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{{Company Infobox
 
{{Company Infobox
|logo = <div class="split-before-4" style="float: right; width:280px"><tabber>
+
|logo = <div class="split-before-4" style="float: right; width:280px">[[File:KojimaProductions.jpg|175px|Kojima Productions]]
Japanese/Main Logo=[[File:KojimaProductions.jpg|175px|Kojima Productions]]
 
|-|
 
Los Angeles=[[File:1378463788-kjpla-logo.jpg|175px|Kojima Productions L.A.]]
 
</tabber>
 
 
</div>
 
</div>
 
|type = Private (subsidiary of [[Konami]])
 
|type = Private (subsidiary of [[Konami]])
|founded = 2005
+
|founded = April 1, 2005
|ceased =
+
|ceased = July 10, 2015
 
|headquarters = [[File:Flag of Japan.svg|22px|border|Japan]] Tokyo Midtown Roppongi, Tokyo, Japan
 
|headquarters = [[File:Flag of Japan.svg|22px|border|Japan]] Tokyo Midtown Roppongi, Tokyo, Japan
|key people = Hideo Kojima
+
|key people = [[Hideo Kojima]]
 
|industry = Game development
 
|industry = Game development
 
|products = Video games
 
|products = Video games
 
|num employees = 200+ (2008)
 
|num employees = 200+ (2008)
 
|parent = Konami
 
|parent = Konami
|website = [http://www.konami.jp/kojima_pro/ www.konami.jp/kojima_pro/]
+
|website =
 
}}
 
}}
'''Kojima Productions''' is a video game development studio headed by [[Hideo Kojima]]. Located in Roppongi Hills in Roppongi, Tokyo, Japan, the studio had just under 100 employees when it was first formed in 2005. During the development of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', the studio employed more than 200 people. The company's logo is the [[FOX]] unit badge from ''[[Metal Gear Solid 3: Snake Eater]]''. It also briefly underwent the alias of '''Moby Dick Studio''' as part of a publicity stunt for ''[[The Phantom Pain]]'', to test the reception of the [[Fox Engine]].
+
'''Kojima Productions''' was a Japanese video game development studio headed by [[Hideo Kojima]]. Located in Roppongi Hills in Roppongi, Tokyo, Japan, the studio had just under 100 employees when it was first formed in 2005. During the development of ''[[Metal Gear Solid 4: Guns of the Patriots]]'', the studio employed more than 200 people. The company's logo was the [[FOX]] unit badge from ''[[Metal Gear Solid 3: Snake Eater]]''. It also briefly underwent the alias of '''[[Moby Dick Studio]]''' as part of a publicity stunt for ''[[Metal Gear Solid V: The Phantom Pain#The Phantom Pain|The Phantom Pain]]'', to test the reception of the [[Fox Engine]].
  +
  +
On July 10, 2015, it was reported that Kojima Productions disbanded.<ref name="Disbandment">[http://www.gamespot.com/articles/kojima-productions-has-disbanded-says-metal-gear-s/1100-6428811/ Kojima Productions Has Disbanded, Says Metal Gear Solid Voice Actor - GameSpot]</ref> [[Kojima Productions (independent)|A new version]] partnered with Sony was eventually created on December 16, 2015.<ref>http://www.metalgearinformer.com/?p=23560</ref><ref>[http://www.ign.com/articles/2015/12/16/kojima-and-sony-officially-announce-partnership Kojima Productions and Sony Officially Announce Partnership - IGN]</ref>
   
 
== History ==
 
== History ==
The developer was formed on April 1, 2005, after Konami merged several of its subsidiaries, including Kojima's team at Konami Computer Entertainment Japan (KCEJ).
+
The developer was formed on April 1, 2005, after Konami merged several of its subsidiaries, including Kojima's team at Konami Computer Entertainment Japan (KCEJ).<ref name="Formation">[http://www.gamespot.com/articles/hideo-kojima-exclusive-qanda/1100-6126180/ Hideo Kojima Exclusive Q&A - GameSpot]</ref>
   
