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A Forward Operating Base (FOB) is any secured forward military position, commonly a military base, that is used to support tactical operations. They may or may not contain an airfield, hospital, or other facilities, and are generally separate from a main operating base by being temporary stations rather than permanent.

Usage

Militaires Sans Frontières

The Militaires Sans Frontières made use of various camps due to their nomadic nature, although they eventually gained a forward operating base in the form of Mother Base, which was originally a OTEC offshore research plant situated in the Caribbean before it was purchased by a front company by the KGB agent Vladimir Zadornov, who supplied the base to them as down-payment for hiring their services in Costa Rica. They eventually expanded it and even completely renovated it to create a hexagon-based design with multiple connected struts. However, it was destroyed several months later by XOF and Skull Face.

Diamond Dogs

The main headquarters for the Diamond Dogs, also called Mother Base, was situated in the Seychelles, which like Mother Base before it was also an offshore plant-based facility. This eventually received extensive expansions, eventually becoming large enough to feature its own forward operating bases, purchasing them in territorial waters located in areas including that east of the Hawaiian Islands, the Mid Atlantic Ridge, the South Atlantic Ocean, the Indian Ocean, the North Pacific Ocean, the South Pacific Ocean, and the North Atlantic Ocean.[1][2] These FOBs, like Mother Base, were also situated on offshore-plants, with their main purpose being to accelerate and hasten various developments and deployments for the military group, as well as allowing more recruits to join the PF. The need to develop an FOB and for a Security Unit was considered extremely important after a raid on the main Mother Base occurred in the form of a disgruntled former MSF member. Diamond Dogs' FOBs were often frequently attacked by rival PMCs, often stealing various equipment and personnel during the raids.

FOB in gameplay

In Metal Gear Solid V: The Phantom Pain, players can build their own FOBs and invade FOBs belonging to other players. Currently, only four FOBs can actually be built by the player, although plans are made to add more FOBs into the online FOB mode in the future, with the Piggyback Guide implying that there are as many as four FOBs to be developed in total. Players select which platform to invade, and then choose one of three landing zones to disembark to. If the attacking player is never seen by their rival's forces, the latter will not gain the opportunity to take revenge through the invader's wormhole. Each time an infiltration is successful, ten soldiers will be abducted. These soldiers take a total of roughly four days to successfully recruit. During that time, if player one successfully infiltrates player two, and player two infiltrates player one within that four-day period, they will take back all their abducted staff along with ten of player one's staff. Any FOB platform will only yield soldiers who excel in that skill. For example, intel platform will yield ten soldiers who excel at intel. If a command platform is infiltrated, ten soldiers who excel at random skills will be abducted. Infiltrating an FOB without being spotted will eliminate the possibility of the abducted staff being taken back with the only recruitment issue being the four-day period to recruit them. The defending player can fight the invader personally or leave the defense up to his soldiers on the base, as well as set whether the security force will use lethal or not lethal damage when defending. Further security options include the placement of decoys, mines, cameras, anti-theft alarms, infrared sensors and the deployment of UAV camera drones. A Twitter post by Konami admitted that they don't have any announced plans to develop a fifth FOB at the present,[3] with their Japanese version of the post making clear they can't rule out the possibility of a fifth FOB without the risk of driving players away.

Players can also create nuclear warheads that are stored on the Command Platform of an FOB. The nukes act as a deterrent, so that invaded players cannot get revenge on nuclear-equipped invaders unless they themselves have a nuke. Much like other resources and personnel on the FOBs, an invading player can steal nukes from other players and either keep them as a deterrent or dismantle them for heroism points and GMP. Nuclear deterrents can be circumvented if the invading player has achieved Hero status by accumulating over 15,000 heroism points.

The equipment of FOB guards can be determined by the player, though it is limited to class and grade of weapon and armor. Up until Grade 3 (or until the Sneaking Suit, Battle Suit, and UN-ARC NL are developed), all FOB guards will wear Tiger Stripe fatigues without headgear (though support units will wear balaclavas). After this, guards will start wearing Battle Suits if set to lethal, or Sneaking Suits if set to non-lethal. Starting with Grade 5 Battle Suits, FOB guards will start wearing HP-headgear. 

FOB site locations and cost

Location FOB 1 cost FOB 2-4 cost FOB 1 Material Deposits FOB 2-4 Material Deposits
Mid-Atlantic Ridge N/A 1200 MB Coins (600 MB Coins during March 15-22 FOB2 discount) N/A Fuel Resources: S

Biological Material: B
Common Metal: B
Minor Metal: C
Precious Metal: D

East of the Hawaiian Islands N/A 1100 MB Coins (550 MB Coins during March 15-22 FOB2 discount) N/A

Fuel Resources: B
Biological Material: S
Common Metal: B
Minor Metal: C
Precious Metal: D

South Atlantic Ocean N/A 1100 MB Coins (550 MB Coins during March 15-22 FOB2 discount) N/A

Fuel Resources: B
Biological Material: B
Common Metal: B
Minor Metal: B
Precious Metal: C

Indian Ocean N/A 1200 MB Coins (600 MB Coins during March 15-22 FOB2 discount) N/A

Fuel Resources: S
Biological Material: S
Common Metal: S
Minor Metal: -
Precious Metal: -

North Pacific Ocean 0 MB 1000 MB Coins (500 MB Coins during March 15-22 FOB2 discount)

Fuel Resources: C
Biological Material: C
Common Metal: C
Minor Metal: B
Precious Metal: A

South Pacific Ocean 0 MB Coins 1000 MB Coins (500 MB Coins during March 15-22 FOB2 discount)

Fuel Resources: C
Biological Material: C
Common Metal: C
Minor Metal: A
Precious Metal: B

North Atlantic Ocean 0 MB Coins 1000 MB Coins (500 MB Coins during March 15-22 FOB2 discount)

Fuel Resources: B
Biological Material: C
Common Metal: C
Minor Metal: B
Precious Metal: B

Pic03b

FOB waters locations

Although the Piggyback Guide claims there are four FOBs able to be developed, only two could actually be developed at the game's initial launch. The third FOB was released via the Version 1.06 update,[4] while the fourth FOB was released in the December update.

In the pre-Event Points releases for the FOB Event Missions "Mosquito's Legacy", "New World Order", and "Bound Dragons", the locations of the FOBs were listed as being at the "Central Indian Ridge."

  • Mid-Atlantic Ridge: 1700 MB Coins
  • East of the Hawaiian Islands: 1600 MB Coins
  • South Atlantic Ocean: 1600 MB Coins
  • Indian Ocean: 1700 MB Coins
  • North Pacific Ocean: 1500 MB Coins
  • North Atlantic Ocean: 1500 MB Coins
  • South Pacific Ocean: 1500 MB Coins

FOB Development data

FOB 1

Command Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1
  • R&D Team: 30
  • Base Development Unit: 30
  • Support Unit: 30
  • Intel Team: 30
  • Combat Unit: 30
  • Medical Unit: 30
  • Security Team: 25
400,000 GMP
  • Minor Metal x2,000
  • Fuel Resources x2,000
0
2
  • R&D Team: 30+5
  • Base Development Unit: 30+5
  • Support Unit: 30+5
  • Intel Team: 30+5
  • Combat Unit: 30+5
  • Medical Unit: 30+5
  • Security Team: 25
900,000 GMP
  • Minor Metal x9,000
  • Fuel Resources x9,000
4
3
  • R&D Team: 35+5
  • Base Development Unit: 35+5
  • Support Unit: 35+5
  • Intel Team: 35+5
  • Combat Unit: 35+5
  • Medical Unit: 35+5
  • Security Team: 25
1,620,000 GMP
  • Minor Metal x24,200
  • Fuel Resources x24,200
7
4
  • R&D Team: 40+5
  • Base Development Unit: 40+5
  • Support Unit: 40+5
  • Intel Team: 40+5
  • Combat Unit: 40+5
  • Medical Unit: 40+5
  • Security Team: 25
2,490,000 GMP
  • Minor Metal x45,600
  • Fuel Resources x45,600
23

R&D Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 R&D Team: 10 180,000 GMP
  • Common Metal x5,400
  • Fuel Resources x5,400
1
2
  • R&D Team: 10+15
200,000 GMP
  • Common Metal x12,800
  • Fuel Resources x12,800
4
3 R&D Team: 25+15 220,000 GMP
  • Common Metal x17,000
  • Fuel Resources x17,000
7
4 R&D Team: 40+15 720,000 GMP
  • Common Metal x72,000
  • Fuel Resources x72,000
23

Base Development Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Base Development Unit: 10 180,000 GMP
  • Biological Material x5,400
  • Fuel Resources x5,400
1
2
  • Base Development Unit: 10+15
200,000 GMP
  • Biological Material x12,800
  • Fuel Resources x12,800
4
3 Base Development Unit: 25+15 220,000 GMP
  • Biological Material x17,000
  • Fuel Resources x17,000
7
4 Base Development Unit: 40+15 720,000 GMP
  • Biological Material x72,000
  • Fuel Resources x72,000
23

Support Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Support Unit: 10 180,000 GMP
  • Common Metal x5,400
  • Biological Material x5,400
1
2 Support Unit: 10+15 200,000 GMP
  • Common Metal x12,800
  • Biological Material x12,800
4
3 Support Unit: 25+15 220,000 GMP
  • Common Metal x17,000
  • Biological Material x17,000
7
4 Support Unit: 40+15 720,000 GMP
  • Common Metal x72,000
  • Biological Material x72,000
23

Intel Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Intel Team: 10 180,000 GMP
  • Common Metal x5,400
  • Fuel Resources x5,400
1
2 Intel Team: 10+15 200,000 GMP
  • Common Metal x12,800
  • Fuel Resources x12,800
4
3 Intel Team: 25+15 220,000 GMP
  • Common Metal x17,000
  • Fuel Resources x17,000
7
4 Intel Team: 40+15 720,000 GMP
  • Common Metal x72,000
  • Fuel Resources x72,000
23

Combat Unit Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Combat Unit: 10 180,000 GMP
  • Common Metal x5,400
  • Fuel Resources x5,400
1
2 Combat Unit: 10+15 200,000 GMP
  • Common Metal x12,800
  • Fuel Resources x12,800
4
3 Combat Unit: 25+15 220,000 GMP
  • Common Metal x17,000
  • Fuel Resources x17,000
7
4 Combat Unit: 40+15 720,000 GMP
  • Common Metal x72,000
  • Fuel Resources x72,000
23

Medical Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Medical Unit: 10 180,000 GMP
  • Biological Material x5,400
  • Fuel Resources x5,400
1
2 Medical Unit: 10+15 200,000 GMP
  • Biological Material x12,800
  • Fuel Resources x12,800
4
3 Medical Unit: 25+15 220,000 GMP
  • Biological Material x17,000
  • Fuel Resources x17,000
7
4 Medical Unit: 40+15 720,000 GMP
  • Biological Material x72,000
  • Fuel Resources x72,000
23

FOB 2

Command Platform

Level

Staff Capacity GMP cost Materials cost Development time (hours)
1
  • R&D Team: 30
  • Base Development Unit: 30
  • Support Unit: 30
  • Intel Team: 30
  • Combat Unit: 30
  • Medical Unit: 30
  • Security Team: 25
2,500,000 GMP
  • Minor Metal x12,500
  • Fuel Resources x12,500
1
2
  • R&D Team: 30+5
  • Base Development Unit: 30+5
  • Support Unit: 30+5
  • Intel Team: 30+5
  • Combat Unit: 30+5
  • Medical Unit: 30+5
  • Security Team: 25
3,240,000 GMP
  • Minor Metal x36,000
  • Fuel Resources x36,000
72
3
  • R&D Team: 35+5
  • Base Development Unit: 35+5
  • Support Unit: 35+5
  • Intel Team: 35+5
  • Combat Unit: 35+5
  • Medical Unit: 35+5
  • Security Team: 25
4,410,000 GMP
  • Minor Metal x58,800
  • Fuel Resources x58,800
96
4
  • R&D Team: 40+5
  • Base Development Unit: 40+5
  • Support Unit: 40+5
  • Intel Team: 40+5
  • Combat Unit: 40+5
  • Medical Unit: 40+5
  • Security Team: 25
4,992,000 GMP
  • Minor Metal x102,400
  • Fuel Resources x102,400
120

