 | 169 | 400 |
WU S324LB (Windurger Series 324 Revolver) | |||
---|---|---|---|
.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity. | |||
Bonuses Long Barrel Conversion (Effective Range Up) Reload Speed Up |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 WU S333 [WU S333] Blueprint Gunsmith (Handguns) |
30 GMP 390000 |
GMP 3650 | |
Damage | Impact Force | Penetration | |
1400 | 600 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
180 | 43.7 | 169 | 320 |
WU S362SB (Windurger Series 362 Revolver) | |||
---|---|---|---|
.44 caliber revolver. Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity. | |||
Bonuses Snub Nose Conversion (Firing Speed/Auto-Aim Range Up) Reload Speed Up |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 WU S333 [WU S333] Blueprint Gunsmith (Handguns) |
26 GMP 320000 |
GMP 3200 | |
Damage | Impact Force | Penetration | |
1400 | 600 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
225 | 34.2 | 140 | 480 |
- URAGAN revolvers
URAGAN-5P (BTS Instrument Design Bureau Uragan-5 Pistol) | |||
---|---|---|---|
Handgun designed to fire shotshells. The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded. | |||
Bonuses Long Barrel Conversion (Effective Range Up) Scope Mount (Upper Option Slot) Dot Sight 1 Undermount (Lower Option Slot) Flashlight |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 URAGAN-5 [URAGAN-5] Blueprint |
35 GMP 450000 |
GMP 4200 | |
Damage | Impact Force | Penetration | |
787 | 250 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
150 | 25.2 | 144 | 450 |
- Zorn-KP
ZORN-KP (Zorn Kampf Pistole) | |||
---|---|---|---|
Hand cannon designed to fire grenades. Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft. | |||
Bonuses Undermount (Lower Option Slot) Laser Sight 2 |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 ZORN-KP [ZORN-KP] Blueprint |
37 2000 GMP 450000 |
200 GMP 4200 | |
Damage | Impact Force | Penetration | |
3282 | 2000 | -- | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
60 | 20 | 176 | 500 |
- Water Pistol
WATER PISTOL (Water Pistol) | |||
---|---|---|---|
Water-based weapon system. Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle. | |||
Bonuses |
Notes Time: 18 minutes | ||
Prerequisites | Development | Usage | |
Children's Reward | 20 GMP 1000 |
GMP 100 | |
Damage | Impact Force | Penetration | |
-- | -- | -- | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
320 | 3 | 691 | 500 |
- AM A114 RP
AM A114 RP (Arms Material Alpha-114 Riot Pistol) | |||
---|---|---|---|
Single-shot tranquilizer gas handgun. A compact non-lethal weapon used for delivering an immobilization agent from a distance. Each round disperses gas upon impact, for immediate effect across a small area. Has a slow rate of fire since each round must be loaded manually. | |||
Bonuses |
Notes Time: 2 days, 23h, 30m Server-side development. | ||
Prerequisites | Development | Usage | |
[AM A114 RP] Blueprint | 68 85 78800 2900 GMP 7559600 |
630 116 GMP 60470 | |
Damage | Impact Force | Penetration | |
max | ~2000 | gas | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
60 | ~20 | 387 | ~500 |
- Tornado-6 Revolver
TORNADO-6 (TORNADO-6 Revolver) | |||
---|---|---|---|
TORNADO-6 Ocelot's revolver of choice. Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers. | |||
Bonuses |
Notes Time: 36 minutes Server-side development. | ||
Prerequisites | Development | Usage | |
[WU S333] Blueprint Gunsmith (Handguns) |
34 1000 500 GMP 173000 |
GMP 3650 | |
Damage | Impact Force | Penetration | |
1400- | 600 | handgun | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
180 | 38 | 169 | 400 |
- Console-exclusive
Submachine Guns[]
- Sz.-336 SMG series
- ZE'EV series
ZE'EV (Ze'ev Submachine gun) | |||
---|---|---|---|
9mm general-purpose submachine gun. Has a good balance of handling and stopping power, with a frame that can accept a number of upgrades. Trades accuracy for stopping power, meaning fewer rounds on target at longer ranges. | |||
Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Long Magazine 1 (Loaded Ammo Count Up) |
Notes Time: 36 minutes Usable by FOB staff | ||
Prerequisites | Development | Usage | |
★3 ZE'EV [ZE'EV] Blueprint |
32 GMP 140000 2000 |
GMP 2520 | |
Damage | Impact Force | Penetration | |
620 | 200 | Pierces canvas and cloth | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
810 | 39.0 | 451 | 360 |
- MACHT 37 series
MACHT 37 (Maschinen Taktische Pistole 37) | |||
---|---|---|---|
9mm high-accuracy submachine gun. Has the same internal mechanism as an assault rifle, giving it greater accuracy than other submachine guns. | |||
Bonuses Undermount (Lower Option Slot) Foregrip (Improved Stability While Moving) |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 MACHT 37 [MACHT 37] Blueprint |
38 38 GMP 460000 |
GMP 3010 | |
Damage | Impact Force | Penetration | |
700 | 200 | Pierces canvas and cloth | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
810 | 41.0 | 524 | 340 |
- RIOT SMG series
RIOT SMG (Riot Submachine Gun) | |||
---|---|---|---|
A submachine gun designed to fire rubber bullets for riot control. Has poor accuracy, but will neutralize enemies without killing them. | |||
Bonuses Scope Mount (Upper Option Slot) Dot Sight 1 Long Magazine 1 (Loaded Ammo Count Up) |
Notes Time: 18 minutes Usable by FOB staff | ||
Prerequisites | Development | Usage | |
★2 RIOT SMG [RIOT SMG] Blueprint |
20 GMP 296000 |
GMP 2030 | |
Damage | Impact Force | Penetration | |
600 | 200 | No piercing | |
Fire Rate (RPM) | Effective Range | Grouping | Auto-aim |
810 | 30.0 | 444 | 400 |
- Special Weapon list
Bionic Arm[]
- BIONIC ARM series
BIONIC ARM (Bionic Arm) | |||
---|---|---|---|
Myoelectric prosthesis for Snake. Use the Call Button (L1)/(Q) + [the Right analog stick]/Mouse to perform a "knock" (lure enemies). When equipped as a secondary weapon, press the CQC button while sprinting to unleash a devastating punch. | |||
(Provide Image) | |||
Bonuses |
Notes -- | ||
Prerequisites | Development | Usage | |
Available at the Start | -- | GMP 0 |
- Stun Arm series
STUN ARM | |||
---|---|---|---|
Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power. | |||
Bonuses Battery Capacity Up [1] |
Notes Time: 18 minutes | ||
Prerequisites | Development | Usage | |
