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The Intel Team was one of the units for both the Militaires Sans Frontières (MSF) and the Diamond Dogs.

TPP ScrMBIntel1

Usage

Pre-Militaires Sans Frontières

Warning: The following information is from outside Hideo Kojima's core "Metal Gear Saga." It has some level of canonicity within the continuity, but reader discretion is advised.[?]

During the San Hieronymo Incident in 1970-1971, a unit similar to the later Intel Team, known as the Spy Unit, was created at the suggestion of one of the recruited soldiers of what would later become FOXHOUND shortly after Snake cured Roy Campbell of Malaria, both to give their various recruits something to do (especially when several of the recruits, having previously been Soviet soldiers and scientists at the Soviet-owned base, knew enough about the layout of the peninsula to know how to maintain cover and where to keep low), and also to allow them more of a chance at finding out why the then-renegade FOX unit (Snake's former unit) had rebelled (as they only had knowledge of the few yards around their stolen truck at best), specifically where to find the harbor at San Hieronymo Peninsula,[1] based on a tip supplied by the FOX medic Elisa on where to find answers. The unit would eventually be composed of eighteen four-man units (with the Silo Entrance, Silo Complex, and Launch Control Room all counting as one unit), each one dedicated to a specific location on the peninsula. The first location they dispatched the Spy Unit to upon its formation was the supply depot, due to it being where they store everything offloaded at the harbor and thus being a logical place to find clues regarding the harbor.[1] Half a day after its dispatch, it submitted a report revealing that a secret document containing a map containing a route from the Harbor to the Supply Depot (and by extension, vice versa) could be found in the Supply Depot's warehouse, located in the large building.[2] The Spy Unit was later put to use around the town, the Soviet patrol base, the supply depot, and the research lab to find possible targets to detonate as a diversion to lure a roadblock[3][4] located at a newly-created checkpoint that was discovered via a rotational schedule on the map[5] away from the rail bridge, with their finding potential targets in the form of three military trucks[6], a supply truck on the peripheral road,[7] an armory in the southeastern quadrant,[8] and important equipment for the Perfect Soldier Null's rejuvenation tank, respectively.[9] A Spy Unit dispatched at the Harbor discovered an unflagged cargo ship that had already completed docking procedures.[10]

Afterwards, upon discovering the existence of the ICBMG via "Ghost" and evidence left over at the tanker, the Spy Unit was dispatched to the security base to find the location of the warhead storage facility in order to stop the loading of the ICBMG, eventually finding classified documents that contained information on the location of the nuclear storage facility,[11] including reports that the nuclear materials were to be given to a transport team soon,[12] although it was later revealed that these reports were outdated.[13] The Spy Unit was later used to try and locate the airport, to find a government official who had worked alongside Gene to get the ICBMG stolen before being betrayed due to a tip given by Ghost earlier, as they were running out of options.[13] The Spy Units at the security base and nuclear warhead storage building later managed to locate the airport due to direct visual of various military and civilian aircraft.[14] The Spy Unit dispatched at the Silo also discovered a delivery that indicated that the Perfect Soldier Null was going to be used for security work at the facility, and issued a warning right before they infiltrated.[15]

After Big Boss was captured by Lt. Cunningham via Null at the Silo Entrance, the Spy Unit reported the existence of a high ranking officer on site in charge of security who was likely to know Snake's location.[16] After learning from interrogating the officer that he was taken to the Guest House, the Spy Unit was dispatched to the Rail Bridge and the Town to uncover any leads to where the guest house was located, with their eventually uncovering them in the form of a map being used by the Rail Bridge security guards[17] and a government official being in transit by FOX soldiers, respectively.[18] Around the same time, the Spy Unit at the latter location also uncovered a map to the Western Wilderness in the northern portion of the town after earlier intel suggesting its existence.[19] A Spy Unit was later dispatched to the Guest House, where they not only confirmed Snake's presence in the area, but also his location, and gave the best route to break him out undetected.[20] Upon Snake's rescue and Elisa's confirmation that the ICBMG was being prepared at the plant, the Spy Unit verified that the work was being done at the south area of the plant.[21] In addition, Spy Units at both the Harbor and the newly discovered Western Wilderness reported that additional parts for the ICBMG have been found[22] (a subtle request by Ghost for Snake to contact him regarding retrieving blueprints for the Saturn V rocket.[23]), and the discovery of GRU Major Ivan Raidenovitch Raikov (whom they only referred to as a "handsome Soviet major") being imprisoned at the location, respectively.[24] After the mission to destroy the ICBMG at the production plant ended in disaster due to the renegade FOX commander Gene subtly replacing the ICBMG with Metal Gear RAXA, the test model, forcing Elisa (who in fact was the split personality of a psychic girl alongside Ursula, not twins as earlier believed) into becoming Ursula so she could fight Snake, as well as the soldier Jonathan's death due to Gene inciting a riot among his own soldiers, the Spy Unit was dispatched to the Silo Entrance to see if there was any means of breaking into the Silo Entrance, eventually bringing back intel in the form of documents relating to the power distribution for the silo as well as how to shut it down by sabotaging a power substation and the general layout of the facility.[25][26] As they don't actually know the power substation's location, they dispatched another Spy Unit to the ravine located to the southeast of the peninsula, where they eventually discovered it towards the south of the location.[27] They also provided reports regarding the search for the Saturn V blueprints, including the locations of Government Officials at the Western Wilderness as part of a prison convoy.[28] They later found someone in the Computer Room at the Plant, although they weren't able to verify the person's identity him due to the risk of breaking cover.[29]

The Spy Units also located various weapons and equipment at various locations, as well as any prisoners to rescue and targets to destroy. In particular with the latter bit, they uncovered a truck that at the Harbor that was meant to deliver supplies to the security base integral to combat effectiveness, as well as an armory to destroy and further reduce combat effectiveness, and later the arrival of FOX soldiers to recruit.

Non-"Metal Gear Saga" information ends here.