R&D Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 R&D Team: 10 720,000 GMP
  • Common Metal x6,000
  • Fuel Resources x6,000
6
2
  • R&D Team: 10+15
980,000 GMP
  • Common Metal x22,400
  • Fuel Resources x22,400
12
3 R&D Team: 25+15 1,280,000 GMP
  • Common Metal x64,000
  • Fuel Resources x64,000
72
4 R&D Team: 40+15 1,620,000 GMP
  • Common Metal x108,000
  • Fuel Resources x108,000
96

Base Development Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Base Development Unit: 10 720,000 GMP
  • Biological Material x6,000
  • Fuel Resources x6,000
6
2 Base Development Unit: 10+15 980,000 GMP
  • Biological Material x22,400
  • Fuel Resources x22,400
12
3 Base Development Unit: 25+15 1,280,000 GMP
  • Biological Material x64,000
  • Fuel Resources x64,000
72
72 Base Development Unit: 40+15 1,620,000 GMP
  • Biological Material x108,000
  • Fuel Resources x108,000
96

Support Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Support Unit: 10 720,000 GMP
  • Common Metal x6,000
  • Biological Material x6,000
6
2 Support Unit: 10+15 980,000 GMP
  • Common Metal x22,400
  • Biological Material x22,400
12
3 Support Unit: 25+15 1,280,000 GMP
  • Common Metal x64,000
  • Biological Material x64,000
72
4 Support Unit: 40+15 1,620,000 GMP
  • Common Metal x108,000
  • Biological Material x108,000
96

Intel Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Intel Team: 10 720,000 GMP
  • Common Metal x6,000
  • Fuel Resources x6,000
6
2 Intel Team: 10+15 980,000 GMP
  • Common Metal x22,400
  • Fuel Resources x22,400
12
3 Intel Team: 25+15 1,280,000 GMP
  • Common Metal x64,000
  • Fuel Resources x64,000
72
4 Intel Team: 40+15 1,620,000 GMP
  • Common Metal x108,000
  • Fuel Resources x108,000
96

Combat Unit Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Combat Unit: 10 720,000 GMP
  • Common Metal x6,000
  • Fuel Resources x6,000
6
2 Combat Unit: 10+15 980,000 GMP
  • Common Metal x22,400
  • Fuel Resources x22,400
12
3 Combat Unit: 25+15 1,280,000 GMP
  • Common Metal x64,000
  • Fuel Resources x64,000
72
4 Combat Unit: 40+15 1,620,000 GMP
  • Common Metal x108,000
  • Fuel Resources x108,000
96

Medical Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Medical Unit: 10 720,000 GMP
  • Biological Material x6,000
  • Fuel Resources x6,000
6
2 Medical Unit: 10+15 980,000 GMP
  • Biological Material x22,400
  • Fuel Resources x22,400
12
3 Medical Unit: 25+15 1,280,000 GMP
  • Biological Material x64,000
  • Fuel Resources x64,000
72
4 Medical Unit: 40+15 1,620,000 GMP
  • Biological Material x108,000
  • Fuel Resources x108,000
96

FOB 3

Command Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1
  • R&D Team: 30
  • Base Development Unit: 30
  • Support Unit: 30
  • Intel Team: 30
  • Combat Unit: 30
  • Medical Unit: 30
  • Security Team: 25
8,100,000 GMP (Game Guide)
  • Minor Metal x40,500 (Game Guide)
  • Fuel Resources x40,500 (Game Guide)
0
2
  • R&D Team: 30+5
  • Base Development Unit: 30+5
  • Support Unit: 30+5
  • Intel Team: 30+5
  • Combat Unit: 30+5
  • Medical Unit: 30+5
  • Security Team: 25
9,000,000 GMP
  • Minor Metal x100,000 (Game Guide)
  • Fuel Resources x100,000 (Game Guide)
72
3
  • R&D Team: 35+5
  • Base Development Unit: 35+5
  • Support Unit: 35+5
  • Intel Team: 35+5
  • Combat Unit: 35+5
  • Medical Unit: 35+5
  • Security Team: 25
10,890,000 GMP
  • Minor Metal x145,200 (Game Guide) / 245.200 (Actual Game)
  • Fuel Resources x145,200 (Game Guide) / 245.200 (Actual Game)
96
4
  • R&D Team: 40+5
  • Base Development Unit: 40+5
  • Support Unit: 40+5
  • Intel Team: 40+5
  • Combat Unit: 40+5
  • Medical Unit: 40+5
  • Security Team: 25
12,960,000 GMP
  • Minor Metal x230,400 (Game Guide)
  • Fuel Resources x230,400 (Game Guide)
120

Combat Unit Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Combat Unit: 10 1,620,000 GMP
  • Common Metal x9,000 (Game Guide) / x10.200 (Actual Game)
  • Fuel Resources x9,000 (Game Guide) / x10.200 (Actual Game)
6
2 Combat Unit: 10+15 2,000,000 GMP
  • Common Metal x32,000 (Game Guide) / x38.100 (Actual Game)
  • Fuel Resources x32,000 (Game Guide) / x38.100 (Actual Game)
12
3 Combat Unit: 25+15 2,420,000 GMP
  • Common Metal x88,000 (Game Guide) / x208.800 (Actual Game)
  • Fuel Resources x88,000 (Game Guide) / x208.800 (Actual Game)
72
4 Combat Unit: 40+15 2,880,000 GMP
  • Common Metal x144,000 (guide) / 283,600 (actual)
  • Fuel Resources x144,000 (guide) / 283,600 (actual)
96

R&D Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 R&D Team: 10 1,620,000 GMP
  • Common Metal x9,000 (Game Guide)/10200 (actual game)
  • Fuel Resources x9,000 (Game Guide)/10200 (actual game)
6
2
  • R&D Team: 10+15
2,000,000 GMP
  • Common Metal x32,000 (Game Guide) / x38.100 (Actual Game)
  • Fuel Resources x32,000 (Game Guide) x38.100 (Actual Game)
12
3 R&D Team: 25+15 2,420,000 GMP
  • Common Metal x88,000 (Game Guide) / x208.800 (Actual Game)
  • Fuel Resources x88,000 (Game Guide) / x208.800 (Actual Game)
72
4 R&D Team: 40+15 2,880,000 GMP
  • Common Metal x144,000 (guide) / 283,600 (actual)
  • Fuel Resources x144,000 (guide) / 283,600 (actual)
96

Base Development Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Base Development Unit: 10 1,620,000 GMP
  • Biological Material x9,000 (Game Guide)/10200 (actual game)
  • Fuel Resources x9,000 (Game Guide)/10200 (actual game)
6
2
  • Base Development Unit: 10+15
2,000,000 GMP
  • Biological Material x32,000 (Game Guide) / x38.100 (Actual Game)
  • Fuel Resources x32,000 (Game Guide) / x38.100 (Actual Game)
12
3 Base Development Unit: 25+15 2,420,000 GMP
  • Biological Material x88,000 (Game Guide) / x208.800 (Actual Game)
  • Fuel Resources x88,000 (Game Guide) / x208.800 (Actual Game)
72
4 Base Development Unit: 40+15 2,880,000 GMP
  • Biological Material x144,000 (guide) / 283,600 (actual)
  • Fuel Resources x144,000 (guide) / 283,600 (actual)
96

Support Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Support Unit: 10 1,620,000 GMP
  • Common Metal x9,000 (Game Guide)/10200 (actual game)
  • Biological Material x9,000 (Game Guide)/10200 (actual game)
6
2 Support Unit: 10+15 2,000,000 GMP
  • Common Metal x32,000 (Game Guide) / x38.100 (Actual Game)
  • Biological Material x32,000 (Game Guide) / x38.100 (Actual Game)
12
3 Support Unit: 25+15 2,420,000 GMP
  • Common Metal x88,000 (Game Guide) / x208.800 (Actual Game)
  • Biological Material x88,000 (Game Guide) / x208.800 (Actual Game)
72
4 Support Unit: 40+15 2,880,000 GMP
  • Common Metal x144,000 (guide) / 283,600 (actual)
  • Biological Material x144,000 (guide) / 283,600 (actual)
96

Intel Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Intel Team: 10 1,620,000 GMP
  • Common Metal x9,000 (Game Guide)/10200 (actual game)
  • Fuel Resources x9,000 (Game Guide)/10200 (actual game)
6
2 Intel Team: 10+15 2,000,000 GMP
  • Common Metal x32,000 (Game Guide) / x38.100 (Actual Game)
  • Fuel Resources x32,000 (Game Guide) / x38.100 (Actual Game)
12
3 Intel Team: 25+15 2,420,000 GMP
  • Common Metal x88,000 (Game Guide) / x208.800 (Actual Game)
  • Fuel Resources x88,000 (Game Guide) / x208.800 (Actual Game)
72
4 Intel Team: 40+15 2,880,000 GMP
  • Common Metal x144,000 (guide) / 283,600 (actual)
  • Fuel Resources x144,000 (guide) / 283,600 (actual)
96

Medical Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Medical Unit: 10 1,620,000 GMP
  • Biological Material x9,000 (Game Guide)/10200 (actual game)
  • Fuel Resources x9,000 (Game Guide)/10200 (actual game)
6
2 Medical Unit: 10+15 2,420,000 GMP
  • Biological Material x32,000 (Game Guide) / x38.100 (Actual Game)
  • Fuel Resources x32,000 (Game Guide) / x38.100 (Actual Game)
12
3 Medical Unit: 25+15 2,420,000 GMP
  • Biological Material x88,000 (Game Guide) / x208.800 (Actual Game)
  • Fuel Resources x88,000 (Game Guide) / x208.800 (Actual Game)
72
4 Medical Unit: 40+15 2,880,000 GMP
  • Biological Material x144,000 (guide) / 283,600 (actual)
  • Fuel Resources x144,000 (guide) / 283,600 (actual)
96

FOB 4

Command Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1
  • R&D Team: 30
  • Base Development Unit: 30
  • Support Unit: 30
  • Intel Team: 30
  • Combat Unit: 30
  • Medical Unit: 30
  • Security Team: 25
19,600,000 GMP (Game Guide)
  • Minor Metal x98,000
  • Fuel Resources x98,000
0
2
  • R&D Team: 30+5
  • Base Development Unit: 30+5
  • Support Unit: 30+5
  • Intel Team: 30+5
  • Combat Unit: 30+5
  • Medical Unit: 30+5
  • Security Team: 25
20,250,000 GMP (Game Guide)/1,552,500 (actual game)
  • Minor Metal x225,000
  • Fuel Resources x225,000
72
3
  • R&D Team: 35+5
  • Base Development Unit: 35+5
  • Support Unit: 35+5
  • Intel Team: 35+5
  • Combat Unit: 35+5
  • Medical Unit: 35+5
  • Security Team: 25
23,040,000 GMP/17,664,000 GMP
  • Minor Metal x307,200/x460,800
  • Fuel Resources x307,200/x460,800
96
4
  • R&D Team: 40+5
  • Base Development Unit: 40+5
  • Support Unit: 40+5
  • Intel Team: 40+5
  • Combat Unit: 40+5
  • Medical Unit: 40+5
  • Security Team: 25
19,600,000 GMP/21,675,000 GMP
  • Minor Metal x462,400/x693,600
  • Fuel Resources x462,400/x693,600
360

R&D Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 R&D Team: 10 2,880,000 GMP (Game Guide)/302,400 (actual game)
  • Common Metal x12,000
  • Fuel Resources x12,000
6
2
  • R&D Team: 10+15
3,380,000 GMP
  • Common Metal x41,600
  • Fuel Resources x41,600
12
3 R&D Team: 25+15 3,920,000 GMP/4,116,000 GMP
  • Common Metal x112,000/x291,200
  • Fuel Resources x112,000/x280,000
72
4 R&D Team: 40+15 4,500,000 GMP/4,725,000 GMP
  • Common Metal x180,000/x468,000
  • Fuel Resources x180,000/x450,000
240

Base Development Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Base Development Unit: 10 2,880,000 GMP (Game Guide)/302,400 (actual game)
  • Biological Material x12,000
  • Fuel Resources x12,000
6
2
  • Base Development Unit: 10+15
3,380,000 GMP/4,116,000 GMP
  • Biological Material x41,600
  • Fuel Resources x41,600
4
3 Base Development Unit: 25+15 3,920,000 GMP
  • Biological Material x112,000/x291,200
  • Fuel Resources x112,000/x280,000
7
4 Base Development Unit: 40+15 4,500,000 GMP/4,725,000 GMP
  • Biological Material x180,000/x468,000
  • Fuel Resources x180,000/x450,000
240