★2 STUN ARM [STUN ARM] Blueprint |
23 GMP 230000 |
GMP 2300 | |
Damage | Battery | ||
600 | 2 charge |
- Hand of Jehuty series
- Rocket Arm series
Support Weapons[]
Throwable Weapons[]
- Magazine
- Decoys (inflatable)
- Bait Bottle
- Flare Grenades
- Hand Grenade
- Smoke Grenade
- Stun Grenade
STUN GRENADE (STUN GRENADE) | |||
---|---|---|---|
Flashbang grenade. Incapacitates nearby enemies upon detonation. | |||
Bonuses Stopping Power Up [1] Portable Ammo Up [1] |
Notes Time: 36 minutes Usable by FOB staff. | ||
Prerequisites | Development | Usage | |
★3 STUN GRENADE [STUN GRENADE] Blueprint |
30 400 600 GMP 360000 |
40 100 GMP 3000 | |
Damage | Impact Force | Ammo | |
2000 | 1200 | 8 | |
Effective Range | Duration | Durability | |
10 |
- Sleep Grenade
- Petrol Bomb
PETROL BOMB (PETROL BOMB) | |||
---|---|---|---|
Molotov cocktail. Improvised incendiary weapon made from a bottle and fuel mixed with a thickening agent. | |||
Bonuses |
Notes Time: 18 minutes | ||
Prerequisites | Development | Usage | |
Conch Shell | 24 300 GMP 100000 |
30 GMP 1000 | |
Damage | Impact Force | Ammo | |
2500 | 1000 | 4 | |
Effective Range | Duration | Durability | |
1 | 30 |
- FOM Decoy
Placeable Weapons[]
- C-4
- Capture Cage
- Directional mines
- LLG-Mine
- ATB-Mine
- EMN-Mine
- Wormhole Generator
- Dark Matter Generator
- Stun Dark Matter Generator
Other[]
- Combat knife:
The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. Its current in-game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defense.
- CQC:
(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in The Phantom Pain.
Equipment[]
There are 3 type of items, Tools, Item and Option. Items in The Phantom Pain need to be either located, unlocked or developed in.
Uniforms[]
Most uniforms have unique abilities or characteristics that aid the player, such as camouflage bonuses, damage resistance, and silent footsteps when crouched. With the exception of FOB missions they can be changed in the field by ordering a supply drop. Combat fatigues come with naked, standard, and scarf options but these have no impact on gameplay and are purely cosmetic choices.
;Bandanas
Headgear that can only be applied to Venom Snake. The base bandana reduces the rate of "serious injuries," meaning that Venom is less likely to be forced to stop fighting and heal, though this doesn't increase damage-resistance or anything along those lines. It can be worn during FOB missions but essentially becomes a cosmetic item due to the serious injury slow-motion events being disabled in them. The Infinity Bandana gives the player unlimited ammo but does not affect battery life, fulton counts, and some equipment.
BANDANA | |||
---|---|---|---|
"Her" bandana, salvaged from Lake Nicaragua and lovingly repaired. Lowers occurrences of serious injury. | |||
Bonuses |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
34 34 GMP 400000 |
GMP 3400 |
INFINITY BANDANA | |||
---|---|---|---|
Bandana embroidered with the word "Infinity." Enables the wearer to carry limitless ammunition. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. | |||
Bonuses |
Notes Time: 72 minutes | ||
Prerequisites | Development | Usage | |
★4 BANDANA Star of Bethlehem |
48 48 GMP 1000000 |
GMP 10000 |
;Combat fatigues
Uniforms that increase camo index when the player is in contact with the correct surface or object, up to a certain point. Though the lack of a camo index HUD display may make this bonus seem non-existant or insignificant compared to other uniforms, when properly used it is excellent for avoiding guard suspicion (gray band indicators). Crouched movement on the correct surface reduces the suspicion range of on-foot guard vision cones from around 70m during the day to 45m, and from around 35m at night to 15m.
OLIVE DRAB | |||
---|---|---|---|
Standard combat fatigues (olive drab). Wear among greenery to blend in, making it harder for the enemy to spot you. | |||
Bonuses |
Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
-- | GMP 100 |
;Combat fatigues (FOB Event)
These can be purchased with Event Points during FOB Events whenever they are made available.
;Battledress
Armor that increases player damage-resistance.
BATTLE DRESS | |||
---|---|---|---|
The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer. * Will be equipped by guards when SECURITY SETTINGS are set to Lethal. | |||
Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time. |
Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff. | ||
Prerequisites | Development | Usage | |
★10 BATTLE DRESS | 148 161 Precious Metal678100 12800 GMP 19684100 |
GMP 100010 |
;Parasite Suit
Temporarily grants the player one of three abilities used by encountered units of the Skulls Unit: The creation of a mist that lowers enemy vision like a sandstorm, defensive plating mimicing that of the armor Skulls, or camouflage that turns the player translucent. Only one of these abilities can be used at a time. Similiar to drug items, each ability activation consumes an associated parasite cartridge and the effect can be stacked.
;Sneaking Suits
Uniforms that slightly improve health regeneration speed and muffle the player's footsteps when crouched. Later grades also increase damage resistance. In FOB missions these conceal the player's body heat from human opponents, though carried weapons will remain visible to night-vision goggles.
SNEAKING SUIT | |||
---|---|---|---|
Specialized infiltration suit. In addition to the noise-dampening soles that eliminate the sound of footsteps, this suit features a high-strength aramid weave that offers superb damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. * Will be equipped by guards when SECURITY SETTINGS are set to Non-lethal. | |||
Bonuses Defense Up Mission Complete Rank Restricted to A or Below When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time. |
Notes Time: 11 days, 23h, 30m Server-side development. Usable by FOB staff. | ||
Prerequisites | Development | Usage | |
★10 SNEAKING SUIT | 147 160 Fuel Resources670000 12700 GMP 19391100 |
GMP 96920 |
;Specialized Suits (no upgrades)
Other uniforms with abilities that may have fallen under another category but were merged into this one due to them having a single grade.
