MGA Cards
From the Metal Gear Wiki
[edit] Overview
The Metal Gear Acid gameplay system uses a trading card-based system to control the main character's movements and actions. The face of the card includes the type of card, the amount of Cost used in playing the card, and the cards effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards in this game are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear themselves. Additional card are obtained in two ways. They are found during a mission either by locating a box containing 3 cards from that perticual Card Pack or purchasing a booster pack with points earned in the missions. There are 4 different card packs, each corresponding to a perticualar Hideo Kojima game. The card packs are the MGS1 pack, the MGS2 pack, the MGS3 pack, and the Chronicles Pack. The Total in-game cards amount to 204 cards with 200 attainable through the card shop. The 4 remaining cards are Japanese Model cards and can only be obtained by the use of a password.
[edit] Card List
This list encompasses all the cards in Metal Gear Acid including their names, attributes, cost, and description. It is displayed as: (card number)(name of card) (cost)(pack)
- 001 SOCOM
5 - MGS1 PACK
ATK:10 HIT: 90 CAL45 x 4
FUNCTION Use Card. So this means you can aim at any target within your sight.
ADDITIONAL EFFECTS Silenced. Knock Back
- 002 FAMAS
6 - MGS1 PACK
ATK:20 HIT 75 5.56mm x 6
FUNCTION Use Card.
ADDITIONAL EFFECT Add 1 Cost to target per Hit
- 003 C4
5 - MGS1 PACK
FUNCTION 3x3 Area explosion. After you set it, there is no detonator, so you must shoot it
- 004 DESERT EAGLE
10 - MGS1 PACK
ATK: - HIT: 50 CAL50 x 1
FUNCTION Use Card. 50% Chance hit
ADDITIONAL EFFECT If hit, target HP reduced by half
- 005 GRENADE
7 - MGS1 PACK
FUNCTION Explodes after 8 Cost
- 006 STUN GRENADE
5 - MGS1 PACK
FUNCTION Explodes after 5 Cost
ADDITIONAL EFFECT Stun
- 007 CHAFF GRENADE
5 - MGS1 PACK
FUNCTION Explodes after 5 Cost. Effective for 30 Cost.
ADDITIONAL EFFECT Electronic Jamming
- 008 STINGER (MGS1)
10 - MGS1 PACK
ATK: 180
FUNCTION 100% Hit rate on any Machine Type enemy.
- 009 USP
6- MGS2 PACK
ATK:20 HIT: 80 CAL 45 x 4 REA: 30
FUNCTION Equip Card. HIT% decrease when target is 2 blocks or more away
ADDITIONAL EFFECT Destroy target equipment
- 010 MAKAROV
6 - MGS2 PACK
ATK: 15 HIT: 80 9mm x 4 REA: 10
FUNCTION Equip Card. HIT% decrease when target is 2 blocks or more away
- 011 AKS74U
7 - MGS2 PACK
ATK: 5 HIT: 70 5.45mm x 10 REA: 30
FUNCTION Equip Card.
- 012 M4
7 - MGS2 PACK
ATK: 10 HIT: 80 5.56mm x 8 REA: 60
FUNCTION Equip Card. Hit+10% against enemies below.
- 013 PSG-1
7 - MGS2 PACK
ATK: 60 HIT: 90 7.62mm x 2 REA: 0
FUNCTION Equip Card. 2x90% Hit. HIT% decrease when target is 10 blocks or more away
- 014 M9
7 - MGS2 PACK
ATK: 0 HIT: 60 9mm x 2 REA: 10
FUNCTION Equip Card.
ADDITIONAL EFFECT Sleep
- 015 USP(Laser. S)
8 - MGS2 PACK
ATK: 20 HIT: 90 CAL45 x 4 REA: 30
FUNCTION Equip Card. Free Aim.
ADDITIONAL EFFECT Break target equipment
- 016 AKS74U(Laser. S)
7 - MGS2 PACK
ATK: 5 HIT: 70 5.45mm x 10 silenced
FUNCTION Equip Card. Free Aim.