Support Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Support Unit: 10 2,880,000 GMP (Game Guide)/302,400 (actual game)
  • Common Metal x12,000
  • Biological Material x12,000
6
2 Support Unit: 10+15 3,380,000 GMP
  • Common Metal x41,600
  • Biological Material x41,600
12
3 Support Unit: 25+15 3,920,000 GMP/4,116,000 GMP
  • Common Metal x112,000/x291,200
  • Biological Material x112,000/x280,000
72
4 Support Unit: 40+15 4,500,000 GMP/4,725,000 GMP
  • Common Metal x180,000/x468,000
  • Biological Material x180,000/x468,000
240

Intel Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Intel Team: 10 2,880,000 GMP (Game Guide)/302,400 (actual game)
  • Common Metal x12,000
  • Fuel Resources x12,000
6
2 Intel Team: 10+15 3,380,000 GMP
  • Common Metal x41,600
  • Fuel Resources x41,600
12
3 Intel Team: 25+15 3,920,000 GMP/4,116,000 GMP
  • Common Metal x112,000/x291,200
  • Fuel Resources x112,000/x280,000
72
4 Intel Team: 40+15 4,500,000 GMP/4,725,000 GMP
  • Common Metal x180,000/x468,000
  • Fuel Resources x180,000/x450,000
240

Combat Unit Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Combat Unit: 10 2,880,000 GMP (Game Guide)/302,400 (actual game)
  • Common Metal x12,000
  • Fuel Resources x12,000
6
2 Combat Unit: 10+15 3,380,000 GMP
  • Common Metal x41,600
  • Fuel Resources x41,600
12
3 Combat Unit: 25+15 3,920,000 GMP/4,116,000 GMP
  • Common Metal x112,000/x291,200
  • Fuel Resources x112,000/x280,000
72
4 Combat Unit: 40+15 4,500,000 GMP/4,725,000 GMP
  • Common Metal x180,000/x468,000
  • Fuel Resources x180,000/x450,000
240

Medical Platform

Level Staff Capacity GMP cost Materials cost Development time (hours)
1 Medical Unit: 10 2,880,000 GMP (Game Guide)/302,400 (actual game)
  • Biological Material x12,000
  • Fuel Resources x12,000
6
2 Medical Unit: 10+15 3,380,000 GMP
  • Biological Material x41,600
  • Fuel Resources x41,600
12
3 Medical Unit: 25+15 3,920,000 GMP/4,116,000 GMP
  • Biological Material x112,000/x291,200
  • Fuel Resources x112,000/x280,000
72
4 Medical Unit: 40+15 4,500,000 GMP/4,725,000 GMP
  • Biological Material x180,000/x468,000
  • Fuel Resources x180,000/x450,000
240

Although the Piggyback Guide claims there are four FOBs able to be developed, only two could actually be developed during the game's initial launch. The third FOB was released via the Version 1.06 update,[4] and the fourth FOB was released via the Version 1.07 update.[5] In addition, the actual game prices for the 3rd and 4th FOBs are different from that of the guide.

FOB Events in The Phantom Pain

Special promotional events are held periodically in the FOB feature of Metal Gear Solid V: The Phantom Pain. Players who complete certain objectives during events are able to get rewards.

FOB Events are run periodically in order to grant players extra soldiers and resources based on criteria such as Successful Infiltration, adding Supporters to FOB Relationship, Base Expansion, and using MB Coins to speed up Base Expansion. Generally the rewards are a large number of processed materials, and A+ Rank and above Mother Base Staff based on which platform is infiltrated.

As well as these, there are specific named FOB Events which provide a brief introduction and feature a loose story around the infiltration of the FOB. These also have no risk of a reprisal, which means the player can steal staff and materials to their hearts content.

Originally, there were 4 weapons, 12 uniforms, 30 weapons colors, 6 base colors, 30 emblems (with only 20 of them being unveiled in the dataset before the May 10 update, as the remaining ten were hidden by placeholder images resembling black and red sparks), and 8 nameplate sets (with four nameplates per set), with all except for emblems and weapons having all their entries debuting at least once before the May 2016 update (with a little under half only being released for Emblems and the MOLOTOK-68 not debuting until after the latter update). After the May 2016 update, the list for each item category save for weapons and emblems were expanded to include new entries, with 31 new uniforms, 20 new weapons colors, 6 new base colors, and 5 new nameplate sets, plus full unveilment of the remaining 10 emblems. Aside from this, the uniforms render on the Event Point reward screen was given a slight variation compared to before the update.

Originally, when the Event FOBs came out, it required that the player beat Mission 31: Sahelanthropus before they could participate in the Event FOBs. After the May 10 update, it was changed to simply requiring that the player beat Mission 22: Retake the Platform to unlock the Event FOBs.

Mosquito's Legacy

This event runs between October 6, 2015 - October 20, 2015, and can be issued only after completing Mission 31. It was later re-issued between November 10, 2015 - maintenance time on November 17, 2015 in commemoration for the Version 1.06 release. It was later reissued between January 5, 2016 - maintenance time on January 12, 2016, this time with the inclusion of Event Points rewards as well as mission tasks. It was rereleased on March 8-14 of 2016, the latter being at 5 AM GMT (1 AM EST), although the receiving of rewards continued up to March 15, 2016. It was later released on April 5-19, with the MIRAZH-71 grenade launcher being released mid-event on April 12. There are no emblems released during the April 12 event.

"A former comrade, Mosquito, once plotted to take over Mother Base in his mad pursuit to exact revenge on Big Boss. The stronghold of the PF he commanded has been located. There, remnants of Mosquito's PF are attempting to rebuild the organization. Make sure this doesn't happen. Infiltrate the enemy platform, and make it to the core."
―Mosquito's Legacy mission briefing in Metal Gear Solid V: The Phantom Pain

Mission Tasks and event points rewarded

January 5 rerelease
  • Neutralized 1 security guards with sniper rifles (150 Event Points)
  • Defeated security guards via headshot at a range of [60]m or more (300 Event Points)
  • Neutralized 3 security guards with handguns (540 Event Points)
  • Neutralized 8 security guards (1010 Event Points)
  • Infiltration Successful (1300 Event Points)
  • Infiltration Successful: Within 300 seconds (1800 Event Points)
  • Infiltration Successful: No kills, no alerts (2000 Event Points)
March 8 rerelease
  • Defeated security guard by 60 m or more (300 Event Points)
  • Neutralized 3 security guards with sniper rifle (540 Event Points)
  • Neutralized 8 security guards (1010 Event Points)
  • Infiltration successful (1300 Event Points)
  • Infiltration successful dressed in combat fatigue (1500 Event Points)
  • Infiltration successful within 300 sec (1800 Event Points)
  • Infiltration successful no kills no alerts (2000 Event Points)
April 12 rerelease
  • Neutralized 1 security guards with sniper rifles (150 Event Points)
  • Defeated security guards via headshot at a range of [60]m or more (300 Event Points)
  • Neutralized 3 security guards with handguns (540 Event Points)
  • Neutralized 8 security guards (1010 Event Points)
  • Infiltration Successful (1300 Event Points)
  • Infiltration Successful: Within 300 seconds (1800 Event Points)
  • Infiltration Successful: No kills, no alerts (2000 Event Points)
June 7 rerelease
  • Neutralized 1 security guards with sniper rifles (150 Event Points)
  • Defeated security guards via headshot at a range of [60]m or more (300 Event Points)
  • Neutralized 3 security guards with handguns (540 Event Points)
  • Neutralized 8 security guards (1010 Event Points)
  • Infiltration Successful (1300 Event Points)
  • Infiltration Successful: Within 300 seconds (1800 Event Points)
  • Infiltration Successful: No kills, no alerts (2000 Event Points)
August 23 rerelease
  • Neutralized 1 security guards with sniper rifles (150 Event Points)
  • Defeated security guard via headshot at a range of [60]m or more (300 Event Points)
  • Neutralized 3 security guards with handguns (540 Event Points)
  • Neutrailized 8 security guards (1010 Event Points)
  • Infiltration Successful (1300 Event Points)
  • Infiltration Successful: Within 300 seconds (1800 Event Points)
  • Infiltration Successful: No kills, no alerts (2000 Event Points)

Rewards

Standard (pre-January 5, 2016 rerelease)
  • Volunteer soldiers ranging from S++-A (which amount depending on which platform was completed):
    • 8 (Command Platform)
    • 8 (Combat Platform)
    • 4 (R&D Platform)
    • 2 (Base Development Platform)
    • 4 (Support Platform)
    • 8 (Intel Platform)
    • 4 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x1194 (Command Platform)
    • Common Metal x3045 (Combat Platform)
    • Precious Metal x1284 (R&D Platform)
    • Minor Metal x3821 (Base Development Platform)
    • Fuel Resources x4299 (Support Platform)
    • Golden Crescent x67 (Intel Platform)
    • Digitalis (Purpurea) x51 (Medical Platform)
  • 100,000 GMP
Standard (post-January 5, 2016 rerelease)
  • Volunteer soldiers ranging from S++-A (which amount depending on which platform was completed):
    • 3 (Command Platform)
    • 3 (Combat Platform)
    • 2 (R&D Platform)
    • 1 (Base Development Platform)
    • 2 (Support Platform)
    • 3 (Intel Platform)
    • 2 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x697 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • x655 Fuel Resources;
      • x605 Biological Material;
      • x825 Common Metal;
      • x365 Minor Metal;
      • x85 Precious Metal;
      • x90 WormWood;
      • x130 Black Carrot;
      • x150 Golden Crescent;
      • x60 Tarragon;
      • x50 African Peach;
      • x50 Purpurea;
      • x0 Lutea;
      • x0 Haoma;
    • Common Metal x1776 (Combat Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • x730 Fuel Resources;
      • x735 Biological Material;
      • x1,800 Common Metal;
      • x625 Minor Metal;
      • x205 Precious Metal;
      • x0 WormWood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x190 Tarragon;
      • x0 African Peach;
      • x0 Purpurea;
      • x0 Lutea;
      • x20 Haoma;
    • Precious Metal x749 (R&D Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • x605 Fuel Resources;
      • x510 Biological Material;
      • x570 Common Metal;
      • x740 Minor Metal;
      • x730 Precious Metal;
      • x290 WormWood;
      • x400 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Minor Metal x2229 (Base Development Platform) + semi-random amounts of all materials
      • x1,055 Fuel Resources;
      • x1,060 Biological Material;
      • x1,200 Common Metal;
      • x2,090 Minor Metal;
      • x195 Precious Metal;
      • x0 WormWood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Fuel Resources x2507 (Support Platform) + semi-random amounts of all materials
      • x2,450 Fuel Resources
      • x620 Biological Material
      • x710 Common Metal
      • x205 Minor Metal
      • x40 Precious Metal
      • x70 WormWood
      • x90 Black Carrot
      • x80 Golden Crescent
      • x40 Tarragon
      • x40 African Peach
      • x30 Digitalis (Purpurea)
      • x0 Digitalis (Lutea)
      • x0 Haoma
    • Golden Crescent x390 (Intel Platform) + semi-random amounts of all materials
      • x305 Fuel Resources;
      • x260 Biological Material;
      • x335 Common Metal;
      • x100 Minor Metal;
      • x65 Precious Metal;
      • x0 WormWood;
      • x0 Black Carrot;
      • x360 Golden Crescent;
      • x0 Tarragon;
      • x130 African Peach;
      • x160 Digitalis (Purpurea);
      • x20 Digitalis (Lutea);
      • x0 Haoma;
    • Digitalis (Purpurea) x300 (Medical Platform) + semi-random amounts of all plants
      • x0 Fuel Resources;
      • x0 Biological Materials;
      • x0 Common Metals;
      • x0 Minor Metals;
      • x0 Precious Metals;
      • x70 WormWood;
      • x70 Black Carrot;
      • x180 Golden Crescent;
      • x230 Tarragon;
      • x290 African Peach;
      • x290 Purpurea;
      • x130 Lutea;
      • x140 Haoma;
  • 430,000 GMP
  • Event Points (amount dependent on which platform completed)
    • 1000 (Command Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1000 (Combat Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1000 (R&D Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1000 (Base Development Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1000 (Support Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1000 (Intel Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1000 (Medical Platform, first infiltration), 100 (all subsequent infiltrations)
Bonuses (pre-January 5, 2016 rerelease)
  • A+ Rank Staff for each relevant unit x6 (for each platform)
  • S+ Rank Staff for completing the first and last platform (first time only)
  • No reprisals, so the player can steal as much resources, personnel, and equipment as they wish
  • A++ Staff x3 for each relevant unit (for each platform)
  • [S+ Staff] x2 for each two corresponding units (first time only)
  • A++ Staff x3 for each relevant unit (second time onward)
Event Point exchange (January 5 rerelease)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: DEAD LEAF (7200)
    • 1 Uniform: STEEL GREY (7200)
    • 1 Weapon Color: 011 (4500)
    • 1 Weapon Color: 012 (4500)
    • 1 Weapon Color: 013 (4500)
    • 1 Base Color: 002 (8000)
    • 1 Emblem Part: Buddy: D-HORSE (9200)
Event Point exchange (March 8 rerelease)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 3 [S+ Staff] for R&D Team (13200)
    • 3 [S+ Staff] for Base Development Unit (13200)
    • 3 [S+ Staff] for Support Unit (13200)
    • 3 [S+ Staff] for Intel Team (13200)
    • 3 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: TSELINOYARSK (7200)
    • 1 Weapon Color: 002 (4500)
    • 1 Weapon Color: 009 (4500)
    • 1 Weapon Color: 022 (4500)
    • 1 Base Color: 001 (8000)
    • 1 Emblem Part: QUIET (9200)
Event Point exchange (April 5 rerelease)
  • Weapon『MIRAZH-71(Grenade Launcher)』[★ 9] Blueprint (Exchange available from Apr. 12, end of maintenance time)
    • Grenade Launcher : MIRAZH-71 (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (23760)
    • 3 [S+ Staff] for R&D Team (13200)
    • 3 [S+ Staff] for Base Development Unit (13200)
    • 3 [S+ Staff] for Support Unit (13200)
    • 3 [S+ Staff] for Intel Team (13200)
    • 3 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: STEEL GREY (7200)
    • 1 Weapon Color: 011 (4500)
    • 1 Weapon Color: 012 (4500)
    • 1 Weapon Color: 013 (4500)
    • 1 Base Color: 002 (8000)
Event Point exchange (June 7 rerelease)
  • Weapon『MOLOTOK-68(12.7mm sniper rifle)』[★ 9] Blueprint
    • Sniper Rifle : MOLOTOK-68 (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (23760)
    • 3 [S+ Staff] for R&D Team (13200)
    • 3 [S+ Staff] for Base Development Unit (13200)
    • 3 [S+ Staff] for Support Unit (13200)
    • 3 [S+ Staff] for Intel Team (13200)
    • 3 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: STEEL GREY (7200)
    • 1 Uniform: GREEN TIGER STRIPE (7200)
    • 1 Weapon Color: 011 (4500)
    • 1 Weapon Color: 012 (4500)
    • 1 Weapon Color: 013 (4500)
    • 1 Weapon Color: 042 (4500)
    • 1 Base Color: 002 (8000)
    • 1 Base Color: 007 (8000)
Event Point exchange (August 23 rerelease)
  • Weapon『AM A114 RP. (Arms Material Alpha-114 Riot Pistol』[★ 7] Blueprint
    • Handgun: AM A114 RP (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: NIGHT SPLITTER (7200)
    • 1 Uniform: CITRULLUS (7200)
    • 1 Uniform: SWIMSUIT (Olive Drab) (7200)
    • 1 Uniform: SWIMSUIT (Splitter) (7200)
    • 1 Uniform: SWIMSUIT (Iron Blue) (7200)
    • 1 Weapon Color: 004 (4500)
    • 1 Weapon Color: 007 (4500)
    • 1 Weapon Color: 025 (4500)
    • 1 Weapon Color: 032 (4500)
    • 1 Weapon Color: 037 (4500)
    • 1 Weapon Color: 044 (4500)
    • 1 Base Color: 003 (8000)
    • 1 Base Color: 011 (8000)
    • 1 Emblem Part: Buddy: D-DOG (9200)
    • 1 Emblem Part: Third Child (9200)