Militaires Sans Frontières

Mission Support

The Intel Team was one of five units of the Militaires Sans Frontières. It was brainstormed by Kazuhira Miller shortly after Sandinista child soldier Chico was rescued in Aldea de los Despiertos, Costa Rica.[30] After their Mother Base was renovated to include a honeycomb design, the Intel Team was stationed at the Mission Support platform. The unit was responsible for gathering intelligence for MSF in regards to enemy activity, which involved investigating conflict regions, strongholds, and high-threat installations among other places of interest, as well as the locations of any POWs or mechanics who were forced to work for Peace Sentinel. They also offered support from Mother Base for MSF soldiers on field missions. After rescuing them, Big Boss placed the Sandinista child soldier Chico and the French Ornithologist Cécile Cosima Caminades into the Intel Team, the latter because her Ornithology skills were similar in nature to those of scouts.[31]

The Intel Team's investigations covered force strength, logistics, supply routes, planned operations and their feasibility, the chain of command at the location, and behavioral patterns at the target site, which included even the faces and family members of various personnel. Upon gaining this information, it was then dispatched to Mother Base in a report which was then used for planning infiltration missions. Depending on the developing situation, contract work could also be assigned to Intel Team agents. Intel Team agents generally infiltrate the target location alone, although they would call in choppers for emergency extraction if necessary.[32] The Intel Team also often worked with the R&D Team to develop various radar equipment for MSF, and could also deliver supplies to allied mercenary units, as well as delivering supplies and fire support to any operatives on the field.

Warning: The following events occur in the pseudo-historical Side Ops in Metal Gear Solid V: Ground Zeroes; its level of canonicity is ambiguous.

On December 7, 1974 at 05:31, an MSF Intel Unit Member known as Hideo requested extraction from his current location. Because of this, Big Boss had to personally infiltrate the location and ensure the agent's escape.

At some point later, Miller secretly sent an Intel Team agent to investigate the base in an attempt to gain a lead on Cipher's involvement, having suspected them of creating the black site, although this resulted in his capture and torture under Skull Face as well as representatives of various intelligence groups, including the MI6, the BND, the ISI, and at least one Soviet intelligence officer. He was later rescued by Big Boss on January 9, 1975.

Side Ops information ends here.

After Chico disappeared in Cuba, the Intel Team was charged with locating him, eventually finding him at the prison camp alongside Paz Ortega Andrade (which corroborated Chico's earlier SOS transmission to MSF).

Diamond Dogs

Spoiler warning: Plot or ending details for Metal Gear Solid V: The Phantom Pain may follow.

Like its predecessor, the Diamond Dogs also had an Intel Team (which was at least once also referred to as the Intel Unit). The unit was formed partially in response to the encounter with Skull Face during the Honey Bee incident.[33][34] It specialized in information gathering via both HUMINT and SIGINT styles. It operated by sending agents onto the field and interacting with the locals, either by operating directly on the field as scouts, or otherwise by acting as moles, sometimes disguising themselves as either residents or travelers and ask for information. They also observed targets via hidden bugs, cameras, and transmitters, as well as tapping into satellite and phone communications used by the targets. All of these aspects gave them intel on specific actions the enemy was going to undergo as well as supplying an overall picture of how the war was going, PFs changing during the war, and seeing if there were any jobs available, as well as determining threat assessment and whether to accept contracts from certain clients.[33]

They also, during missions, kept track of target locations and produced FOM predictions as well as reporting mission-critical information based on real time remote observations in the current area of operations, with it being relayed to the Mother Base's Command Platform to be interpreted. However, a downside was that, due to their undercover work, the operatives were not allowed to carry weapons during their duties, or at best only carry a knife meaning they couldn't directly support Venom Snake at their side, especially against heavily-armed adversaries like PF soldiers. This was in order to ensure they didn't expose themselves to the enemy, and if they were found by Venom Snake, they would be reprimanded.[33]

Aside from information gathering and scouting, they also are capable of conducting plant surveying in the area of operations, forecasting weather changes via the weather, cryptanalysis, and providing aid to various Security Teams to the FOB. Also like MSF, it also helped in the development of various weapons and equipment for Diamond Dogs. Unlike MSF, however, it didn't actually aid in delivering supplies, which was instead relegated to the Support Unit.

Their earliest deployment was during a mission to provide cover for Mujahideen guerrillas during one of their operations, where they notified Diamond Dogs of the advance of the initial wave of ZHUK BR-3s and ZHUK RS-Z0s, with Miller promptly sending Venom Snake the predicted route that they'll take.[35]

The Intel Team proceeded to locate the shipment for Walker Gears as well as a convoy containing the payment for SANR, the "company" officially responsible for supplying the weaponry, also discovering that a convoy route was being used frequently.[36]

At some point, two Intel Team members that had been undercover within the Contract Forces of Africa ended up captured by the PF as well as interrogated[37] due to the latter party suspecting Diamond Dogs for deliberately causing an epidemic among their own.[38] One of them was severely tortured enough that he could not escape on his own, while the other managed to escape his cell and made an SOS transmission to Diamond Dogs, also leaving behind his transceiver as a clue to Venom Snake as to where he was headed. The latter, upon being rescued, revealed that not only did he not give in to the interrogation, but he even managed to procure intel about them by "swallowing" it,[39] with Miller upon his being brought back to Mother Base proceeding to request that the agent get a raise for his retrieving the intel on the CFA, as well as providing evidence to where the other team member was located.[40] The former's injuries required Venom Snake to extract him directly via chopper instead of using the Fulton.

After infiltrating the Devil's House, the Intel Team proceeded to analyze the (comparatively) little amount of recordings they could hear from various tape recorders that had an acoustic tube shoved into several patients throats that Venom Snake discovered, having recorded the entire thing via Snake's radio earlier due to anticipating the possibility of it being destroyed. They uncovered that the recordings included a report on three deaths on the autoroute near Marseille, protests outside the Libyan embassy in London, a press conference with the former Prime Minister of Sweden, a then-four-month old weather forecast for Balikpapan, various commercials for appliances, cough syrup, and TV dinners, a speech that sounded like it was recorded out on the street, and people chatting about how well 1984's tomato crop did, with most of them coming across as having come from average public broadcasts via TV signals and the radio, as well as it being recorded in various languages (including French, German, Italian, Spanish [both Castellian and South American accents], Russian, Hindi, Arabic, Portugese, Mandarin, Cantonese, and Japanese) except for English, which they assumed at the time that they might have simply missed due to the static for the more distant recordings as well as the possibility of the recordings having a program that changes by the day. They were only partway through the cryptanalysis (which included checking all audio ranges, and running it backwards and at different speeds, and vocabulary breakdown for political suggestions and ideological common points) when Miller gave the Intel Team's report on their progress to Venom Snake in the aftermath, mostly that they couldn't find anything that tied them together.[41][42]