- 017 M4 (Laser. S)
8 - MGS2 PACK
ATK: 10 HIT: 90 5.56mm x 8 REA: 40
FUNCTION Free Aim. Hit+10% against enemies below
- 018 Colt S.A.A
7 - MGS2 PACK
ATK: 30 HIT: 75 CAL45 x 3 REA: 50
FUNCTION Equip Card.
ADDITIONAL EFFECT Bleeding
- 019 P90
7 - MGS2 PACK
ATK: 70 HIT: 100 5.7mm x 2 REA: 80
FUNCTION Equip Card. Area Attack
ADDITIONAL EFFECT Knock Back
- 020 SPAS12
6 - MGS2 PACK
ATK: 40 HIT: 100 12GA. x 4 REA: 20
FUNCTION Equip Card. Area Attack
ADDITIONAL EFFECT Knock Back
- 021 CLAYMORE
5 - MGS2 PACK
ATK: 80
FUNCTION 2 Block explosion. The block you set it, and the block in front of it. Explodes when walked across. May be retrieved while crawling.
- 022 NIKITA MISSILE
8 - MGS2 PACK
ATK: 100
FUNCTION After fired, your turn ends (no matter how many ACTIONS you have left) and you take control of the Missile. Each turn, it may move 5 Blocks.
- 023 MP5
6 - MGS1 PACK
ATK:50 HIT: 80 9mm x 3 REA: 20
FUNCTION Equip Card. Area attack.
- 024 REMOTE CONTROL MISSILE - 7
7 - CHRONICLE PACK
ATK: 120
FUNCTION Same as the Nikita Missile.
- 025 MINE
5 - CHRONICLE PACK
ATK: 100
FUNCTION Use Card. Single Area explosion
- 026 R-5
7 - CHRONICLE PACK
ATK: 30 HIT: 80 5.56mm x 5 REA: 20
FUNCTION Equip Card. Hit+10% against enemies above.
- 027 FIVE SEVEN
6 - CHRONICLE PACK
ATK: 30 HIT: 85 5.7mm x 4 REA: 20
FUNCTION Equip Card.
ADDITIONAL EFFECT Knock Back.
- 028 M92F (Laser. S)
9 - CHRONICLE PACK
ATK: 40 HIT: 80 9mm x 2 REA: 20%
FUNCTION Equip Card. Free Aim.
- 029 M92F
7 - CHRONCILE PACK
ATK: 40 HIT: 70 9mm x 2 REA: 20
ADDITIONAL EFFECT Enemy Interference Unabled.
- 030 GUN DE SOL
6 - CHRONCILE PACK
ATK: 120
FUNCTION Area Attack. Hits all targets standing in the line, 3 blocks wide in front of the character.
ADDITONAL EFFECT Fire
- 031 VZ61 Scorpion
7 - MGS3 PACK
ATK: 100 HIT: 90 7.65mm x 2 REA: 30
FUNCTION Equip Card. Area Attack.
- 032 AKM
8 - MGS3 PACK
ATK: 50 HIT: 50 7.62mm x 3 REA: 40
FUNCTION Equip Card.
ADDITIONAL EFFECT Changes one out of the 6 cards in your current 'Hand'
- 033 PUNCH (CQC)
4 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
- 034 KICK (CQC)
5 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
- 035 THROW (CQC)
6 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
(Note:) 1. Use THROW (CQC) with this card: Choke the enemy unconcious. 2. Use PUNCH (CQC) with this card: Push the enemy Face Down. 3. Use KICK (CQC) with this card: Push the enemy Back Down. 4. Use RUSH (CQC) with this card: Slams the enemy to the ground.
- 036 RUSH (CQC)
7 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card except RUSH (CQC)
- 037 STONA M63
10 - MGS3 PACK
ATK: 40 HIT: 70 5.56mm x 5 REA: 40
FUNCTION Equip Card. Free Aim. HIT% Decrease when enemy is 4 blocks or more away.
ADDITIONAL EFFECT Enemy counter attack not allowed.
- 038 M37
7 - MGS3 PACK
ATK: 80 HIT: 90 12GA. x 3 REA: 40
FUNCTION Area Attack.