The company was intended to relieve Kojima of the business management and administrative responsibilities he had previously as KCEJ's vice president. As the head of Kojima Productions, Kojima is able to focus solely on creating games.
+
The company was intended to relieve Kojima of the business management and administrative responsibilities he had previously as KCEJ's vice president. As the head of Kojima Productions, Kojima was able to focus solely on creating games.<ref name="Formation"/>
   
While the company has largely focuses on games in the ''[[Metal Gear series|Metal Gear]]'' series, it has also developed games not in that series, such as ''Lunar Knights''.
+
While the company had largely focused on games in the ''[[Metal Gear series|Metal Gear]]'' series, Kojima Productions also developed other games, such as ''Lunar Knights''.
   
== Current projects ==
+
== Final projects ==
 
=== [[Transfarring]] ===
 
=== [[Transfarring]] ===
A gameplay that allows the player to transfer the game between some PlayStation consoles.
+
A gameplay feature that allows the player to transfer the game between some PlayStation consoles.
   
 
=== [[Fox Engine]] ===
 
=== [[Fox Engine]] ===
A game engine being developed by Kojima Productions for use in future titles.
+
A game engine that was developed by Kojima Productions for use in future titles.
   
 
=== [["Next" Metal Gear Solid|"Next" ''Metal Gear Solid'']] ===
 
=== [["Next" Metal Gear Solid|"Next" ''Metal Gear Solid'']] ===
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On February 23, 2012, Kojima stated on his Twitter account that his Project Ogre dealt with ogres.<ref>http://kotaku.com/5887958/metal-gear-creators-next-game-has-an-ogre</ref><ref>https://twitter.com/#!/Kojima_Hideo/status/172836368039415808</ref> Kojima, the same day, later clarified on another Twitter post that Project Ogre dealt with the use of ogres, and did not mean it was an ogre or that it was created from the soul of an ogre.<ref>https://twitter.com/#!/hideo_kojima_en/status/172875427357003776</ref>
 
On February 23, 2012, Kojima stated on his Twitter account that his Project Ogre dealt with ogres.<ref>http://kotaku.com/5887958/metal-gear-creators-next-game-has-an-ogre</ref><ref>https://twitter.com/#!/Kojima_Hideo/status/172836368039415808</ref> Kojima, the same day, later clarified on another Twitter post that Project Ogre dealt with the use of ogres, and did not mean it was an ogre or that it was created from the soul of an ogre.<ref>https://twitter.com/#!/hideo_kojima_en/status/172875427357003776</ref>
   
On September 3, 2012, Kojima claimed that ''Ground Zeroes'' had nothing to do with Project Ogre and that the questions corncerning Project Ogre were getting annoying. However, he later admitted on June 28, 2013 that it was indeed related to ''Ground Zeroes'', or rather ''[[Metal Gear Solid V: The Phantom Pain]]''.
+
On September 3, 2012, Kojima claimed that ''Ground Zeroes'' had nothing to do with Project Ogre and that the questions corncerning Project Ogre were getting annoying.<ref>[http://kotaku.com/5940040/how-to-annoy-metal-gears-creator-ask-him-about-project-ogre How to Annoy Metal Gear's Creator: Ask Him About Project Ogre]</ref> However, he later admitted on June 28, 2013 that it was indeed related to ''Ground Zeroes'', or rather ''[[Metal Gear Solid V: The Phantom Pain]]''.<ref name="GDC 2013">[http://www.joystiq.com/2013/03/27/metal-gear-solid-5/ The Phantom Pain is Metal Gear Solid 5: The Phantom Pain | Joystiq]</ref>
   