The Intel Team shortly afterward, upon getting a new job offer to assassinate an executive for the CFA stationed at Nova Braga Airport, attempted to ID the arms dealer whom the executive was meeting, although they could not ID him, let alone verify his supposed background as a major envoy pf a major Western arms manufacturer.[43]

The Intel Team was later tasked with trying to find any leads to a cure for the vocal cord parasite outbreak at Mother Base. However, a few of them were captured by Zero Risk Security, and one ended up escaping only to be captured by Rogue Coyote, although not before sending an SOS signal to Diamond Dogs,[44] also making clear that he has a solid lead regarding the epidemic. Miller, upon getting the SOS signal, then told Venom Snake that they got a response from one of the Intel Team members before planning a mission to rescue the agent.[45] The one captured by Rogue Coyote ultimately managed to survive thanks to Snake's efforts[46] as well as supply a clue on how to find the cure,[47] although the remaining two held by Zero Risk Security were ultimately killed and placed inside a mass grave (as well as experimented with vocal cord parasites immediately beforehand without Code Talker's knowledge), with Diamond Dogs discovering their bodies around the time they extracted a defecting XOF scientist responsible for the parasites development, Code Talker, with the scientist also pointing them to the mass burial.[48][49] The Intel Team also uncovered that a relay station north of Lamar Khaate Palace had been taken over by an unknown group (later revealed to be remnants of XOF after Skull Face's death) and that they had dispatched a soldier in the direction of Lamar Khaate Palace, reporting this to Miller, who then relayed it to Venom Snake, suspecting that the capture of the relay station was connected to the capture of a CIA agent they were trying to rescue at the time.[50]

After some of the child soldiers escaped, the Intel Team had been dispatched to find them, with Miller suspecting their sudden departure had something to do with the then-recent death of Ralph.[51]

Spoilers end here.

Known members

Militaires Sans Frontières
Warning: The following events occur in the pseudo-historical Side Ops in Metal Gear Solid V: Ground Zeroes; its level of canonicity is ambiguous.
Side Ops information ends here.
Diamond Dogs

