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The iPod is an MP3 player created by Apple. Solid Snake used it in Metal Gear Solid 4: Guns of the Patriots. It has been designed to work in the same way as the actual iPod, with the right analog stick being used to control it. The iPod is in the inventory from the start of the game and comes with nine songs and the first of the Integral Podcasts by Ryan Payton already on it. Other songs can be collected throughout the game, and new songs and podcasts are available for download from the internet using the "Extra" feature in the game's main menu, and can be unlocked using passwords in the game's Password Entry screen.

Controls[]

  • △: "Menu" button
  • ◯: "Skip Forward" button
  • □: "Skip Backward" button
  • ✕: "Play/Pause" button
  • Right analog clockwise: Cycle down
  • Right analog counterclockwise: Cycle up
  • R3: Select option

Starting songs[]

The iPod has 9 songs already on it when the player first collects it at the start of the game.

Song Name Artist Album
"Backyard Blues" The Radio Club HIDECHAN! Radio 2.5
"Calling to the Night" Natasha Farrow Metal Gear Solid: Portable Ops
"Metal Gear 20 Years History: Part 1" Norihiko Hibino Metal Gear 20th Anniversary Music Collection
"Metal Gear 20 Years History: Part 4" Norihiko Hibino Metal Gear 20th Anniversary Music Collection
"Oishii Two-han Seikatsu" Two Han Princess HIDECHAN! Radio 2.5
"Sea Breeze" Sergei Mantis Metal Gear Solid 3: Snake Eater (Healin' Tracks)
"Takin' on the Shagohod" Kojima Productions Sounds Metal Gear Solid 3: Snake Eater
"Test Subject Burns" Kojima Productions Sounds Metal Gear Acid 2
"Who Am I Really?" Norihiko Hibino, Kiyozuka Shinya Metal Gear 20th Anniversary Music Collection

Collectable songs[]

There are 34 songs to collect for the iPod raging from previous Metal Gear titles to other Kojima Productions works.