CYBORG NINJA | |||
---|---|---|---|
A costume for roleplaying as the Cyborg Ninja. Improves speed when sprinting as well as jump distance. | |||
Bonuses |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
Master Certificate (Standard) | 40 40 10 GMP 460000 |
GMP 4000 |
RAIDEN | |||
---|---|---|---|
A costume for roleplaying as Raiden, replete with custom cyborg body. Significantly increases sprinting speed and jump distance. | |||
Bonuses |
Notes Time: 2h, 24m | ||
Prerequisites | Development | Usage | |
★4 CYBORG NINJA Grand Master Certificate (Standard) |
53 70 20 GMP 1190000 |
GMP 8400 |
SOLID SNAKE | |||
---|---|---|---|
A costume for roleplaying as Solid Snake, replete with Sneaking Suit. Reduces footstep noise when moving, and provides increased damage resistance. *In FOB missions, this uniform prevents your body heat being detected by NVG-equipped enemies. | |||
Bonuses |
Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
DLC unlocked by uploading a Ground Zeroes save with Déjà Vu completed to Konami's servers, and downloading it within The Phantom Pain. | 11 GMP 110000 |
GMP 1100 |
;Swimwear
These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events.
;Goblin Suit
These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events.
;Megalodon Swimwear
These increase running speed similarily to the Raiden and Ninja uniforms, but without the lightning effects. They were made available during a series of late-summer 2016 FOB Events.
;Casual
Uniforms that only affect appearance.
NAKED (SILVER) | |||
---|---|---|---|
A special silver Naked uniform awarded only to mission completion experts. Its magnificent radiance will leave rivals awestruck. | |||
Bonuses |
Notes Time: 72 minutes | ||
Prerequisites | Development | Usage | |
Master Certificate (Elite) | 45 GMP 700000 |
GMP 3750 |
NAKED (GOLD) | |||
---|---|---|---|
A special golden Naked uniform awarded only to ultimate mission completion masters. Its magnificent radiance will leave rivals awestruck. | |||
Bonuses |
Notes Time: 2h, 24m | ||
Prerequisites | Development | Usage | |
★5 NAKED (SILVER) Grand Master Certificate (Elite) |
58 GMP 1020000 |
GMP 5730 |
LEATHER JACKET | |||
---|---|---|---|
A biker jacket that will keep the wearer safe and sound under even the harshest conditions. A favorite of "The Man Who Sold the World." | |||
Bonuses |
Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
The Codename: Big Boss | 1 GMP 10000 |
GMP 100 |
Tools[]
- Int-Scope
;iDroid
iDROID | |||
---|---|---|---|
Portable data device for downloading and viewing tactical information necessary for executing missions. | |||
Bonuses |
Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
-- | GMP 0 |
;Fulton Device
FULTON DEVICE | |||
---|---|---|---|
Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals. | |||
Bonuses |
Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
-- | GMP 300 |
FULTON DEVICE | |||
---|---|---|---|
Device that uses a balloon to extract personnel from the battlefield. Can also be used on animals. | |||
Bonuses Durability Up [1] Reduced Waiting Time 1 Portable Ammo Up [2] |
Notes Time: 18 minutes | ||
Prerequisites | Development | Usage | |
★2 FULTON DEVICE Master Certificate (Fulton) |
19 19 GMP 190000 |
GMP 1900 |
+ CHILDREN | |||
---|---|---|---|
Added function for Fulton recovery device. Enables extraction of children. | |||
Bonuses Child Extraction |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★3 + CARGO 2 Conch Shell |
24 24 GMP 240000 |
GMP 0 |
Items[]
- Carboard Boxes
C.BOX (WR) | |||
---|---|---|---|
A high-grade cardboard box made of water-resistant material. A special item custom-made for the legendary mercenary himself. | |||
Bonuses Durability Up [2] Portable Ammo Up [2] |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
★2 C.BOX (DSRT) Master Certificate (Box) |
31 31 400 GMP 300000 |
10 GMP 3100 |
C.BOX (SMK) | |||
---|---|---|---|
An infiltration-model cardboard box that disperses a smokescreen when destroyed, aiding the user's escape. A special item custom-made for the legendary mercenary himself. | |||
Bonuses Durability Up [2] Portable Ammo Up [2] |
Notes Time: 72 minutes | ||
Prerequisites | Development | Usage | |
★4 C.BOX (WR) Grand Master Certificate (Box) |
49 49 500 GMP 400000 |
20 GMP 4900 |
;Night-vision Goggles
;Stealth camouflage
STEALTH CAMO | |||
---|---|---|---|
Stealth camouflage. Renders the user optically transparent, making visual detection next to impossible. Battery is charged by kinetic energy generated by the user's natural motions, supplemented by solar power. *Restricts mission completion rank to an A or below, and cannot be used during FOB Missions. | |||
Bonuses Mission Complete Rank Restricted to A or Below |
Notes Time: 2h, 24m | ||
Prerequisites | Development | Usage | |
★5 STEALTH CAMO.PP Emmerich's Research Notes |
60 1000 GMP 880000 |
200 GMP 7000 |
;Phantom Cigar
;Drugs
;Parasite cartridges
PARASITE (CAMOUFLAGE) | |||
---|---|---|---|
Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use | |||
Bonuses Mission Complete Rank Restricted to A or Below |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
Fulton associated Skulls after completing mission 29. |
27 Parasite Camouflage4 1000 GMP 230000 |
Parasite Camouflage1 100 GMP 2700 |
PARASITE (CAMOUFLAGE) | |||
---|---|---|---|
Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use | |||
Bonuses Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below |
Notes Time: 72 minutes | ||
Prerequisites | Development | Usage | |
★4 PARASITE (CAMOUFLAGE) | 45 Parasite Camouflage8 2000 GMP 550000 |
Parasite Camouflage2 400 GMP 4500 |
PARASITE (CAMOUFLAGE) | |||
---|---|---|---|
Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use | |||
Bonuses Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below |
Notes Time: 2h, 24m | ||
Prerequisites | Development | Usage | |
★5 PARASITE (CAMOUFLAGE) | 61 Parasite Camouflage12 30000 GMP 850000 |
Parasite Camouflage3 600 GMP 6800 |
- Energy Wall
ENERGY WALL | |||
---|---|---|---|
