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Gun camera

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A gun camera model used aboard the Big Shell.

The gun camera, or autogun, is essentially a normal camera sensor linked in tandem to a machine gun. Two actuators help the balance and aim.


The length is 1,085 mm. or 3.5 ft. It's weight, when unloaded, is 8.30 kg or 18.2 lbs. An ammo box fits next to the camera itself, 500 rounds of armor piercing 7.62 mm bullets, the same type used in the PSG1 sniper rifle. It's rate of fire is 1000 rounds per minute, with a muzzle velocity of 730 m. or 2,395 ft. They are also equipped with Night Ops 5.150 multi channel sensors. Autoguns are affixed to the walls, and can be fitted almost anywhere in a matter of minutes.


San Hieronymo TakeoverEdit

Main article: San Hieronymo Takeover

On the San Hieronymo Peninsula, gun cameras were located in the Silo Complex.

The Phantom PainEdit

The Mother Base owned by Diamond Dogs during the 1980s had some gun cameras.

Outer Heaven UprisingEdit

Main article: Outer Heaven Uprising

Outer Heaven also contained gun cameras in Building 3, although in their case they shot out lasers instead of machine gun fire.

Shadow Moses IncidentEdit

Main article: Shadow Moses Incident

The gun cameras on Shadow Moses were developed by ArmsTech, known as the ArmsTech 5.155 gun camera and nicknamed "The Watcher." Early versions of the ArmsTech unit were equipped with a vertical height adjustment to ease reloading times.

The Manhattan IncidentEdit

See also: Tanker Incident and the Big Shell Incident

The Big Shell contained gun cameras, namely around Shell 2 Core's first floor.

World Marshal IncidentsEdit

See also: Raid at World Marshal, Ambush at Africa, Abkhazian Coup, Investigation at Guadalajara, Raid at Denver, and Operation Tecumseh

Gun cameras were used by the PMC Desperado Enforcement LLC. in their various bases and facilities.

Behind the scenesEdit

In Metal Gear Solid: Portable Ops Plus, the gun cameras are no longer present in the Silo Complex portion of the level, and instead are utilized along with Claymore mines in random levels that require you to get to the access point under a time limit to compensate for the lack of enemy soldiers.

If the player looks closely at the gun cameras in Metal Gear Solid 2: Sons of Liberty, they'll notice that the magazine resembles that of the Patriot.



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