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This article is a list of cards that appear in Metal Gear Acid.

An example card

Contents

Overview Edit

The Metal Gear Acid gameplay system uses a trading card-based system to control the main character's movements and actions. The face of the card includes the type of card, the amount of Cost used in playing the card, and the cards effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).

Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards in this game are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear themselves. Additional card are obtained in two ways. They are found during a mission either by locating a box containing 3 cards from that perticular Card Pack or purchasing a booster pack with points earned in the missions. There are 4 different card packs, each corresponding to a perticualar Hideo Kojima game. The card packs are the MGS1 pack, the MGS2 pack, the MGS3 pack, and the Chronicles Pack. The total in-game cards amount to 204 cards with 200 attainable through the card shop. The 4 remaining cards are Japanese Model cards and can only be obtained by the use of a password.

Card list Edit

This list encompasses all the cards in Metal Gear Acid including their numbers, names, attributes, costs, and the packs in which they can be found.

001 SOCOMEdit

Cards 001-012
  • Pack: MGS1
  • Cost: 5
  • Handgun: USE type
  • ATK:10 HIT:90%
  • Ammo:CAL45X4
  • Hit % decrease at: 2 blocks
  • Notes: Suppressor equipped (silenced); Knocks target down.


002 FAMASEdit

  • Pack: MGS1
  • Cost: 6
  • Assault Rifle: USE type
  • ATK:20 HIT:75%
  • Ammo:5.56mmX6
  • Hit % decrease at: 4 blocks
  • Notes: Critical hit adds 1 COST to target.


003 C4Edit

  • Pack: MGS1
  • Cost: 5
  • Bomb: Anti-armor
  • ATK:160
  • Triggered by detonator, timer, or hit by gunshot.
    Area of effect: 3X3


004 Desert EagleEdit

  • Pack: MGS1
  • Cost: 10
  • Handgun: USE type
  • ATK:- HIT:50%
  • Ammo:CAL50X1
  • Hit % decrease at: 2 blocks
  • Notes: Hit reduces target's LIFE by 1/2.


005 GrenadeEdit

  • Pack: MGS1
  • Cost: 7
  • Hand Grenade: Anti-armor, USE type
  • ATK:120
  • Detonates 8 COST after use.
    Area of effect: 3X3
    Detonates upon hit by gunshot.


006 Stun GrenadeEdit

  • Pack: MGS1
  • Cost: 5
  • Hand Grenade: USE type
  • Adds FAINT in a 3X3 area.
    Detonates 5 COST after use.
    Detonates upon hit by gunshot.


007 Chaff GrenadeEdit

  • Pack: MGS1
  • Cost: 5
  • Hand Grenade: USE type
  • Detonates 5 COST after use.
    Renders electronic devices inoperative for 30 COST after detonation.
    Detonates upon hit by gunshot.


008 Stinger (MGS1)Edit

  • Pack: MGS1
  • Cost: 10
  • Missile: Anti-armor, USE type
  • ATK:180
  • Locks onto machines only.


009 USPEdit

  • Pack: MGS2
  • Cost: 6
  • Handgun: EQUIP type
  • ATK:20 HIT:80%
  • Ammo:CAL45X4 REA:30%
  • Hit % decreases at: 2 blocks
  • Notes: Critical hit destroys target's EQUIPMENT.
  • After EQUIPPING, load with ammunition and fire (EQUIP type).


010 MakarovEdit

  • Pack: MGS2
  • Cost: 6
  • Handgun: EQUIP type
  • ATK:15 HIT:80%
  • Ammo:9mmX4 REA:10%
  • Hit % decreases at: 2 blocks
  • After EQUIPPING, load with ammunition and fire (EQUIP type).


011 AKS74uEdit

  • Pack: MGS2
  • Cost: 7
  • Assault Rifle: EQUIP type
  • ATK:5 HIT:70%
  • Ammo:5.45mmX10 REA:30%
  • Hit % decreases at: 2 blocks
  • After EQUIPPING, load with ammunition and fire (EQUIP type).
  • Notes: Suppressor equipped (silenced).


012 M4Edit

  • Pack: MGS2
  • Cost: 7
  • Assault Rifle: EQUIP type
  • ATK:10 HIT:80%
  • Ammo:5.56mmX8 REA:60%
  • Hit % decreases at: 4 blocks
  • Notes: + 10% HIT vs. targets below user.
  • After EQUIPPING, load with ammunition and fire (EQUIP type).


