iPod
From the Metal Gear Wiki
The iPod is an MP3 player created by Apple used by Solid Snake in Metal Gear Solid 4: Guns of the Patriots. It has been designed to work in the same way as the actual iPod, with the right analog stick being used to control it. The iPod is in the inventory from the start of the game and comes with nine songs and the first of the Integral Podcasts by Ryan Payton already on it. Other songs can be collected throughout the game, and new songs and podcasts will be available for download from the internet using the "Extra" feature in the games main menu, and can be unlocked using Passwords in the games Password Entry screen.
Contents |
[edit] Starting Songs
The following nine songs are already on the iPod from the start of the game.
| Song Name | Artist | Album |
|---|---|---|
| Backyard Blues | The Radio Club | HIDECHAN! Radio 2.5 |
| Calling To The Night | Natasha Farrow | Metal Gear Solid: Portable Ops |
| Metal Gear 20 Years History: Part 1 | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection |
| Metal Gear 20 Years History: Part 4 | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection |
| Oishii Two-han Seikatsu | Two Han Princess | HIDECHAN! Radio 2.5 |
| Sea Breeze | Sergei Mantis | Metal Gear Solid 3: Healin' Tracks |
| Taking on the Shagohod | Kojima Productions Sounds | Metal Gear Solid 3 |
| Test Subject Burns | Kojima Productions Sounds | Metal Gear Acid 2 |
| Who Am I Really? | Norihiko Hibino, Kiyozuka Shinya | Metal Gear 20th Anniversary Music Collection |
[edit] Collectable Songs
There are numerous songs to collect for the iPod. These songs range from older Metal Gear and Metal Gear Solid games, as well as other Kojima Productions games.
| Song Name | Artist | Album | Location | What it Does |
|---|---|---|---|---|
| Beyond the Bounds | Maki Kimura | ANUBIS | Act 4, Tank Hanger room on upper floor after power is turned on | Increases Snake's stun damage from non-lethal weapons. |
| Big Boss | Norihiko Hibino | Metal Gear Solid Bande Dessinée 2 | Achieve the Big Boss emblem | Increases Snake's stun damage and accuracy. |
| Bio Hazard | Konami Kukeiha Club | Snatcher | Act 3, Midtown, hold-up resistance member | Causes soldiers held by Snake to scream. |
| Boktai 2 Theme | Kojima Productions Sounds | Boktai 2: Solar Boy Django | Act 2, Mission Briefing † | |
| Bon Dance | Kojima Productions Sounds | Metal Gear Solid 3: Snake Eater | Act 2, Marketplace | |
| Destiny's Call ~ Break For The Fortress | Norihiko Hibino | Metal Gear Solid: Portable Ops | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to become angry. |
| Flowing Destiny | Maiko Horisawa | Zone of the Enders | Act 4, Canyon along the rocky walls | Causes soldiers held by Snake to cry. |
| Inorino Uta | Two-Han Princess | HIDECHAN! Radio 2.5 | Act 1, Mission Briefing † | |
| Level 3 Warning | Konami Kukeiha Club | Metal Gear 2: Solid Snake | Act 1, Advent Palace | |
| Love Theme (Action Version) | Kojima Productions Sounds | Metal Gear Solid 4: Guns of the Patriots / Super Smash Bros. Brawl | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to cry. |
| Lunar Knights Main Theme | Kojima Productions Sounds | Lunar Knights | Act 4, Mission Briefing † | |
| Metal Gear 20 Years History: Part 2 | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection | Act 4, Warhead Storage Building B2. | |