Energy Wall Generates a protective shield that temporarily nullifies shots, stun effects, sleep, and markings. Shield will dissipate if it takes a certain amount of damage. [R3]: Use *Only usable in FOB missions. | |||
Bonuses |
Notes Time: 5 days, 0 hours | ||
Prerequisites | Development | Usage | |
Fulton associated Skulls after completing mission 29. |
77 90 70200 42200 GMP 4248300 |
1 560 Minor Metals337 GMP 33980 |
PARASITE (CAMOUFLAGE) | |||
---|---|---|---|
Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use | |||
Bonuses Mission Complete Rank Restricted to A or Below |
Notes Time: 36 minutes | ||
Prerequisites | Development | Usage | |
Fulton associated Skulls after completing mission 29. |
27 Parasite Camouflage4 1000 GMP 230000 |
Parasite Camouflage1 100 GMP 2700 |
PARASITE (CAMOUFLAGE) | |||
---|---|---|---|
Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use | |||
Bonuses Portable Ammo Up [1] Mission Complete Rank Restricted to A or Below |
Notes Time: 72 minutes | ||
Prerequisites | Development | Usage | |
★4 PARASITE (CAMOUFLAGE) | 45 Parasite Camouflage8 2000 GMP 550000 |
Parasite Camouflage2 400 GMP 4500 |
PARASITE (CAMOUFLAGE) | |||
---|---|---|---|
Parasite supply cartridge (Camouflage-type). Equip to Parasite Suit to activate a special ability of the Skulls: Invisibility. *Restricts mission completion rank to an A or below. [Quick change] + [Quick Dive]: Use | |||
Bonuses Portable Ammo Up [2] Mission Complete Rank Restricted to A or Below |
Notes Time: 2h, 24m | ||
Prerequisites | Development | Usage | |
★5 PARASITE (CAMOUFLAGE) | 61 Parasite Camouflage12 30000 GMP 850000 |
Parasite Camouflage3 600 GMP 6800 |
Options[]
- Light: A tactical light mounted on a gun. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied. You can blind an enemy by pointing a weapon at them with its light on, though the light makes you more visible to the enemy. On pistols and submachine guns the light occupies an underbarrel mount point, while on larger weapons it uses a dedicated side mount. Pistols and SMGs can use a combined laser/light module with both functions.
- Laser: A laser aiming module which projects a visible beam for improved over-shoulder aiming at close range: the beam is more visible when using NVGs. Occupies the underbarrel mount on pistols and submachine guns, and a dedicated side mount on other weapons.
- Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash. Durability is determined by the grade of the suppressor and usually finite (ranked as low, medium or high), after which the device is lost. To preserve durability when stealth is not required, it can be attached or removed via the weapon menu. Some weapons feature integral suppressors which do not degrade. In most cases, once the Customize option is unlocked, the player is free to swap non-integral suppressors between weapons of the same type (pistol/SMG, shotgun, rifle/sniper rifle/machine gun and anti-materiel rifle) provided their barrel can accept muzzle accessories, though some weapons like the Riot SMG and UN-ARC NL have their suppressor locked.
- Compensator/Muzzle Brake/Recoil Dampening Muzzle: Accessory that improves shot grouping for the weapon. Almost always only mounts to variants of that specific weapon (eg AM D114 compensator only mounts to other AM D114 variants). Precludes use of a suppressor.
- Grip: A foregrip which stabilizes the weapon and reduces the accuracy penalty associated with firing while moving. Precludes the use of a laser or light on submachine guns, but occupies a different slot on other weapons.
- Sight: Weapons can have up to two mounting points for sights. Pistols and submachine guns have a more limited sight selection than other weapons, only able to use dot and low-magnification short scopes, while other weapons can use a much wider selection with various reticle designs, some with additional rangefinding functions. A weapon with two scope mounts can only use them if the front mount is a dot sight or night-vision sight, and the rear a magnifier or 3x Short Scope.
- Underbarrel weapons: Various weapons which can be mounted under the handguard of a rifle or sniper rifle with an underbarrel mounting point. On weapons other than the G44 series, mounting an underbarrel accessory other than a grip will generally preclude the use of any magazine larger than the standard one for that weapon. Mounting an underbarrel weapon adds the GMP and materials cost of using that weapon to the cost of using the host weapon.
- Grenade launcher: A device used to launch munitions with the same effects as hand grenades (explosive, smoke, stun and sleeping gas), depending on the variant. Each variant can only be used to fire a specific ammo type. These rounds are less effective than the equivalent hand grenade, but can be fired further and can be selected and fired more quickly than switching to and throwing a hand grenade.
- Pistol: Carbine variants of certain pistols (WU Silent, AM D114 and Geist P3) can be mounted as underbarrel accessories.
- Shotgun: Short variants of the RASP-TB and S1000 shotguns can also be used as underbarrel accessories.
Buddy Equipment[]
Quiet[]
Name | Image | Enhancements | Grade | Description | Buddy equipment type (if applicable) | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|---|---|
WICKED BUTTERFLY | N/A | 2 | Wicked Butterly.
RENOV-ICKX sniper rifle customized by Quiet. Fitted with a laser sight for improved accuracy. Nicknamed "Wicked Butterfly." |
Weapon | *0 GMP | 0 minutes | Available after unlocking Quiet as a buddy | |
WICKED BUTTERFLY | Suppressor | 3 | Wicked Butterly.
RENOV-ICKX sniper rifle customized by Quiet. Fitted with a laser sight for improved accuracy. Nicknamed "Wicked Butterfly." Rank notes: Starts at rank 2, rank 4 adds a suppressor. |
Weapon |
|
36 minutes | Requires development of WICKED BUTTERFLY Grade 2 | |
GUILTY BUTTERFLY | Tranquilizer Round Conversion (Attack Type: Non-lethal) | Guilty Butterfly.
RENOV-ICKX sniper rifle customized by Quiet. Fires tranquilizer rounds at subsonic speeds, for improved accuracy. Nicknamed "Guilty Butterfly." |
Weapon |
|
18 minutes | |||
GUILTY BUTTERFLY | Suppressor | 5 | Guilty Butterfly.
