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iPod

From the Metal Gear Wiki

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The iPod

The iPod is an MP3 player created by Apple used by Solid Snake in Metal Gear Solid 4. It has been designed to work in the same way as the actual iPod, with the right analogue stick being used to control it. The iPod is in the inventory from the start of the game and comes with nine songs and the first of the Integral Podcasts by Ryan Payton already on it. Other songs can be collected throughout the game, and new songs and podcasts will be available for download from the internet using the "Extra" feature in the games main menu, and can be unlocked using Passwords in the games Password Entry screen.

Contents

[edit] Starting Songs

The following nine songs are already on the iPod from the start of the game.

Song Name Artist Album
Backyard Blues The Radio Club HIDECHAN! Radio 2.5
Calling To The Night Natasha Farrow Metal Gear Solid: Portable Ops
Metal Gear 20 Years History: Part 1 Norihiko Hibino Metal Gear 20th Anniversary Music Collection
Metal Gear 20 Years History: Part 4 Norihiko Hibino Metal Gear 20th Anniversary Music Collection
Oishii Two-han Seikatsu Two Han Princess HIDECHAN! Radio 2.5
Sea Breeze Sergei Mantis Metal Gear Solid 3: Healin' Tracks
Taking on the Shagohod Kojima Productions Sounds Metal Gear Solid 3
Test Subject Burns Kojima Productions Sounds Metal Gear Acid 2
Who Am I Really? Norihiko Hibino, Kiyozuka Shinya Metal Gear 20th Anniversary Music Collection

[edit] Collectable Songs

There are numerous songs to collect for the iPod. These songs range from older Metal Gear and Metal Gear Solid games, as well as other Kojima Productions games.

Song Name Artist Album Location What it Does
Beyond the Bounds Maki Kimura ANUBIS Act 4, Tank Hanger room on upper floor after power is turned on Increases Snake's stun damage from non-lethal weapons.
Big Boss Norihiko Hibino Metal Gear Solid Bande Dessinée 2 Achieve the Big Boss emblem Increases Snake's stun damage and accuracy.
Bio Hazard Konami Kukeiha Club Snatcher Act 3, Midtown, hold-up resistance member Causes soldiers held by Snake to scream.
Boktai 2 Theme Kojima Productions Sounds Boktai 2: Solar Boy Django Act 2, Mission Briefing †
Bon Dance Kojima Productions Sounds Metal Gear Solid 3: Snake Eater Act 2, Marketplace
Destiny's Call ~ Break For The Fortress Norihiko Hibino Metal Gear Solid: Portable Ops Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to become angry.
Flowing Destiny Maiko Horisawa Zone of the Enders Act 4, Canyon along the rocky walls Causes soldiers held by Snake to cry.
Inorino Uta Two-Han Princess HIDECHAN! Radio 2.5 Act 1, Mission Briefing †
Level 3 Warning Konami Kukeiha Club Metal Gear 2: Solid Snake Act 1, Advent Palace
Love Theme (Action Version) Kojima Productions Sounds Metal Gear Solid 4: Guns of the Patriots Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to cry.
Lunar Knights Main Theme Kojima Productions Sounds Lunar Knights Act 4, Mission Briefing †
Metal Gear 20 Years History: Part 2 Norihiko Hibino Metal Gear 20th Anniversary Music Collection Act 4, Warhead Storage Building B2.
Metal Gear 20 Years History: Part 3 Norihiko Hibino Metal Gear 20th Anniversary Music Collection Act 2, South America Confinement Facility. In room with beds inside the house
Metal Gear Solid Main Theme (The Document Remix) Kojima Productions Sounds The Document of Metal Gear Solid 2 Act 5, Under hatch to the left at the beginning of area
MPO+ Theme Kojima Productions Sounds Metal Gear Solid: Portable Ops+ Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to laugh.
Old L.A. 2040 Konami Kukeiha Club Policenauts Act 4, Otacon's Computer. Password: 78925 Increases Snake's accuracy.
On Alert Kojima Productions Sounds Metal Gear Acid Act 3, Midtown N Sector
One Night in Neo Kobe City Konami Kukeiha Club Snatcher Act 3, Midtown, hold-up PMC Causes soldiers held by Snake to laugh.
Policenauts End Title Konami Kukeiha Club Policenauts Act 4, Otacon's Computer. Password: 13462 Causes soldiers held by Snake to fall asleep.
Rock Me Baby 66 Boys Metal Gear Solid 3: Snake Eater Act 2, Confinement Facility on a tiny island to the southeast Increases life recovery speed when kneeling or laying down.
Sailor Starry K Metal Gear Solid 3: Healin' Tracks Act 2, Vista Mansion between the east wall and a cargo container Increases life recovery speed when kneeling or laying down.
Shin Bokura no Taiyou Theme Kojima Productions Sounds Shin Bokura no Taiyou Act 3, Mission Briefing
Show Time Kojima Productions Sounds Metal Gear Solid: Portable Ops Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to scream.
Snake Eater Cynthia Harrell Metal Gear Solid 3: Snake Eater Obtain all 40 Ranks/Emblems Causes Snake's stun damage to increase, soldiers held by Snake will fall asleep, Snake's hands won't shake when sniping, and Snake's recovery rate while lying down increases.
Subsistence Action Kojima Productions Sounds Metal Gear Solid 3: Subsistence Play 1 Online Match with at least 2 players. Or enter mgo2play in Passwords Increases Snake's accuracy.
Test Subject's Duality Kojima Productions Sounds Metal Gear Acid 2 Act 3, Midtown S Sector
The Best Is Yet To Come Aoife Ni Fhearraigh Metal Gear Solid Act 4, Snow Field. Just before the "Disc Change" Codec scene.
The Essence of Vince Kojima Productions Sounds Metal Gear Acid 2 Act 3, Echo's Beacon
The Fury Kojima Productions Sounds Metal Gear Solid 3 Act 2, in the Cave Valley Village in badly burned building
Theme of Solid Snake Konami Kukeiha Club Metal Gear 2: Solid Snake Act 1, Millennium Park
Theme Of Tara Konami Kukeiha Club Metal Gear Act 1, Militia Safehouse. Just before seeing the unmanned flying-bomber on the table.
Warhead Storage Kojima Productions Sounds Metal Gear Solid Act 4, Tank Hanger. Upper floor ventilation shaft.
Yell "Dead Cell" Kojima Productions Sounds Metal Gear Solid 2: Sons of Liberty Act 4, Casting Facility North
Zanzibarland Breeze Mutsuhika Izumi Metal Gear Music Collection Act 1, Urban Ruins before cutscene

