Metal Gear Acid cards
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This article is a list of cards that appear in Metal Gear Acid.

Added by Lordbraska1999 Overview
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The Metal Gear Acid gameplay system uses a trading card-based system to control the main character's movements and actions. The face of the card includes the type of card, the amount of Cost used in playing the card, and the cards effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however they are discarded afterwards. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
Before each round, the player can customize the deck of cards used by the main characters. The majority of the cards in this game are based upon elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear themselves. Additional card are obtained in two ways. They are found during a mission either by locating a box containing 3 cards from that perticular Card Pack or purchasing a booster pack with points earned in the missions. There are 4 different card packs, each corresponding to a perticualar Hideo Kojima game. The card packs are the MGS1 pack, the MGS2 pack, the MGS3 pack, and the Chronicles Pack. The total in-game cards amount to 204 cards with 200 attainable through the card shop. The 4 remaining cards are Japanese Model cards and can only be obtained by the use of a password.
Card list
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This list encompasses all the cards in Metal Gear Acid including their numbers, names, attributes, costs, and the packs in which they can be found.
001 SOCOM
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Added by Lordbraska1999- Pack: MGS1
- Cost: 5
- Handgun: USE type
- ATK:10 HIT:90%
- Ammo:CAL45X4
- Hit % decrease at: 2 blocks
- Notes: Suppressor equipped (silenced); Knocks target down.
002 FAMAS
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- Pack: MGS1
- Cost: 6
- Assault Rifle: USE type
- ATK:20 HIT:75%
- Ammo:5.56mmX6
- Hit % decrease at: 4 blocks
- Notes: Critical hit adds 1 COST to target.
003 C4
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- Pack: MGS1
- Cost: 5
- Bomb: Anti-armor
- ATK:160
- Triggered by detonator, timer, or hit by gunshot.
Area of effect: 3X3
004 Desert Eagle
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- Pack: MGS1
- Cost: 10
- Handgun: USE type
- ATK:- HIT:50%
- Ammo:CAL50X1
- Hit % decrease at: 2 blocks
- Notes: Hit reduces target's LIFE by 1/2.
005 Grenade
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- Pack: MGS1
- Cost: 7
- Hand Grenade: Anti-armor, USE type
- ATK:120
- Detonates 8 COST after use.
Area of effect: 3X3
Detonates upon hit by gunshot.
006 Stun Grenade
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- Pack: MGS1
- Cost: 5
- Hand Grenade: USE type
- Adds FAINT in a 3X3 area.
Detonates 5 COST after use.
Detonates upon hit by gunshot.
007 Chaff Grenade
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- Pack: MGS1
- Cost: 5
- Hand Grenade: USE type
- Detonates 5 COST after use.
Renders electronic devices inoperative for 30 COST after detonation.
Detonates upon hit by gunshot.
008 Stinger (MGS1)
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- Pack: MGS1
- Cost: 10
- Missile: Anti-armor, USE type
- ATK:180
- Locks onto machines only.
009 USP
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- Pack: MGS2
- Cost: 6
- Handgun: EQUIP type
- ATK:20 HIT:80%
- Ammo:CAL45X4 REA:30%
- Hit % decreases at: 2 blocks
- Notes: Critical hit destroys target's EQUIPMENT.
- After EQUIPPING, load with ammunition and fire (EQUIP type).
010 Makarov
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- Pack: MGS2
- Cost: 6
- Handgun: EQUIP type
- ATK:15 HIT:80%
- Ammo:9mmX4 REA:10%
- Hit % decreases at: 2 blocks
- After EQUIPPING, load with ammunition and fire (EQUIP type).
011 AKS74u
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- Pack: MGS2
- Cost: 7
- Assault Rifle: EQUIP type
- ATK:5 HIT:70%
- Ammo:5.45mmX10 REA:30%
- Hit % decreases at: 2 blocks
- After EQUIPPING, load with ammunition and fire (EQUIP type).
- Notes: Suppressor equipped (silenced).