RENOV-ICKX sniper rifle customized by Quiet. Fires tranquilizer rounds at subsonic speeds, for improved accuracy. Nicknamed "Guilty Butterfly." |
Weapon |
|
72 minutes | Requires the development of the GUILTY BUTTERFLY Grade 3 | |
SINFUL BUTTERFLY | N/A | 4 | Sinful Butterfly.
Brennan LRS-46 sniper rifle customized by Quiet. Uses special handloaded ammunition packed with the maximum amount of gunpowder, for severe stopping power. Nicknamed "Sinful Butterfly." |
Weapon |
|
36 minutes | Requires procurement of the [BRENNAN LRS-46] Blueprint. | |
NAKED | N/A | 1 | Naked.
Quiet custom combat gear. Exposes the maximum amount of dart, supposedly as not to impede her transcelaneous respiration. |
Uniform | GMP: 0 | N/A | Available upon recruiting Quiet. | |
NAKED (BLOOD) | N/A | 3 | Naked Blood.
A special blood-soaked Naked uniform that Quiet wears only for those who fight by her side. The fake blood is designed to strike fear into enemies. |
Uniform |
|
18 minutes | ||
NAKED (SILVER Q) | N/A | 4 | Naked Silver Q.
A special silver Naked uniform that Quiet wears only for those who have earned her trust. Its magnificent radiance will... leave enemies awestruck? |
Uniform |
|
36 minutes | ||
NAKED (GOLD Q) | N/A | 5 | Naked Gold Q.
A special golden Naked uniform that Quiet wears only for those she feels a close bond with. Its magnificent radiance will... leave enemies awestruck? |
Uniform |
|
72 minutes | ||
SNIPER WOLF | N/A | 4 | Sniper Wolf.
Costume for Quiet. Now you can finally go into battle with Sniper Wolf... or the next best thing. |
Uniform |
|
36 minutes | Requires procurement of the Handkerchief (Key Item) | |
GRAY XOF | N/A | 5 | Gray XOF.
Standard gray combat fatigues worn by Cipher's covert strike force, XOF. |
Uniform |
|
72 minutes | Requires procurement of Quiet's Examination Report (Key Item) |
D-Dog[]
Name | Image | Enhancements | Grade | Description | Buddy equipment type (if applicable) | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|---|---|
NAKED | N/A | 1 |
|
0 minutes | Available upon DD growing up. | |||
SNEAKING (KNIFE) | N/A | 2 | Sneaking Knife.
Sneaking suit for D-Dog. Equipped with a knife. Use the "Do it (kill enemy)" command to have him kill an enemy. |
Uniform |
|
0 minutes | Requires recruitment of personnel with the Electromagnetic Specialist skill. | |
SNEAKING (STUN) | N/A | 3 | Sneaking Stun.
Sneaking suit for D-Dog. Equipped with a stun knife. Use the "Do it (knock out enemy)" command to have him knock out an enemy. |
Uniform |
|
18 minutes | Requires procurement of the [STUN ARM] Blueprint. | |
BATTLE DRESS | Defense Up | 4 | Battle Dress.
Battledress for D-Dog. Use the "Do it (wound enemy)" command to have him critically wound an enemy. |
Uniform |
|
36 minutes | Requires recruitment of personnel with the Materials Engineer skill. | |
TACTICAL (FULTON) | N/A | 3 | Tactical Fulton.
Tactical vest for D-Dog. Equipped with a Fulton extraction device. Use the "Get it" command to have him fulton extract neutralized soldiers, animals and prisoners. |
Uniform |
|
18 | Requires procurement of the First Aid Manual (Key Item). |
D-Horse[]
D-Walker[]
Name | Image | Enhancements | Grade | Description | Buddy equipment type (if applicable) | Development requirements | Development time | Unlock requirements |
---|---|---|---|---|---|---|---|---|
D-WALKER | N/A | 2 |
|
0 minutes | Available at the start. | |||
D-WALKER | Durability Up 1 | 3 | Snake Custom Walker Gear.
Employs rolled homogenous armor to protect, but not obstruct, the many drive parts inherent in bipedal weapons platforms. Improved chassis durability. |
Chassis |
|
18 minutes | Requires recruitment of personnel with the Materials Engineer skill and the development of the D-WALKER Grade 2 | |
D-WALKER | Durability Up 2 | 4 | Snake Custom Walker Gear.
Employs composite armor (layered panels of simple materials) to protect against penetrator projectiles. Improved chassis durability. |
Chassis |
|
36 minutes | Requires the development of the D-WALKER Grade 3. | |
AMMO RACK | N/A | 2 |
|
0 minutes | Available at the start | |||
AMMO RACK | Ammo Capacity Up 1 | 3 |
|
18 minutes | Requires the development of the AMMO RACK Grade 2 | |||
AMMO RACK | Ammo Capacity Up 2 | 4 |
|
0 minutes | Requires the development of the AMMO RACK Grade 3 | |||
AUTO LOADER | N/A | 2 |
|
0 minutes | Available at the start | |||
AUTO LOADER | Reload Speed Up 1 | 3 |
|
18 minutes | Requires the development of the AUTO LOADER Grade 2 | |||
AUTO LOADER | Reload Speed Up 2 | 4 |
|
36 minutes | Requires the development of the AUTO LOADER Grade 3 | |||
SUPPORT HEAD | N/A | 2 | Support Head.
In addition to basic aiming functions, recognizes the user and responds to "Whistle (call)" |
Head |
|
0 minutes | Available at the start | |
SUPPORT HEAD | Stealth Wait Mode | 3 | Support Head.
In addition to basic aiming functions, recognizes the user and responds to "Whistle (call)" |
Head |
|
18 minutes | Requires recruitment of personnel with the Metamaterials Specialist skill and the development of the SUPPORT HEAD Grade 3. | |
SCOUTING HEAD | Auto-Search Mode | 4 | Scouting Head.
Fitted with video surveillance system capable of identifying hostiles. Will automatically scout for and mark enemies. |
Head |
|
36 minutes | Requires recruitment of personnel with the Video Surveillance Specialist skill and the development of the SUPPORT HEAD Grade 3. | |
INTERCEPT HEAD | Auto-Intercept Mode | 4 | Intercept Head.
Fitted with a high-spec surveillance system. Can identify, engage, and neutralize enemies under its own judgement. |
Head |
|
72 minutes | Requires the procurement of the [GUN-CAM DEFENDER] Blueprint and the development of the SCOUTING HEAD. | |
TASK-ARM | Can carry a body | 2 | Task-arm.