013 PSG-1Edit

Cards 013-036

7 - MGS2 PACK

ATK: 60 HIT: 90 7.62mm x 2 REA: 0

FUNCTION Equip Card. 2x90% Hit. HIT% decrease when target is 10 blocks or more away


014 M9Edit

7 - MGS2 PACK

ATK: 0 HIT: 60 9mm x 2 REA: 10

FUNCTION Equip Card.

ADDITIONAL EFFECT Sleep


015 USP (Laser.S)Edit

8 - MGS2 PACK

ATK: 20 HIT: 90 CAL45 x 4 REA: 30

FUNCTION Equip Card. Free Aim.

ADDITIONAL EFFECT Break target equipment


016 AKS74u (Laser.S)Edit

7 - MGS2 PACK

ATK: 5 HIT: 70 5.45mm x 10 silenced

FUNCTION Equip Card. Free Aim.

017 M4 (Laser.S)Edit

8 - MGS2 PACK

ATK: 10 HIT: 90 5.56mm x 8 REA: 40

FUNCTION Free Aim. Hit+10% against enemies below


018 Colt S.A.AEdit

7 - MGS2 PACK

ATK: 30 HIT: 75 CAL45 x 3 REA: 50

FUNCTION Equip Card.

ADDITIONAL EFFECT Bleeding


019 P90Edit

7 - MGS2 PACK

ATK: 70 HIT: 100 5.7mm x 2 REA: 80

FUNCTION Equip Card. Area Attack

ADDITIONAL EFFECT Knock Back


020 SPAS12Edit

6 - MGS2 PACK

ATK: 40 HIT: 100 12GA. x 4 REA: 20

FUNCTION Equip Card. Area Attack

ADDITIONAL EFFECT Knock Back


021 ClaymoreEdit

5 - MGS2 PACK

ATK: 80

FUNCTION 2 Block explosion. The block you set it, and the block in front of it. Explodes when walked across. May be retrieved while crawling.


022 Nikita MissileEdit

8 - MGS2 PACK

ATK: 100

FUNCTION After fired, your turn ends (no matter how many ACTIONS you have left) and you take control of the Missile. Each turn, it may move 5 Blocks.


023 MP5Edit

6 - MGS1 PACK

ATK:50 HIT: 80 9mm x 3 REA: 20

FUNCTION Equip Card. Area attack.


024 Remote Control MissileEdit

7 - CHRONICLE PACK

ATK: 120

FUNCTION Same as the Nikita Missile.


025 MineEdit

5 - CHRONICLE PACK

ATK: 100

FUNCTION Use Card. Single Area explosion


026 R-5Edit

7 - CHRONICLE PACK

ATK: 30 HIT: 80 5.56mm x 5 REA: 20

FUNCTION Equip Card. Hit+10% against enemies above.


027 Five-seveNEdit

6 - CHRONICLE PACK

ATK: 30 HIT: 85 5.7mm x 4 REA: 20

FUNCTION Equip Card.

ADDITIONAL EFFECT Knock Back.


028 M92F (Laser.S)Edit

9 - CHRONICLE PACK

ATK: 40 HIT: 80 9mm x 2 REA: 20%

FUNCTION Equip Card. Free Aim.


029 M92FEdit

7 - CHRONICLE PACK

ATK: 40 HIT: 70 9mm x 2 REA: 20

ADDITIONAL EFFECT Enemy Interference Unabled.


030 GUN DE SOLEdit

6 - CHRONICLE PACK

ATK: 120

FUNCTION Area Attack. Hits all targets standing in the line, 3 blocks wide in front of the character.

ADDITONAL EFFECT Fire


031 VZ61 ScorpionEdit

7 - MGS3 PACK

ATK: 100 HIT: 90 7.65mm x 2 REA: 30

FUNCTION Equip Card. Area Attack.


032 AKMEdit

8 - MGS3 PACK

ATK: 50 HIT: 50 7.62mm x 3 REA: 40

FUNCTION Equip Card.

ADDITIONAL EFFECT Changes one out of the 6 cards in your current 'Hand'


033 Punch (CQC)Edit

4 - MGS3 PACK

REA: 80

FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card


034 Kick (CQC)Edit

5 - MGS3 PACK

REA: 80

FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card


035 Throw (CQC)Edit

6 - MGS3 PACK

FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card

(Note:) 1. Use THROW (CQC) with this card: Choke the enemy unconcious. 2. Use PUNCH (CQC) with this card: Push the enemy Face Down. 3. Use KICK (CQC) with this card: Push the enemy Back Down. 4. Use RUSH (CQC) with this card: Slams the enemy to the ground.