012 M4
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- Pack: MGS2
- Cost: 7
- Assault Rifle: EQUIP type
- ATK:10 HIT:80%
- Ammo:5.56mmX8 REA:60%
- Hit % decreases at: 4 blocks
- Notes: + 10% HIT vs. targets below user.
- After EQUIPPING, load with ammunition and fire (EQUIP type).
013 PSG-1
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Added by Lordbraska19997 - MGS2 PACK
ATK: 60 HIT: 90 7.62mm x 2 REA: 0
FUNCTION Equip Card. 2x90% Hit. HIT% decrease when target is 10 blocks or more away
014 M9
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7 - MGS2 PACK
ATK: 0 HIT: 60 9mm x 2 REA: 10
FUNCTION Equip Card.
ADDITIONAL EFFECT Sleep
015 USP (Laser.S)
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8 - MGS2 PACK
ATK: 20 HIT: 90 CAL45 x 4 REA: 30
FUNCTION Equip Card. Free Aim.
ADDITIONAL EFFECT Break target equipment
016 AKS74u (Laser.S)
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7 - MGS2 PACK
ATK: 5 HIT: 70 5.45mm x 10 silenced
FUNCTION Equip Card. Free Aim.
017 M4 (Laser.S)
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8 - MGS2 PACK
ATK: 10 HIT: 90 5.56mm x 8 REA: 40
FUNCTION Free Aim. Hit+10% against enemies below
018 Colt S.A.A
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7 - MGS2 PACK
ATK: 30 HIT: 75 CAL45 x 3 REA: 50
FUNCTION Equip Card.
ADDITIONAL EFFECT Bleeding
019 P90
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7 - MGS2 PACK
ATK: 70 HIT: 100 5.7mm x 2 REA: 80
FUNCTION Equip Card. Area Attack
ADDITIONAL EFFECT Knock Back
020 SPAS12
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6 - MGS2 PACK
ATK: 40 HIT: 100 12GA. x 4 REA: 20
FUNCTION Equip Card. Area Attack
ADDITIONAL EFFECT Knock Back
021 Claymore
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5 - MGS2 PACK
ATK: 80
FUNCTION 2 Block explosion. The block you set it, and the block in front of it. Explodes when walked across. May be retrieved while crawling.
022 Nikita Missile
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8 - MGS2 PACK
ATK: 100
FUNCTION After fired, your turn ends (no matter how many ACTIONS you have left) and you take control of the Missile. Each turn, it may move 5 Blocks.
023 MP5
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6 - MGS1 PACK
ATK:50 HIT: 80 9mm x 3 REA: 20
FUNCTION Equip Card. Area attack.
024 Remote Control Missile
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7 - CHRONICLE PACK
ATK: 120
FUNCTION Same as the Nikita Missile.
025 Mine
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5 - CHRONICLE PACK
ATK: 100
FUNCTION Use Card. Single Area explosion
026 R-5
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7 - CHRONICLE PACK
ATK: 30 HIT: 80 5.56mm x 5 REA: 20
FUNCTION Equip Card. Hit+10% against enemies above.
027 Five-seveN
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6 - CHRONICLE PACK
ATK: 30 HIT: 85 5.7mm x 4 REA: 20
FUNCTION Equip Card.
ADDITIONAL EFFECT Knock Back.
028 M92F (Laser.S)
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9 - CHRONICLE PACK
ATK: 40 HIT: 80 9mm x 2 REA: 20%
FUNCTION Equip Card. Free Aim.
029 M92F
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7 - CHRONICLE PACK
ATK: 40 HIT: 70 9mm x 2 REA: 20
ADDITIONAL EFFECT Enemy Interference Unabled.
030 GUN DE SOL
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6 - CHRONICLE PACK
ATK: 120
FUNCTION Area Attack. Hits all targets standing in the line, 3 blocks wide in front of the character.