New World Order

This event runs between October 27, 2015 - November 5, 2015, and can be issued only after completing Mission 31. It was later re-issued between November 24, 2015 - maintenance time on December 8, 2015. It was eventually rereleased between March 15-22, acting as the last pre-December 2015 Event FOB to be updated to reflect the December 2015 update.

"Upstart PFs are appearing all over the globe. Though inspired by Diamond Dogs, their reckless actions, motivated by money, have brought chaos to our areas of operations. Not only have they brought discredit to the PF industry, they are now on the verge of triggering new conflicts. One of these PFs, known as "No Alert," has requested that we infiltrate their rival "Kill Count." Your mission is to infiltrate the base and put Kill Count's personnel and materials to better use in Diamond Dogs."
―New World Order mission briefing in Metal Gear Solid V: The Phantom Pain

Mission Tasks and event points rewarded

March 15 rerelease
  • Fultoned 1 anti air emplacement (500 Event Points)
  • Neutralized 5 security guard with hand guns (900 Event Points)
  • Fultoned 5 security guard (450 Event Points)
  • Neutralized 10 security guard (1350 Event Points)
  • Infiltration successful (1400 Event Points)
  • Infiltration successful within 330 sec (1850 Event Points)
  • Infiltration successful no kill no alerts (2000 Event Points)

Rewards

Standard (Pre-March 15, 2016 rerelease)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 6 (Command Platform)
    • 6 (Combat Platform)
    • 3 (R&D Platform)
    • 1 (Base Development Platform)
    • 3 (Support Platform)
    • 6 (Intel Platform)
    • 3 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x244 (Command Platform)
    • Common Metal x622 (Combat Platform)
    • Precious Metal x262 (R&D Platform)
    • Minor Metal x780 (Base Development Platform)
    • Fuel Resources x878 (Support Platform)
    • Golden Crescent x16 (Intel Platform)
    • Digitalis (Purpurea) x10 (Medical Platform)
  • 140000 GMP
Standard (Post-March 15, 2016 rerelease)
  • Volunteer soldiers ranging from S++-A (which amount depending on which platform was completed):
    • 4 (Command Platform)
    • 4 (Combat Platform)
    • 2 (R&D Platform)
    • 1 (Base Development Platform)
    • 2 (Support Platform)
    • 4 (Intel Platform)
    • 2 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x871 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • x1060 Fuel Resources;
      • x1055 Biological Materials;
      • x1065 Common Metals;
      • x2225 Minor Metals;
      • x195 Precious Metals;
      • x0 Wormwood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Common Metal x2220 (Combat Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • x1060 Fuel Resources;
      • x1055 Biological Materials;
      • x1065 Common Metals;
      • x2225 Minor Metals;
      • x195 Precious Metals;
      • x0 Wormwood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Precious Metal x936 (R&D Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • x1060 Fuel Resources;
      • x1055 Biological Materials;
      • x1065 Common Metals;
      • x2225 Minor Metals;
      • x195 Precious Metals;
      • x0 Wormwood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Minor Metal x2786 (Base Development Platform) + semi-random amounts of all materials
      • x1060 Fuel Resources;
      • x1055 Biological Materials;
      • x1065 Common Metals;
      • x2225 Minor Metals;
      • x195 Precious Metals;
      • x0 Wormwood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Fuel Resources x3134 (Support Platform) + semi-random amounts of all materials
      • x1060 Fuel Resources;
      • x1055 Biological Materials;
      • x1065 Common Metals;
      • x2225 Minor Metals;
      • x195 Precious Metals;
      • x0 Wormwood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Golden Crescent x488 (Intel Platform) + semi-random amounts of all materials
      • x1060 Fuel Resources;
      • x1055 Biological Materials;
      • x1065 Common Metals;
      • x2225 Minor Metals;
      • x195 Precious Metals;
      • x0 Wormwood;
      • x0 Black Carrot;
      • x0 Golden Crescent;
      • x0 Tarragon;
      • x0 African Peach;
      • x0 Digitalis (Purpurea);
      • x0 Digitalis (Lutea);
      • x0 Haoma;
    • Digitalis (Purpurea) x374 (Medical Platform) + semi-random amounts of all plants
      • x0 Fuel Resources;
      • x0 Biological Materials;
      • x0 Common Metals;
      • x0 Minor Metals;
      • x0 Precious Metals;
      • x70 Wormwood;
      • x70 Black Carrot;
      • x150 Golden Crescent
      • x290 Tarragon;
      • x290 African Peach;
      • x290 Digitalis (Purpurea);
      • x130 Digitalis (Lutea);
      • x110 Haoma;
  • 537,500 GMP
  • Event Points (amount dependent on which platform completed)
    • 1500 (Command Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1500 (Combat Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1500 (R&D Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1500 (Base Development Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1500 (Support Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1500 (Intel Platform, first infiltration), 100 (all subsequent infiltrations)
    • 1500 (Medical Platform, first infiltration), 100 (all subsequent infiltrations)


Bonuses (Pre-March 15, 2016 rerelease)
  • A++ Staff for each unit x6 (for each platform core reached)
  • S+ Staff for the relevant unit x3 (first platform core reached)
  • S++ Staff for the relevant unit x1 (for the last platform core reached; first time only)
  • A++ Staff for each unit x5 (second time onward)
  • No reprisals, so the player can steal as much resources, personnel and equipment as they wish
  • A++ Staff x5 (for the corresponding unit for each other platform core reached (numbers 2 to 6))
  • S+ Staff x2 (first and last platforms completed first time)
  • A++ Staff x5 (second time onward)
Bonuses (Post-March 15, 2016 release)
Event Point exchange (March 15 rerelease)
  • Weapon [AM A114 RP. (Arms Material Alpha-114 Riot Pistol, Grade 7*) ] Blueprint
    • Handgun: AM A114 RP (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: TSELINOYARSK (7200)
    • 1 Weapon Color: 002 (4500)
    • 1 Weapon Color: 009 (4500)
    • 1 Weapon Color: 022 (4500)
    • 1 Base Color: 001 (8000)
    • 1 Emblem Part: D-Dog (Puppy) (9200)
Event Point exchange (May 10 rerelease)
  • Weapon『E-RB WH GEN.(Wormhole Generator)』[★ 9] Blueprint
    • Placed Weapon : E-RB WH GEN. (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: TSELINOYARSK (7200)
    • 1 Uniform: NIGHT SPLITTER (7200)
    • 1 Weapon Color: 002 (4500)
    • 1 Weapon Color: 009 (4500)
    • 1 Weapon Color: 022 (4500)
    • 1 Weapon Color: 033 (4500)
    • 1 Emblem Part: D-Dog (Puppy) (9200)
    • 1 Emblem Part: D-Dog (Eli) (9200)
Event point exchange (July 5 rerelease)
  • Weapon [AM A114 RP. (Arms Material Alpha-114 Riot Pistol, Grade 7*) ] Blueprint
    • Handgun: AM A114 RP (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: DEAD LEAF (7200)
    • 1 Uniform: PARASITE MIST (7200)
    • 1 Uniform: DESERT AMBUSH (7200)
    • 1 Weapon Color: 001 (4500)
    • 1 Weapon Color: 008 (4500)
    • 1 Weapon Color: 014 (4500)
    • 1 Weapon Color: 019 (4500)
    • 1 Weapon Color: 031 (4500)
    • 1 Weapon Color: 041 (4500)
    • 1 Base Color: 004 (8000)
    • 1 Emblem Part: D-Horse
Event Point exchange prizes
  • Weapon『MOLOTOK-68(12.7mm sniper rifle)』[★ 9] Blueprint
    • Sniper Rifle : MOLOTOK-68 (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: SOLUM (7200)
    • 1 Uniform: LICHEN (7200)
    • 1 Uniform: RAIN (7200)
    • 1 Uniform: DIGITAL BUSH (7200)
    • 1 Uniform: SWIMSUIT (Olive Drab) (7200)
    • 1 Uniform: SWIMSUIT (Tiger Stripe) (7200)
    • 1 Weapon Color: 001 (4500)
    • 1 Weapon Color: 008 (4500)
    • 1 Weapon Color: 014 (4500)
    • 1 Weapon Color: 019 (4500)
    • 1 Weapon Color: 033 (4500)
    • 1 Weapon Color: 034 (4500)
    • 1 Weapon Color: 036 (4500)
    • 1 Weapon Color: 039 (4500)
    • 1 Weapon Color: 042 (4500)
    • 1 Base Color: 006 (8000)
    • 1 Base Color: 008 (8000)
    • 1 Emblem Part: VENOM SNAKE2 (9200)
    • 1 Emblem Part: Ocelot (9200)
    • 1 Emblem Part: BIONIC ARM: Paper (9200)

Bound Dragons

This event runs between December 8-17, 2015 (the latter at the end of maintenance time at 3:00 PM GMT), and can be issued only after completing Mission 31. It was later reissued between January 12, 2016 - maintenance time on January 26, 2016, this time with the inclusion of Event Points rewards as well as mission tasks, and later on February 23, 2016 - maintenance time on March 8, 2016. The latter version was later rereleased on April 19-26.