036 Rush (CQC)Edit

7 - MGS3 PACK

FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card except RUSH (CQC)


037 Stoner M63Edit

Cards 037-060

10 - MGS3 PACK

ATK: 40 HIT: 70 5.56mm x 5 REA: 40

FUNCTION Equip Card. Free Aim. HIT% Decrease when enemy is 4 blocks or more away.

ADDITIONAL EFFECT Enemy counter attack not allowed.


038 M37Edit

7 - MGS3 PACK

ATK: 80 HIT: 90 12GA. x 3 REA: 40

FUNCTION Area Attack.

ADDITIONAL EFFECT Knock Back


039 SVD DragunovEdit

ATK: 70 HIT: 70 7.62mm x 3 REA: 0

FUNCTION Equip Card. Free Aim. HIT% Decrease whem enemy is 8 blocks or more away.

ADDITIONAL EFFECT Knock Back.


040 XM16EEdit

9 - MGS3 PACK

ATK: 40 HIT: 50 5.56mm x 5 REA: 20

FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 4 blocks or more away.

ADDITIONAL EFFECT Destroys enemy equipement.


041 Mosin NagantEdit

8 - MGS3 PACK

ATK: 250 HIT: 60 7.62mm x 1 REA: 0

FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 9 blocks or more away.

ADDITIONAL EFFECT Against Armor


042 C3Edit

6 - MGS3 PACK

ATK: 250

FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.


043 M15 GrenadeEdit

8 - MGS3 PACK

ATK: 160

FUNCTION Explodes 8 Cost later.

ADDITIONAL EFFFECT Fire


044 RPG7Edit

8 - MGS3 PACK

ATK:170

FUNCTION Free Aim. Can be used against both machines and humans.

ADDITIONAL EFFECT Against Armor


045 Quick DrawEdit

4 - MGS1 PACK

ATK: minus 5 HIT: minus 20

FUNCTION Used with an equipped weapon. The Cost of using the weapon becomes 0. Effect disappears at the next turn or after used twice.


046 StrandEdit

5 - MGS1 PACK

FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy.

047 ConcentrateEdit

4 - MGS1 PACK

FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.


048 Equipment LV.2Edit

7 - MGS1 PACK

FUNCTION 4 equip slots become available. Effect continues for entire stage unless cancelled with special cards.


049 Action+Edit

6 - MGS1 PACK

FUNCTION Increases the number of ACTIONS you can take per turn by 1 (Maximum 4)


050 MarinesEdit

4 - MGS2 PACK

FUNCTION Move Card. Move 4 Blocks.


051 Navy SEALsEdit

4 - MGS2 PACK

FUNCTION Move Card. Move 4 Blocks.


052 AimEdit

4 - MGS2 PACK

FUNCTION Used with an equipped weapon. HIT+20%.


053 Body ShotEdit

12 - MGS2 PACK

FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.


054 Critical ShotEdit

8 - MGS2 PACK

FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy


055 Double ShotEdit

12 - MGS 2 PACK

FUNCTION Used with an equipped weapon. Number of bullets you shoot that weapon is doubled. That means 2x attack.


056 Counter BlockEdit

4 - MGS2 PACK

FUNCTION Used with an equipped weapon. Enemy counter attack not allowed.


057 Spin KickEdit

7 - MGS2 PACK

ATK: 60

FUNCTION Area Attack 4 blocks directly around the user.

ADDITIONAL EFECT Knock Back.


058 H.F. BladeEdit

5 - MGS2 PACK

ATK: 100

FUNCTION Used against target next to you.


059 Dual BladesEdit

6 - MGS2 PACK

ATK: 90

FUNCTION Used against target next to you.

ADDITIONAL EFFECT Break enemy equipment. Bleeding.


060 BriefingEdit

5 - MGS2 PACK

FUNCTION Draws 6 new cards into you current 'HAND'.


061 Equipment LV.3Edit

Cards 061-084

15 - MGS2 PACK

FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipement Lv.2.


062 Action++Edit

15 - MGS2 PACK

FUNCTION Increases the number of ACTIONS you can take per turn by 2 (Max 4)


063 Add FallEdit

5 - MGS1 PACK

FUNCTION Used with an equipped weapon.