Song Name Artist Album Location Special Effect In-Game Description
"Beyond the Bounds" Maki Kimura Zone of the Enders: The 2nd Runner Act 4, Tank Hangar room on upper floor after power is turned on Increases Snake's stun damage from non-lethal weapons. From ZONE OF THE ENDERS: THE 2ND RUNNER. Main Theme. The delphian scat lyrics are composed of fictional words based loosely on Finnish, representing ADA AI's inner world.
"Big Boss" Norihiko Hibino Metal Gear Solid 2: Digital Graphic Novel Obtained after achieving the Big Boss emblem Increases Snake's stun damage and accuracy. From METAL GEAR SOLID 2: DIGITAL GRAPHIC NOVEL. A new Big Boss theme composed especially for the digital graphic novel by Norihiko Hibino, MGS2's stage music composer.
"Bio Hazard" Konami Kukeiha Club Snatcher Act 3, Midtown, hold-up resistance member Causes soldiers held by Snake to scream. From SNATCHER. Music from the opening and cutscenes. Created using the Konami's custom sound chip, the SCC.
"Boktai 2 Theme" Kojima Productions Sounds Boktai 2: Solar Boy Django Act 2, Mission Briefing † From BOKTAI 2: SOLAR BOY DJANGO. Main Theme.
"Bon Dance" Kojima Productions Sounds Metal Gear Solid 3: Snake Eater Act 2, Marketplace From METAL GEAR SOLID 3. Special infiltration track played over a portable radio in Snake vs. Monkey. The Bon Odori version of "Snake Eater," otherwise known as the Snake Eater Dance Song.
"Destiny's Call ~ Break For The Fortress" Norihiko Hibino Metal Gear Solid: Portable Ops Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to become angry. From METAL GEAR SOLID: PORTABLE OPS. Battle music medley of songs from the latter half of the game.
"Flowing Destiny" Maiko Horisawa Zone of the Enders Act 4, Canyon along the rocky walls Causes soldiers held by Snake to cry. Reduces the volume of a handfull of SFXs (gunshots, explosions, etc.) but doesn't mean they aren't there. From ZONE OF THE ENDERS. Music from the ending. The title track for Z.O.E. The vocals for the track are played backwards.
"Inorino Uta" Two-Han Princess HIDECHAN! Radio 2.5 Act 1, Mission Briefing † From HIDECHAN! Radio. Medium ballad performed by the TWO-HAN PRINCESSES from Hideo Kojima's HIDECHAN! Radio podcast.
"Level 3 Warning" Konami Kukeiha Club Metal Gear 2: Solid Snake Act 1, Advent Palace From METAL GEAR 2: SOLID SNAKE. Battle music created using Konami's custom sound chip, the SCC.
"Love Theme (Action Version)" Kojima Productions Sounds Metal Gear Solid 4: Guns of the Patriots Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to cry. From METAL GEAR SOLID 4. The instrumental version of the "Love Theme."
"Lunar Knights Main Theme" Kojima Productions Sounds Lunar Knights Act 4, Mission Briefing † From LUNAR KNIGHTS. Main theme used in the opening movie and trailers.
"Metal Gear 20 Years History: Part 2" Norihiko Hibino Metal Gear Music Collection Act 4, Warhead Storage Building B2. From METAL GEAR MUSIC COLLECTION 20TH ANNIVERSARY album. MGS1 & MGS2 orchestral medley.
"Metal Gear 20 Years History: Part 3" Norihiko Hibino Metal Gear Music Collection Act 2, South America Confinement Facility. In room with beds inside the house From METAL GEAR MUSIC COLLECTION 20TH ANNIVERSARY album. MGS3 orchestral medley.
"Metal Gear Solid Main Theme (The Document Remix)" Kojima Productions Sounds The Document of Metal Gear Solid 2 Act 5, Under hatch to the left at the beginning of area From THE DOCUMENT OF METAL GEAR SOLID 2. Music from the opening movie.
"MPO+ Theme" Kojima Productions Sounds Metal Gear Solid: Portable Ops Plus Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to laugh. From METAL GEAR SOLID: PORTABLE OPS PLUS. Main theme.
"Old L.A. 2040" Konami Kukeiha Club Policenauts Act 4, Otacon's Computer. Password: 78925 Increases Snake's accuracy. From POLICENAUTS. Opening music set as an accompaniment to snowfall on a futuristic Los Angeles.
"On Alert" Kojima Productions Sounds Metal Gear Acid Act 3, Midtown N Sector Music from the indoor battles of METAL GEAR AC!D.
