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Gun camera

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MGS2-Gun-Camera

A gun camera model used aboard the Big Shell.

The gun camera, or autogun, is essentially a normal camera sensor linked in tandem to a machine gun. Two actuators help the balance and aim.

The length is 1,085 mm. or 3.5 ft. It's weight, when unloaded, is 8.30 kg or 18.2 lbs. An ammo box fits next to the camera itself, 500 rounds of armor piercing 7.62 mm bullets, the same type used in the PSG1 sniper rifle. It's rate of fire is 1000 rounds per minute, with a muzzle velocity of 730 m. or 2,395 ft. They are also equipped with Night Ops 5.150 multi channel sensors. Autoguns are affixed to the walls, and can be fitted almost anywhere in a matter of minutes. On the San Hieronymo Peninsula, gun cameras were located in the Silo Complex. Outer Heaven also contained gun cameras in Building 3, although in their case they shot out lasers instead of machine gun fire. The gun cameras on Shadow Moses were developed by ArmsTech, known as the ArmsTech 5.155 gun camera and nicknamed "The Watcher." Early versions of the ArmsTech unit were equipped with a vertical height adjustment to ease reloading times. The Big Shell also contained gun cameras, namely around Shell 2 Core's first floor. Gun cameras were also used by the PMC Desperado Enforcement LLC. in their various bases and facilities.

Behind the scenesEdit

In Metal Gear Solid: Portable Ops Plus, the gun cameras were no longer present in the Silo Complex portion of the level, and instead are utilized along with Claymore mines in random levels that require you to get to the access point under a time limit to compensate for the lack of enemy soldiers.

If the player looks closely at the gun cameras in Metal Gear Solid 2: Sons of Liberty, they'll notice that the magazine resembles that of the Patriot.

GameplayEdit

  • Gun camera sensors can be temporarily disabled with chaff grenades.
  • They can be destroyed with Stinger missiles, C4, or any hand held gun.

GalleryEdit

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