Appearances

Notes and references

  1. ^ a b Metal Gear Solid: Portable Ops, Kojima Productions (2006)
    Soldier: Big Boss, you got a minute? I've got a plan. // Snake: A plan? What kind of plan? // Soldier: We can get all the new recruits we want, but unless we use them, they're just going to be sitting there. And that, if I may be frank, is a waste. It defeats the whole purpose. // Snake: ... // Soldier: So what I was thinking was, we could pick a few of them to set up a "spy unit" and send them to key points on the peninsula. We've all been stationed here a while... So we've got a pretty good idea of how and where to lie low, and we'd make pretty good intelligence collectors, too. And - correct me if I'm wrong - you're going to want a broader picture of what's going on the peninsula in order to accomplish your mission. So what do you think? // Snake: Spies, huh... // Roy Campbell: Snake, the soldier has a point. Right now, we've only got awareness of the few dozen yards around our truck. If we think we can figure out why FOX rebelled like this, we're not just dreaming - we're crazy. I think sending some of our men out to gather intel is a great idea. // Snake: ...Hmm. OK. We'll go with your plan. We'll start forming a Spy Unit right away. // Soldier: You got it, Boss. // Campbell: You can manage your Spy Units by selecting MANAGE on the Briefing menu. Only instead of putting free soldiers in the Sneaking Unit, you'll be putting them into the Spy Unit. You'll need to put together a Spy Unit for each location you want to reconnoiter. Then just let them do their thing. They'll go out and collect intel on their assigned location and report the results back to you. You can see the reports by going to REPORT on the Briefing menu. // Snake: Got it. I'll try it out. But... We don't have enough men to send them out willy-nilly. Got any ideas where we should start? // Campbell: Well, we do need to find a route to the harbor... Why don't we send a unit out to the supply depot? That's where they store all the cargo they unload at the harbor. It might give us a clue as to how to locate the harbor. // Snake: Agreed. In the meantime, I'll keep looking for new recruits.
  2. ^ Metal Gear Solid: Portable Ops, Kojima Productions (2006)
    SUPPLY DEPOT - MAP PROCUREMENT
    "SOURCES INDICATE THAT A MAP DETAILING CARGO SHIPMENT ROUTES IS LOCATED INSIDE A WAREHOUSE IN THE SUPPLY DEPOT. THE WAREHOUSE IS LOCATED BEHIND A LARGE BUILDING. INTEL SUGGESTS THAT THE MAP IS AVAILABLE FOR PROCUREMENT AT ANY TIME // Roy Campbell: According to the report, there's a map at the supply depot showing the route used to deliver supplies. It details how they get supplies unloaded at the harbor to the depot... which means it also shows how to get from the depot to the harbor. ...So what do we do now, Snake? // Snake: What do you think? We're heading for the supply depot. // Campbell: Roger that.
  3. ^ Metal Gear Solid: Portable Ops, Kojima Productions (2006)
    RAIL BRIDGE
    [CALL] // Campbell: All right. Your job is to observe and assess the security situation on the rail bridge. How many soldiers are deployed there, and whether there are barricades or other heavy defensive measures in place. We need to know these things if we're going to cross over to the other side. Proceed to a position from which you can observe the bridge. Good luck. // (after reaching the designated position) // [CALL] // Campbell: What? The bridge is completely blocked by trucks? Great... Just what we needed. All right. That's enough for now. Head back to the truck. We'll have to think of another way.
  4. ^ Metal Gear Solid: Portable Ops, Kojima Productions (2006)
    Roy Campbell: All right... What next? They're using those trucks as road blocks. And based on supplements from the checkpoint, it looks like security on the bridge is tight as a noose. I'm talking tight. Meaning there's almost no way we'll be able to sneak across it unseen. Any ideas, Snake? // Snake: We lack the manpower to take them head on and break through. And sneaking through seems out of the question... So we need to figure out some other way to thin out their numbers. // Campbell: A diversion, huh? // Snake: Exactly. If we can crate some commotion by blowing up an enemy facility or a prominent landmark, they'll send in reinforcements to deal with the situation. It looks like they've got a relatively large force deployed on the bridge, so I'm thinking this is the first place they'd pull people from. // Campbell: Good thinking. I guess all that's left is to figure out what we should blow sky high. // Snake: It's probably best to take out key enemy facilities or places with things that look susceptible to demolition. // Campbell: Sounds good, but where do we start? // Snake: That's what the Spy Unit's for, isn't it? // Campbell: Ah ha! You're catching on Snake. Let's deploy our Spy Unit right away. But where to send the spies... Well, that's up to you, Big Boss. // Snake: We'll also need some TNT. // Campbell: We're surrounded by military facilities. The supply depot and other likely places are bound to have some. // Snake: Okay. I'll go look for the TNT myself. // Campbell: Roger. Then let's get prepped for Operation: Diversion.
  5. ^ Metal Gear Solid: Portable Ops, Kojima Productions (2006)
    Roy Campbell: This map you found has given us a lot of valuable intel on the peninsula. We now know the location of the town, the rail bridge, the Soviet security base, and the harbor. And just as we suspected, the map shows the precise routes to and from the supply depot. // Snake: Hmm... I guess it was worth the trouble, after all. // Campbell: I'll say Now all we have to do is head straight for the harbor... At least, I wish it were that simple. // Snake: ...Why? What's the problem? // Campbell: To get to the harbor, we have to pass over the rail bridge. But that bridge has been closed off and turned into a checkpoint. // Snake: How do you know? Campbell: A supplement to the map lists the rotation schedule for the soldiers manning the checkpoint. // Snake: ...Checkpoint, huh. That could be trouble. Is there a way to get around it? // Campbell: As you can see from the map, the eastern half of the peninsula is divided from the western half by a river. If we want to get to the harbor by truck, the only way is to cross over that rail bridge. // Snake: So not only are we cut off from the harbor, we can't get to the east side of the peninsula at all... Is there a way to break through the checkpoint? // Campbell: I can't say for sure without actually scouting the place, but I'll bet the checkpoint will be heavily guarded. Busting our way through probably isn't an option. // Snake: Damn... // Campbell: At any rate, let's start by getting a feel for the situation at the bridge checkpoint. Then we'll talk about getting through.
  6. ^ TOWN - DIVERSIONARY OPERATION
    "WE HAVE LOCATED SEVERAL MILITARY TRUCKS - APPROPRIATE TARGETS TO SET EXPLOSIVES AND CAUSE AN ENEMY DIVERSION."
    TOWN
    [CALL] // Roy Campbell: This is the last target on our list. We should be able to cross the rail bridge already, but it wouldn't be a bad idea to get rid of a few more enemy guards. The enemy should be tightening security about now, so keep your senses nice and sharp.
  7. ^ SUPPLY DEPOT -- DIVERSIONARY OPERATION
    "WE HAVE LOCATED A TRUCK ON THE PERIPHERAL ROAD. SOURCES INDICATE THAT IS AN IDEAL POINT FOR DETONATING AN EXPLOSIVE, THUS IGNITING AN ENEMY DIVERSION."
    Roy Campbell: We need to divert some of the guards away from the rail bridge. If we blow up a parked truck, I'm guessing at least a few of those guards will be sent to the supply depot as reinforcements. We need a nice, big fireball - that should grab their attention. Good luck!
    SUPPLY DEPOT