ADDITIONAL EFFECT Knock Back
- 039 SVD DRAGNOV
ATK: 70 HIT: 70 7.62mm x 3 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decrease whem enemy is 8 blocks or more away.
ADDITIONAL EFFECT Knock Back.
- 040 XM16E
9 - MGS3 PACK
ATK: 40 HIT: 50 5.56mm x 5 REA: 20
FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 4 blocks or more away.
ADDITIONAL EFFECT Destroys enemy equipement.
- 041 MOSIN NAGANT
8 - MGS3 PACK
ATK: 250 HIT: 60 7.62mm x 1 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 9 blocks or more away.
ADDITIONAL EFFECT Against Armor
- 042 C3
6 - MGS3 PACK
ATK: 250
FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
- 043 M15 FLAME GRENADE
8 - MGS3 PACK
ATK: 160
FUNCTION Explodes 8 Cost later.
ADDITIONAL EFFFECT Fire
- 044 RPG7
8 - MGS3 PACK
ATK:170
FUNCTION Free Aim. Can be used against both machines and humans.
ADDITIONAL EFFECT Against Armor
- 045 QUICK DRAW
4 - MGS1 PACK
ATK: minus 5 HIT: minus 20
FUNCTION Used with an equipped weapon. The Cost of using the weapon becomes 0. Effect disappears at the next turn or after used twice.
- CONFINEMENT
5 - MGS1 PACK
FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy.
- 047 CONCENTRATION
4 - MGS1 PACK
FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.
- 048 EQUIPEMENT LV.2
7 - MGS1 PACK
FUNCTION 4 equip slots become available. Effect continues for entire stage unless cancelled with special cards.
- 049 ACTION +
6 - MGS1 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 1 (Maximum 4)
- 050 MARINES
4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
- 051 NAVY SEALS
4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
- 052 AIM
4 - MGS2 PACK
FUNCTION Used with an equipped weapon. HIT+20%.
- 053 BODY SHOT
12 - MGS2 PACK
FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
- 054 QUICK AIM
8 - MGS2 PACK
FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
- 055 SHOOT TWICE
12 - MGS 2 PACK
FUNCTION Used with an equipped weapon. Number of bullets you shoot that weapon is doubled. That means 2x attack.
- 056 STOP COUNTER
4 - MGS2 PACK
FUNCTION Used with an equipped weapon. Enemy counter attack not allowed.
- 057 SPIN KICK
7 - MGS2 PACK
ATK: 60
FUNCTION Area Attack 4 blocks directly around the user.
ADDITIONAL EFECT Knock Back.
- 058 HIGH VOLTAGE BLADE
5 - MGS2 PACK
ATK: 100
FUNCTION Used against target next to you.
- 059 DEMOCRACY/REPUBLIC BLADE
6 - MGS2 PACK
ATK: 90
FUNCTION Used against target next to you.
ADDITIONAL EFFECT Break enemy equipment. Bleeding.
- 060 BREIFING
5 - MGS2 PACK
FUNCTION Draws 6 new cards into you current 'HAND'.
- 061 EQUPIMENT LV.3
15 - MGS2 PACK
FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipement Lv.2.
- 062 ACTION ++
15 - MGS2 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 2 (Max 4)
- 063 KNOCK BACK
5 - MGS1 PACK
FUNCTION Used with an equipped weapon.
ADDITIONAL EFFECT Knock Back
- 064 HEADSHOT
8 - MGS2 PACK
FUNCTION Used with an equipped weapon. Hit -30%.
ADDITIONAL EFFECT Instant Kill
- 065 HOLD UP
6 - MGS2 PACK
FUNCTION Used directly behind the target. Target equipment level decreased by 1 level.
- 066 DOUBLE ACTION (DOUBLE COST)
5 - MGS2 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. Effect only takes place in the present turn.
- 067 AID MATERIAL
4 - MGS2 PACK
FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
- 068 DOUBLE ACTION
12 - MGS3 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled.