ADDITIONAL EFFECT Knock Back


064 Head ShotEdit

8 - MGS2 PACK

FUNCTION Used with an equipped weapon. Hit -30%.

ADDITIONAL EFFECT Instant Kill


065 Hold UpEdit

6 - MGS2 PACK

FUNCTION Used directly behind the target. Target equipment level decreased by 1 level.


066 Double Action:Cost+Edit

5 - MGS2 PACK

FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. Effect only takes place in the present turn.


067 FundsEdit

4 - MGS2 PACK

FUNCTION Changes one card out of 6 in Ally's current 'HAND'.


068 Double ActionEdit

12 - MGS3 PACK

FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled.


069 Survival KnifeEdit

4 - MGS3 PACK

ATK: 60 x 6

FUNCTION Use Card. Target directly next to you

ADDITIONAL EFFECT Bleeding


070 ChokeEdit

7 - MGS3 PACK

FUNCTION Used directly behind the target

ADDITIONAL EFFECT Unconcious


071 Attack 1 EnemyEdit

7 - MGS3 PACK

FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack


072 Hip ShotEdit

4 - MGS3 PACK

FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective until next turn or used once


073 Extra TurnEdit

12 - MGS3 PACK

FUNCTION The next turn becomes the users turn again


074 ScopeEdit

5 - MGS1 PACK

FUNCTION Equip Card. Distance of 3 Blocks or more away from the user HIT+30%


075 Body ArmorEdit

5 - MGS1 PACK

REA:50

FUNCTION Equip Card. Damage - 50


076 Card LV.1Edit

4 - MGS1 PACK

FUNCTION Opens security level 1 doors


077 Box AEdit

4 - MGS1 PACK

FUNCTION Equip Card.


078 Mine D.Edit

4 - MGS1 PACK

FUNCTION Dectects Mines. Effect lasts for 99 Cost.


079 RationEdit

4 - MGS1 PACK

FUNCTION Use Card. Life + 150.


080 Handy Survival KitEdit

6 - MGS1 PACK

FUNCTION Ally's Life + 100


081 StealthEdit

5 - MGS2 PACK

FUNCTION Equip to Use. Cannot be seen by the enemy. Effect lasts for 20 Cost.


082 Uniform-REdit

8 - MGS2 PACK

FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game

ADDITONAL EFFECT Damage from front - 50. Damage from back -80.


083 Uniform-BEdit

8 - MGS2 PACK

FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game

ADDITIONAL EFFECT Damage from front - 80


084 Uniform-GEdit

8- MGS2 PACK

FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game

ADDITIONAL EFFECT Damage from back -100


085 Card LV.2Edit

Cards 085-108

4 - MGS2 PACK

FUNCTION Opens security level 2 doors


086 Box BEdit

4 - MGS2 PACK

FUNCTION Equip to Use


087 Bomb SwitchEdit

5 - MGS2 PACK

FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator)


088 StypticEdit

4 - MGS2 PACK===

FUNCTION Stops bleeding


089 Handy Medical KitEdit

6 - MGS2 PACK

FUNCTION Cures OUT OF ACTION Status of Ally. Life +10


090 Survival KitEdit

9 - MGS2 PACK

FUNCTION Ally Life + 200


091 Medical KitEdit

9 - MGS2 PACK

FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.


092 BookEdit

5 - MGS2 PACK

FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased


093 Cool BookEdit

5 - MGS2 PACK

FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased


094 Phase DownEdit

5 - MGS2 PACK

FUNCTION Alert status is decreased by one level. (Example: ALERT decreases to EVASION, EVASION decrease to CAUTION)


095 TimerEdit

4 - MGS2 PACK

FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)


096 Therm. G.Edit

4 - CHRONICLE PACK

FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost


097 Box CEdit

4 - CHRONICLE PACK

FUNCTION Equip to Use


098 Ceramic ArmorEdit

6 - CHRONICLE PACK

REA: 80

FUNCTION Damage -80


099 Bomb Blast SuitEdit

REA: 100

FUNCTION Equip Card. Damage -100

ADDITIONAL EFFECT Prevents Fire


100 Ration B1 UnitEdit

4 - CHRONICLE PACK

FUNTION User's life recovers 200


101 Ration B2 UnitEdit

5 - CHRONICLE PACK

FUNCTION User's life recovers 250


102 Ration B3 UnitEdit

6 - CHRONICLE PACK

FUNCTION User's life recovers 300


103 Builder BedEdit

8 - CHRONICLE PACK

FUNCTION Cannot attack when used. Life regenerates 50 each turn.