    [CALL] // Campbell: All right, this is a sabotage operation. Make sure you correctly identify the target position. And be careful with that TNT. Good luck.
  8. ^ SOVIET PATROL BASE -- DIVERSIONARY OPERATION
    "WE HAVE LOCATED AN ARMORY IN THE SOUTHEASTERN QUADRANT OF THE BASE. IT IS A VIABLE POINT TO DETONATE AN EXPLOSIVE, CAUSING A DISTRACTION FOR ENEMY UNITS."
    Roy Campbell: Our diversion operation went exactly as planned. One of the guard units has already left its post. This is a good start. Let's keep it up. Our next goal is to blow up that armory over there. Let's give them some real fireworks this time!
  9. ^ RESEARCH LAB -- DIVERSIONARY OPERATION
    "WE HAVE LOCATED THE CULTURE TANK THAT HOUSES THE CHILD SOLDIER. THIS IS A RECOMMENDED POINT TO DETONATE EXPLOSIVES IN ORDER TO DISTRACT ENEMY UNITS."
    Campbell: Our distractions seem to be working. Two of the guard units on the rail bridge have already left their posts. A few more diversions like this, and the bridge is sure to empty out. This is a good start. Let's keep it up. Our next target is the culture tank where they keep the child soldier. Destroying the tank should also affect the child soldier's ability to heal himself. That should soften him up a bit. // [...] [CALL] Campbell: Nice job! All you need to do now is get out of there. Have a safe trip.
  10. ^ HARBOR -- CARGO SHIP DOCKED
    "AN UNFLAGGED CARGO SHIP HAS BEEN SEEN ENTERING THE HARBOR. IT HAS ALREADY COMPLETED DOCKING PROCEDURES."
  11. ^ SOVIET SECURITY BASE -- CLASSIFIED INFORMATION
    "WE HAVE REPORTS OF THE EXISTENCE OF DOCUMENTS CONTAINING CLASSIFIED INFORMATION RELATED TO THE NUCLEAR STORAGE FACILITY. WITH THESE DOCUMENTS, IT IS BELIEVED THAT WE CAN DETERMINE THE LOCATION OF THE NUCLEAR STORAGE FACILITY."
    Roy Campbell: Snake! We did it! We finally found it! The map to the nuclear storage facility is in the Soviet security base! Go out there and get it for us!
    SECURITY BASE
    [CALL] // Campbell: The surest, swiftest way to prevent Gene from launching his nuclear strike is to keep the warheads out of his hands. To do that, we'll first need to discern the location of the nuclear warhead storage facility. That base is the center of the Red Army's security presence there. There's bound to be information in regards to key facilities throughout the peninsula. This is corroborated by intel we've received from our spy units. Conduct a search of the base and look for intel on the location where the warheads are stored. // (after retrieving Secret Documents) Campbell: Mission objectives complete. Return to base. And make sure the enemy doesn't detect you along the way.
  12. ^ Campbell: We were right. The document you brought back was a map to the nuclear storage facility. In order to stop Gene from using Metal Gear, we have to prevent the nuclear warheads from being transported out of that storage facility. Here's the bad news - we don't know which part to destroy - or how. If we stuck to protocol, we'd first gather some intel and then form a plan of action. But with reports of a transport team arriving to carry out the nukes, time is not a luxury we've got right now. Let's do this by the seat of our pants. Hurry and infiltrate the facility. I know it sounds suicidal, but it's our duty to interrupt the transport of those nukes. Let's do this!
    WARHEAD STORAGE
    [CALL] // Campbell: We've confirmed the presence of a transport team - they're here to carry the warheads away. We're in a situation where every minute counts. Get in there and find a way to stop them from transporting those warheads. Good luck!
  13. ^ a b Roy Campbell: Just our luck. The enemy has already finished transporting the warheads. Meaning we were way off the mark. /// Snake: I hate to admit, but you are right. // Campbell: But we can't give up. We still gotta prevent the launch. // Snake: We're running out of options though. // Campbell: We failed at stopping the transport of the nukes. The only option left is to destroy Metal Gear itself. I know that's a tall order, but in a way, you could say it has made our job a tad easier. Compared to transported warheads, Metal Gear is a much larger, more prominent target. There are only so many places it can be stored, and more people are likely to know its location. We need to find someone who was involved in the Metal Gear operation-a high-ranking officer, or maybe a maintenance crew guy. No doubt they'll have more information. // Snake: I see your point, but... // Campbell: I know. Assuming they've got information controls in place, it's more likely they don't have anything useful to tell us. But... right now, it's our only lead. // Snake: ... Come to think of it, Ghost mentioned a government official involved in the transportation of Metal Gear... ...Something about a guy who was stabbed in the back by the army and is reportedly dead. // Campbell: You sure he said that? // Snake: No matter how charismatic Gene is, he'd never get away with activating this state-of-the-art weapon inside another territory on his own. He'd need to pull a few strings first, don't you think? And this official who helped Gene and then got tossed aside... If he's still alive... He'd probably know where Metal Gear is. // Campbell: ...Incredible, Snake. Of course! If anyone's got info on Metal Gear, it's Gene's silent partner in the government! How'd you figure it out? // Snake: I've had...experience with how these government types operate... // Campbell: Yes! I remember now. He did say something about how a government official was cowering in fear near a tarmac... // Snake: OK, let's focus on gathering intel. Can you think of any other likely places? // Campbell: Nothing comes to mind right now, no... We don't know where the airport is. // Snake: All right. We'll need to use our spy units a bit more to expand the scope of our intel network. // Campbell: Right. As much as Metal Gear sticks out like a sore thumb, we'll be here until next year if we have to search this whole place.
  14. ^ AIRPORT LOCATED
    "PRIORITY! DIRECT VISUAL CONFIRMATION OF MULTIPLE MILITARY AND CIVILIAN AIRCRAFTS HAVE HELPED TO IDENTIFY THE LOCATION OF THE AIRPORT."
    Roy Campbell: We don't have nearly enough information on Metal Gear's whereabouts. You've got to collect more intel. According to the intel we received from Ghost, a group of senior government officials were spotted at the airport. This could be the chance we've been waiting for. As Metal Gear is directly involved in maintaining security on this peninsula, it wouldn't surprise me if they've been briefed on it. What do you say we go to the airport and see what they have to say?
    AIRPORT
    [CALL] // Campbell: This is the airport. We've only just discovered its location, and we know next to nothing about its internal layout. Conduct a careful search of the airport interior. Don't go barreling in. When you find a government official, get them to tell you what they know about Metal Gear.
  15. ^ SILO ENTRANCE -- PERFECT SOLDIER LOCATED
    "A CARGO TRUCK HAS BEEN SIGHTED DELIVERING A LARGE PIECE OF EQUIPMENT. JUDGING BY THE PACKAGING OF THE EQUIPMENT, WE BELIEVE IT MAY BE THE CULTURE TANK. THE PERFECT SOLDIR MAY ALSO BE HOUSED INSIDE THE TANK. EXERCISE EXTREME CAUTION."
  16. ^ SILO ENTRANCE -- HIGH-RANKING OFFICER SIGHTED
    WE BELIEVE THAT A HIGH-RANKING OFFICER COMMANDS THE SECURITY UNITS AT THE ENTRANCE TO THE NUCLEAR LAUNCH SILO. THIS PERSON APPEARS TO BE RESPONSIBLE FOR ANY INCIDENTS OCCURRING IN THE VICINITY.
  17. ^ RAIL BRIDGE - MAP FOUND
    "SOURCES INDICATE THAT A MAP SHOWING THE ROUTE TO THE GUEST HOUSE HAS BEEN PROVIDED TO THE RAIL BRIDGE SECURITY GUARDS."