| Metal Gear 20 Years History: Part 3 | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection | Act 2, South America Confinement Facility. In room with beds inside the house | |
| Metal Gear Solid Main Theme (The Document Remix) | Kojima Productions Sounds | The Document of Metal Gear Solid 2 | Act 5, Under hatch to the left at the beginning of area | |
| MPO+ Theme | Kojima Productions Sounds | Metal Gear Solid: Portable Ops+ | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to laugh. |
| Old L.A. 2040 | Konami Kukeiha Club | Policenauts | Act 4, Otacon's Computer. Password: 78925 | Increases Snake's accuracy. |
| On Alert | Kojima Productions Sounds | Metal Gear Acid | Act 3, Midtown N Sector | |
| One Night in Neo Kobe City | Konami Kukeiha Club | Snatcher | Act 3, Midtown, hold-up PMC | Causes soldiers held by Snake to laugh. |
| Policenauts End Title | Konami Kukeiha Club | Policenauts | Act 4, Otacon's Computer. Password: 13462 | Causes soldiers held by Snake to fall asleep. |
| Rock Me Baby | 66 Boys | Metal Gear Solid 3: Snake Eater | Act 2, Confinement Facility on a tiny island to the southeast | Increases life recovery speed when kneeling or laying down. |
| Sailor | Starry K | Metal Gear Solid 3: Healin' Tracks | Act 2, Vista Mansion between the east wall and a cargo container | Increases life recovery speed when kneeling or laying down. |
| Shin Bokura no Taiyou Theme | Kojima Productions Sounds | Shin Bokura no Taiyou | Act 3, Mission Briefing | |
| Show Time | Kojima Productions Sounds | Metal Gear Solid: Portable Ops | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to scream. |
| Snake Eater | Cynthia Harrell | Metal Gear Solid 3: Snake Eater | Obtain all 40 Ranks/Emblems | Causes Snake's stun damage to increase, soldiers held by Snake will fall asleep, Snake's hands won't shake when sniping, and Snake's recovery rate while lying down increases. |
| Subsistence Action | Kojima Productions Sounds | Metal Gear Solid 3: Subsistence | Play 1 Online Match with at least 2 players. Or enter mgo2play in Passwords | Increases Snake's accuracy. |
| Test Subject's Duality | Kojima Productions Sounds | Metal Gear Acid 2 | Act 3, Midtown S Sector | |
| The Best Is Yet To Come | Aoife Ni Fhearraigh | Metal Gear Solid | Act 4, Snow Field. Just before the "Disc Change" Codec scene. | |
| The Essence of Vince | Kojima Productions Sounds | Metal Gear Acid 2 | Act 3, Echo's Beacon | |
| The Fury | Kojima Productions Sounds | Metal Gear Solid 3 | Act 2, in the Cave Valley Village in badly burned building | |
| Theme of Solid Snake | Konami Kukeiha Club | Metal Gear 2: Solid Snake | Act 1, Millennium Park | |
| Theme Of Tara | Konami Kukeiha Club | Metal Gear | Act 1, Militia Safehouse. Just before seeing the unmanned flying-bomber on the table. | |
| Warhead Storage | Kojima Productions Sounds | Metal Gear Solid | Act 4, Tank Hanger. Upper floor ventilation shaft. | |
| Yell "Dead Cell" | Kojima Productions Sounds | Metal Gear Solid 2: Sons of Liberty | Act 4, Casting Facility North | |
| Zanzibarland Breeze | Mutsuhika Izumi | Metal Gear Music Collection | Act 1, Urban Ruins before cutscene |
^ When giving a militia/rebel member a healing item(use triangle when facing them).
† Certain stages in the mission briefing allow you to control the mkII/mkIII(use select for help/controls).
[edit] Downloadable Songs
The following are songs which you can download using the "Extras" menu in the game.