104 Gijin-sanEdit

12 - CHRONICLE PACK

FUNCTION All Ally's attacks +30 until end of stage. At Mission Complete, awarded points is halved. Cannot be used with BIG BOSS Card


105 Dark LoansEdit

11 - CHRONICLE PACK

FUNCTION Damage recieved by the user reduced to 0 for 3 turns. 3 turns later users life becomes 1


106 Solar BankEdit

11 - CHRONICLE PACK

FUNCTION Damage recieved by the user become 10 for 3 turns. 3 turns later, full recovery


107 Box DEdit

4 - MGS3 PACK

FUNCTION Equip to use


108 BandageEdit

12 - MGS3 PACK

FUNCTION Users life recovers 400

109 Styptic+Edit

Cards 109-132

6 - MGS3 PACK

FUNCTION Stops bleeding and recovers user's life 100


110 Front Evade LV.1Edit

4 - MGS1 PACK

REA:50

FUNCTION Equip Card. Dodges attack from the front


111 Rear Evade LV.1Edit

4 - MGS1 PACK

REA 50

FUNCTION Equip Card. Dodges attack from the back


112 Evade LV.1Edit

10 - MGS1 PACK

REA 50

Function Equip Card. Dodges attacks from any direction


113 EndureEdit

7 - MGS1 PACK

REA 60

FUNCTION Equip Card. Damage from bullets - 5


114 HangEdit

4 - MGS2 PACK

FUNCTION Equip to use. Hanging off certain areas becomes possible. Can be used for 30 cost


115 Handy 1st Aid KitEdit

4 - MGS1 PACK

FUNCTION Ally's Life recovers 200. Ally must be next to the user


116 Cost -4Edit

0 - MGS1 PACK

FUNCTION Use Card. Cost - 4.


117 Ally Cost -4Edit

6 - MGS1 PACK

FUNCTION Use Card. Ally's Cost - 4.


118 FRONT Evade LV.2Edit

5 - MGS2 PACK

REA: 75

FUNCTION Equip Card. Dodges attacks from front


119 Rear Evade LV.2Edit

5 - MGS2 PACK

REA: 75

FUNCTION Equip Card. Dodges attacks from back


120 Evade LV.2Edit

12 - MGS2 PACK

REA: 75

FUNCTION Equip Card. Dodges attacks from any direction


121 ClimbEdit

4 - MGS2 PACK

FUNCTION Equip to use. Disappears after 40 Cost


122 SacrificeEdit

8 - MGS2 PACK

FUNCTION User's life -50, Ally +100


123 Transfuse BloodEdit

8 - MGS2 PACK

Function User's life +100, Ally -50


124 1st Aid KitEdit

Cost: 6

Catagory: Support

Card Pack: MGS2

Function: Ally's life +300. User must be standing next to Ally.


125 Cost -8Edit

0 - MGS2 PACK

Function Use Card. Cost - 8


126 Ally Cost - 8Edit

0 - MGS2 CARD

FUNCTION Use Card. Ally cost - 8.