- 069 SURVIVAL KNIFE
4 - MGS3 PACK
ATK: 60 x 6
FUNCTION Use Card. Target directly next to you
ADDITIONAL EFFECT Bleeding
- 070 NECK CHOKE
7 - MGS3 PACK
FUNCTION Used directly behind the target
ADDITIONAL EFFECT Unconcious
- 071 HIT ONE BODY
7 - MGS3 PACK
FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack
- 072 HIP SHOT
4 - MGS3 PACK
FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective until next turn or used once
- 073 TURN AGAIN
12 - MGS3 PACK
FUNCTION The next turn becomes the users turn again
- 074 SCOPE
5 - MGS1 PACK
FUNCTION Equip Card. Distance of 3 Blocks or more away from the user HIT+30%
- 075 BODY ARMOR
5 - MGS1 PACK
REA:50
FUNCTION Equip Card. Damage - 50
- 076 CARD LV.1
4 - MGS1 PACK
FUNCTION Opens security level 1 doors
- 077 CARDBOARD BOX A
4 - MGS1 PACK
FUNCTION Equip Card.
- 078 MINE DECTECTOR
4 - MGS1 PACK
FUNCTION Dectects Mines. Effect lasts for 99 Cost.
- 079 RATION
4 - MGS1 PACK
FUNCTION Use Card. Life + 150.
- 080 SINGLE SURVIVAL KIT
6 - MGS1 PACK
FUNCTION Ally's Life + 100
- 081 STEALTH CAMOFLAUGE
5 - MGS2 PACK
FUNCTION Equip to Use. Cannot be seen by the enemy. Effect lasts for 20 Cost.
- 082 ENEMY UNIFORM (RED)
8 - MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITONAL EFFECT Damage from front - 50. Damage from back -80.
- 083 ENEMY UNIFORM (BLUE)
8 - MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITIONAL EFFECT Damage from front - 80
- 084 ENEMY UNIFORM (GREEN)
8- MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITIONAL EFFECT Damage from back -100
- 085 SECURITY CARD LV.2
4 - MGS2 PACK
FUNCTION Opens security level 2 doors
- 086 CARDBOARD BOX B
4 - MGS2 PACK
FUNCTION Equip to Use
- 087 WIRELESS DETONATOR
5 - MGS2 PACK
FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator)
- 088 BANDAGE - 4 - MGS2 PACK
FUNCTION Stops bleeding
- 089 SINGLE EMERGENCY KIT
6 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
- 090 SURVIVAL KIT
9 - MGS2 PACK
FUNCTION Ally Life + 200
- 091 EMERGENCY BOX
9 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
- 092 MAGAZINE
5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased
- 093 GREAT MAGAZINE
5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased
- 094 PHASE DOWN
5 - MGS2 PACK
FUNCTION Alert status is decreased by one level. (Example: ALERT decreases to EVASION, EVASION decrease to CAUTION)
- 095 TIMER
4 - MGS2 PACK
FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)
- 096 THERMAL GOGGLES
4 - CHRONICLE PACK
FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
- 097 CARDBOARD BOX C
4 - CHRONICLE PACK
FUNCTION Equip to Use
- 098*CERAMIC ARMOR
6 - CHRONICLE PACK
REA: 80
FUNCTION Damage -80
- 099 BOMB BLAST SUIT
REA: 100
FUNCTION Equip Card. Damage -100
ADDITIONAL EFFECT Prevents Fire
- 100 C RATION B1 UNIT
4 - CHRONICLE PACK
FUNTION User's life recovers 200
- 101 C RATION B2 UNIT
5 - CHRONICLE PACK
FUNCTION User's life recovers 250
- 102 C RATION B3 UNIT
6 - CHRONICLE PACK
FUNCTION User's life recovers 300
- 103 BIRUDA BED
8 - CHRONICLE PACK
FUNCTION Cannot attack when used. Life regenerates 50 each turn.