| Song Name | Artist | Album | Released | Info |
|---|---|---|---|---|
| Conclusion | Kojima Productions Sounds | MGS4 Another Side | June 12th 2008 | A song representing Solid Snake's will to fight as he pushes forward to end Liquid's insurrection. |
| HIND D | Kojima Productions Sounds | Metal Gear Solid | June 26th 2008 | The Hind D boss music from Metal Gear Solid. |
| Battle Of Highland | Kojima Productions Sounds | MGS4 Another Side | July 10th 2008 | Designed to accompany battles in South America. Different from the game's South American combat music, it possesses a more ethnic tone. |
| Harrier | Norihiko Hibino | MGS2 Digital Graphic Novel | July 24th 2008 | A new Harrier theme composed by Norihiko Hibino for [Metal Gear Solid 2: Digital Graphic Novel]. |
| Love Theme ~hum version~ | Kojima Productions Sounds | MGS4 Another Side | August 07th 2008 | MGS4's "Love Theme" without lyrics. A guitar version arranged differently from the original. |
| Battle | Kojima Productions Sounds | Metal Gear Solid 2 | August 21st 2008 | Battle music from the Plant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles. |
| Forerunner | Kojima Productions Sounds | MGS4 Another Side | September 04th 2008 | A track that depicts Old Snake joining an intense battle as the militiamen's savior. An original track made for MGS4. |
| The Pain | Kojima Productions Sounds | Metal Gear Solid 3 | September 18th 2008 | Music from the battle with The Pain. |
| On the Edge | Kojima Productions Sounds | MGS4 Another Side | October 02nd 2008 | A song for Snake, a soldier who's fought his way through battlefields in every corner of the world. |
| POLICENAUTS MEDLEY | Konami Kukeiha Club | Policenauts | October 16th 2008 | A medley of intense battle music from POLICENAUTS. |
| War has Changed | Kojima Productions Sounds | MGS4 Another Side | October 30th 2008 | An original track produced for the MGS4 trailer at the 2005 Tokyo Game Show. |
| Escape Through The Woods | Kojima Productions Sounds | Metal Gear Solid 3 | November 14th 2008 | A medley of background music from Snake and EVA's escape through the woods. |
| Balance Lost | Kojima Productions Sounds | MGS4 Another Side | November 27th 2008 | A track inspired by the chaos of the battlefield. |
| MANTIS' HYMN | Kojima Productions Sounds | Metal Gear Solid | December 11th 2008 | Psycho Mantis theme from METAL GEAR SOLID. |
| View of Deep Snow | Tomoaki Hirono | MGS4 Another Side | December 25th 2008 | A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all the fans and to Old Snake, from everyone at Kojima Productions! |
| Leo! Leo! | Kojima Productions Sounds | ANUBIS | January 15th 2009 | From "Zone of the Enders: The 2nd Runner", the battle theme of Leo, the protagonist of the original Z.O.E. and pilot of the Vic Viper. A tune using the classic "Gradius" motif. |
| CHAIR RACE | Norihiko Hibino | MGS4 Another Side | January 29th 2009 | Announced at E3 in 2005, this track was produced for MGS4's first teaser trailer with musical chairs taken as the song's theme. |
| La Clown | Kojima Productions Sounds | Metal Gear Acid | February 12th 2009 | La Clown battle theme from "METAL GEAR AC!D". |
| Enclosure (MGS4 Version) | Kojima Productions Sounds | MGS4 Another Side | February 26th 2009 | An arranged version of "Enclosure" from MGS1. A track that recalls MGS1 as well as the world that has entangled Old Snake. |
| Arsenal's Guts | Kojima Productions Sounds | Metal Gear Solid 2 | March 13th 2009 | Arsenal Gear infiltration music. |
| Everything Begins | Kojima Productions Sounds | MGS4 Another Side | March 26th 2009 | This song from Metal Gear Solid 4 has "Blessing" as its theme. |
| Ray | Norihiko Hibino | MGS2 Digital Graphic Novel | April 09th 2009 | Theme of Metal Gear RAY, an original, new track for "Metal Gear Solid 2: Digital Graphic Novel". |
| At Dawn | Kojima Productions Sounds | MGS4 Another Side | April 23rd 2009 | This song from Metal Gear Solid 4 has "The dawn of a frightening new world" as its theme. Part of the title track from the original Metal Gear Solid is used as a motif. |
| VR TRAINING | Kojima Productions Sounds | Metal Gear Solid | May 07th 2009 | VR training background music from "METAL GEAR SOLID". The song itself is an arrangement of "Theme of Tara" the main theme of "METAL GEAR". |