General-purpose manipulator arm. Adding objective-specific programming will enable this robot arm to function in a range of mission roles. |
Manipulators |
|
0 minutes | Available at the start | |
TASK-ARM CQC | Close Combat Function | 3 | Task-arm CQC.
Fitted with reinforced drive parts and additional close-quarters melee combat programming. Press the CQC button to perform throws and strikes. |
Manipulator |
|
18 minutes | Requires the development of the TASK-ARM | |
TASK-ARM MCHT | Machete-equipped | 4 | Task-arm MCHT.
Has a common machete mounted on the forearm. Equip with d-pad plus right analogue stick, allowing you to perform slashing attacks. |
Manipulator |
|
36 minutes | Requires recruitment of personnel with the Mechatronics skill and the development of the TASK-ARM CQC | |
TASK-ARM SM | Skulls Machete-equipped | 5 | Task-arm SM.
Fitted with a repurposed Skulls machete. Its attacks are effective even against vehicles such as trucks and Walker Gears. |
Manipulator |
|
72 minutes | Requires the procurement of the Skulls Machete (Key Item) and the development of the TASK-ARM MCHT. | |
DW S.PISTOL-CS | Suppressor (Durability: Low) | 1 | DW S.Pistol-CS.
WU S.Pistol customized for use by Walker Gear. |
Sub Weapon |
|
0 minutes | Available at the start. | |
DW S.PISTOL-CS |
|
3 | DW S.Pistol-CS.
WU S.Pistol customized for use by Walker Gear. |
Sub Weapon |
|
18 minutes | Requires the development of the DW S.PISTOL-CS Grade 1. | |
DW S.PISTOL-CS |
|
5 | DW S.Pistol-CS.
WU S.Pistol customized for use by Walker Gear. |
Sub Weapon |
|
72 minutes | Requires the recruitment of the noise suppression specialist and the development of the DW S.PISTOL-CS Grade 3. | |
DW S.PISTOL-AP |
|
4 | DW S.Pistol-CS.
WU S.Pistol customized for use by Walker Gear. |
Sub Weapon |
|
36 minutes | Requires recruitment of personnel with the Anasthesia Specialist skill and the development of the DW S.PISTOL-CS Grade 3. | |
DW D114-CS | Suppressor (Durability: Low) | 2 | DW D114-CS.
AM D114 handgun customized for use by Walker Gear. |
Manipulator |
|
0 minutes | ||
DW GEIST K11-CS | 3-round Burst Conversion | 4 | DW Geist K11-CS.
Geist K11 handgun customized for use by Walker Gear. |
Sub Weapon |
|
36 minutes | Requires recruitment of personnel with the Gunsmith (Handguns) skill | |
DW ZE'EV-CS | Full Auto Conversion (Firing Speed Up) | 6 | DW ZE'EV-CS.
ZE'EV submachine gun customized for use by Walker Gear. |
Sub Weapon |
|
144 minutes | Requires the recruitment of personnel with the Gunsmith (Submachine Guns) skill | |
GATLING-GUN | N/A | 3 | Gatling-Gun.
Multiple barrels unlease a storm of bullets at an unparalleled rate of fire, for extrodinary stopping power. Accuracy on the move has been thoroughly proven in live fire tests. |
Main Weapon |
|
0 minutes | ||
GATLING-GUN | Ammo Capacity Up 1 | 4 | Gatling-Gun.
Multiple barrels unlease a storm of bullets at an unparalleled rate of fire, for extrodinary stopping power. Accuracy on the move has been thoroughly proven in live fire tests. |
Main Weapon |
|
18 minutes | Requires the development of the GATLING GUN Grade 3 | |
GATLING-GUN | Ammo Capacity Up 2 | 5 | Gatling-Gun.
Multiple barrels unlease a storm of bullets at an unparalleled rate of fire, for extrodinary stopping power. Accuracy on the move has been thoroughly proven in live fire tests. |
Main Weapon |
|
36 minutes | Requires the development of the GATLING GUN Grade 4 | |
ATGM-MK IV | N/A | 3 | ATGM-MK IV.
Anti-tank guided missile. An anti-material missile fitted with an automatic homing system. The "Munroe/Neumann effect" of the shaped charge warhead focuses blast energy on a single point, easily penetrating even tank armor.|Main Weapon |
|
18 minutes | |||
ATGM-MK IV | Stopping Power Up | 4 | ATGM-MK IV.
Anti-tank guided missile. An anti-material missile fitted with an automatic homing system. The "Munroe/Neumann effect" of the shaped charge warhead focuses blast energy on a single point, easily penetrating even tank armor. |
Main Weapon |
|
36 minutes | Requires recruitment of personnel with the Missile Guidance Specialist skill and the development of the ATGM-MK IV Grade 3. | |
ATGM-MK IV | Capacity Up | 5 | ATGM-MK IV.
Anti-tank guided missile. An anti-material missile fitted with an automatic homing system. The "Munroe/Neumann effect" of the shaped charge warhead focuses blast energy on a single point, easily penetrating even tank armor. |
Main Weapon |
|
72 minutes | Requires the development of the ATGM-MK IV Grade 4. | |
FLAMTHROWER | N/A | 4 | Flamethrower.
Uses pressurized gas to eject highly adhesive flammable fuel, which is ignited at the muzzle to create a stream of flame. Has limited range, but is effective in closed spaces. |
Main Weapon |
|
36 minutes | ||
FLAMETHROWER | Fuel Capacity Up 1 | 5 | Flamethrower.
Uses pressurized gas to eject highly adhesive flammable fuel, which is ignited at the muzzle to create a stream of flame. Has limited range, but is effective in closed spaces. |
Main Weapon |
|
36 minutes | Requires the procurement of the [FLAMETHROWER] Blueprint and the development of the FLAMETHROWER Grade 4. | |
H-DISCHARGER | N/A | 4 | H-Discharger.
High-voltage stun gun. Device designed to neutralize enemies with a high-voltage electric shock. Has a wide effective range, and can even incapacitate enemies on the far side of walls.|Main Weapon |
|
36 minutes | |||
H-DISCHARGER | Charging Speed Up 1 | 5 | H-Discharger.