===''[[The Phantom Pain]]''===
+
===''[[Metal Gear Solid V: The Phantom Pain#The Phantom Pain|The Phantom Pain]]''===
Kojima Productions was rumored to have been involved in the creation of ''The Phantom Pain'' due to its usage of similar characters to that of the ''Metal Gear'' franchise, and was also rumored to actually be a promotion for the next ''Metal Gear'' game. The rumors ended up increasing in validity during an interview with Joakim Mogren, the supposed creator of the game, revealed new images that contained some watermarks that indicated that it was going to be run on the Kojima Productions-developed Fox Engine. These rumors were later confirmed at GDC 2013, and also unveiled that it and Moby Dick Studio were one and the same.
+
Kojima Productions was rumored to have been involved in the creation of ''The Phantom Pain'' due to its usage of similar characters to that of the ''Metal Gear'' franchise, and was also rumored to actually be a promotion for the next ''Metal Gear'' game. The rumors ended up increasing in validity during an interview with [[Joakim Mogren]], the supposed creator of the game, revealed new images that contained some watermarks that indicated that it was going to be run on the Kojima Productions-developed Fox Engine.<ref>[http://www.youtube.com/watch?v=_3jF1ijPnPQ Joakim Mogren interview Phantom Pain - YouTube]</ref> These rumors were later confirmed at GDC 2013, and also unveiled that it and Moby Dick Studio were one and the same.<ref name="GDC 2013"/>
   
 
===Project Star Trek===
 
===Project Star Trek===
In March 20, 2013, Kojima first alluded to working on Project Star Trek on Twitter. It is currently unknown what it entails, although Kojima mentioned that the new LA office for Kojima Productions was completed and that artists and geniuses are coming over.<ref>http://www.twitlonger.com/show/lc33m6</ref>
+
In March 20, 2013, Kojima first alluded to working on Project Star Trek on Twitter. It's unknown what it would have entailed, although Kojima mentioned that the new office for Kojima Productions Los Angeles was completed and that artists and geniuses were coming over.<ref>http://www.twitlonger.com/show/lc33m6</ref>
   
==Future==
+
==Disbandment==
On March 19, 2015, it was reported that due to a fallout between Kojima Productions and Konami, Kojima would most likely leave Konami after ''The Phantom Pain'' is released. It was also reported that Kojima Productions was affected by the fallout as well.<ref>[http://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/Kojima Expected to Leave Konami After MGS5, Inside Source Confirms - GameSpot]</ref> A day later, Konami and Kojima released a joint statement confirming that development for the game will not be negatively affected by the restructuring within the company.<ref name="Statement">[https://www.konami.com/news/mgsvnotice/ Notification Regarding “METAL GEAR SOLID V: THE PHANTOM PAIN”]</ref> Konami also stated that they will continue to develop more ''Metal Gear'' games after ''The Phanton Pain'' is released.<ref name="Statement"/> In addition, ''Kojima Station'' ended up being cancelled.<ref>http://www.dualshockers.com/2015/03/25/konami-suspends-kojima-station-broadcast-fans-asked-to-support-metal-gear-solid-vs-developers/</ref>
+
On March 19, 2015, it was reported that due to a fallout between Kojima Productions and Konami, Kojima would most likely leave Konami after the release of ''The Phantom Pain''. It was also reported that Kojima Productions was affected by the fallout as well.<ref>[http://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/ Kojima Expected to Leave Konami After MGS5, Inside Source Confirms - GameSpot]</ref> A day later, Konami and Kojima released a joint statement confirming that development for the game would not be negatively affected by the restructuring within the company.<ref name="Statement">[https://www.konami.com/news/mgsvnotice/ Notification Regarding “METAL GEAR SOLID V: THE PHANTOM PAIN”]</ref> Konami also stated that they will continue to develop more ''Metal Gear'' games in the future.<ref name="Statement"/> In addition, ''[[Kojima Station]]'' ended up being cancelled.<ref>http://www.dualshockers.com/2015/03/25/konami-suspends-kojima-station-broadcast-fans-asked-to-support-metal-gear-solid-vs-developers/</ref> ''[[Silent Hills]]'' also ended up being cancelled in large part due to the fallout,<ref>[http://www.ign.com/articles/2015/04/27/silent-hills-has-been-officially-cancelled Silent Hills Has Been Officially Cancelled - IGN]</ref> and although the ''Metal Gear'' staff won several ''Famitsu'' awards on April 22, no one was present to receive it.<ref>http://www.metalgearinformer.com/?p=19164</ref> [[Quinton Flynn]], [[Akio Ōtsuka]], and [[Donna Burke]] also commented on the events, with Ōtsuka in particular requesting that fans not cancel their pre-orders of ''The Phantom Pain'' even with the turbulent events going on.
  +
  +
On July 10, Akio Ōtsuka tweeted that Kojima Productions disbanded.<ref name="Disbandment"/> In addition, the final box art for ''The Phantom Pain'' revealed that both the Kojima Productions logo and the "A Hideo Kojima Game" tagline were removed.<ref>http://www.metalgearinformer.com/?p=20762</ref>
  +
  +
On August 3, it was reported that Kojima Productions had been renamed "Number 8 Production Development."<ref>[http://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073 Report: Konami Is Treating Its Staff Like Prisoners]</ref>
   