"One Night in Neo Kobe City" Konami Kukeiha Club Snatcher Act 3, Midtown, hold-up PMC soldier outside park (right side) Causes soldiers held by Snake to laugh. From SNATCHER. Theme music from the Sega CD version of the game. Composed by Motoaki Furukawa.
"Policenauts End Title" Konami Kukeiha Club Policenauts Act 4, Otacon's Computer. Password: 13462 Causes soldiers held by Snake to fall asleep. From POLICENAUTS. Medley composed of the game's music. Played during the end credits.
"Rock Me Baby" 66 Boys Metal Gear Solid 3: Snake Eater Act 2, Confinement Facility on a tiny island to the southeast Increases life recovery speed when kneeling or laying down. From METAL GEAR SOLID 3. Healing music played over a portable radio. Recorded by musicians in a studio jam session to capture a live feel.
"Sailor" Starry K Metal Gear Solid 3: Snake Eater Act 2, Vista Mansion between the east wall and a cargo container Increases life recovery speed when kneeling or laying down. From METAL GEAR SOLID 3. Healing music that could be heard by calling a secret radio frequency in the game.
"Shin Bokura no Taiyou Theme" Kojima Productions Sounds Shin Bokura no Taiyou Act 3, Mission Briefing From SHIN BOKURA NO TAIYOU. Main theme.
"Show Time" Kojima Productions Sounds Metal Gear Solid: Portable Ops Act 1/2, Gift from Militia/Rebel Members ^ Causes soldiers held by Snake to scream. From METAL GEAR SOLID: PORTABLE OPS. Climatic action music featured in the battle fought before Big Boss joined Outer Heaven.
"Snake Eater" Cynthia Harrell Metal Gear Solid 3: Snake Eater Obtained after achieving all 40 emblems Causes Snake's stun damage to increase, soldiers held by Snake will fall asleep, Snake's hands won't shake when sniping, and Snake's recovery rate while lying down increases. From METAL GEAR SOLID 3. Theme song performed by Cynthia Harrell.
"Subsistence Action" Kojima Productions Sounds Metal Gear Solid 3: Subsistence Play an online match once with at least 2 players. Or enter mgo2play in Passwords Increases Snake's accuracy.
"Test Subject's Duality" Kojima Productions Sounds Metal Gear Acid 2 Act 3, Midtown S Sector From METAL GEAR AC!D². Music from the battle with Venus. Also used as the opening theme for Hideo Kojima's HIDECHAN! Radio podcast.
"The Best Is Yet To Come" Aoife Ní Fhearraigh Metal Gear Solid Act 4, Snow Field. Just before the "Disc Change" Codec scene. From METAL GEAR SOLID. Ending theme composed in Ireland by Rika Muranaka. Inspired and informed by Hideo Kojima.
"The Essence of Vince" Kojima Productions Sounds Metal Gear Acid 2 Act 3, Echo's Beacon From METAL GEAR AC!D². Music from the battle with Vince. Also used as the ending theme for Hideo Kojima's HIDECHAN! Radio podcast.
"The Fury" Kojima Productions Sounds Metal Gear Solid 3: Snake Eater Act 2, in the Cave Valley Village in badly burned building From METAL GEAR SOLID 3: SNAKE EATER. The Fury boss theme. A drum and bass number reflecting outer space.
"Theme of Solid Snake" Konami Kukeiha Club Metal Gear 2: Solid Snake Act 1, Millennium Park From METAL GEAR 2: SOLID SNAKE. Opening theme created using Konami's custom sound chip, the SCC.
"Theme of Tara" Konami Kukeiha Club Metal Gear Act 1, Militia Safehouse. Just before seeing the unmanned flying-bomber on the table. From the original METAL GEAR. Infiltration music. Known as "Theme of Tara" because Hideo Kojima verbalized the song's beat as "ta-ra" during development.
"Warhead Storage" Kojima Productions Sounds Metal Gear Solid Act 4, Tank Hangar. Upper floor ventilation shaft. From METAL GEAR SOLID. Background music played during the Nuclear Warhead Storage Facility infiltration.
Yell "Dead Cell" Kojima Productions Sounds Metal Gear Solid 2: Sons of Liberty Act 4, Casting Facility North From METAL GEAR SOLID 2. Up-tempo track played during Dead Cell and Harrier boss fights.
"Zanzibarland Breeze" Mutsuhika Izumi Metal Gear Music Collection Act 1, Urban Ruins before cutscene From METAL GEAR MUSIC COLLECTION 20TH ANNIVERSARY album. A hard rock version of "Zanzibarland Breeze" from METAL GEAR 2: SOLID SNAKE.