^ When giving a militia/rebel member a healing item(use triangle when facing them).

† Certain stages in the mission briefing allow you to control the mkII/mkIII(use select for help/controls).

[edit] Downloadable Songs

The following are songs which you can download using the "Extras" menu in the game.

Song Name Artist Album Released Info
Conclusion Kojima Productions Sounds MGS4 Another Side June 12th 2008 A song representing Solid Snake's will to fight as he pushes forward to end Liquid's insurrection.
HIND D Kojima Productions Sounds Metal Gear Solid June 26th 2008 The Hind D boss music from Metal Gear Solid.
Battle Of Highland Kojima Productions Sounds MGS4 Another Side July 10th 2008 Designed to accompany battles in South America. Different from the game's South American combat music, it possesses a more ethnic tone.
Harrier Norihiko Hibino MGS2 Digital Graphic Novel July 24th 2008 A new Harrier theme composed by Norihiko Hibino for [Metal Gear Solid 2: Digital Graphic Novel].
Love Theme ~hum version~ Kojima Productions Sounds MGS4 Another Side August 07th 2008 MGS4's "Love Theme" without lyrics. A guitar version arranged differently from the original.
Battle Kojima Productions Sounds Metal Gear Solid 2 August 21st 2008 Battle music from the Plant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles.
Forerunner Kojima Productions Sounds MGS4 Another Side September 04th 2008 A track that depicts Old Snake joining an intense battle as the militiamen's savior. An original track made for MGS4.
The Pain Kojima Productions Sounds Metal Gear Solid 3 September 18th 2008 Music from the battle with The Pain.
On the Edge Kojima Productions Sounds MGS4 Another Side October 02nd 2008 A song for Snake, a soldier who's fought his way through battlefields in every corner of the world.
POLICENAUTS MEDLEY Konami Kukeiha Club Policenauts October 16th 2008 A medley of intense battle music from POLICENAUTS.
War has Changed Kojima Productions Sounds MGS4 Another Side October 30th 2008 An original track produced for the MGS4 trailer at the 2005 Tokyo Game Show.
Escape Through The Woods Kojima Productions Sounds Metal Gear Solid 3 November 14th 2008 A medley of background music from Snake and EVA's escape through the woods.
Balance Lost Kojima Productions Sounds MGS4 Another Side November 27th 2008 A track inspired by the chaos of the battlefield.
MANTIS' HYMN Kojima Productions Sounds Metal Gear Solid December 11th 2008 Psycho Mantis theme from METAL GEAR SOLID.
View of Deep Snow Tomoaki Hirono MGS4 Another Side December 25th 2008 A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all the fans and to Old Snake, from everyone at Kojima Productions!
Leo! Leo! Kojima Productions Sounds ANUBIS January 15th 2009 From "Zone of the Enders: The 2nd Runner", the battle theme of Leo, the protagonist of the original Z.O.E. and pilot of the Vic Viper. A tune using the classic "Gradius" motif.
CHAIR RACE Norihiko Hibino MGS4 Another Side January 29th 2009 Announced at E3 in 2005, this track was produced for MGS4's first teaser trailer with musical chairs taken as the song's theme.
La Clown Kojima Productions Sounds Metal Gear Acid February 12th 2009 La Clown battle theme from "METAL GEAR AC!D".
Enclosure (MGS4 Version) Kojima Productions Sounds MGS4 Another Side February 26th 2009 An arranged version of "Enclosure" from MGS1. A track that recalls MGS1 as well as the world that has entangled Old Snake.
Arsenal's Guts Kojima Productions Sounds Metal Gear Solid 2 March 13th 2009 Arsenal Gear infiltration music.
Everything Begins Kojima Productions Sounds MGS4 Another Side March 26th 2009 This song from Metal Gear Solid 4 has "Blessing" as its theme.
Ray Norihiko Hibino MGS2 Digital Graphic Novel April 09th 2009 Theme of Metal Gear RAY, an original, new track for "Metal Gear Solid 2: Digital Graphic Novel".
At Dawn Kojima Productions Sounds MGS4 Another Side April 23rd 2009 This song from Metal Gear Solid 4 has "The dawn of a frightening new world" as its theme. Part of the title track from the original Metal Gear Solid is used as a motif.
VR TRAINING Kojima Productions Sounds Metal Gear Solid May 07th 2009 VR training background music from "METAL GEAR SOLID". The song itself is an arrangement of "Theme of Tara" the main theme of "METAL GEAR".
FATHER AND SON Kojima Productions Sounds Metal Gear Solid 2 May 21st 2009 Raiden vs Solidus background music from "METAL GEAR SOLID 2". A cool drum and bass track that captures the grandeur of the epic last battle.
Confession Nobuko Toda MGS4 Another Side June 04th 2009 The final downloadable song for MGS4 players from Kojima Productions.