ADDITONAL EFFECT Fire
031 VZ61 Scorpion
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7 - MGS3 PACK
ATK: 100 HIT: 90 7.65mm x 2 REA: 30
FUNCTION Equip Card. Area Attack.
032 AKM
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8 - MGS3 PACK
ATK: 50 HIT: 50 7.62mm x 3 REA: 40
FUNCTION Equip Card.
ADDITIONAL EFFECT Changes one out of the 6 cards in your current 'Hand'
033 Punch (CQC)
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4 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
034 Kick (CQC)
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5 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
035 Throw (CQC)
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6 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
(Note:) 1. Use THROW (CQC) with this card: Choke the enemy unconcious. 2. Use PUNCH (CQC) with this card: Push the enemy Face Down. 3. Use KICK (CQC) with this card: Push the enemy Back Down. 4. Use RUSH (CQC) with this card: Slams the enemy to the ground.
036 Rush (CQC)
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7 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card except RUSH (CQC)
037 Stoner M63
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Added by Lordbraska199910 - MGS3 PACK
ATK: 40 HIT: 70 5.56mm x 5 REA: 40
FUNCTION Equip Card. Free Aim. HIT% Decrease when enemy is 4 blocks or more away.
ADDITIONAL EFFECT Enemy counter attack not allowed.
038 M37
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7 - MGS3 PACK
ATK: 80 HIT: 90 12GA. x 3 REA: 40
FUNCTION Area Attack.
ADDITIONAL EFFECT Knock Back
039 SVD Dragunov
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ATK: 70 HIT: 70 7.62mm x 3 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decrease whem enemy is 8 blocks or more away.
ADDITIONAL EFFECT Knock Back.
040 XM16E
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9 - MGS3 PACK
ATK: 40 HIT: 50 5.56mm x 5 REA: 20
FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 4 blocks or more away.
ADDITIONAL EFFECT Destroys enemy equipement.
041 Mosin Nagant
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8 - MGS3 PACK
ATK: 250 HIT: 60 7.62mm x 1 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decreases when enemy is 9 blocks or more away.
ADDITIONAL EFFECT Against Armor
042 C3
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6 - MGS3 PACK
ATK: 250
FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
043 M15 Grenade
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8 - MGS3 PACK
ATK: 160
FUNCTION Explodes 8 Cost later.
ADDITIONAL EFFFECT Fire
044 RPG7
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8 - MGS3 PACK
ATK:170
FUNCTION Free Aim. Can be used against both machines and humans.
ADDITIONAL EFFECT Against Armor
045 Quick Draw
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4 - MGS1 PACK
ATK: minus 5 HIT: minus 20
FUNCTION Used with an equipped weapon. The Cost of using the weapon becomes 0. Effect disappears at the next turn or after used twice.
046 Strand
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5 - MGS1 PACK
FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy.
047 Concentrate
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4 - MGS1 PACK
FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.
048 Equipment LV.2
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7 - MGS1 PACK
FUNCTION 4 equip slots become available. Effect continues for entire stage unless cancelled with special cards.
049 Action+
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6 - MGS1 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 1 (Maximum 4)
050 Marines
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4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
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4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
052 Aim
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4 - MGS2 PACK
FUNCTION Used with an equipped weapon. HIT+20%.
053 Body Shot
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12 - MGS2 PACK
FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
054 Critical Shot
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8 - MGS2 PACK
FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
055 Double Shot
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12 - MGS 2 PACK
FUNCTION Used with an equipped weapon. Number of bullets you shoot that weapon is doubled. That means 2x attack.
056 Counter Block
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4 - MGS2 PACK
FUNCTION Used with an equipped weapon. Enemy counter attack not allowed.
057 Spin Kick
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7 - MGS2 PACK
ATK: 60
FUNCTION Area Attack 4 blocks directly around the user.
ADDITIONAL EFECT Knock Back.
058 H.F. Blade
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5 - MGS2 PACK
ATK: 100
FUNCTION Used against target next to you.
059 Dual Blades
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6 - MGS2 PACK
ATK: 90
FUNCTION Used against target next to you.