"We've received a new contract from small-time PF "NO ALERT." They claim the hardline PF "KILL COUNT" has been repeatedly abducting and interrogating NO ALERT personnel.
The mission objective is to infiltrate a Kill Count platform, extract as many prisoners as possible, and reach the goal.
"
―Bound Dragons mission briefing in Metal Gear Solid V: The Phantom Pain

Mission Tasks and event points rewarded

January 12, 2016 rerelease
  • Neutralized 1 security guards with shotguns (180 Event Points)
  • Fultoned 1 security guards (80 Event Points)
  • Neutralized 5 security guards with handguns (720 Event Points)
  • Fultoned 5 security guards (400 Event Points)
  • Infiltration Successful (1100 Event Points)
  • Infiltration Successful: No kills, no alerts (1800 Event Points)
  • Infiltration Successful: Within 480 seconds (1900 Event Points)
  • Infiltration Successful: Staff rank bonus 1.01 or higher (2200 Event Points)
February 23, 2016 rerelease
  • Neutralized 3 security guards (540 Event Points)
  • Fultoned 7 security guards (560 Event Points)
  • Neutralized 7 security guards (1000 Event Points)
  • Shot the weak point of a UAV at a range of [60m] or more (700 Event Points)
  • Infiltration Successful (1500 Event Points)
  • Infiltration Successful: No kills, no alerts (1800 Event Points)
  • Infiltration Successful: Staff rank bonus 1.01 or higher (1900 Event Points)
  • Infiltration Successful: Within 480 seconds (2200 Event Points)
April 19, 2016 rerelease
  • Neutralized 3 security guards (540 Event Points)
  • Fultoned 3 security guards (250 Event Points)
  • Neutralized 9 security guards (1280 Event Points)
  • Shot the weakpoint of a UAV at a range of [60]m or more (700 Event Points)
  • Infiltration Successful (1500 Event Points)
  • Infiltration Successful: No kills, no alerts (1800 Event Points)
  • Infiltration Successful: Staff rank bonus 1.01 or higher (1900 Event Points)
  • Infiltration Successful: Within 480 seconds (2200 Event Points)
June 21, 2016 rerelease
  • Neutralized 3 security guards (540 Event Points)
  • Fultoned 3 security guards (250 Event Points
  • Neutralized 9 security guards (1280 Event Points)
  • Shot the weakpoint of a UAV at a range of [60]m or more (700 Event Points)
  • Infiltration Successful (1500 Event Points)
  • Infiltration Successful: No kills, no alerts (1800 Event Points)
  • Infiltration Successful: Staff rank bonus 1.01 or higher (1900 Event Points)
August 9, 2016 rerelease
  • Neutralized 3 security guards
  • Fultoned 3 security guards
  • Neutralized 9 security guards
  • Shot the weakpoint of a UAV at a range of [60]m or more
  • Infiltration Successful
  • Infiltration Successful: No kills, no alerts
  • Infiltration Successful: Staff rank bonus 1.01 or higher

Rewards

Standard (Pre-January 12, 2016 rerelease)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 7 (Command Platform)
    • 7 (Combat Platform)
    • 4 (R&D Platform)
    • 5 (Base Development Platform)
    • 4 (Support Platform)
    • 7 (Intel Platform)
    • 4 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x1567 (Command Platform)
    • Common Metal x3996 (Combat Platform)
    • Precious Metal x1685 (R&D Platform)
    • Minor Metal x5105 (Base Development Platform)
    • Fuel Resources x5642 (Support Platform)
    • Golden Crescent x878 (Intel Platform)
    • Digitalis (Purpurea) x674 (Medical Platform)
  • 967500 GMP
Standard (January 12, 2016 rerelease)
  • Volunteer soldiers ranging from S++-A (which amount depending on which platform was completed):
    • 8 (Command Platform)
    • 8 (Combat Platform)
    • 4 (R&D Platform)
    • 2 (Base Development Platform)
    • 4 (Support Platform)
    • 8 (Intel Platform)
    • 4 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x3134 (Command Platform)
    • Common Metal x7993 (Combat Platform)
    • Precious Metal x3369 (R&D Platform)
    • Minor Metal x10030 (Base Development Platform)
    • Fuel Resources x11284 (Support Platform)
    • Golden Crescent x1755 (Intel Platform)
    • Digitalis (Purpurea) x1348 (Medical Platform)
  • 1,935,000 GMP
  • Event Points (amount dependent on which platform completed)
    • 2000 (Command Platform, first infiltration), 100 (all subsequent infiltrations)
    • 2000 (Combat Platform, first infiltration), 100 (all subsequent infiltrations)
    • 2000 (R&D Platform, first infiltration), 100 (all subsequent infiltrations)
    • 2000 (Base Development Platform, first infiltration), 100 (all subsequent infiltrations)
    • 2000 (Support Platform, first infiltration), 100 (all subsequent infiltrations)
    • 2000 (Intel Platform, first infiltration), 100 (all subsequent infiltrations)
    • 2000 (Medical Platform, first infiltration), 100 (all subsequent infiltrations)
Standard (February 23, April 19, and June 21 rereleases)
  • Volunteer soldiers ranging from S++-A (which amount depending on which platform was completed):
    • 7 (Command Platform)
    • 7 (Combat Platform)
    • 4 (R&D Platform)
    • 2 (Base Development Platform)
    • 4 (Support Platform)
    • 7 (Intel Platform)
    • 4 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x1567 (Command Platform)
    • Common Metal x3996 (Combat Platform)
    • Precious Metal x1685 (R&D Platform)
    • Minor Metal x5015 (Base Development Platform)
    • Fuel Resources x5642 (Support Platform)
    • Golden Crescent x878 (Intel Platform)
    • Digitalis (Purpurea) x674 (Medical Platform)
  • 967,500 GMP
  • Event Points (amount dependent on which platform completed)
    • 3000 (Command Platform, first infiltration), 30 (all subsequent infiltrations)
      • 1,565x Fuel Resources
      • 1,565x Biological Material
      • 1,580x Common Metal
      • 845x Minor Metal
      • 185x Precious Metal
      • 260x WormWood
      • 250x Black Carrot
      • 250x Golden Crescent
      • 120x Tarragon
      • 120x African Peach
      • 120x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 3000 (Combat Platform, first infiltration), 30 (all subsequent infiltrations)
      • 1,610x Fuel Resources
      • 1,555x Biological Material
      • 4,150x Common Metal
      • 1,455x Minor Metal
      • 280x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon500
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 100x Haoma
    • 3000 (R&D Platform, first infiltration), 30 (all subsequent infiltrations)
      • 1,290x Fuel Resources
      • 1,290x Biological Material
      • 1,375x Common Metal
      • 1,525x Minor Metal
      • 1,680x Precious Metal
      • 770x WormWood
      • 660x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 3000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
      • 2,380x Fuel Resources
      • 2,255x Biological Material
      • 2,520x Common Metal
      • 5,010x Minor Metal
      • 435x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 3000 (Support Platform, first infiltration), 30 (all subsequent infiltrations)
      • 5,640x Fuel Resources
      • 1,410x Biological Material
      • 1,445x Common Metal
      • 470x Minor Metal
      • 90x Precious Metal
      • 180x WormWood
      • 160x Black Carrot
      • 180x Golden Crescent
      • 90x Tarragon
      • 90x African Peach
      • 90x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 3000 (Intel Platform, first infiltration), 30 (all subsequent infiltrations)
      • 685x Fuel Resources
      • 595x Biological Material
      • 615x Common Metal
      • 235x Minor Metal
      • 155x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 870x Golden Crescent
      • 0x Tarragon
      • 400x African Peach
      • 400x Digitalis (Purpurea)
      • 60x Digitalis (Lutea)
      • 0x Haoma
    • 3000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)
      • 0x Fuel Resources
      • 0x Biological Material
      • 0x Common Metal
      • 0x Minor Metal
      • 0x Precious Metal
      • 170x WormWood
      • 170x Black Carrot
      • 280x Golden Crescent
      • 650x Tarragon
      • 670x African Peach
      • 670x Digitalis (Purpurea)
      • 280x Digitalis (Lutea)
      • 60x Haoma
Standard (August 9, 2016 rerelease)
  • Volunteer soldiers ranging from S++-A (which amount depending on which platform was completed):
    • 7 (Command Platform)
    • 7 (Combat Platform)
    • 4 (R&D Platform)
    • 2 (Base Development Platform)
    • 4 (Support Platform)
    • 7 (Intel Platform)
    • 4 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Material x1567 (Command Platform)
    • Common Metal x3996 (Combat Platform)
    • Precious Metal x1685 (R&D Platform)
    • Minor Metal x5015 (Base Development Platform)
    • Fuel Resources x5642 (Support Platform)
    • Golden Crescent x878 (Intel Platform)
    • Digitalis (Purpurea) x674 (Medical Platform)
  • 967,500 GMP
  • Event Points (amount dependent on which platform completed)
    • 1000 (Command Platform, first infiltration)
      • 1,565x Fuel Resources
      • 1,565x Biological Material
      • 1,580x Common Metal
      • 845x Minor Metal
      • 185x Precious Metal
      • 260x WormWood
      • 250x Black Carrot
      • 250x Golden Crescent
      • 120x Tarragon
      • 120x African Peach
      • 120x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 1000 (Combat Platform, first infiltration), 30 (all subsequent infiltrations)
      • 1,610x Fuel Resources
      • 1,555x Biological Material
      • 4,150x Common Metal
      • 1,455x Minor Metal
      • 280x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon500
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 100x Haoma
    • 1000 (R&D Platform, first infiltration), 30 (all subsequent infiltrations)
      • 1,290x Fuel Resources
      • 1,290x Biological Material
      • 1,375x Common Metal
      • 1,525x Minor Metal
      • 1,680x Precious Metal
      • 770x WormWood
      • 660x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 1000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
      • 2,380x Fuel Resources
      • 2,255x Biological Material
      • 2,520x Common Metal
      • 5,010x Minor Metal
      • 435x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 1000 (Support Platform, first infiltration), 30 (all subsequent infiltrations)
      • 5,640x Fuel Resources
      • 1,410x Biological Material
      • 1,445x Common Metal
      • 470x Minor Metal
      • 90x Precious Metal
      • 180x WormWood
      • 160x Black Carrot
      • 180x Golden Crescent
      • 90x Tarragon
      • 90x African Peach
      • 90x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • 1000 (Intel Platform, first infiltration), 30 (all subsequent infiltrations)
      • 685x Fuel Resources
      • 595x Biological Material
      • 615x Common Metal
      • 235x Minor Metal
      • 155x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 870x Golden Crescent
      • 0x Tarragon
      • 400x African Peach
      • 400x Digitalis (Purpurea)
      • 60x Digitalis (Lutea)
      • 0x Haoma
    • 1000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)
      • 0x Fuel Resources
      • 0x Biological Material
      • 0x Common Metal
      • 0x Minor Metal
      • 0x Precious Metal
      • 170x WormWood
      • 170x Black Carrot
      • 280x Golden Crescent
      • 650x Tarragon
      • 670x African Peach
      • 670x Digitalis (Purpurea)
      • 280x Digitalis (Lutea)
      • 60x Haoma
Bonuses (Pre-January 12, 2016 rerelease)
  • S++ Staff for each relevant unit x2 (for reaching core of the first platform)
  • S++ Staff for each unit x3 (for reaching core of the last chosen platform)
  • S Staff for each unit x5 (for each other platform core reached)
Event Point exchange (January 12, 2016 rerelease)
  • Weapon『E-RB WH GEN.(Wormhole Generator)』[★ 9] Blueprint (Exchange available from Jan. 19, 2016, end of maintenance time)
    • Placed Weapon : E-RB WH GEN. (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: AMBUSH (7200)
    • 1 Weapon Color: 001 (4500)
    • 1 Weapon Color: 019 (4500)
    • 1 Weapon Color: 024 (4500)
    • 1 Base Color: 002 (8000)
    • 1 Emblem Part: Buddy: D-WALKER (9200)
Event Point exchange (February 23 and April 19, 2016 rereleases)

Note: There are no base colors in this event.

