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METAL GEAR RISING: REVENGEANCE - Extensive Blade Mode VR Training - Tutorial Part 1 - HD
January 17, 2013
Metal Gear Rising: Revengeance (メタルギア ライジング リベンジェンス Metaru Gia Raijingu: Ribenjensu?) is an upcoming action video game under development by Platinum Games and produced by Kojima Productions as part of the Metal Gear series, to be released for the PlayStation 3 and the Xbox 360 consoles during February 2,013. A Microsoft Windows version was originally planned by Konami Productions, but it was rumored to have been cancelled since December 2,011. In September 2,012 it was confirmed that Japan's Metal Gear Rising Revengeance for the Xbox 360 has been cancelled. Set several years after the events of Metal Gear Solid 4: Guns of the Patriots, the story will focus on the former agent Raiden who is to be encountered by cyborg enemies while aiding in the rebuilding of an unknown country.
The game was originally announced during 2,009 as Metal Gear Solid: Rising (メタルギアソリッドライジング Metaru Gia Soriddo Raijingu?), an interquel set between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots following Raiden's transformation into a cyborg produced solely by Kojima Productions. As the game was about to be cancelled due to difficulties in developing it, it was reannounced in late 2,011 that Platinum Games would develop the game as Metal Gear Rising: Revengeance, removing the stealth elements to be used in the original game. The game's setting has since been changed to give the Platinum staff more freedom in the making of the game. Nevertheless, the Kojima Productions staff is responsible for the game's plot and Raiden's design.
Players assume control of cyborg ninja Raiden, the katana-wielding ally of series mainstay Solid Snake. He is initially playable in his Metal Gear Solid 4: Guns of the Patriots form that wears a white cyborg armor and later changes to a more powerful black cyborg armor. Unlike previous titles in the Metal Gear series, Revengeance is strictly an action game, focusing on swordfighting and a sophisticated cutting system. The franchise's stealth elements remain in the form of gathering reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies. The player can also use to this perform sneak attacks on the enemy.
The game's cutting system allows players to engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode, titled Blade Mode, is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. However, entering into Blade Mode reduces Raiden's energy to the point if dropped to a certain level, it cannot not be used.
Raiden will have the ability to parry attacks even when his back is turned, allowing him to counterattack enemies and create multiple combos. When completing mission, the player will be rewarded with an specific amount of points depending on his or her performances and will receive a grade with the highest being "S". These points allow them to buy upgrades for Raiden's equipment. The player also has access to a stealth mode titled "Ninja Dash" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head. Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons." None of them are guns as they are to be used by enemies. Instead, Raiden can wield solely blades such as a dagger as well as a rocketlauncher. Another key gameplay feature is titled zan-datsu (斬奪 lit. "cut and take"?), and will have involved "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots. This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden to gain new energy.