ADDITIONAL EFFECT Break enemy equipment. Bleeding.
060 Briefing
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5 - MGS2 PACK
FUNCTION Draws 6 new cards into you current 'HAND'.
061 Equipment LV.3
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Added by Lordbraska199915 - MGS2 PACK
FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipement Lv.2.
062 Action++
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15 - MGS2 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 2 (Max 4)
063 Add Fall
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5 - MGS1 PACK
FUNCTION Used with an equipped weapon.
ADDITIONAL EFFECT Knock Back
064 Head Shot
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8 - MGS2 PACK
FUNCTION Used with an equipped weapon. Hit -30%.
ADDITIONAL EFFECT Instant Kill
065 Hold Up
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6 - MGS2 PACK
FUNCTION Used directly behind the target. Target equipment level decreased by 1 level.
066 Double Action:Cost+
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5 - MGS2 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. Effect only takes place in the present turn.
067 Funds
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4 - MGS2 PACK
FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
068 Double Action
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12 - MGS3 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top centre of the play screen) is doubled.
069 Survival Knife
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4 - MGS3 PACK
ATK: 60 x 6
FUNCTION Use Card. Target directly next to you
ADDITIONAL EFFECT Bleeding
070 Choke
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7 - MGS3 PACK
FUNCTION Used directly behind the target
ADDITIONAL EFFECT Unconcious
071 Attack 1 Enemy
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7 - MGS3 PACK
FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack
072 Hip Shot
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4 - MGS3 PACK
FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective until next turn or used once
073 Extra Turn
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12 - MGS3 PACK
FUNCTION The next turn becomes the users turn again
074 Scope
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5 - MGS1 PACK
FUNCTION Equip Card. Distance of 3 Blocks or more away from the user HIT+30%
075 Body Armor
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5 - MGS1 PACK
REA:50
FUNCTION Equip Card. Damage - 50
076 Card LV.1
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4 - MGS1 PACK
FUNCTION Opens security level 1 doors
077 Box A
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4 - MGS1 PACK
FUNCTION Equip Card.
078 Mine D.
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4 - MGS1 PACK
FUNCTION Dectects Mines. Effect lasts for 99 Cost.
079 Ration
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4 - MGS1 PACK
FUNCTION Use Card. Life + 150.
080 Handy Survival Kit
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6 - MGS1 PACK
FUNCTION Ally's Life + 100
081 Stealth
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5 - MGS2 PACK
FUNCTION Equip to Use. Cannot be seen by the enemy. Effect lasts for 20 Cost.
082 Uniform-R
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8 - MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITONAL EFFECT Damage from front - 50. Damage from back -80.
083 Uniform-B
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8 - MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITIONAL EFFECT Damage from front - 80
084 Uniform-G
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8- MGS2 PACK
FUNCTION Equip to Use. Used to disguise yourself as the enemy in one specific stage in the game
ADDITIONAL EFFECT Damage from back -100
085 Card LV.2
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Added by Lordbraska19994 - MGS2 PACK
FUNCTION Opens security level 2 doors
086 Box B
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4 - MGS2 PACK
FUNCTION Equip to Use
087 Bomb Switch
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5 - MGS2 PACK
FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator)
088 Styptic
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4 - MGS2 PACK===
FUNCTION Stops bleeding
089 Handy Medical Kit
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6 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
090 Survival Kit
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9 - MGS2 PACK
FUNCTION Ally Life + 200
091 Medical Kit
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9 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
092 Book
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5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased
093 Cool Book
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5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased
094 Phase Down
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5 - MGS2 PACK
FUNCTION Alert status is decreased by one level. (Example: ALERT decreases to EVASION, EVASION decrease to CAUTION)
095 Timer
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4 - MGS2 PACK
FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)