127 MuteEdit

5 - MGS2 PACK

FUNCTION Equip to Use. No noise is made for 30 Cost


128 Hand GripEdit

4 - MGS2 PACK

FUNCTION Increases the remaining cost of the HANGING CARD


129 Reaction BlockEdit

7 - MGS3 PACK

FUNCTION Equip to use. Stops reaction for 20 cost


130 Front Evade LV.3Edit

6 - MGS3 PACK

REA: 100

FUNCTION Equip Card. Dodges attacks from front


131 Rear Evade LV.3Edit

6 - MGS3 PACK

REA: 100

FUNCTION Equip Card. Dodges attacks from back


132 Evade LV.3Edit

14 - MGS3 PACK

FUNCTION Equip Card. Dodges attacks from any direction


133 Cost - 12Edit

Cards 133-156

0 - MGS3 PACK

FUNCTION Use Card. User Cost - 12


134 Ally Cost - 12Edit

10 - MGS3 PACK

FUNCTION Use Card. Ally Cost - 12


135 Genome SoldierEdit

4 - MGS1 PACK

FUNCTION Move Card. Move 4 Blocks


136 * Liquid Snake *Edit

4 - MGS1 PACK

FUNCTION Equip to Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack


137 Roy CampbellEdit

5 - MGS1 PACK

ATK: 150

FUNCTION Use Card. 5x5 Attack of all targets in the area

138 OtaconEdit

6 - MGS1 PACK

FUNCTION Use Card. Against armor, ATK+10, HIT+10


139 Sniper WolfEdit

5 - MGS1 PACK

FUNCTION Use with equipped weapon


140 Vulcan RavenEdit

8 - MGS1 PACK

FUNCTION Single target Attack becomes a 3x3 Area Attack


141 * Metal Gear REX *Edit

30 - MGS1 PACK

ATK: 200

FUNCTION Use card. 5x5 area attack on all targets


142 Cyborg NinjaEdit

6 - MGS1 PACK

ATK: 50

FUNCTION Use Card. Hits any target on the map.


143 Psycho MantisEdit

8 - MGS1 PACK

FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. Effect does not last for the entire stage


144 Mei LingEdit

10 - MGS1 PACK

FUNCTION Ally's interfernce x2. Effect takes place for 30 cost


145 * Genola *Edit

5 - MGS1 PACK

FUNCTION All enemy (human targets) on the map becomes unconcious


146 * Solid Snake * (MGS1)Edit

6 - MGS1 PACK

FUNCTION User life +500


147 Naomi HunterEdit

5 - MGS1 PACK

FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers


148 Meryl SilverburghEdit

4 - MGS1 PACK

FUNCTION User's cost is 1/2


149 Gurlukovich Sol.Edit

4 - MGS2 PACK

FUNCTION Move Card. Move 5 Blocks


150 Revolver OcelotEdit

4 - MGS1 PACK

FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (eg. Punch) not allowed


151 Emma EmmerichEdit

8 - MGS2 PACK

FUNCTION Equip to Use. User dodges all attacks against them until next turn. If used, all equipped cards will be destroyed. Active until next turn


152 * Fortune *Edit

10 - MGS2 PACK

FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until 20 shots are dodged


153 VampEdit

6 - MGS2 PACK

FUNCTION Half of damaged dealt by user added to user's life


154 Solid Snake (MGS2)Edit

4 - MGS2 PACK

FUNCTION Equip to use. User can hang off certain areas for 90 cost


155 Iroquois PliskinEdit

4 - MGS2 PACK

FUNCTION Equip to use. Can see Infra-Red rays


156 Solidus SnakeEdit

8 - MGS2 PACK

ATK: 50 x 4

FUNCTION Use Card. Attacks target next to user


157 * Metal Gear RAY *Edit

Cards 157-180

30 - MGS2 PACK

1x5 ATK: 250

FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of user


158 JenniferEdit

5 - MGS2 PACK

FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn


159 Olga GurlukovichEdit

4 - MGS2 PACK

FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'


160 JohnnyEdit

5 - MGS2 PACK

FUNCTION Changes all 6 cards in user's current 'HAND'


161 RaidenEdit

4 - MGS2 PACK

FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you. Between the 3 Blocks, you can charge through enemies and even jump through spaces


162 GurlugonEdit

4 - MGS2 PACK

FUNCTION Use Card. Increases all human enemies cost by 15


163 Gray FoxEdit

5 - CHRONICLE PACK

FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until next turn


164 Solid Snake (MG)Edit

6 - CHRONICLE PACK

FUNCTION Infinte Ammo. Any Equip type weapons used gets returned directly to user's 'HAND'. Effective for 30 cost


165 * Big Boss *Edit

5 - CHRONICLE PACK

FUNCTION Mission complete points are doubled (Only Used by Snake)


166 Machinegun KidEdit

4 - CHRONICLE PACK

FUNCTION Used with any equpped Assault or SMG Bullet weapon. Allows that type of weapon to fire


167 Fire TrooperEdit

6 - CHRONICLE PACK

ATK: 100 HIT: 90

FUNCTION Use Card. Area attack. ADDITIONAL EFFECT Fire


168 * Metal Gear *Edit

20 - CHRONICLE PACK

FUNCTION All targets suffer ATK:30 damage

ADDITIONAL EFFECT Bleeding


169 Running ManEdit

4 - CHRONICLE PACK

FUNCTION Move Card. Move 8 Blocks


170 Solid Snake (MG2)Edit

7 - CHRONICLE PACK

FUNCTION User's MAX Life +100. Effective until reaction of the card is triggered


171 Chris JennerEdit

5 - CHRONICLE PACK

FUNCTION Any Knock Back attack recieved by the user becomes 20 damage instead


172 Marionette OwlEdit

4 - CHRONICLE PACK

FUNCTION In the dark, Visible distance is doubled. Effective for 40 cost


173 ViperEdit

6 - CHRONICLE PACK

FUNCTION Use with an equipped weapon. The target of your attack has one Assault rifle in his equipment destroyed