- 104 MR. GIJIN
12 - CHRONICLE PACK
FUNCTION All Ally's attacks +30 until end of stage. At Mission Complete, awarded points is halved. Cannot be used with BIG BOSS Card
- 105 DARK RON
11 - CHRONICLE PACK
FUNCTION Damage recieved by the user reduced to 0 for 3 turns. 3 turns later users life becomes 1
- 106 SUN BANK
11 - CHRONICLE PACK
FUNCTION Damage recieved by the user become 10 for 3 turns. 3 turns later, full recovery
- 107 CARDBOARD BOX D
4 - MGS3 PACK
FUNCTION Equip to use
- 108 STRAP
12 - MGS3 PACK
FUNCTION Users life recovers 400
- 109 BACNDAGE DX
6 - MGS3 PACK
FUNCTION Stops bleeding and recovers user's life 100
- 110 FRONT DODGE LV.1
4 - MGS1 PACK
REA:50
FUNCTION Equip Card. Dodges attack from the front
- 111 BACK DODGE LV.1
4 - MGS1 PACK
REA 50
FUNCTION Equip Card. Dodges attack from the back
- 112 ALL DODGE LV.1
10 - MGS1 PACK
REA 50
Function Equip Card. Dodges attacks from any direction
- 113 ENDURE
7 - MGS1 PACK
REA 60
FUNCTION Equip Card. Damage from bullets - 5
- 114 HANGING
4 - MGS2 PACK
FUNCTION Equip to use. Hanging off certain areas becomes possible. Can be used for 30 cost
- 115 SINGLE EMERGENCY SET
4 - MGS1 PACK
FUNCTION Ally's Life recovers 200. Ally must be next to the user
- 116 COST -4
0 - MGS1 PACK
FUNCTION Use Card. Cost - 4.
- 117 ALLY COST -4
6 - MGS1 PACK
FUNCTION Use Card. Ally's Cost - 4.
- 118 FRONT DODGE LV.2
5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from front
- 119 BACK DODGE LV.2
5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from back
- 120 ALL DODGE LV.2
12 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from any direction
- 121 CLIMB WALLS
4 - MGS2 PACK
FUNCTION Equip to use. Disappears after 40 Cost
- 122 SELF SACRAFICE
8 - MGS2 PACK
FUNCTION User's life -50, Ally +100
- 123 EMERGENCY BLOOD TRANSFER
8 - MGS2 PACK
Function User's life +100, Ally -50
- 124 EMERGENCY SET
6 - MGS2 PACK
Function Ally's life +300. User must be standing next to Ally
- 125 COST -8
0 - MGS2 PACK
Function Use Card. Cost - 8
- 126 ALLY COST - 8
0 - MGS2 CARD
FUNCTION Use Card. Ally cost - 8.
- 127 NO NOISE
5 - MGS2 PACK
FUNCTION Equip to Use. No noise is made for 30 Cost
- 128 HAND GRIP
4 - MGS2 PACK
FUNCTION Increases the remaining cost of the HANGING CARD
- 129 STOP REACTION
7 - MGS3 PACK
FUNCTION Equip to use. Stops reaction for 20 cost
- 130 FRONT DODGE LV.3
6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from front
- 131 BACK DODGE LV.3
6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from back
- 132 ALL DODGE LV.3
14 - MGS3 PACK
FUNCTION Equip Card. Dodges attacks from any direction
- 133 COST - 12
0 - MGS3 PACK
FUNCTION Use Card. User Cost - 12
- 134 ALLY COST - 12
10 - MGS3 PACK
FUNCTION Use Card. Ally Cost - 12
- 135 GENOME SOLDIER
4 - MGS1 PACK
FUNCTION Move Card. Move 4 Blocks
- 136 * LIQUID SNAKE *
4 - MGS1 PACK
FUNCTION Equip to Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack
- 137 ROY CAMPBELL
5 - MGS1 PACK
ATK: 150
FUNCTION Use Card. 5x5 Attack of all targets in the area
- 138 OTACON
6 - MGS1 PACK
FUNCTION Use Card. Against armor, ATK+10, HIT+10
- 139 SNIPER WOLF
5 - MGS1 PACK
FUNCTION Use with equipped weapon
- 140 VULCAN RAVEN
8 - MGS1 PACK
FUNCTION Single target Attack becomes a 3x3 Area Attack
- 141 * METAL GEAR REX *
30 - MGS1 PACK
ATK: 200
FUNCTION Use card. 5x5 area attack on all targets
- 142 CYBORG NINJA
6 - MGS1 PACK
ATK: 50
FUNCTION Use Card. Hits any target on the map.