096 Therm. G.
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4 - CHRONICLE PACK
FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
097 Box C
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4 - CHRONICLE PACK
FUNCTION Equip to Use
098 Ceramic Armor
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6 - CHRONICLE PACK
REA: 80
FUNCTION Damage -80
099 Bomb Blast Suit
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REA: 100
FUNCTION Equip Card. Damage -100
ADDITIONAL EFFECT Prevents Fire
100 Ration B1 Unit
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4 - CHRONICLE PACK
FUNTION User's life recovers 200
101 Ration B2 Unit
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5 - CHRONICLE PACK
FUNCTION User's life recovers 250
102 Ration B3 Unit
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6 - CHRONICLE PACK
FUNCTION User's life recovers 300
103 Builder Bed
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8 - CHRONICLE PACK
FUNCTION Cannot attack when used. Life regenerates 50 each turn.
104 Gijin-san
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12 - CHRONICLE PACK
FUNCTION All Ally's attacks +30 until end of stage. At Mission Complete, awarded points is halved. Cannot be used with BIG BOSS Card
105 Dark Loans
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11 - CHRONICLE PACK
FUNCTION Damage recieved by the user reduced to 0 for 3 turns. 3 turns later users life becomes 1
106 Solar Bank
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11 - CHRONICLE PACK
FUNCTION Damage recieved by the user become 10 for 3 turns. 3 turns later, full recovery
107 Box D
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4 - MGS3 PACK
FUNCTION Equip to use
108 Bandage
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12 - MGS3 PACK
FUNCTION Users life recovers 400
109 Styptic+
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Added by Lordbraska19996 - MGS3 PACK
FUNCTION Stops bleeding and recovers user's life 100
110 Front Evade LV.1
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4 - MGS1 PACK
REA:50
FUNCTION Equip Card. Dodges attack from the front
111 Rear Evade LV.1
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4 - MGS1 PACK
REA 50
FUNCTION Equip Card. Dodges attack from the back
112 Evade LV.1
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10 - MGS1 PACK
REA 50
Function Equip Card. Dodges attacks from any direction
113 Endure
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7 - MGS1 PACK
REA 60
FUNCTION Equip Card. Damage from bullets - 5
114 Hang
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4 - MGS2 PACK
FUNCTION Equip to use. Hanging off certain areas becomes possible. Can be used for 30 cost
115 Handy 1st Aid Kit
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4 - MGS1 PACK
FUNCTION Ally's Life recovers 200. Ally must be next to the user
116 Cost -4
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0 - MGS1 PACK
FUNCTION Use Card. Cost - 4.
117 Ally Cost -4
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6 - MGS1 PACK
FUNCTION Use Card. Ally's Cost - 4.
118 FRONT Evade LV.2
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5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from front
119 Rear Evade LV.2
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5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from back
120 Evade LV.2
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12 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from any direction
121 Climb
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4 - MGS2 PACK
FUNCTION Equip to use. Disappears after 40 Cost
122 Sacrifice
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8 - MGS2 PACK
FUNCTION User's life -50, Ally +100
123 Transfuse Blood
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8 - MGS2 PACK
Function User's life +100, Ally -50
124 1st Aid Kit
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Cost: 6
Catagory: Support
Card Pack: MGS2
Function: Ally's life +300. User must be standing next to Ally.
125 Cost -8
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0 - MGS2 PACK
Function Use Card. Cost - 8
126 Ally Cost - 8
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0 - MGS2 CARD
FUNCTION Use Card. Ally cost - 8.