    Roy Campbell: We've got to find out the location of that guest house. Extract the location of the guest house from the guards on the rail bridge. Interrogate the enemy while they're on patrol. They must have some information we can use. Give it everything you've got-show them no mercy. Get to it. //[...] [CALL] // Campbell: The guards on the bridge know the location of the guest house where Snake is being held. We're going to get that information out of them. Interrogate the enemy. Don't go easy on them - rough them up if you have to. Just get that information! Snake is counting on us, understood? Go secure the location of that guest house. NOW. Give 'em hell! // (after retrieving the map) // [CALL] // Campbell: You got the map? Excellent! Nice work! OK, you're done there. Get back to the truck immediately!
  18. ^ TOWN - GOVERNMENT OFFICER SIGHTED
    "WE HAVE SIGHTED THE GOVERNMENT OFFICIAL IN THE TOWN."
    Campbell: We've got to find out the location of that guest house. However, according to intel we've since received from our spy unit, the government officials in the town may possess information on how to get to the guest house. Try interrogating some government officials. Show them no mercy. // [...] [CALL] // Campbell: That government official we spied on in the town has got to know the location of the guest house where Snake is being held... And we're going to get the information from him. Interrogate that official. Don't go easy on him-rough him up if you have to. Just get that information! Snake is counting on us, understood? Go secure the location of that guest house. NOW. Give 'em hell! // (after interrogating the government official) // Government Official: The guest house? It's across the rail bridge, near the sea. // [CALL] // Campbell: Were you able to wring the guest house location out of him? Excellent! Nice job! OK, you're all done there. Hurry up and get back to the truck!
  19. ^ TOWN -- MAP FOUND
    "INTEL SUGGESTS THE LOCATION OF AN OLD FORTRESS IN THE WILDERNESS ON THE WEST SIDE OF THE PENINSULA. A MAP CONTAINING MORE DETAILED INFORMATION IS LIKELY LOCATED IN THE NORTHERN PART OF TOWN."
  20. ^ GUEST HOUSE -- SNAKE FOUND<br /"SOURCES INDICATE THAT SNAKE IS BEING HELP [sic] PRISONER IN THE BASEMENT INSIDE THE GUEST HOUSE. TO GET TO THE BASEMENT, HEAD FOR THE BACK OF THE MAIN BUILDING."
  21. ^ PLANT -- METAL GEAR SIGHTED
    "PROGRESS CONTINUES ON ARMING METAL GEAR WITH NUCLEAR WARHEADS. THE WORK IS BEING CARRIED OUT IN THE SOUTH PART OF THE PLANT.
  22. ^ HARBOR -- CARGO INFORMATION
    "SOME KIND OF PARTS HAVE APPARENTLY BEEN LEFT BEHIND IN THE CRATE USED TO OFFLOAD METAL GEAR."
  23. ^ Ghost: Snake, can you read me? // Snake: Ghost! What’s going on? Have you got some new information? // Ghost: Ah, well… not exactly. I mean, yes. I have new information. // Snake: …Ghost? // Ghost: Regarding Metal Gear… It can be launched directly into enemy territory along a ballistic trajectory, just like an ICBM. // Snake: Yeah… we already knew that. // Ghost: Er, no, I mean… you see, in order to launch a weapon as massive as Metal Gear, you need a powerful booster, more powerful than an ICBM. More powerful even than a Soyuz rocket! // Snake: …So? // Ghost: Y…you see, what I’m trying to say is, Metal Gear will be launched using a modified Saturn V rocket. // Snake: Saturn V…? The one they used for the Apollo Lunar Module? // Ghost: Precisely. It is the largest multi-stage rocket currently known to man. The rockets themselves are American made, but the missile silos in this base have been modified to accommodate them based on Saturn V blueprints stolen from NASA by a Soviet spy. // Snake: Uh huh. // Ghost: The blueprints they used should still be on this peninsula somewhere. // Snake: …And? // Ghost: Do… do you think you could get them for me? // Snake: …Why? // Ghost: Why… What do you mean, why? // Snake: Getting those blueprints back now isn’t going to help us stop Metal Gear. So why do you need them? // Ghost: Yes, but… I simply thought, you know… They might be useful for something… // Snake: Interested in rocket design, Ghost? I never would have guessed. A rocket scientist--like Sokolov--now that I could understand… // Ghost: N-no… It’s not like that. I’m not asking out of personal interest. I simply thought that if we’re to stop Metal Gear from being launched, the more we know the better. // Snake: Uh huh… well, if you say so. Sure. I can’t make any promises, but I’ll have a look around if I’ve got time to spare. Fair enough? // Ghost: Y-yes, of course. Thank you.
  24. ^ WESTERN WILDERNESS -- SOVIET MAJOR SPOTTED
    "A HANDSOME SOVIET MAJOR HAS BEEN SIGHTED IN THE WILDERNESS LOCATED IN THE WESTERN PART OF THE PENINSULA. HE IS BEING HELD PRISONER.
  25. ^ Roy Campbell: So the Metal Gear you destroyed at the plant... It wasn't the intercontinental ballistic unit [ICBMG] we've been after. It was a performance test model, RAXA. Gene managed to sneak the real ICBMG right out from under our noses and move it to the nuclear launch silo. And judging from the way he was talking, they've already finished arming it with the nukes. We can't afford anymore setbacks. Concentrate the Spy Unit on the Silo Entrance. Keep your eyes open for any information! We've got to infiltrate the underground silo complex... // Snake: ... // Campbell: Come on, Snake, cheer up... OK, maybe not. // Snake: Sorry... [...] SILO ENTRANCE -- TECHNICAL DOCUMENT OBTAINED "WE HAVE OBTAINED A TECHNICAL DOCUMENT BELIEVED TO BE A STRUCTURAL DIAGRAM OF THE GATE LEADING FROM THE ENTRANCE OF THE NUCLEAR LAUNCH SILO TO THE UNDERGROUND SILO COMPLEX."
    Campbell: After reviewing the technical documents our spies brought back, we've discovered how to get into the underground silo complex. The gate in front of the underground complex is impenetrable. There's no way to get in through ordinary means. But the lock system uses an electromagnet. If we could cut off the supply of power... The gate can be unlocked manually until the auxiliary power comes on! In other words, if we find the facility that supplies power to the silo and destroy it, we can infiltrate the underground complex. The problem is figuring out where the hell this power facility is. I wouldn't think it'd be that far from the silo... At this point, we don't have any information specifically pointing to its location. Looks like we'll have to dispatch our spy unit.
  26. ^ SILO ENTRANCE -- DETAILS ON SILO
    "WE HAVE OBTAINED INFORMATION REGARDING THE BASIC STRUCTURE OF THE NUCLEAR LAUNCH SILO. THE SILO COMPLEX IS ROUGHLY DEVIDED [sic] INTO THREE SECTIONS:
    1. EXTERIOR (ENTRANCE)
    2. INTERIOR (FREIGHT ELEVATOR)
    3. THE SILO ITSELF
  27. ^ RAVINE - POWER SUBSTATION LOCATED
    "WE HAVE REPORTS OF A SUBSTATION NEAR THE RAVINE. THE EXACT LOCATION IS UNCLEAR, BUT IT APPEARS TO BE TO THE SOUTH OF THE RAVINE."
    Roy Campbell: Reports coming in from our spy units suggest the existence of a substation at the south end of the ravine on the east side of the peninsula. Mounting a sabotage operation against this substation should produce the effect we're looking for. The ravine runs in front of the substation. The footing is treacherous, but it's the only way to get there.
    [Call] // Campbell: The substation is south of the ravine. The footing there isn't exactly stable, so watch your step.
  28. ^ WESTERN WILDERNESS -- GOVERNMENT OFFICIAL SIGHTED
    "AN ENEMY UNIT HAS BEEN SIGHTED IN TRANSIT. A GOVERNMENT OFFICIAL IS TRAVELING WITH THEM. IT DOES NOT APPEAR TO BE AN ORDINARY CONVOY. THE GOVERNMENT OFFICIAL IN QUESTION APPEARS TO BE TRAVELING UNDER DETENTION FOR REASONS UNKNOWN."
  29. ^ PLANT -- RESCUE SOKOLOV
    THERE APPEARS TO BE SOMEONE IN THE COMPUTER ROOM. FOR COVER-RELATED REASONS, WE ARE UNABLE TO COLLECT ANY FURTHER INFORMATION ON THE SUBJECT
  30. ^ Metal Gear Solid: Peace Walker, Kojima Productions (2010).
    [Codec]