- 143 PSYCHO MANTIS
8 - MGS1 PACK
FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. Effect does not last for the entire stage
- 144 MEI LING
10 - MGS1 PACK
FUNCTION Ally's interfernce x2. Effect takes place for 30 cost
- 145 * GENORA *
5 - MGS1 PACK
FUNCTION All enemy (human targets) on the map becomes unconcious
- 146 * SNAKE * (MGS1)
6 - MGS1 PACK
FUNCTION User life +500
- 147 NAOMI HUNTER
5 - MGS1 PACK
FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers
- 148 MERYL SILVERBURGH
4 - MGS1 PACK
FUNCTION User's cost is 1/2
- 149 GURLUKOVICH PRIVATE SOLDIERS
4 - MGS2 PACK
FUNCTION Move Card. Move 5 Blocks
- 150 REVOLVER OCELOT
4 - MGS1 PACK
FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (eg. Punch) not allowed
- 151 EMMA EMMERICH
8 - MGS2 PACK
FUNCTION Equip to Use. User dodges all attacks against them until next turn. If used, all equipped cards will be destroyed. Active until next turn
- 152 * FORTUNE *
10 - MGS2 PACK
FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until 20 shots are dodged
- 153 VAMP
6 - MGS2 PACK
FUNCTION Half of damaged dealt by user added to user's life
- 154 SNAKE (MGS2)
4 - MGS2 PACK
FUNCTION Equip to use. User can hang off certain areas for 90 cost
- 155 IROQUOIS PLISKIN
4 - MGS2 PACK
FUNCTION Equip to use. Can see Infra-Red rays
- 156 SOLIDUS SNAKE
8 - MGS2 PACK
ATK: 50 x 4
FUNCTION Use Card. Attacks target next to user
- 157 * METAL GEAR RAY *
30 - MGS2 PACK
1x5 ATK: 250
FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of user
- 158 JENNIFER
5 - MGS2 PACK
FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn
- 159 OLGA GURLUKOVICH
4 - MGS2 PACK
FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
- 160 JOHNNY
5 - MGS2 PACK
FUNCTION Changes all 6 cards in user's current 'HAND'
- 161 RAIDEN
4 - MGS2 PACK
FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you. Between the 3 Blocks, you can charge through enemies and even jump through spaces
- 162 GORURUGON
4 - MGS2 PACK
FUNCTION Use Card. Increases all human enemies cost by 15
- 163 GREY FOX
5 - CHRONICLE PACK
FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until next turn
- 164 SNAKE (MG)
6 - CHRONICLE PACK
FUNCTION Infinte Ammo. Any Equip type weapons used gets returned directly to user's 'HAND'. Effective for 30 cost
- 165 * BIG BOSS *
5 - CHRONICLE PACK
FUNCTION Mission complete points are doubled (Only Used by Snake)
- 166 MACHINE GUN KID
4 - CHRONICLE PACK
FUNCTION Used with any equpped Assault or SMG Bullet weapon. Allows that type of weapon to fire
- 167 FIRE TROOPER
6 - CHRONICLE PACK
ATK: 100 HIT: 90
FUNCTION Use Card. Area attack. ADDITIONAL EFFECT Fire
- 168 * METAL GEAR *
20 - CHRONICLE PACK
FUNCTION All targets suffer ATK:30 damage
ADDITIONAL EFFECT Bleeding
- 169 RUNNING MAN
4 - CHRONICLE PACK
FUNCTION Move Card. Move 8 Blocks
- 170 SNAKE (MG2)
7 - CHRONICLE PACK
FUNCTION User's MAX Life +100. Effective until reaction of the card is triggered
- 171 CHRIS JENNA
5 - CHRONICLE PACK
FUNCTION Any Knock Back attack recieved by the user becomes 20 damage instead
- 172 MARIONETT
4 - CHRONICLE PACK