  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: IRON BLUE (7200)
    • 1 Weapon Color: 006 (4500)
    • 1 Weapon Color: 015 (4500)
    • 1 Weapon Color: 026 (4500)
    • 1 Emblem Part: Third Child (9200)
    • 1 Emblem Part: The Man on Fire (9200)
Event Point exchange (June 21-July 5, 2016 rerelease)
  • Weapon『E-RB WH GEN.(Wormhole Generator)』[★ 9] Blueprint (Exchange available from Jan. 19, 2016, end of maintenance time)
    • Placed Weapon : E-RB WH GEN. (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: STONE (7200)
    • 1 Uniform: IRON BLUE (7200)
    • 1 Uniform: BIRCH LEAF (7200)
    • 1 Weapon Color: 006 (4500)
    • 1 Weapon Color: 015 (4500)
    • 1 Weapon Color: 026 (4500)
    • 1 Weapon Color: 046 (4500)
    • 1 Weapon Color: 047 (4500)
    • 1 Base Color: 008 (8000)
    • 1 Emblem Part: Quiet (9200)
Event Point exchange (August 9, 2016 rerelease)
  • Limited edition event-only FOB color schemes
    • 1 Uniform: WOODLAND FLECK (7200)
    • 1 Uniform: BRICK RED (7200)
    • 1 Uniform: Swimwear (Olive Drab) (7200)
    • 1 Uniform: Swimwear (Old Rose) (7200)
    • 1 Base Color: 007 (8000)
  • Limited edition event-only weapon colors
    • 1 Weapon Color: 028 (4500)
    • 1 Weapon Color: 029 (4500)
    • 1 Weapon Color: 030 (4500)
    • 1 Weapon Color: 038 (4500)
    • 1 Weapon Color: 045 (4500)
    • 1 Weapon Color: 050 (4500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (23760)
    • 3 [S+ Staff] for R&D Team (13200)
    • 3 [S+ Staff] for Base Development Unit (13200)
    • 3 [S+ Staff] for Support Unit (13200)
    • 3 [S+ Staff] for Intel Team (13200)
    • 3 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Emblem Part: Buddy: QUIET (9200)
    • 1 Emblem Part: Eli (9200)


Event Point ranking (February 23 release only)

Note: Upon accessing one of these rankings, you can simply acquire the rewards without having to pay any Event Points on the exchange menu.

  • Top 1-10: [Snake (Gold)]
  • Top 11-100: [Snake (Silver)]
  • Top 101-500: [Snake (Bronze)]
  • Top 501-1000: [Snake (Normal)]

Freedom From Oppression

This event runs between December 17-29, 2015, and can be issued only after completing Mission 31. It is also the first FOB Event to issue event points and related rewards in addition to the standard and bonus rewards for completing a mission. As such, it is also the first FOB event to include mission tasks.

"Freedom from Oppression: Under the contract of the embattled and up-and-coming PF "NO ALERT," we are to mount an assault against "KILL COUNT," a PF whose hardline business politics have seen them chew through countless mercenaries and worsening the violence in conflict regions, all while filling their own pockets.
The mission objective is to liberate local soldiers who are being oppressed by the KILL COUNT upper echleons.
Infiltrate the enemy platform and reach the goal point, extracting or eliminating as many enemy soldiers as possible along the way.
"
―Freedom From Oppression mission briefing in Metal Gear Solid V: The Phantom Pain

Mission Tasks and event points rewarded

December 17-29 release
  • Neutralized 1 security guards (180 Event Points)
  • Fultoned 1 security guards (80 Event Points)
  • Fultoned 1 Anti-Air emplacements (500 Event Points)
  • Neutralized 8 security guards (1500 Event Points)
  • Fultoned 8 security guards (700 Event Points)
  • Neutralized all security guards (2000 Event Points)
  • Infiltration successful: no kills; no alerts (2000 Event Points)
February 9-23 release
  • Fultoned 1 anti-air emplacements. (300 Event Points)
  • Defeated security guard via headshot at a range of 60m or more (350 Event Points)
  • Fultoned 1 mortars (600 Event Points)
  • Neutralized 8 security guards (1160 Event Points)
  • Neutralized all security guards (2020 Event Points)
  • Infiltration successful (1100 Event Points)
  • Infiltration successful: dressed in combat fatigues (1400 Event Points)
  • Infiltration successful: no kills, no alerts (2100 Event Points)
April 26-May 9 release
  • Fultoned 1 anti-air emplacement (300 Event Points)
  • Defeated security guard via headshot at a range of [60]m or more (350 Event Points)
  • Fultoned 1 mortar (600 Event Points)
  • Neutralized 8 security guards (1160 Event Points)
  • Neutralized all security guards (2020 Event Points)
  • Infiltration Successful (1100 Event Points)
  • Infiltration Successful: Dressed in combat fatigues (1400 Event Points)
  • Infiltration Successful: No kills, no alerts (2100 Event Points)
August 2-9 release


Rewards

Standard (December 17-29 release)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 4 (Command Platform)
    • 4 (Combat Platform)
    • 2 (R&D Platform)
    • 1 (Base Development Platform)
    • 2 (Support Platform)
    • 4 (Intel Platform)
    • 2 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x871 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
    • Common Metals x2220 (Combat Platform) + semi-random amounts of all materials plus Tarragon and Haoma
    • Precious Metals x936 (R&D Platform) + semi-random amounts of resources
    • Minor Metals x2786 (Base Development Platform) + semi-random amounts of all materials
    • Fuel Resources x3134 (Support Platform) + semi-random amounts of resources
    • Golden Crescent x488 (Intel Platform) + semi-random amounts of resources
    • Digitalis Purpurea x374 (Medical Platform) + semi-random amounts of all plants
  • 547500 GMP
  • Event Points (amount dependent on if the platform has been completed before)
    • 1000 (Command Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Combat Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (R&D Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Support Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Intel Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)
Standard (February 9-23 rerelease)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 4 (Command Platform)
    • 4 (Combat Platform)
    • 2 (R&D Platform)
    • 1 (Base Development Platform)
    • 2 (Support Platform)
    • 4 (Intel Platform)
    • 2 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x871 (Command Platform)
    • Common Metals x2220 (Combat Platform)
    • Precious Metals x936 (R&D Platform)
    • Minor Metals x2786 (Base Development Platform)
    • Fuel Resources x3134 (Support Platform)
    • Golden Crescent x488 (Intel Platform)
    • Digitalis Purpurea x374 (Medical Platform)
  • 537500 GMP
  • Event Points (amount dependent on if the platform has been completed before)
    • 3000 (Command Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Combat Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (R&D Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Support Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Intel Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)
Standard (April 26-May 9 rerelease)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 4 (Command Platform)[6]
    • 4 (Combat Platform)[6]
    • 2 (R&D Platform)[6]
    • 1 (Base Development Platform)[6]
    • 2 (Support Platform)[6]
    • 4 (Intel Platform)[6]
    • 2 (Medical Platform)[6]
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x871 (Command Platform)[7] + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 870x Fuel Resources
      • 870x Biological Material
      • 945x Common Metal
      • 470x Minor Metal
      • 100x Precious Metal
      • 120x WormWood
      • 110x Black Carrot
      • 80x Golden Crescent
      • 60x Tarragon
      • 60x African Peach
      • 60x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Common Metals x2220 (Combat Platform)[7] + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 870x Fuel Resources
      • 900x Biological Material
      • 2,290x Common Metal
      • 780x Minor Metal
      • 260x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 250x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 50x Haoma
    • Precious Metals x936 (R&D Platform)[7] + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 715x Fuel Resources
      • 745x Biological Material
      • 645x Common Metal
      • 800x Minor Metal
      • 1,035x Precious Metal
      • 370x WormWood
      • 500x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Minor Metals x2786 (Base Development Platform)[7] + semi-random amounts of all materials
      • 13,120x Fuel Resources
      • 1,325x Biological Material
      • 1,450x Common Metal
      • 2,725x Minor Metal
      • 180x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Fuel Resources x3134 (Support Platform)[7] + semi-random amounts of all materials
      • 3,065x Fuel Resources
      • 745x Biological Material
      • 850x Common Metal
      • 310x Minor Metal
      • 50x Precious Metal
      • 100x WormWood
      • 170x Black Carrot
      • 40x Golden Crescent
      • 60x Tarragon
      • 40x African Peach
      • 50x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Golden Crescent x488 (Intel Platform)[7] + semi-random amounts of all materials
      • 380x Fuel Resources
      • 330x Biological Material
      • 370x Common Metal
      • 130x Minor Metal
      • 85x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 450x Golden Crescent
      • 220x Tarragon
      • 220x African Peach
      • 0x Digitalis (Purpurea)
      • 20x Digitalis (Lutea)
      • 0x Haoma
    • Digitalis (Purpurea) x374 (Medical Platform)[7] + semi-random amounts of all plants
      • 0x Fuel Resources
      • 0x Biological Material
      • 0x Common Metal
      • 0x Minor Metal
      • 0x Precious Metal
      • 70x WormWood
      • 90x Black Carrot
      • 200x Golden Crescent
      • 350x Tarragon
      • 370x African Peach
      • 370x Digitalis (Purpurea)
      • 170x Digitalis (Lutea)
      • 130x Haoma
  • 537500 GMP[8]
  • Event Points (amount dependent on if the platform has been completed before)
    • 3000 (Command Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Combat Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (R&D Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Support Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Intel Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)
Standard (August 2-9 release)
Standard
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 1 (Command Platform)
    • 1 (Combat Platform)
    • 1 (R&D Platform)
    • 1 (Base Development Platform)
    • 1 (Support Platform)
    • 1 (Intel Platform)
    • 1 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x348 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 870x Fuel Resources
      • 870x Biological Material
      • 945x Common Metal
      • 470x Minor Metal
      • 100x Precious Metal
      • 120x WormWood
      • 110x Black Carrot
      • 80x Golden Crescent
      • 60x Tarragon
      • 60x African Peach
      • 60x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Common Metals x888 (Combat Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 870x Fuel Resources
      • 900x Biological Material
      • 2,290x Common Metal
      • 780x Minor Metal
      • 260x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 250x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 50x Haoma
    • Precious Metals x374 (R&D Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 715x Fuel Resources
      • 745x Biological Material
      • 645x Common Metal
      • 800x Minor Metal
      • 1,035x Precious Metal
      • 370x WormWood
      • 500x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Minor Metals x1114 (Base Development Platform + semi-random amounts of all materials
      • 13,120x Fuel Resources
      • 1,325x Biological Material
      • 1,450x Common Metal
      • 2,725x Minor Metal
      • 180x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 0x Golden Crescent
      • 0x Tarragon
      • 0x African Peach
      • 0x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Fuel Resources x1254 (Support Platform) + semi-random amounts of all materials
      • 3,065x Fuel Resources
      • 745x Biological Material
      • 850x Common Metal
      • 310x Minor Metal
      • 50x Precious Metal
      • 100x WormWood
      • 170x Black Carrot
      • 40x Golden Crescent
      • 60x Tarragon
      • 40x African Peach
      • 50x Digitalis (Purpurea)
      • 0x Digitalis (Lutea)
      • 0x Haoma
    • Golden Crescent x195 (Intel Platform) + semi-random amounts of all materials
      • 380x Fuel Resources
      • 330x Biological Material
      • 370x Common Metal
      • 130x Minor Metal
      • 85x Precious Metal
      • 0x WormWood
      • 0x Black Carrot
      • 450x Golden Crescent
      • 220x Tarragon
      • 220x African Peach
      • 0x Digitalis (Purpurea)
      • 20x Digitalis (Lutea)
      • 0x Haoma
    • Digitalis (Purpurea) x150 (Medical Platform) + semi-random amounts of all plants
      • 0x Fuel Resources
      • 0x Biological Material
      • 0x Common Metal
      • 0x Minor Metal
      • 0x Precious Metal
      • 70x WormWood
      • 90x Black Carrot
      • 200x Golden Crescent
      • 350x Tarragon
      • 370x African Peach
      • 370x Digitalis (Purpurea)
      • 170x Digitalis (Lutea)
      • 130x Haoma
  • 215000 GMP
  • Event Points (amount dependent on if the platform has been completed before)
    • 3000 (Command Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Combat Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (R&D Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Support Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Intel Platform, first infiltration), 30 (all subsequent infiltrations)
    • 3000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)