 
== Games ==
 
== Games ==
Though Kojima has developed games at Konami since 1987, the Kojima Productions studio was not formed until 2005. However, Konami retroactively refers to Kojima's earlier productions as belonging to Kojima Productions. All Kojima Productions games were published by Konami. Games developed by Kojima Productions are in bold.
+
Though Kojima had been developing games at Konami since 1987, the Kojima Productions studio was not formed until 2005. However, Konami retroactively referred to Kojima's earlier productions as belonging to Kojima Productions. All Kojima Productions games were published by Konami. Games developed by Kojima Productions are in bold.
   
 
=== ''Metal Gear''===
 
=== ''Metal Gear''===
* '''''[[Metal Gear Solid V: The Phantom Pain]]''''' (X360, PS3, PS4, Xbox One, PC, 2015)
+
* '''''[[Metal Gear Solid V: The Phantom Pain]]''''' (X360, PS3, PS4, Xbox One, PC, 2015)*
  +
** '''''[[Metal Gear Online 3]]''''' (X360, PS3, PS4, Xbox One, PC, 2015)*
 
** '''''[[Metal Gear Solid V: Ground Zeroes]]''''' (X360, PS3, PS4, Xbox One, PC, 2014)
 
** '''''[[Metal Gear Solid V: Ground Zeroes]]''''' (X360, PS3, PS4, Xbox One, PC, 2014)
 
* ''[[Metal Gear Rising: Revengeance]]'' (X360, PS3, PC, 2013)
 
* ''[[Metal Gear Rising: Revengeance]]'' (X360, PS3, PC, 2013)
Line 87: Line 90:
 
* ''[[Metal Gear 2: Solid Snake]]'' (MSX2, 1990)
 
* ''[[Metal Gear 2: Solid Snake]]'' (MSX2, 1990)
 
* ''[[Metal Gear]]'' (MSX2, 1987)
 
* ''[[Metal Gear]]'' (MSX2, 1987)
  +
''<nowiki>*</nowiki> The game was largely developed by Kojima Productions, although its credit was removed from the final cover.''
   