174 Pyro BaisonEdit

8 - CHRONICLE PACK

ATK: 120 HIT: 70

FUNCTION Use Card. Area Attack

ADDITIONAL EFFECT Fire


175 *Metal Gear GANDER*Edit

30 - CHRONICLE PACK

ATK:100

FUNCTION Use card. Random 5 hits against all targets on the map


176 IdeaSpy 2.5Edit

7 - CHRONICLE PACK

FUNCTION For 5 turns, all cards' cost is halved


177 Gillian SeedEdit

6 - CHRONICLE PACK

HIT: 100

FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%. Effective until next turn


178 Mika SlaytonEdit

5 - CHRONICLE PACK

FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes 3 cards in their 'HAND'


179 Metal Gear MK-IIEdit

4 - CHRONICLE PACK

FUNCTION Sorts all cards in 'HAND' from the left hand side, starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON


180 Jonathan IngramEdit

0 - CHRONICLE PACK

FUNCTION User's cost - 20


181 Tony RedwoodEdit

Cards 181-204

10 - CHRONICLE PACK

FUNCTION All targets HIT rate becomes 100% for 3 turns


182 Karen HojoEdit

5 - CHRONICLE PACK

FUNCTION ALLY's 'HAND' has 2 cards destroyed and user changes 3 cards


183 Ed BrownEdit

15 - CHRONICLE PACK

FUNCTION For 5 turns, all target's cannot make reactions (eg. Counter Attacks)


184 *Jehuty*Edit

8 - CHRONICLE PACK

FUNCTION All targets Equipment is destroyed (Returned to inital stage).


185 ADAEdit

8 - CHRONICLE PACK

FUNCTION For 3 turns, using any cards to Move becomes 1 Cost


186 GRU Sld.Edit

5 - MGS3 PACK

FUNCTION Move Card. Move 5 Blocks


187 Ocelot UnitEdit

4 - MGS3

FUNCTION Move Card. Move 6 Blocks


188 Major ZeroEdit

5 - MGS3 PACK

FUNCTION In the dark, all enemies on the map are displayed for 5 turns


189 Y.B. VolginEdit

7 - MGS3 PACK

FUNCTION Used with an equipped weapon. Destroys 1 Hand gun card of the target when you shoot with said equipped weapon


190 N.S. SokolovEdit

7 - MGS3 PACK

FUNCTION Used with equipped weapon. Against Armor, ATK +10


191 Naked SnakeEdit

13 - MGS3 PACK

FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)


192 The BossEdit

18 - MGS3 PACK

FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)


193 The FuryEdit

9 - MGS3 PACK

ATK:140 HIT: 80

FUNCTION Use Card. Area attack


194 ShagohodEdit

20 - MGS3 PACK

ATK: 120

FUNCTION 10x10 Area attack on all targets within the area


195 OcelotEdit

8 - MGS3 PACK

FUNCTION Use Card. Can be used against any human target on the map. Stops all attacks (excluding punch) of the target for 30 turns.


196 EVAEdit

6 - MGS3 PACK

FUNCTION For 30 cost, any target within 3 blocks from user has close quarters attack disabled (eg. they can't punch you)


197 A.L. GraninEdit

Cost: 0

Catagory: Character

Card Pack: MGS3

FUNCTION Turns users current cost to 15


198 Sneaking SuitEdit

8 - MGS1 PACK

REA: 100

FUNCTION Equip to Use. Damage from bullets -5. Only used by Snake


199 XM8Edit

8 - MGS3 PACK

ATK:50 HIT:60 5.56mm x 6 REA: 70

FUNTION Equip Card. When used to move, user may move 6 blocks

ADDITIONAL EFFECT Random effects on enemy (sleep, fire, bleeding, etc)


200 Yuka KosakaEdit

201 Asaki YoshidaEdit

202 Yuu SaitoEdit

203 Eri ShibuyaEdit

204 Stinger (MGS2)Edit

10 - MGS2 PACK

ATK:180

FUNCTION Use Card. May be used against machine type targets only

See also Edit

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