    Kazuhira Miller: [Big] Boss! I had an idea. Listen to this. // Naked Snake (Big Boss): Lemme guess. You want to start running ads in the local gossip rags. // Miller: Please, what do you take me for? I thought that with all the new guys we’ve got, we should get an Intel Team going. We’d send agents around the country to scout out different locations. That way we’re better prepared – no matter where we end up. // Snake: That’s actually not a bad idea. // Miller: They could probably develop recon equipment for us, too. We could also have them transport goods and direct the Mother Base support strikes. You can send an item to a Co-Op teammate from the “DELIVERY” Menu.
  31. ^ Metal Gear Solid: Peace Walker, Kojima Productions (2010).
    Briefing Files > Briefing Library > Cécile > About Herself > Role on Mother Base
    Naked Snake (Big Boss): How are you enjoying Mother Base so far? // Cécile Cosima Caminandes: It is wonderful! // Snake: Good to hear. I was worried someone as cultured as you would find the plant a little uncouth. // Cécile: // Uncouth?! You've got albatross, and frigatebirds, and terns, and tropicbirds... Seabirds I'd never have a chance to see in France! // Snake: ...Oh, well, great. // Cécile: Sorry, I know I should not spend all day chasing birds... is there anything I can help with? // Snake: Appreciate the offer. But I'm not sure what I could ask you to do... // Cecile: Well, I'm certainly not cut out to shoot a gun... // Snake: Cécile, where'd you learn to move through the forest like that? The birds weren't scared of you at all. // Cécile: Becoming one with the forest is the very essence of birdwatching they won't behave naturally if they sense a human nearby. And that can really affect your observations. // Snake: I see... Kind of like scouting, then. // Cécile: I am also good at spotting birds from a distance, tracking them based on the tiniest of clues, and being aware of my surroundings. // Snake: You're starting to sound even more like a scout. // Cécile: The only way to find a bird is to think like a bird. Now, think you can find a place for me? // Snake: Yeah.
  32. ^ Metal Gear Solid V: Ground Zeroes, Kojima Productions (2014)
    Intel Operative Rescue opening narrative:
    "Snake's army [Militaires Sans Frontieres] has spies operating around the world. The members of this Intel Team investigate conflict regions, strongholds, and other places of interest. Their investigations cover force strength, logistics, supply routes, planned operations, and behavioral patterns at the site- even down to the names and faces of family members. This intel is then recorded to help devise infiltration missions. Contract work is also taken on as the situation warrants. Agents infiltrate target sites themselves, though choppers are available if emergency evac. becomes necessary."
  33. ^ a b c Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015).
    Cassette Tapes > Briefing files > Info > At Mother Base [4] > Intel Team
    Kazuhira Miller: Diamond Dogs' Intel Team specializes in information gathering, mainly HUMINT and SIGINT. they plant scouts and moles in the field. These operatives will blend into the local populace and work under the guise of a resident, or disguise themselves as travelers and ask around for information. They observe targets using various hidden bugs, cameras and transmitters, and by tapping their satellite and phone communications. Analyzing all this information creates a clear picture of how wars and the PFs fighting them are changing. This data can also be used for threat assessment when deciding whether to accept contracts from certain clients.And during missions, the Intel Team keeps track of target locations, and produces FOM predictions... Reporting mission-critical information based on real-time remote observation of changes in the AO. What you hear from us over the radio is based on how we interpret the data gathered at the Command Platform. However, Intel Team operatives go unarmed in almost all situations, to avoid revealing themselves to the enemy. Some will carry a knife, but most have nothing at all. As such, don't expect them to help you take on heavily-armed adversaries like PF soldiers. Think of them as entirely passive in the hot zone. Plus, they use all manner of techniques to remain inconspicuous in the field. If you EVER saw one, he'd have some serious explaining to do. So remember, their specialty is espionage. They may not be of use in a firefight...but when it comes to Intel, they're pros.
  34. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Benedict "Kazuhira" Miller: Boss, I'm creating a new Intel Team to support you in our areas of operation. Members of this team will head out into the field and conduct reconnaissance. Knowing the strength of an enemy force beforehand will help you carry out missions more smoothly. We may also learn something about the skull-faced man. So Boss... That brings me to assigning staff to the Intel Team. There might be guys already assigned to other teams who are more suited for the Intel Team. Go ahead and reassign them as you see fit.
  35. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Backup, Back Down
    Miller (radio): Boss, I have a report from the Intel Team. The targets are now on the move. I've sent their predicted route to your iDroid. Check your map.
  36. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Traitor's Caravan briefing
    Benedict "Kazuhira" Miller: Boss, about those Walker Gears deployed by the CFA... It appears that it's not just the CFA, PFs all along the Angola-Zaire border are also getting equipped with them. The bipedal technology was developed by the Soviets... but Cipher's the one supplying it to the PFs. The question is why? What's in it for them? The answer may lie in the "compensation" being traded to Cipher by the PFs. Many outfits operating in Africa get locally-mined resources as spoils of war. Diamonds, nuggets of gold, and rare metals. According to the Intel Team, there's a PF convoy that regularly transports the goods. Escorted by armored vehicles, no less. Pretty heavy security for crossing the Angolan savannah. I can't imagine Cipher would be so interested in minerals alone. Those convoys have to be transporting something else. Something that holds the key to Cipher's plans. Boss, I want you to extract the truck, cargo and all, from the PF convoy. Let's find out what Cipher's real goals are.
  37. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Rescue the Intel Agents briefing
    Benedict "Kazuhira" Miller: Boss, this is an emergency. We had two Intel Team agents undercover at the PF Contract Forces of Africa. The CFA have captured them both. They don't have long to live. Since our mission at the oilfield, we're no longer just business rivals to the CFA - we're enemies, and they want revenge. Our men will be killed the moment the interrogation's complete. And then it won't just be a matter of two dead soldiers. Their execution will be a catalyst, sparking resentment within Diamond Dogs against the CFA. Our men will push us to retaliate. Then things'll cease to be about business. We'll be starting a personal war. That's not what we set out to do. The two men are being held in Kiziba Camp. Hurry, Boss. They're counting on you. Don't let 'em down.
  38. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Intel Team member 2: They kept saying the disease was our fault. Just shouting it at me... over and over... Kept saying, "You think we're angry? The poor bastards from Masa Village will... will bleed you all dry for this."
  39. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Intel Team member 1: Boss... our other man... is here. I never told them a thing. I have intel on them... I swallowed it.
  40. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Benedict "Kazuhira" Miller: Boss, our man you extracted gave us all the intel he could. Now we know exactly where our other agent is being held captive. And he brought back intel on the CFA... guy deserves a raise. Check it on your iDroid.