Bonuses (December 17-29 release only)
  • S++ Staff for each relevant unit x2 (for reaching core of the first platform)
  • S++ Staff for each unit x2 (for reaching core of the last chosen platform)
  • A++ Staff for each unit x5 (for each other platform core reached; and for completing the first and second platforms if cleared already)
Event Point exchange (December 17-29 release)
  • Limited edition event-only FOB color schemes
    • 1 Uniform: WOODLAND FLECK (7200)
    • 1 Uniform: OLD ROSE (7200)
    • 1 Base Color: 003 (8000)
  • Limited edition event-only weapon colors
    • 1 Weapon Color: 028 (4500)
    • 1 Weapon Color: 029 (4500)
    • 1 Weapon Color: 030 (4500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Emblem Part: Buddy: QUIET (9200)
Event Point exchange (February 9-23 rerelease)
  • Limited edition event-only FOB color schemes
    • 1 Uniform: Lichen (7200)
    • 1 Base Color: (8000)
  • Limited edition event-only weapon colors
    • 1 Weapon Color: 003 (4500)
    • 1 Weapon Color: 020 (4500)
    • 1 Weapon Color: 021 (4500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Emblem Part: SKULL FACE (9200)
Event Point exchange (April 26-May 9 rerelease)
  • Limited edition event-only FOB color schemes
    • 1 Uniform: Lichen (7200)
    • 1 Base Color: (8000)
  • Limited edition event-only weapon colors
    • 1 Weapon Color: (4500)
    • 1 Weapon Color: (4500)
    • 1 Weapon Color: (4500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Emblem Part: SKULL FACE (9200)
Event Point exchange prizes (August 2-9 rerelease)
  • [New Arrival]: FOB staff swimwear (OLV DRB)
    • 1 Uniform: Swimwear (Olive Drab) (7200)
  • Limited edition event-only FOB color schemes
    • 1 Uniform: Ambush (7200)
    • 1 Uniform: Night Bush (7200)
    • 1 Uniform: Grass (7200)
    • 1 Base Color: 010 (8000)
  • Limited edition event-only weapon colors
    • 1 Weapon Color: 020 (4500)
    • 1 Weapon Color: 021 (4500)
    • 1 Weapon Color: 023 (4500)
    • 1 Weapon Color: 024 (4500)
    • 1 Weapon Color: 027 (4500)
    • 1 Weapon Color: 035 (4500)
    • 1 Weapon Color: 040 (4500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Emblem Part: SKULL FACE (9200)

The Skulls Attack

This event was originally planned to be released on December 17, to commemorate the Version 1.07 update. However, it ended up delayed until December 29 for reasons unstated, instead being replaced with Freedom from Oppression above. Its event period will be from December 29 to January 5, the latter at maintenance time. There aren't any bonus points in this as Event Points mostly replaced this, although there ARE Event Point rankings and rewards issued via EP. An event commemorating the release of the Wormhole Generator during the January 12-26 rerelease of Bound Dragons indicated that the January 26 event was called "Skulls Attack", which was later confirmed to be a reissue of the same event from January 26 to February 9, the latter at maintenance time.[9] The Skulls Attack was rereleased again for March 22-April 5.

"An FOB belonging to the rookie PF "NO ALERT" has suddenly come under attack by remnants of the Skulls. We believe some other PF with a grudge against NO ALERT has sent in captured Skulls as bio-weapons.
The men staffing the FOB have been turned to puppet soldiers, bringing a halt to the FOB's functions. NO ALERT has offered us an emergency contract to resolve the problem.
Your mission objective is to eliminate the 4 Skulls occupying the FOB.
"
―The Skulls Attack mission briefing in Metal Gear Solid V: The Phantom Pain

Mission Tasks and event points rewarded

December 29, 2015
  • Destroyed 1 Anti-Air Emplacements (200 Event Points)
  • Destroyed 1 Machine Guns (200 Event Points)
  • Neutralized 1 Security Guards with Missiles (380 Event Points)
  • Infiltration Successful (2000 Event Points)
  • Infiltration Successful: Within 300 Seconds (1500 Event Points)
  • Infiltration Successful: Equipment Grade 5 or Below (2100 Event Points)
  • Infiltration Successful: Dressed in Combat Fatigues (3200 Event Points)
January 26, 2016
  • Destroyed 1 Anti-Air Emplacements (200 Event Points)
  • Destroyed 1 Machine Guns (200 Event Points)
  • Fultoned 3 Security Guards (1140 Event Points)
  • Infiltration Successful (2000 Event Points)
  • Infiltration Successful: Within 300 Seconds (1200 Event Points)
  • Infiltration Successful: Equipment Grade 5 or Below (2100 Event Points)
  • Infiltration Successful: Dressed in Combat Fatigues (3200 Event Points)
March 22, 2016
  • Fultoned 1 anti-air emplacement (400 Event Points)
  • Neutralized 3 security guards (540 Event Points)
  • Fultoned 3 security guards (1140 Event Points)
  • Infiltration Successful (2000 Event Points)
  • Infiltration Successful: Within 300 seconds (1200 Event Points)
  • Infiltration Successful: Equipment grade 5 or below (2100 Event Points)
  • Infiltration Successful: Dressed in combat fatigues (3200 Event Points)
May 24, July 19, and September 20, 2016
  • Neutralized 3 security guards (540 Event Points)
  • Neutralized 1 security guards with missiles (380 Event Points)
  • Fultoned 3 security guards (1140 Event Points)
  • Infiltration Successful (2000 Event Points)
  • Infiltration Successful: Within 300 seconds (1200 Event Points)
  • Infiltration Successful: Equipment grade 5 or below (2100 Event Points)
  • Infiltration Successful: Dressed in combat fatigues (3200 Event Points)

Rewards

Standard (December 29, 2015)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 6 (Command Platform)
    • 2 (Base Development Platform)
    • 3 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x1393 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 1390 Fuel Resources;
      • 1350 Biological Material;
      • 1525 Common Metals;
      • 750 Minor Metals;
      • 165 Precious Metals;
      • 200 Wormwood;
      • 210 Black Carrot;
      • 190 Golden Crescent;
      • 100 Tarragon;
      • 80 African Peach;
      • 60 Digitalis (Purpurea);
    • Minor Metals x4458 (Base Development Platform) + semi-random amounts of all materials
      • 2115 Fuel Resources;
      • 2115 Biological Material;
      • 2125 Common Metals;
      • 4455 Minor Metals;
      • 390 Precious Metals;
    • Digitalis Purpurea x599 (Medical Platform) + semi-random amounts of all plants
      • 150 Wormwood;
      • 150 Black Carrot;
      • 400 Golden Crescent;
      • 430 Tarragon;
      • 590 African Peach;
      • 590 Digitalis (Purpurea);
      • 270 Digitalis (Lutea);
      • 220 Haoma;
  • 860000 GMP
  • Event Points (amount dependent on which platform completed)
    • 3000 (Command Platform, first infiltration), 100 (all subsequent infiltrations)
    • 3000 (Base Development Platform, first infiltration), 100 (all subsequent infiltrations)
    • 3000 (Medical Platform, first infiltration), 100 (all subsequent infiltrations)
Standard (January 26, 2016)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 6 (Command Platform)
    • 2 (Base Development Platform)
    • 3 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x816 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 1390 Fuel Resources;
      • 1350 Biological Material;
      • 1525 Common Metals;
      • 750 Minor Metals;
      • 165 Precious Metals;
      • 200 Wormwood;
      • 210 Black Carrot;
      • 190 Golden Crescent;
      • 100 Tarragon;
      • 80 African Peach;
      • 60 Digitalis (Purpurea);
    • Minor Metals x2675 (Base Development Platform) + semi-random amounts of all materials
      • 2115 Fuel Resources;
      • 2115 Biological Material;
      • 2125 Common Metals;
      • 4455 Minor Metals;
      • 390 Precious Metals;
    • Digitalis Purpurea x359 (Medical Platform) + semi-random amounts of all plants
      • 150 Wormwood;
      • 150 Black Carrot;
      • 400 Golden Crescent;
      • 430 Tarragon;
      • 590 African Peach;
      • 590 Digitalis (Purpurea);
      • 270 Digitalis (Lutea);
      • 220 Haoma;
  • 516000 GMP
  • Event Points (amount dependent on which platform completed)
    • 3000 (Command Platform, first infiltration), 100 (all subsequent infiltrations)
    • 3000 (Base Development Platform, first infiltration), 100 (all subsequent infiltrations)
    • 3000 (Medical Platform, first infiltration), 100 (all subsequent infiltrations)
Standard (March 22, 2016)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 6 (Command Platform)
    • 2 (Base Development Platform)
    • 3 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x1393 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 1390 Fuel Resources;
      • 1350 Biological Material;
      • 1525 Common Metals;
      • 750 Minor Metals;
      • 165 Precious Metals;
      • 200 Wormwood;
      • 210 Black Carrot;
      • 190 Golden Crescent;
      • 100 Tarragon;
      • 80 African Peach;
      • 60 Digitalis (Purpurea);
    • Minor Metals x4458 (Base Development Platform) + semi-random amounts of all materials
      • 2115 Fuel Resources;
      • 2115 Biological Material;
      • 2125 Common Metals;
      • 4455 Minor Metals;
      • 390 Precious Metals;
    • Digitalis Purpurea x599 (Medical Platform) + semi-random amounts of all plants
      • 150 Wormwood;
      • 150 Black Carrot;
      • 400 Golden Crescent;
      • 430 Tarragon;
      • 590 African Peach;
      • 590 Digitalis (Purpurea);
      • 270 Digitalis (Lutea);
      • 220 Haoma;
  • 860000 GMP
  • Event Points (amount dependent on which platform completed)
    • 3000 (Command Platform, first infiltration), 100 (all subsequent infiltrations)
    • 3000 (Base Development Platform, first infiltration), 100 (all subsequent infiltrations)
    • 3000 (Medical Platform, first infiltration), 100 (all subsequent infiltrations)
Standard (May 24, 2016)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 6 (Command Platform)
    • 2 (Base Development Platform)
    • 3 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x1393 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 1390 Fuel Resources;
      • 1350 Biological Material;
      • 1525 Common Metals;
      • 750 Minor Metals;
      • 165 Precious Metals;
      • 200 Wormwood;
      • 210 Black Carrot;
      • 190 Golden Crescent;
      • 100 Tarragon;
      • 80 African Peach;
      • 60 Digitalis (Purpurea);
    • Minor Metals x4458 (Base Development Platform) + semi-random amounts of all materials
      • 2115 Fuel Resources;
      • 2115 Biological Material;
      • 2125 Common Metals;
      • 4455 Minor Metals;
      • 390 Precious Metals;
    • Digitalis Purpurea x599 (Medical Platform) + semi-random amounts of all plants
      • 150 Wormwood;
      • 150 Black Carrot;
      • 400 Golden Crescent;
      • 430 Tarragon;
      • 590 African Peach;
      • 590 Digitalis (Purpurea);
      • 270 Digitalis (Lutea);
      • 220 Haoma;
  • 860000 GMP
  • Event Points (amount dependent on which platform completed)
    • 1000 (Command Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Base Development Platform, first infiltration), 30 (all subsequent infiltrations)
    • 1000 (Medical Platform, first infiltration), 30 (all subsequent infiltrations)
Standard (July 19, 2016)
  • Volunteer soldiers ranging from S-B (which amount depending on which platform was completed):
    • 6 (Command Platform)
    • 2 (Base Development Platform)
    • 3 (Medical Platform)
  • Materials (exact amount and specific type depending on which platform was completed):
    • Biological Materials x1393 (Command Platform) + semi-random amounts of all materials and all plants except Digitalis (Lutea) and Haoma
      • 1390 Fuel Resources;
      • 1350 Biological Material;
      • 1525 Common Metals;
      • 750 Minor Metals;
      • 165 Precious Metals;
      • 200 Wormwood;
      • 210 Black Carrot;
      • 190 Golden Crescent;
      • 100 Tarragon;
      • 80 African Peach;
      • 60 Digitalis (Purpurea);
    • Minor Metals x4458 (Base Development Platform) + semi-random amounts of all materials
      • 2115 Fuel Resources;
      • 2115 Biological Material;
      • 2125 Common Metals;
      • 4455 Minor Metals;
      • 390 Precious Metals;
    • Digitalis Purpurea x599 (Medical Platform) + semi-random amounts of all plants
      • 150 Wormwood;
      • 150 Black Carrot;
      • 400 Golden Crescent;
      • 430 Tarragon;
      • 590 African Peach;
      • 590 Digitalis (Purpurea);
      • 270 Digitalis (Lutea);
      • 220 Haoma;
  • 860000 GMP
  • Event Points (amount dependent on which platform completed)
    • 1000 (Command Platform, first infiltration)
    • 1000 (Base Development Platform, first infiltration)
    • 1000 (Medical Platform, first infiltration)