 
=== Other ===
 
=== Other ===
* ''Silent Hills'' (cancelled)
+
* ''[[Silent Hills]]'' (cancelled)
 
** ''P.T.'' (2014)
 
** ''P.T.'' (2014)
 
* ''Castlevania: Lords of Shadow'' (X360, PS3, 2010)
 
* ''Castlevania: Lords of Shadow'' (X360, PS3, 2010)
Line 96: Line 100:
 
* ''Kabushiki Baibai Trainer Kabutore'' (DS, 2007)
 
* ''Kabushiki Baibai Trainer Kabutore'' (DS, 2007)
 
* ''Shin Bokura no Taiyō Gyakushū no Sabata'' (GBA, 2005)
 
* ''Shin Bokura no Taiyō Gyakushū no Sabata'' (GBA, 2005)
* ''Boktai 2: Solar Boy Django'' (GBA, 2004)
+
* ''[[Boktai 2: Solar Boy Django]]'' (GBA, 2004)
* ''Boktai: The Sun Is in Your Hand'' (GBA, 2003)
+
* ''[[Boktai (series)|Boktai: The Sun Is in Your Hand]]'' (GBA, 2003)
* ''Zone of the Enders: The 2nd Runner'' (PS2, 2003)
+
* ''[[Zone of the Enders|Zone of the Enders: The 2nd Runner]]'' (PS2, 2003)
* ''Zone of the Enders'' (PS2, 2001)
+
* ''[[Zone of the Enders]]'' (PS2, 2001)
* ''Policenauts'' (PC-98, 3DO, PSX, Sega Saturn, 1994-1996)
+
* ''[[Policenauts]]'' (PC-98, 3DO, PS1, Sega Saturn, 1994-1996)
* ''Snatcher'' (PC-8801, MSX2, PCE, Sega CD/Mega CD, PSX, Sega Saturn, 1988-1996)
+
* ''SD Snatcher'' (MSX2, 1990)
  +
* ''[[Snatcher]]'' (PC-8801, MSX2, PCE, 1988-1992)*
  +
''*While Sega CD/Mega CD, PlayStation and Sega Saturn versions of Snatcher were produced, these versions are not attributed to Kojima Productions, as Hideo Kojima was not involved in their development.''
   
 
==Gallery==
 
==Gallery==
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==External links==
 
==External links==
 
*[http://www.kjp.konami.jp/gs/hideoblog_e/ Kojima Productions (English)]
 
*[http://www.kjp.konami.jp/gs/hideoblog_e/ Kojima Productions (English)]
==Notes and references==
 
   
 
==Notes and references==
 
{{reflist}}
 
{{reflist}}
   

Revision as of 18:29, 25 April 2016

Kojima Productions was a Japanese video game development studio headed by Hideo Kojima. Located in Roppongi Hills in Roppongi, Tokyo, Japan, the studio had just under 100 employees when it was first formed in 2005. During the development of Metal Gear Solid 4: Guns of the Patriots, the studio employed more than 200 people. The company's logo was the FOX unit badge from Metal Gear Solid 3: Snake Eater. It also briefly underwent the alias of Moby Dick Studio as part of a publicity stunt for The Phantom Pain, to test the reception of the Fox Engine.

On July 10, 2015, it was reported that Kojima Productions disbanded.[1] A new version partnered with Sony was eventually created on December 16, 2015.[2][3]

History

The developer was formed on April 1, 2005, after Konami merged several of its subsidiaries, including Kojima's team at Konami Computer Entertainment Japan (KCEJ).[4]

The company was intended to relieve Kojima of the business management and administrative responsibilities he had previously as KCEJ's vice president. As the head of Kojima Productions, Kojima was able to focus solely on creating games.[4]

While the company had largely focused on games in the Metal Gear series, Kojima Productions also developed other games, such as Lunar Knights.

Final projects

Transfarring

A gameplay feature that allows the player to transfer the game between some PlayStation consoles.

Fox Engine

A game engine that was developed by Kojima Productions for use in future titles.

"Next" Metal Gear Solid

The next canon installment of Metal Gear series. Kojima confirmed this to be Metal Gear Solid V: Ground Zeroes/Metal Gear Solid V: The Phantom Pain.