FUNCTION In the dark, Visible distance is doubled. Effective for 40 cost
- 173 VIPER
6 - CHRONCILE PACK
FUNCTION Use with an equipped weapon. The target of your attack has one Assault rifle in his equipment destroyed
- 174 PYRO BAISON
8 - CHRONICLE PACK
ATK: 120 HIT: 70
FUNCTION Use Card. Area Attack
ADDITIONAL EFFECT Fire
- 175 * METAL GEAR GANDA *
30 - CHRONICLE PACK
ATK:100
FUNCTION Use card. Random 5 hits against all targets on the map
- 176 IDEA SPY 2.5
7 - CHRONICLE PACK
FUNCTION For 5 turns, all cards' cost is halved
- 177 GILLIAN
6 - CHRONICLE PACK
HIT: 100
FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%. Effective until next turn
- 178 MIKA SUREITON
5 - CHRONICLE PACK
FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes 3 cards in their 'HAND'
- 179 METAL GEAR MK-II
4 - CHRONICLE PACK
FUNCTION Sorts all cards in 'HAND' from the left hand side, starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON
- 180 JONATHAN INGRAM
0 - CHRONICLE PACK
FUNCTION User's cost - 20
- 181 TONY REDWOOD
10 - CHRONICLE PACK
FUNCTION All targets HIT rate becomes 100% for 3 turns
- 182 KAREN
5 - CHRONICLE PACK
FUNCTION ALLY's 'HAND' has 2 cards destroyed and user changes 3 cards
- 183 ED BROWN (GUN PHOBIA)
15 - CHRONICLE PACK
FUNCTION For 5 turns, all target's cannot make reactions (eg. Counter Attacks)
- 184 * JEFFTI *
8 - CHRONICLE PACK
FUNCTION All targets Equipment is destroyed (Returned to inital stage).
- 185 ADA
8 - CHRONICLE PACK
FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
- 186 GRU SOLDIER
5 - MGS3 PACK
FUNCTION Move Card. Move 5 Blocks
- 187 OCELOT SQUAD
4 - MGS3
FUNCTION Move Card. Move 6 Blocks
- 188 MAJOR ZERO (ACTIVE SONAR)
5 - MGS3 PACK
FUNCTION In the dark, all enemies on the map are displayed for 5 turns
- 189 COLNEL VOLGIN
7 - MGS3 PACK
FUNCTION Used with an equipped weapon. Destroys 1 Hand gun card of the target when you shoot with said equipped weapon
- 190 SOKOLOV
7 - MGS3 PACK
FUNCTION Used with equipped weapon. Against Armor, ATK +10
- 191 NAKED SNAKE
13 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
- 192 THE BOSS
18 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
- 193 THE FURY
9 - MGS3 PACK
ATK:140 HIT: 80
FUNCTION Use Card. Area attack
- 194 SHAGOHOD
20 - MGS3 PACK
ATK: 120
FUNCTION 10x10 Area attack on all targets within the area
- 195 OCELOT
8 - MGS3 PACK
FUNCTION Use Card. Can be used against any human target on the map. Stops all attacks (excluding punch) of the target for 30 turns.
- 196 EVA
6 - MGS3 PACK
FUNCTION For 30 cost, any target within 3 blocks from user has close quarters attack disabled (eg. they can't punch you)
- 197 GRANIN
0 - MGS3 PACK
FUNCTION Turns users current cost to 15
- 198 SNEAKING SUIT
8 - MGS1 PACK
REA: 100
FUNCTION Equip to Use. Damage from bullets -5. Only used by Snake
- 199 XM8
8 - MGS3 PACK
ATK:50 HIT:60 5.56mm x 6 REA: 70
FUNTION Equip Card. When used to move, user may move 6 blocks
ADDITIONAL EFFECT Random effects on enemy (sleep, fire, bleeding, etc)
- 200
- 201
- 202
- 203 MODEL CARDS
- 204 STINGER (MGS2)
10 - MGS2 PACK
ATK:180
FUNCTION Use Card. May be used against machine type targets only