Event Point exchange (December 29, 2015)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: STONE (7200)
    • 1 Uniform: PARASITE MIST (7200)
    • 1 Weapon Color: 016 (4500)
    • 1 Weapon Color: 017 (4500)
    • 1 Weapon Color: 018 (4500)
    • 1 Base Color: 005 (8000)
    • 1 Emblem Part: Buddy: D-DOG (9200)
Event Point exchange (January 26, 2016)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (28620)
    • 3 [S+ Staff] for R&D Team (15900)
    • 3 [S+ Staff] for Base Development Unit (15900)
    • 3 [S+ Staff] for Support Unit (15900)
    • 3 [S+ Staff] for Intel Team (15900)
    • 3 [S+ Staff] for Medical Team (15900)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: BRICK (7200)
    • 1 Weapon Color: 008 (4500)
    • 1 Weapon Color: 014 (4500)
    • 1 Weapon Color: 027 (4500)
    • 1 Base Color: 002 (8000)
    • 1 Emblem Part: Ocelot (9200)
Event Point exchange (March 22, 2016)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: SOLUM (7200)
    • 1 Weapon Color: 004 (4500)
    • 1 Weapon Color: 007 (4500)
    • 1 Weapon Color: 025 (4500)
    • 1 Base Color: 001 (8000)
    • 1 Emblem Part: Eli (9200)
Event Point exchange (May 24, 2016)
  • Weapon『MIRAZH-71(Grenade Launcher)』[★ 9] Blueprint
    • Grenade Launcher : MIRAZH-71 (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: SOLUM (7200)
    • 1 Uniform: RAIN (7200)
    • 1 Weapon Color: 004 (4500)
    • 1 Weapon Color: 007 (4500)
    • 1 Weapon Color: 025 (4500)
    • 1 Weapon Color: 036 (4500)
    • 1 Base Color: 001 (8000)
    • 1 Emblem Part: Ocelot (9200)
Event Point exchange (July 19, 2016)
  • Weapon『MOLOTOK-68(12.7mm sniper rifle)』[★ 9] Blueprint
    • Sniper Rifle : MOLOTOK-68 (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 4 [S++ Staff] for Combat Unit (88650)
    • 2 [S++ Staff] for R&D Team (49200)
    • 2 [S++ Staff] for Base Development Unit (49200)
    • 2 [S++ Staff] for Support Unit (49200)
    • 2 [S++ Staff] for Intel Team (49200)
    • 2 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 6 [S+ Staff] for Combat Unit (23760)
    • 3 [S+ Staff] for R&D Team (13200)
    • 3 [S+ Staff] for Base Development Unit (13200)
    • 3 [S+ Staff] for Support Unit (13200)
    • 3 [S+ Staff] for Intel Team (13200)
    • 3 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: OLD ROSE (7200)
    • 1 Uniform: DARK LEAF FLECK (7200)
    • 1 Weapon Color: 003 (4500)
    • 1 Weapon Color: 005 (4500)
    • 1 Weapon Color: 010 (4500)
    • 1 Weapon Color: 016 (4500)
    • 1 Weapon Color: 017 (4500)
    • 1 Weapon Color: 018 (4500)
    • 1 Weapon Color: 043 (4500)
    • 1 Weapon Color: 048 (4500)
    • 1 Base Color: 005 (8000)
    • 1 Base Color: 009 (8000)
    • 1 Emblem Part: Emmerich (9200)
Event Point Exchange (September 20, 2016)
  • Weapon『E-RB WH GEN.(Wormhole Generator)』[★ 9] Blueprint
    • Placed Weapon : E-RB WH GEN. (8500)
  • [S++ Staff] (can be received up to 1 times by exchanging Event Points)
    • 5 [S++ Staff] for Combat Unit (88650)
    • 3 [S++ Staff] for R&D Team (49200)
    • 3 [S++ Staff] for Base Development Unit (49200)
    • 3 [S++ Staff] for Support Unit (49200)
    • 3 [S++ Staff] for Intel Team (49200)
    • 3 [S++ Staff] for Medical Team (49200)
  • [S+ Staff] (can be received up to 10 times by exchanging Event Points)
    • 10 [S+ Staff] for Combat Unit (23760)
    • 5 [S+ Staff] for R&D Team (13200)
    • 5 [S+ Staff] for Base Development Unit (13200)
    • 5 [S+ Staff] for Support Unit (13200)
    • 5 [S+ Staff] for Intel Team (13200)
    • 5 [S+ Staff] for Medical Team (13200)
  • [S Staff] (can be received up to 10 times by exchanging Event Points)
    • 20 [S Staff] for Combat Unit (6840)
    • 10 [S Staff] for R&D Team (3800)
    • 10 [S Staff] for Base Development Unit (3800)
    • 10 [S Staff] for Support Unit (3800)
    • 10 [S Staff] for Intel Team (3800)
    • 10 [S Staff] for Medical Team (3800)
  • Event Points can also be exchanged for other great rewards.
    • 1 Uniform: STEEL GREY (7200)
    • 1 Uniform: TSELINOYARSK (7200)
    • 1 Uniform: RAIN (7200)
    • 1 Uniform: SWIMSUIT (Olive Drab) (7200)
    • 1 Uniform: SWIMSUIT (Gold Tiger Stripe) (7200)
    • 1 Uniform: SWIMSUIT (Camo Green) (7200)
    • 1 Weapon Color: 002 (4500)
    • 1 Weapon Color: 006 (4500)
    • 1 Weapon Color: 009 (4500)
    • 1 Weapon Color: 022 (4500)
    • 1 Weapon Color: 031 (4500)
    • 1 Weapon Color: 041 (4500)
    • 1 Weapon Color: 046 (4500)
    • 1 Weapon Color: 047 (4500)
    • 1 Weapon Color: 049 (4500)
    • 1 Base Color: 002 (8000)
    • 1 Base Color: 012 (8000)
    • 1 Emblem Part: Buddy: D-Dog (Puppy) (9200)
    • 1 Emblem Part: The Man on Fire (9200)
    • 1 Emblem Part: Bionic Arm: Rock (9200)
Event Point ranking (December 29, 2015 and September 20, 2016 releases only)

Note: Upon accessing one of these rankings, you can simply acquire the rewards without having to pay any Event Points on the exchange menu.

  • Top 1-10: [Snake (Gold)]
  • Top 11-100: [Snake (Silver)]
  • Top 101-500: [Snake (Bronze)]
  • Top 501-1000: [Snake (Normal)]

Behind the scenes

Forward operating bases were introduced by name in Metal Gear Solid: Peace Walker with Mother Base, although its function was closer to a Main Operating Base than a Forward Operating Base due to Kazuhira Miller's comments about it being their home.

CMBB KLUEAAoUHi

FOB location list from the Gamescom 2015 demo.

In Metal Gear Solid V: The Phantom Pain, the Mother Base gameplay mechanic was expanded to also feature forward operating bases for online mode, which will activate once Mother Base reaches a certain size. In Versus Mode, other players can attack FOBs in order to steal GMP, resources, personnel and equipment. In the Gamescom demo's FOB section, it featured some preliminary elements for various FOBs, such as MB Coin prices as well as two materials deposits menus being displayed on the background at a time:

Location FOB 1 cost FOB 1 Material Deposits
Mid-Atlantic Ridge 1700 MB Coins
  • Fuel Resources: C
  • Biological Material: C
  • Common Metal: C
  • Minor Metal: B
  • Precious Metal: A
East of the Hawaiian Islands 1600 MB Coins
  • Fuel Resources: C
  • Biological Material: C
  • Common Metal: C
  • Minor Metal: A
  • Precious Metal: B
South Atlantic Ocean 1600 MB Coins
  • Fuel Resources: B
  • Biological Material: B
  • Common Metal: B
  • Minor Metal: B
  • Precious Metal: C
Indian Ocean 1700 MB Coins
  • Fuel Resources: S
  • Biological Material: S
  • Common Metal: S
  • Minor Metal: -
  • Precious Metal: -
North Pacific Ocean 1500 MB Coins
  • Fuel Resources: B
  • Biological Material: B
  • Common Metal: S
  • Minor Metal: C
  • Precious Metal: D
South Pacific Ocean 1500 MB Coins N/A
North Atlantic Ocean 1500 MB Coins (not actually displayed on the menu, but implied due to the Pacific and Atlantic Oceans featuring the same pricing pattern as the final game).
  • Fuel Resources: S
  • Biological Material: B
  • Common Metal: B
  • Minor Metal: C
  • Precious Metal: D

Although the Indian Ocean and South Atlantic Ocean's materials deposit stats in the FOB demo were the same as in the final version, the North Pacific Ocean, Mid-Atlantic Ridge, East of the Hawaiian Islands and South Atlantic Ocean had their various stats swapped (ie, the Mid-Atlantic Ridge's final materials deposit table was the North Atlantic Ocean's materials deposit in the E3 2015 demo, the North Pacific Ocean's materials deposit stats in the final version was originally the Mid-Atlantic Trench in the demo, the South Pacific Ocean's materials deposit stats in the final release was originally for East of the Hawaiian Islands in the demo, and the Mid-Atlantic Ridge's materials deposits in the final version were initially North Atlantic Ocean's materials deposits in the demo.) while some were left unused in the final version (ie, the North Pacific Ocean's materials deposit stats in the demo).

FOB Guards and CP, as well as XOF soldiers and Mosquito's Assault Team and CP in Mission 22, use the same voice clips as the Marines in Metal Gear Solid V: Ground Zeroes, with some additional dialogue.

During FOB mode (regular or event), if the player managed to successfully infiltrate an enemy FOB, the area they'll enter features a logo indicating the room was in the Quarantine Platform. This is because the entry point's design was reused from assets belonging to the main mission "Shining Lights, even in Death."

Pic10a

Example of a customized FOB.

The player can also customize their base with various colors. Until December 2015's update, this only extended to solid colors. Starting on December 2015, however, the player can also add in camouflage patterns for their FOB's design. The Camouflage patterns can be unlocked by purchasing them during Event missions in FOB mode during a specific event. At least six have been confirmed to exist, with three already being issued.

Gallery

Base color schemes

Solid color


Camouflage pattern

Territorial Waters layouts (4/4)

Mid-Atlantic Ridge
East of the Hawaiian Islands
South Atlantic Ocean
Indian Ocean
North Pacific Ocean
South Pacific Ocean
North Atlantic Ocean


External links

See also

Notes and references

  1. ^ https://twitter.com/HEITAIs/status/630576502560567296
  2. ^ Metal Gear Solid V: The Phantom Pain Gamescom 2015 Mother Base/FOB demo
  3. ^ https://twitter.com/metalgear_en/status/737688019407249408
  4. ^ a b http://www.metalgearinformer.com/?p=23136
  5. ^ http://www.metalgearinformer.com/?p=23598
  6. ^ a b c d e f g In the first few hours of the version from April 26-May 9's release, it claimed the amount of soldiers rewarded were 6, 6, 3, 2, 3, 6, and 3 for the Command, Combat, R&D, Base Development, Support, Intel, and Medical Platforms, respectively. It has since been corrected to be 4, 4, 2, 1, 2, 4, and 2, respectively.
  7. ^ a b c d e f g In the first few hours of the version from April 26-May 9's release, it claimed the amount of materials rewarded were x1393 Biological Materials, x3352 Common Metals, x1498 Precious Metals, x4458 Minor Metals, x5015 Fuel Resources, x780 Golden Crescents, and x599 Digitalis Purpurea for the Command, Combat, R&D, Base Development, Support, Intel, and Medical Platforms, respectively. It has since been corrected to be x871 Biological Material, x2220 Common Metal, x936 Precious Metals, x2786 Minor Metals, x3134 Fuel Resources, x488 Golden Crescents, and x374 Digitalis Purpurea, respectively.
  8. ^ In the first few hours of the version from April 26-May 9's release, it claimed the amount of GMP rewarded was 860000. It has since been corrected to be 537500 GMP.
  9. ^ http://www.konami.jp/mgs5/tpp/en/base/index.php5
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