High-voltage stun gun. Device designed to neutralize enemies with a high-voltage electric shock. Has a wide effective range, and can even incapacitate enemies on the far side of walls. |
Main Weapon |
|
72 minutes | Requires the procurement of the [STUN ARM] Blueprint and the development of the H-DISCHARGER Grade 5. | |
H-DISCHARGER | 7 | Requires the Version 1.04 update | ||||||
F-Ballista | N/A | 5 | F-Ballista.
Fulton extraction ballista. Specialized grenade launcher that fires a fulton extraction device developed to fit into a grenade casing. Can also fire cargo/child-safe Fulton devices provided these have been developed separately.
|
Main Weapon |
|
72 minutes | Requires the procurement of the Grand Master Certificate (Fulton). | |
F-Ballista | 7 | Requires the Version 1.04 update. |
Helicopter[]
Key Items[]
Name | Image | Description | Unlock requirements |
---|---|---|---|
Children's Reward | Reward from the children rescued from the mine. Makes [WATER PISTOL] (handgun) available for development. |
Complete Mission 18 | |
First Aid Manual | Document used for training D-Dog. Makes [TACTICAL (FULTON)] (D-Dog equipment) available for development. |
Found in Masa Village after you've completed Mission 18 | |
Master Certificate (Marking) | Awarded to marking experts. Enables the bearer to distinguish between enemy soldiers and the decoys they have placed. |
Mark 500 Targets | |
Master Certificate (Box) | Awarded to skilled users of the cardboard box. Makes [C.BOX (WR)] (item) available for development. |
Pick up all Invoices in either Afghanistan or Africa. | |
Grand Master Certificate (Box) | Awarded to those who have mastered the art of the cardboard box. Makes [C.BOX (SMK)] (item) available for development. |
Pick up all Invoices in both Afghanistan and Africa. | |
Master Certificate (Fulton) | Awarded to skilled practitioners of Fulton extraction. Makes the [Durability Up] upgrade to the Fulton device available via R&D. |
Successfully extract 500 targets. | |
Grand Master Certificate (Fulton) | Awarded to those who have mastered the art of Fulton extraction. Makes [F. Ballista] (D-Walker armament) available for development. |
Successfully extract 1000 targets. | |
Conch Shell | Eli's conch shell Makes [PETROL BOMB] (support weapon) and [+ CHILDREN] (tool) available for development. |
Complete Side Op 113 | |
Skulls Machete | Machete wielded by the Skulls. Makes [TASK-ARM-SM] (D-Walker armament) available for development. |
Complete Mission 29 | |
Strangelove's Memento | Strangelove's memento found in the AI pod. Makes [BANDANA] (uniform) available for development. |
Complete Side Op 143 | |
Man on Fire (Corpse) | Corpse of the Man on Fire, crushed by Sahelanthropus. Makes [FURICORN] (D-Horse equipment) available for development. |
Complete Side Op 144 | |
Quiet's Examination Report | An examination report that lays bare the truth of Quiet's past. Makes [GRAY XOF] (Quiet equipment) available for development. |
Watch the cutscene where Quiet is interrogated, or complete Mission 40. | |
Handkerchief | The handkerchief of a beautiful and deadly sharpshooter. Makes [SNIPER WOLF] (Quiet equipment) available for development. |
Complete Mission 40. | |
Emmerich's Research Notes | Research documentation left behind by Emmerich. Makes [STEALTH CAMO] (item) available for development. |
Watch the cutscene where Emmerich is exiled. | |
The Codename: Big Boss | A gift from "The Man Who Sold the World." Makes [LEATHER JACKET] (uniform) available for development. |
Complete Mission 46/the secret mission. | |
Master Certificate (Standard) | Awarded to combatants who are nothing short of legendary. Makes [CYBORG NINJA] (uniform) available for development. |
Complete all missions (except those on high difficulty levels). | |
Grand Master Certificate (Standard) | Awarded to ultimate soldiers. Makes [RAIDEN] (uniform) available for development. |
Complete all missions (except those on high difficulty levels) with an S rank. | |
Master Certificate (Elite) | Awarded to mission completion experts. Makes [NAKED (SIL)] (uniform) available for development. |
Complete all missions played on high difficulty levels (Extreme, Total Stealth, Subsistence). | |
Grand Master Certificate (Elite) | Awarded to ultimate mission completion masters. Makes [NAKED (GLD)] (uniform) available for development. |
Complete all missions played on high difficulty levels (Extreme, Total Stealth, Subsistence) with an S-rank. | |
Star of Bethlehem | A flower in memory of "Her." Makes [INFINITY BANDANA] (uniform) available for development. |
Complete Mission 46/the secret mission. |
Mission-exclusive equipment[]
- "TDG
Thermal imaging infection detector. Night vision goggles modified by a researcher in the Laboratory. Detects the heat given off by vocal cord parasites within infected personnel, and highlights the heat signature for easy identification." - ―TDG item description in ‘’Metal Gear Solid V: The Phantom Pain’’
Other[]
A portable stereo cassette player manufactured by Sony. Works through the iDroid data terminal, from which you can play, stop and change cassette tapes. Can also be fitted with speakers to play cassette tapes externally. Doing so can attract the attention of enemy combatants.
Raw Diamonds (S): Small sized diamonds, used as currency to help upgrade Mother Base and R&D.
Raw Diamonds (M): Medium sized diamonds, used as currency to help upgrade Mother Base and R&D.
Raw Diamonds (L): Large sized diamonds, used as currency to help upgrade Mother Base and R&D.
Chicken Hat: A cap that gives a superficial resemblance to a chicken outfit. It was unveiled on Kojima Station on Christmas Day, with a still that implied that it could be used during cutscenes. The cap can be selected by players who get too many Game Over screens, and assists the player in their stealth, as enemies will mistake the player for a chicken up to three times before becoming ineffective.
Eggshell Hat: A cap similar to the Chicken Hat. Protects players from being detected an unlimited number of times, however it reduces the final mission score significantly.
Cassette Tape: Sony labeled tapes can be found scattered all around mission areas through the game. Their appearances may change according the mission the player is currently on. May contain various intel, music, or data.
Med Spray: An emergency treatment agent for use after sustaining an injury too grievous for the body to recover naturally.