| FATHER AND SON | Kojima Productions Sounds | Metal Gear Solid 2 | May 21st 2009 | Raiden vs Solidus background music from "METAL GEAR SOLID 2". A cool drum and bass track that captures the grandeur of the epic last battle. |
| Confession | Nobuko Toda | MGS4 Another Side | June 04th 2009 | The final downloadable song for MGS4 players from Kojima Productions. |
[edit] Password Songs
The following are songs available by entering passwords at the Password Screen in the "Extras" menu. (they are case sensitive)
| Song Name | Artist | Album | Password |
|---|---|---|---|
| Desperate Chase | Harry Gregson-Williams | Metal Gear Solid 4 | "thomas" (as in Thomas Jefferson) |
| Gekko | Harry Gregson-Williams | Metal Gear Solid 4 | "george" (as in George Washington) |
| Midnight Shadow | Harry Gregson-Williams | Metal Gear Solid 4 | "theodore" (as in Theodore Roosevelt) |
| Mobs Alive | Harry Gregson-Williams | Metal Gear Solid 4 | "abraham" (as in Abraham Lincoln) |
| Subsistence Action | "mgo2play" |
[edit] Podcasts
There are also podcasts that you can listen to in-game. The service was originally created by Ryan Payton, and was suspended when Payton left Kojima Productions. On December 18th the podcast returned without Payton. It was updated "bi-weekly" starting January 08th. It is available in the Extra's menu as Downloadable Content. As of the 05/14/2009 podcast, the new host Sean Eyestone revealed that the Integral Podcast would be ending, the Kojima Productions Report however will continue. The final episode was uploaded on: 05/28/2009.
| Podcast | Released | Length | Description |
|---|---|---|---|
| Metal Gear Solid 4 Integral Podcast 01 | June 12 2008 | 9:17 | Included with game |
| Metal Gear Solid 4 Integral Podcast 02 | December 18 2008 | 4:05 | Release Notification |
| Metal Gear Solid 4 Integral Podcast 03 | January 09th 2009 | 18:19 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 1 / "Advent Palace" (The building where Snake meets with Rat Patrol)1F Lobby. |
| Metal Gear Solid 4 Integral Podcast 04 | January 22nd 2009 | 25:44 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Mountain Trail" (Immediately after the Laughing Octopus battle). |
| Metal Gear Solid 4 Integral Podcast 05 | February 05th 2009 | 21:34 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Mountain Trail" (PART 2) From the boulder in front of the waterfall in the river. |
| Metal Gear Solid 4 Integral Podcast 06 | February 19th 2009 | 27:38 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Power Station" (Starting point). |
| Metal Gear Solid 4 Integral Podcast 07 | March 3rd 2009 | 21:27 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 2/ "Confinement Facility" (Starting point). |
| Metal Gear Solid 4 Integral Podcast 08 | March 19th 2009 | 27:11 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 3/ Eastern Europe "Midtown" (Starting point). From the start of Act 3, after leaving the station. |
| Metal Gear Solid 4 Integral Podcast 09 | April 02nd 2009 | 29:03 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: ACT 3/ Eastern Europe "Midtown" NW Sector Sewer. |
| Metal Gear Solid 4 Integral Podcast 10 | April 16th 2009 | 34:35 | Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 4/ "Shadow Moses". From the heliport in the Shadow Moses Stage. |
| Metal Gear Solid 4 Integral Podcast 11 | April 30th 2009 | 30:16 | Recommended listening location: Act 4 / "Shadow Moses". From the first floor entrance of the nuclear warhead storage building in the Shadow Moses stage. |
| Metal Gear Solid 4 Integral Podcast 12 | May 14th 2009 | 27:01 | Recommended listening location: Act 5 / "Outer Haven". From the Ship Bow at the start of the Outer Haven stage. |
| Metal Gear Solid 4 Integral Podcast 13 | May 28th 2009 | 27:46 | The Final episode. Recommended Listening location: anywhere. This episode is about sound production. MGS4's Sound Director Sotaro Tojima is interviewed. Thank you everyone for listening and tuning in! |
[edit] Trivia
- When playing certain songs, Sunny will dance to them, which you can see in the start menu. The Beauties will also sing karaoke while in the white room (Oishii Two-han Seikatsu for example).
- The inclusion of the iPod in the game was heavily criticized as distracting promotion. However, it is not unusual for military personnel to use iPods in combat. In particular, BulletFlight, an iPod Touch application that makes ballistic calculations, is used by real world US snipers.
