The gun camera, or autogun, is essentially a normal camera sensor linked in tandem to a machine gun. Two actuators help the balance and aim.
The length is 1,085 mm. or 3.5 ft. Its weight, when unloaded, is 8.30 kg, or 18.2 lbs. An ammo box fits next to the camera itself, carrying 500 rounds of armor piercing 7.62×51mm bullets, the same type used in the PSG1 sniper rifle. Its rate of fire is 1000 rounds per minute, with a muzzle velocity of 730 m/s, or 2,395 ft/s. They are also equipped with Night Ops 5.150 multi channel sensors. Autoguns are affixed to the walls, and can be fitted almost anywhere in a matter of minutes.
- Main article: San Hieronymo Incident
The Phantom PainEdit
- Main article: Outer Heaven Uprising
Outer Heaven also contained gun cameras in Building 3, although in their case they shot out lasers instead of machine gun fire.
- Main article: Shadow Moses Incident
The gun cameras on Shadow Moses were developed by ArmsTech, known as the ArmsTech 5.155 gun camera and nicknamed "The Watcher." Early versions of the ArmsTech unit were equipped with a vertical height adjustment to ease reloading times.
The Big Shell contained gun cameras, namely around Shell 2 Core's first floor.
- See also: Raid at World Marshal, Ambush at Africa, Abkhazian Coup, Investigation at Guadalajara, Raid at Denver, and Operation Tecumseh
Behind the scenesEdit
In Metal Gear Solid: Portable Ops Plus, the gun cameras are no longer present in the Silo Complex portion of the level, and instead are utilized along with Claymore mines in random levels that require you to get to the access point under a time limit to compensate for the lack of enemy soldiers.
- Gun camera sensors can be temporarily disabled with chaff grenades.
- They can be destroyed with Stinger missiles, C4, or any hand held gun.