Project Ogre

In November 2011, Kojima alluded to be working on "Project Ogre." Kojima announced his new game by tweeting a screenshot of an in-development Metal Gear in late 2011. He later told CNN that his new game will be running on Fox Engine and would support Transfarring, be multiplatform and be designed with a global audience in mind.[5] Kojima went on to describe the game as set in an open world in which the players would find content even after 100 hours, although there is no proof that he was talking about Ground Zeroes.[6]

In January 2012, Kojima dropped more hints about the project, stating: "It's a very subdued experience – it’s a little bit different to what I’ve done up until now. On the surface it will look similar, but once you get into it, it will be a different experience – and I’m hoping people look forward to that. But Project Ogre is going to take a lot of time, so I want to produce some other things on the side, like I’m doing with Metal Gear Rising. So while I’m working on Project Ogre there might be a couple of other projects going on at the same time."[7]

On February 23, 2012, Kojima stated on his Twitter account that his Project Ogre dealt with ogres.[8][9] Kojima, the same day, later clarified on another Twitter post that Project Ogre dealt with the use of ogres, and did not mean it was an ogre or that it was created from the soul of an ogre.[10]

On September 3, 2012, Kojima claimed that Ground Zeroes had nothing to do with Project Ogre and that the questions corncerning Project Ogre were getting annoying.[11] However, he later admitted on June 28, 2013 that it was indeed related to Ground Zeroes, or rather Metal Gear Solid V: The Phantom Pain.[12]

The Phantom Pain

Kojima Productions was rumored to have been involved in the creation of The Phantom Pain due to its usage of similar characters to that of the Metal Gear franchise, and was also rumored to actually be a promotion for the next Metal Gear game. The rumors ended up increasing in validity during an interview with Joakim Mogren, the supposed creator of the game, revealed new images that contained some watermarks that indicated that it was going to be run on the Kojima Productions-developed Fox Engine.[13] These rumors were later confirmed at GDC 2013, and also unveiled that it and Moby Dick Studio were one and the same.[12]

Project Star Trek

In March 20, 2013, Kojima first alluded to working on Project Star Trek on Twitter. It's unknown what it would have entailed, although Kojima mentioned that the new office for Kojima Productions Los Angeles was completed and that artists and geniuses were coming over.[14]

Disbandment

On March 19, 2015, it was reported that due to a fallout between Kojima Productions and Konami, Kojima would most likely leave Konami after the release of The Phantom Pain. It was also reported that Kojima Productions was affected by the fallout as well.[15] A day later, Konami and Kojima released a joint statement confirming that development for the game would not be negatively affected by the restructuring within the company.[16] Konami also stated that they will continue to develop more Metal Gear games in the future.[16] In addition, Kojima Station ended up being cancelled.[17] Silent Hills also ended up being cancelled in large part due to the fallout,[18] and although the Metal Gear staff won several Famitsu awards on April 22, no one was present to receive it.[19] Quinton Flynn, Akio Ōtsuka, and Donna Burke also commented on the events, with Ōtsuka in particular requesting that fans not cancel their pre-orders of The Phantom Pain even with the turbulent events going on.

On July 10, Akio Ōtsuka tweeted that Kojima Productions disbanded.[1] In addition, the final box art for The Phantom Pain revealed that both the Kojima Productions logo and the "A Hideo Kojima Game" tagline were removed.[20]

On August 3, it was reported that Kojima Productions had been renamed "Number 8 Production Development."[21]

Games

Though Kojima had been developing games at Konami since 1987, the Kojima Productions studio was not formed until 2005. However, Konami retroactively referred to Kojima's earlier productions as belonging to Kojima Productions. All Kojima Productions games were published by Konami. Games developed by Kojima Productions are in bold.

Metal Gear

* The game was largely developed by Kojima Productions, although its credit was removed from the final cover.

Other

*While Sega CD/Mega CD, PlayStation and Sega Saturn versions of Snatcher were produced, these versions are not attributed to Kojima Productions, as Hideo Kojima was not involved in their development.

Gallery

See also

External links

Notes and references