    This radio conversation is supplied upon retrieving the first Intel Agent.
  41. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Cassette Tapes > Briefing files > Info > The Factory of the Dead > Analysis of the Voices in the Factory
    Benedict "Kazuhira" Miller: One more thing - about the surgery that had been performed on the people in the "devil's house." // Venom Snake: Yeah? // Miller: You said that their throats were cut open, with an acoustic tube pushed inside. // Snake: Yeah. The tubes were hooked up to tape recorders, playing some kind of audio. // Miller: Well, we picked up some of that audio through your radio transmissions and recorded it here. The Intel Team has been working on analyzing the communications log. // Snake: What have they found? // Miller: There's nothing tying the contents together. We've got... a report on three deaths on the autoroute near Marseille, protests outside the Libyan embassy in London, a press conference with the former Prime Minister of Sweden, a four-month old weather forecast for Balikpapan... and then commercials for appliances, cough syrup, and TV dinners. Assuming they're not all staged, they come off as recordings of your average public broadcasts. // Snake: Public broadcasts? Just radio and TV signals? // Miller: Yes, and from all over the world. We're looking into whether they're genuine or not, just to be sure. What else... A speech that sounded like it was recorded out on the street, and people chatting about how well this year's tomato crop did. // Snake: And there's nothing they have in common? // Miller: We're partway through the cryptanalysis. That includes checking all audio ranges, and running it backwards and at different speeds. Then there's vocabulary breakdown for political suggestions, ideological common points... but I don't think it's going to get us anywhere. // Snake: Where were the recordings made? // Miller: There's nothing linking them from that angle either. Just like you reported, we've detected virtually every language there is - French, German, Italian... Spanish, including South American accents. Then there's Russian, Hindi, Arabic, Portugese, Mandarin, Cantonese, Japanese... // Snake: They're nothing if not thorough... // Miller: (heh) Well, I don't know if they've got them all covered. Ignoring the ones that have gone extinct, supposedly over 5,000 languages exist today. Besides, English isn't one of the ones we picked up. // Snake: Really? English? // Miller: I know. Only 5% of the world's population is a native English speaker, but when you factor in those who've acquired it as a second language, nearly one third of the people speak it. The world's dominant lingua franca. You've got to figure they had it somewhere among all the languages in that place. // Snake: No English... // Miller: Bear in mind we didn't hear everything that was played in that room. We couldn't isolate the more distant sounds due to static, and the, well, the "program" could have been set to change every day. In a nutshell, for reasons unknown, people in that room with a common medical condition were made to listen to recordings in languages from around the world. It's not clear how the growths on their chests fit into it. It could have been a treatment for them, or an experiment of some kind. // Snake: I'm guessing one person knows. // Miller: Yeah - Skull Face. He was there. The only thing we can say for sure is that he's involved.
  42. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Mission 20: Voices debriefing
    Benedict "Kazuhira" Miller: Skull Face. So he was in Africa after all. Working behind the scenes, with even that "Man on Fire" at his beck and call... But what the hell was going on at "the Devil's House"? Earphones embedded into people's throats, tapes playing voices... And those lumps on their chests... It looked like the ones on the bodies at the oilfield. The Man on Fire burned everything to the ground... But we were recording audio the whole time you were there. We'll conduct a thorough analysis of it.
  43. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015).
    Kazuhira Miller: He's an arms dealer selected to inspect Nova Braga Airport. Apparently he's the envoy of a major western arms manufacturuer, but even the Intel Team can't ID him.
  44. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Root Cause briefing
    Benedict "Kazuhira" Miller: Boss. The Intel Team's hard at work investigating the cause of that illness spreading through Mother Base. Problem is, a bunch of our agents in the field are still MIA. Progress has been slow... until now. We just got a distress call from one of them. He said he's got intel on the origin of the disease. But...the PF in the area got to him before we did. There's been no further contact from him, but we know he's being held at the guard post on the western end of the mine. There's still a good chance he's alive. We can't afford to let him die. Right now, he's the only link we have to the root cause of the epidemic. Get our man back, Boss.
  45. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015).
    Miller (radio): Boss, we've finally heard from one of our missing Intel Team members. He says he has a solid lead on the epidemic at Mother Base. Take a look at the mission details ASAP.
  46. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Root Cause debriefing
    Benedict "Kazuhira" Miller: Boss, the Intel Team member you extracted is gonna be OK. All thanks to your quick actions. He keeps muttering the same things over and over. About "the pathogen." and the old man who knows how to treat it... "Code Talker." He even told us where he is. This is our only lead, Boss. Let's go meet this Code Talker.
  47. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Root Cause
    Intel Team member: I know... Where they got their pathogen... Code... Talker... They have the "mansion" surrounded... The "old man..." will die... If you find him, you gotta - Our other men got me out of that "mansion..." Acted as human shields... Told me, "Get this intel to the boss..." They have them now... Somewhere...
  48. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Code Talker debriefing
    Benedict "Kazuhira" Miller: Boss, we found the bodies of the two missing Intel Team members in Lufwa Valley. We knew we wouldn't get them back alive, but still... it's a damn shame. Don't let their sacrifice go to waste, Boss. We need to stop the epidemic at Mother Base. That old man... Code Talker... he's the only hope we've got.
  49. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Code Talker: Victims of the experiments. They were implanted without my knowledge. Even had I known, there is nothing I could have done. // Kazuhira Miller: Are the MIA Intel Team members buried there too? Bastards... they're gonna pay for this.
  50. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015).
    Mission 32: To Know Too Much
    Benedict "Kazuhira" Miller: Boss, got an emergency report from the Intel Team. Someone has taken over the observation post north of Lamar Khaate Palace. And, a vehicle has just left the post, headed for the palace. Watch yourself. This could be connected to the target.
  51. ^ Metal Gear Solid V: The Phantom Pain, Kojima Productions (2015)
    Miller (radio): Boss, I've updated the Mission List. We've received some new job offers. The details are on your iDroid. Boss. Some of the kids we've been keeping here have escaped. We don't know why they ran off, but it may have something to do with Ralph's death. The Intel Team's looking for them as we speak. I'll add information to your SIDE OPS list as it comes in. You need to locate and secure those kids. I'll try to find out what happened.

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