Security Devices[]
- IR-Sensor
IR-SENSOR (Infrared sensor) | |||
---|---|---|---|
Intruder detection system that uses the infrared beam interruption method. Detects any individual who touches the beam, and sounds the alarm. | |||
Prerequisites | Development | Usage | |
-- | GMP 1000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
IR-SENSOR (Infrared sensor) | |||
---|---|---|---|
Intruder detection system that uses the infrared beam interruption method. Detects any individual who touches the beam, and sounds the alarm. | |||
Prerequisites | Development | Usage | |
-- | GMP 2000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
- Antitheft device
ANTITHEFT DEVICE (Antitheft device) | |||
---|---|---|---|
Alarm device that uses a tilt sensor. Remembers the positional angles of protected object, and sounds an alarm when object tilts beyond an allowable angle, such as due to Fulton extraction. | |||
Prerequisites | Development | Usage | |
-- | GMP 1500 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
ANTITHEFT DEVICE (Antitheft device) | |||
---|---|---|---|
Alarm device that uses a tilt sensor. Remembers the positional angles of protected object, and sounds an alarm when object tilts beyond an allowable angle, such as due to Fulton extraction. | |||
Prerequisites | Development | Usage | |
[ANTITHEFT DEVICE] Blueprint | GMP 4919700 80 91 x63400 x60200 |
GMP 2500 | |
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
- Surveillance Cameras
SURVEILLANCE-CAM (Surveillance camera) | |||
---|---|---|---|
Camera that monitors a fixed area in a cycle. Sounds an alarm if an intruder enters its visual field. | |||
Prerequisites | Development | Usage | |
-- | GMP 2000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
GUN-CAM DEFENDER (Gun camera) | |||
---|---|---|---|
Surveillance camera with an added attack system that responds immediately to an intruder. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its 5.56mm machine gun. | |||
Prerequisites | Development | Usage | |
-- | GMP 4500 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
CAM MARKING DVC. (SURVEILLANCE CAMERA MARKING DEVICE) | |||
---|---|---|---|
A handgun-type invisible light pointer used on your FOB to specify positions to place your surveillance cameras/gun cameras. Aim at a vertical wall surface and "fire" to automatically place a camera. That will be the designated placement for the camera from then on. However, cameras cannot be set on surfaces blocked by obstacles. | |||
Prerequisites | Development | Usage | |
-- | GMP 1000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
- UA-Drones
UA-DRONE (General purpose unmanned security device.) | |||
---|---|---|---|
A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun. | |||
Prerequisites | Development | Usage | |
-- | GMP 3000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
UA-DRONE (General purpose unmanned security device.) | |||
---|---|---|---|
A drone that conducts aerial surveillance of a fixed area. Equipped with a 5.56mm machine gun. If an intruder enters its visual field, it sounds an alarm and also engages the intruder with its machine gun. | |||
colspan="2" | Notes Time: 0 minutes | ||
Prerequisites | Development | Usage | |
GMP 4427800 | GMP 3500 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
UA-DRONE (SMOKE) (General purpose unmanned security device.) | |||
---|---|---|---|
Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires smoke rounds. Designed to limit an intruder's field of vision and actions. | |||
Prerequisites | Development | Usage | |
GMP 400000 | GMP 4000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
UA-DRONE (SMOKE) (General purpose unmanned security device.) | |||
---|---|---|---|
Drone that has had its 5.56mm machine gun replaced with a grenade launcher that fires smoke rounds. Designed to limit an intruder's field of vision and actions. | |||
Prerequisites | Development | Usage | |
GMP 4427800 | GMP 5000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
- Anti-tranq drugs
- D.Mine marker
D.MINE MARKER (DIRECTIONAL MINE MARKER) | |||
---|---|---|---|
A landmine-type indicator used on your FOB to specify positions for directional mines/sleeping gas mine. Hold the Ready Button and press the Attack Button to place the dummy mine, which will be replaced with a real mine during actual FOB missions. | |||
Bonuses | Notes Time: -- minutes | ||
Prerequisites | Development | Usage | |
-- | GMP 1000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
D.MINE MARKER (DIRECTIONAL MINE MARKER) | |||
---|---|---|---|
A landmine-type indicator used on your FOB to specify positions for directional mines/sleeping gas mine. Hold the Ready Button and press the Attack Button to place the dummy mine, which will be replaced with a real mine during actual FOB missions. | |||
Bonuses | Notes Time: -- minutes | ||
Prerequisites | Development | Usage | |
-- | GMP 1000 | ||
Damage | Impact Force | Ammo | |
Effective Range | Duration | Durability | |
Metal Gear Online[]
Weapons[]
Weapons exclusive to Metal Gear Online and will not be available to use in the standard The Phantom Pain gameplay.
Primary Weapons (Hip)[]
AM MRS-4 Rifle Golden: A golden version of the same rifle seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.
Secondary Weapons[]
Wu Silent Pistol Golden: A golden version of the same pistol seen in Ground Zeroes and The Phantom Pain. No changes besides its appearance.
Tornado-6 Revolver: Ocelot's signature weapon, and can be used for ricochets and dual wielding. Can only be used by Ocelot, obviously.
Other[]
Metal Gear REX Mask: A mask mimicking the bi-pedal walking weapon Metal Gear REX. It is only for aesthetic purposes and offers no advantage.
Behind the scenes[]
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names unlike previous Metal Gear games, exempting Metal Gear Rising: Revengeance. This is probably due to licensing restrictions arising from the customization system, which allows the player to swap and change parts from real world companies' weapons. The game features fictional hybrid weapons based closely on real ones from the era. All of the weapons in The Phantom Pain can be traced back to a more or less real-life counterpart, albeit slightly changed and reconfigured. IMFDB has compiled a list of what the aforementioned guns in The Phantom Pain are based on.
Several newer promotional renders, along with several older ones of previous games (i.e. promotional images of Peace Walker), have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. For example, a promotional render of Snake from Peace Walker wielding an M16A1 or a render of Old Snake from Metal Gear Solid 4 wielding a M4 Custom now shows them both holding the AM Rifle Type 69 (renamed the AM MRS–4R in TPP) and the HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM. This is seen on the cover of The Legacy Collection (the original, real-life originally used guns are still in the main games themselves however) and many of the cards of Social Ops.
Sources[]
- Metal Gear Solid V: The Phantom Pain Piggyback official strategy guide Collector's Edition/GAME Edition (for the stats of weapons of any and all weapons that aren't included via updates)