^ When giving a militia/rebel member a healing item (use Triangle when facing them).

† Certain portions of each mission briefing (except for Act 5) allows the player to explore the Nomad using the Mark II/III (press Select for help/controls).

Downloadable songs[]

Main article: Metal Gear Solid 4: Guns of the Patriots/Downloadable Content

The following are songs which the player can download using the "Extras" menu in the game.

Song Name Artist Album Released Info
"Conclusion" Kojima Productions Sounds MGS4 Another Side June 12, 2008 A song representing Solid Snake's will to fight as he pushes forward to end Liquid's insurrection.
"HIND D" Kojima Productions Sounds Metal Gear Solid June 26, 2008 The Hind D boss music from Metal Gear Solid.
"Battle of Highland" Kojima Productions Sounds MGS4 Another Side July 10, 2008 Designed to accompany battles in South America. Different from the game's South American combat music, it possesses a more ethnic tone.
"Harrier" Norihiko Hibino MGS2 Digital Graphic Novel July 24, 2008 A new Harrier theme composed by Norihiko Hibino for the Metal Gear Solid 2: Digital Graphic Novel.
"Love Theme ~hum version~" Kojima Productions Sounds MGS4 Another Side August 7, 2008 Metal Gear Solid 4's "Love Theme" without lyrics. A guitar version arranged differently from the original.
"Battle" Kojima Productions Sounds Metal Gear Solid 2: Sons of Liberty August 21, 2008 Battle music from the Plant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles.
"Forerunner" Kojima Productions Sounds MGS4 Another Side September 4, 2008 A track that depicts Old Snake joining an intense battle as the militiamen's savior. An original track made for Metal Gear Solid 4.
"The Pain" Kojima Productions Sounds Metal Gear Solid 3: Snake Eater September 18, 2008 Music from the battle with The Pain.
"On the Edge" Kojima Productions Sounds MGS4 Another Side October 2, 2008 A song for Snake, a soldier who's fought his way through battlefields in every corner of the world.
"POLICENAUTS MEDLEY" Konami Kukeiha Club Policenauts October 16, 2008 A medley of intense battle music from Policenauts.
"War Has Changed" Kojima Productions Sounds MGS4 Another Side October 30, 2008 An original track produced for the Metal Gear Solid 4 trailer at the 2005 Tokyo Game Show.
"Escape Through the Woods" Kojima Productions Sounds Metal Gear Solid 3: Snake Eater November 14, 2008 A medley of background music from Snake and EVA's escape through the woods.
"Balance Lost" Kojima Productions Sounds MGS4 Another Side November 27, 2008 A track inspired by the chaos of the battlefield.
"MANTIS' HYMN" Kojima Productions Sounds Metal Gear Solid December 11, 2008 Psycho Mantis theme from Metal Gear Solid.
"View of Deep Snow" Tomoaki Hirono MGS4 Another Side December 25, 2008 A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all the fans and to Old Snake, from everyone at Kojima Productions!
"Leo! Leo!" Kojima Productions Sounds ANUBIS January 15, 2009 From Zone of the Enders: The 2nd Runner, the battle theme of Leo, the protagonist of the original Z.O.E. and pilot of the Vic Viper. A tune using the classic "Gradius" motif.
"CHAIR RACE" Norihiko Hibino MGS4 Another Side January 29, 2009 Announced at E3 in 2005, this track was produced for Metal Gear Solid 4's first teaser trailer with musical chairs taken as the song's theme. (Note: As of 2/17/2011, this track is no longer available for download from the MGS4 network, for copyright reasons.)
"La Clown" Kojima Productions Sounds Metal Gear Acid February 12, 2009 La Clown battle theme from Metal Gear Acid.
"Enclosure (MGS4 Version)" Kojima Productions Sounds MGS4 Another Side February 26, 2009 An arranged version of "Enclosure" from Metal Gear Solid. A track that recalls Metal Gear Solid as well as the world that has entangled Old Snake.
"Arsenal's Guts" Kojima Productions Sounds Metal Gear Solid 2: Sons of Liberty March 13, 2009 Arsenal Gear infiltration music.
"Everything Begins" Kojima Productions Sounds MGS4 Another Side March 26, 2009 This song from Metal Gear Solid 4 has "Blessing" as its theme.
"Ray" Norihiko Hibino MGS2 Digital Graphic Novel April 9, 2009 Theme of Metal Gear RAY, an original, new track for Metal Gear Solid 2: Digital Graphic Novel.
"At Dawn" Kojima Productions Sounds MGS4 Another Side April 23, 2009 This song from Metal Gear Solid 4 has "The dawn of a frightening new world" as its theme. Part of the title track from the original Metal Gear Solid is used as a motif.
"VR TRAINING" Kojima Productions Sounds Metal Gear Solid May 7, 2009 VR training background music from Metal Gear Solid. The song itself is an arrangement of "Theme of Tara", the main theme of Metal Gear.
"FATHER AND SON" Kojima Productions Sounds Metal Gear Solid 2: Sons of Liberty May 21, 2009 Raiden vs. Solidus background music from Metal Gear Solid 2. A cool drum and bass track that captures the grandeur of the epic last battle.
"Confession" Nobuko Toda MGS4 Another Side June 4, 2009 The final downloadable song for Metal Gear Solid 4 players from Kojima Productions.

Password songs[]

The following are songs available by entering passwords at the Password Screen in the "Extras" menu (they are case sensitive).

Song Name Artist Album Password
"Desperate Chase" Harry Gregson-Williams Metal Gear Solid 4: Guns of the Patriots "thomas" (as in Thomas Jefferson)
"Gekko" Harry Gregson-Williams Metal Gear Solid 4: Guns of the Patriots "george" (as in George Washington)
"Midnight Shadow" Harry Gregson-Williams Metal Gear Solid 4: Guns of the Patriots "theodore" (as in Theodore Roosevelt)
"Mobs Alive" Harry Gregson-Williams Metal Gear Solid 4: Guns of the Patriots "abraham" (as in Abraham Lincoln)
"Subsistence Action" Kojima Productions Sounds Metal Gear Solid 3: Subsistence "mgo2play"

Podcasts[]

There are also podcasts that the player can listen to in-game. Depending on the version released, it either featured the MGS4 Integral Podcasts (overseas version) or Guns of the HIDECHAN!Radio (Japanese version). The service was originally created by Ryan Payton, and was suspended when Payton left Kojima Productions. On December 18, the podcast returned without Payton. It was updated "bi-weekly" starting January 8. It is available in the Extra's menu as downloadable content. As of the 05/14/2009 podcast, the new host Sean Eyestone revealed that the Integral Podcast would be ending. The final episode was uploaded on: 05/28/2009.