[edit] Password Songs

The following are songs available by entering passwords at the Password Screen in the "Extras" menu. (they are case sensitive)

Song Name Artist Album Password
Desperate Chase Harry Gregson-Williams Metal Gear Solid 4 "thomas" (as in Thomas Jefferson)
Gekko Harry Gregson-Williams Metal Gear Solid 4 "george" (as in George Washington)
Midnight Shadow Harry Gregson-Williams Metal Gear Solid 4 "theodore" (as in Theodore Roosevelt)
Mobs Alive Harry Gregson-Williams Metal Gear Solid 4 "abraham" (as in Abraham Lincoln)
Subsistence Action "mgo2play"

[edit] Podcasts

There are also podcasts that you can listen to in-game. The service was originally created by Ryan Payton, and was suspended when Payton left Kojima Productions. On December 18th the podcast returned without Payton. It was updated "bi-weekly" starting January 08th. It is available in the Extra's menu as Downloadable Content. As of the 05/14/2009 podcast, the new host Sean Eyestone revealed that the Integral Podcast would be ending, the Kojima Productions Report however will continue. The final episode was uploaded on: 05/28/2009.

Podcast Released Length Description
Metal Gear Solid 4 Integral Podcast 01 June 12 2008 9:17 Included with game
Metal Gear Solid 4 Integral Podcast 02 December 18 2008 4:05 Release Notification
Metal Gear Solid 4 Integral Podcast 03 January 09th 2009 18:19 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 1 / "Advent Palace" (The building where Snake meets with Rat Patrol)1F Lobby.
Metal Gear Solid 4 Integral Podcast 04 January 22nd 2009 25:44 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Mountain Trail" (Immediately after the Laughing Octopus battle).
Metal Gear Solid 4 Integral Podcast 05 February 05th 2009 21:34 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Mountain Trail" (PART 2) From the boulder in front of the waterfall in the river.
Metal Gear Solid 4 Integral Podcast 06 February 19th 2009 27:38 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Power Station" (Starting point).
Metal Gear Solid 4 Integral Podcast 07 March 3rd 2009 21:27 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Confinement Facility" (Starting point).
Metal Gear Solid 4 Integral Podcast 08 March 19th 2009 27:11 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 3/ Eastern Europe "Midtown" (Starting point). From the start of Act 3, after leaving the station.
Metal Gear Solid 4 Integral Podcast 09 April 02nd 2009 29:03 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 3/ Eastern Europe "Midtown" NW Sector Sewer.
Metal Gear Solid 4 Integral Podcast 10 April 16th 2009 34:35 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 4/ "Shadow Moses". From the heliport in the Shadow Moses Stage.
Metal Gear Solid 4 Integral Podcast 11 April 30th 2009 30:16 Recommended listening location: Act 4 / "Shadow Moses". From the first floor entrance of the nuclear warhead storage building in the Shadow Moses stage.
Metal Gear Solid 4 Integral Podcast 12 May 14th 2009 27:01 Recommended listening location: Act 5 / "Outer Haven". From the Ship Bow at the start of the Outer Haven stage.
Metal Gear Solid 4 Integral Podcast 13 May 28th 2009 27:46 The Final episode. Recommended Listening location: anywhere. This episode is about sound production. MGS4's Sound Director Sotaro Tojima is interviewed. Thank you everyone for listening and tuning in!

[edit] Trivia

  • When playing certain songs, Sunny will dance to them, which you can see in the start menu. The Beauties will also sing karaoke while in the white room (Oishii Two-han Seikatsu for example).
  • The inclusion of the iPod in the game was heavily criticized as distracting promotion. However, it is in fact not unknown for military personnel to use iPods in combat. In particular, BulletFlight, an iPod Touch application that makes ballistic calculations, is used by real world US snipers.
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