Integral Podcast
Podcast Released Length Description
Metal Gear Solid 4 Integral Podcast 01 June 12, 2008 9:17 Included with game.
Metal Gear Solid 4 Integral Podcast 02 December 18, 2008 4:05 Release notification.
Metal Gear Solid 4 Integral Podcast 03 January 9, 2009 18:19 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 1 / "Advent Palace" (the building where Snake meets with Rat Patrol) 1F Lobby.
Metal Gear Solid 4 Integral Podcast 04 January 22, 2009 25:44 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 2/ "Mountain Trail" (immediately after the Laughing Octopus battle).
Metal Gear Solid 4 Integral Podcast 05 February 5, 2009 21:34 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 2/ "Mountain Trail" (PART 2) From the boulder in front of the waterfall in the river.
Metal Gear Solid 4 Integral Podcast 06 February 19, 2009 27:38 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 2/ "Power Station" (Starting point).
Metal Gear Solid 4 Integral Podcast 07 March 3, 2009 21:27 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 2/ "Confinement Facility" (Starting point).
Metal Gear Solid 4 Integral Podcast 08 March 19, 2009 27:11 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 3/ Eastern Europe "Midtown" (Starting point). From the start of Act 3, after leaving the station.
Metal Gear Solid 4 Integral Podcast 09 April 2, 2009 29:03 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 3/ Eastern Europe "Midtown" NW Sector Sewer.
Metal Gear Solid 4 Integral Podcast 10 April 16, 2009 34:35 Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy. Recommended listening location: Act 4/ "Shadow Moses." From the heliport in the Shadow Moses Stage.
Metal Gear Solid 4 Integral Podcast 11 April 30, 2009 30:16 Recommended listening location: Act 4 / "Shadow Moses." From the first floor entrance of the nuclear warhead storage building in the Shadow Moses stage.
Metal Gear Solid 4 Integral Podcast 12 May 14, 2009 27:01 Recommended listening location: Act 5 / Outer Haven. From the Ship Bow at the start of the Outer Haven stage.
Metal Gear Solid 4 Integral Podcast 13 May 28, 2009 27:46 The final episode. Recommended listening location: anywhere. This episode is about sound production. MGS4's sound director Sotaro Tojima is interviewed. Thank you everyone for listening and tuning in!
Guns of the HIDECHAN!Radio
Podcast Released Length Description
Guns of the HIDECHAN!Radio 01 7:27
Guns of the HIDECHAN!Radio 02 October 1, 2008 18:53
Guns of the HIDECHAN!Radio 03 October 2, 2008 5:35
Guns of the HIDECHAN!Radio 04 October 3, 2008 3:38
Guns of the HIDECHAN!Radio 05 December 11, 2008 26:05
Guns of the HIDECHAN!Radio 06 December 18, 2008 23:58
Guns of the HIDECHAN!Radio 07 December 30, 2008 11:14
Guns of the HIDECHAN!Radio 08 January 8, 2009 29:43
Guns of the HIDECHAN!Radio 09 27:17
Guns of the HIDECHAN!Radio 10 33:12
Guns of the HIDECHAN!Radio 11 32:50
Guns of the HIDECHAN!Radio 12 28:30
Guns of the HIDECHAN!Radio 13 32:59
Guns of the HIDECHAN!Radio 14 32:08
Guns of the HIDECHAN!Radio 15 26:23
Guns of the HIDECHAN!Radio 16 26:54
Guns of the HIDECHAN!Radio 17 26:42
Guns of the HIDECHAN!Radio 18 17:15

Behind the scenes[]

Mgs4 ipod

The iPod, as viewed in the item menu in Metal Gear Solid 4.

According to MGS4 Integral Podcast #1, the reason for the iPod's inclusion in Metal Gear Solid 4 was because the members of Kojima Productions were fans of Apple products, and they got permission from Apple to use it in-game after showing them a short demonstration video.

The inclusion of the iPod in the game was heavily criticized as a distracting promotion. However, it is not unusual for military personnel to use iPods in combat. In particular, Bullet Flight, an iPod Touch application that makes ballistic calculations, is used by real world U.S. snipers.

When playing certain songs, Sunny will dance to them, which can be seen in the start menu. The Beauties will also sing karaoke while in the white room (Oishii Two-han Seikatsu for example, which is part of the trophy "That Tune Is His Mind Control Music").

Unlocking all iPod songs (excluding password-only songs) after downloading a trophy patch will unlock the trophy achievement "Sounds of the Battlefield."

Since Snake's iPod is specified to have 30 GB of built-in storage, it is possible that this is the fifth generation iPod Classic released in September 2006.

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