127 Mute
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5 - MGS2 PACK
FUNCTION Equip to Use. No noise is made for 30 Cost
128 Hand Grip
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4 - MGS2 PACK
FUNCTION Increases the remaining cost of the HANGING CARD
129 Reaction Block
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7 - MGS3 PACK
FUNCTION Equip to use. Stops reaction for 20 cost
130 Front Evade LV.3
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6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from front
131 Rear Evade LV.3
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6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from back
132 Evade LV.3
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14 - MGS3 PACK
FUNCTION Equip Card. Dodges attacks from any direction
133 Cost - 12
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Added by Lordbraska19990 - MGS3 PACK
FUNCTION Use Card. User Cost - 12
134 Ally Cost - 12
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10 - MGS3 PACK
FUNCTION Use Card. Ally Cost - 12
135 Genome Soldier
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4 - MGS1 PACK
FUNCTION Move Card. Move 4 Blocks
136 * Liquid Snake *
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4 - MGS1 PACK
FUNCTION Equip to Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack
137 Roy Campbell
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5 - MGS1 PACK
ATK: 150
FUNCTION Use Card. 5x5 Attack of all targets in the area
138 Otacon
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6 - MGS1 PACK
FUNCTION Use Card. Against armor, ATK+10, HIT+10
139 Sniper Wolf
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5 - MGS1 PACK
FUNCTION Use with equipped weapon
140 Vulcan Raven
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8 - MGS1 PACK
FUNCTION Single target Attack becomes a 3x3 Area Attack
141 * Metal Gear REX *
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30 - MGS1 PACK
ATK: 200
FUNCTION Use card. 5x5 area attack on all targets
142 Cyborg Ninja
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6 - MGS1 PACK
ATK: 50
FUNCTION Use Card. Hits any target on the map.
143 Psycho Mantis
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8 - MGS1 PACK
FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. Effect does not last for the entire stage
144 Mei Ling
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10 - MGS1 PACK
FUNCTION Ally's interfernce x2. Effect takes place for 30 cost
145 * Genola *
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5 - MGS1 PACK
FUNCTION All enemy (human targets) on the map becomes unconcious
146 * Solid Snake * (MGS1)
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6 - MGS1 PACK
FUNCTION User life +500
147 Naomi Hunter
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5 - MGS1 PACK
FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers
148 Meryl Silverburgh
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4 - MGS1 PACK
FUNCTION User's cost is 1/2
149 Gurlukovich Sol.
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4 - MGS2 PACK
FUNCTION Move Card. Move 5 Blocks
150 Revolver Ocelot
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4 - MGS1 PACK
FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (eg. Punch) not allowed
151 Emma Emmerich
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8 - MGS2 PACK
FUNCTION Equip to Use. User dodges all attacks against them until next turn. If used, all equipped cards will be destroyed. Active until next turn
152 * Fortune *
Edit
10 - MGS2 PACK
FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until 20 shots are dodged
153 Vamp
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6 - MGS2 PACK
FUNCTION Half of damaged dealt by user added to user's life
154 Solid Snake (MGS2)
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4 - MGS2 PACK
FUNCTION Equip to use. User can hang off certain areas for 90 cost
155 Iroquois Pliskin
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4 - MGS2 PACK
FUNCTION Equip to use. Can see Infra-Red rays
156 Solidus Snake
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8 - MGS2 PACK
ATK: 50 x 4
FUNCTION Use Card. Attacks target next to user
157 * Metal Gear RAY *
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Added by Lordbraska199930 - MGS2 PACK
1x5 ATK: 250
FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of user
158 Jennifer
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5 - MGS2 PACK
FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn
159 Olga Gurlukovich
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4 - MGS2 PACK
FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
160 Johnny
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5 - MGS2 PACK
FUNCTION Changes all 6 cards in user's current 'HAND'
161 Raiden
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4 - MGS2 PACK
FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you. Between the 3 Blocks, you can charge through enemies and even jump through spaces
162 Gurlugon
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4 - MGS2 PACK
FUNCTION Use Card. Increases all human enemies cost by 15
163 Gray Fox
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5 - CHRONICLE PACK
FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until next turn
164 Solid Snake (MG)
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6 - CHRONICLE PACK
FUNCTION Infinte Ammo. Any Equip type weapons used gets returned directly to user's 'HAND'. Effective for 30 cost
165 * Big Boss *
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5 - CHRONICLE PACK
FUNCTION Mission complete points are doubled (Only Used by Snake)
166 Machinegun Kid
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4 - CHRONICLE PACK
FUNCTION Used with any equpped Assault or SMG Bullet weapon. Allows that type of weapon to fire
167 Fire Trooper
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6 - CHRONICLE PACK
ATK: 100 HIT: 90
FUNCTION Use Card. Area attack. ADDITIONAL EFFECT Fire
168 * Metal Gear *
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20 - CHRONICLE PACK
FUNCTION All targets suffer ATK:30 damage
ADDITIONAL EFFECT Bleeding
169 Running Man
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4 - CHRONICLE PACK
FUNCTION Move Card. Move 8 Blocks
170 Solid Snake (MG2)
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7 - CHRONICLE PACK
FUNCTION User's MAX Life +100. Effective until reaction of the card is triggered
171 Chris Jenner
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5 - CHRONICLE PACK
FUNCTION Any Knock Back attack recieved by the user becomes 20 damage instead
172 Marionette Owl
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4 - CHRONICLE PACK
FUNCTION In the dark, Visible distance is doubled. Effective for 40 cost
173 Viper
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6 - CHRONICLE PACK
FUNCTION Use with an equipped weapon. The target of your attack has one Assault rifle in his equipment destroyed
174 Pyro Baison
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8 - CHRONICLE PACK
ATK: 120 HIT: 70
FUNCTION Use Card. Area Attack
ADDITIONAL EFFECT Fire
175 *Metal Gear GANDER*
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30 - CHRONICLE PACK
ATK:100
FUNCTION Use card. Random 5 hits against all targets on the map
176 IdeaSpy 2.5
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7 - CHRONICLE PACK
FUNCTION For 5 turns, all cards' cost is halved
177 Gillian Seed
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6 - CHRONICLE PACK
HIT: 100
FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%. Effective until next turn
178 Mika Slayton
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5 - CHRONICLE PACK
FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes 3 cards in their 'HAND'
179 Metal Gear MK-II
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4 - CHRONICLE PACK
FUNCTION Sorts all cards in 'HAND' from the left hand side, starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON
180 Jonathan Ingram
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0 - CHRONICLE PACK
FUNCTION User's cost - 20
181 Tony Redwood
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Added by Lordbraska199910 - CHRONICLE PACK
FUNCTION All targets HIT rate becomes 100% for 3 turns
182 Karen Hojo
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5 - CHRONICLE PACK
FUNCTION ALLY's 'HAND' has 2 cards destroyed and user changes 3 cards
183 Ed Brown
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15 - CHRONICLE PACK
FUNCTION For 5 turns, all target's cannot make reactions (eg. Counter Attacks)
184 *Jehuty*
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8 - CHRONICLE PACK
FUNCTION All targets Equipment is destroyed (Returned to inital stage).
185 ADA
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8 - CHRONICLE PACK
FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
186 GRU Sld.
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5 - MGS3 PACK
FUNCTION Move Card. Move 5 Blocks
187 Ocelot Unit
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4 - MGS3
FUNCTION Move Card. Move 6 Blocks
188 Major Zero
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5 - MGS3 PACK
FUNCTION In the dark, all enemies on the map are displayed for 5 turns
189 Y.B. Volgin
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7 - MGS3 PACK
FUNCTION Used with an equipped weapon. Destroys 1 Hand gun card of the target when you shoot with said equipped weapon
190 N.S. Sokolov
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7 - MGS3 PACK
FUNCTION Used with equipped weapon. Against Armor, ATK +10
191 Naked Snake
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13 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
192 The Boss
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18 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
193 The Fury
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9 - MGS3 PACK
ATK:140 HIT: 80
FUNCTION Use Card. Area attack
194 Shagohod
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20 - MGS3 PACK
ATK: 120
FUNCTION 10x10 Area attack on all targets within the area
195 Ocelot
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8 - MGS3 PACK
FUNCTION Use Card. Can be used against any human target on the map. Stops all attacks (excluding punch) of the target for 30 turns.
196 EVA
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6 - MGS3 PACK
FUNCTION For 30 cost, any target within 3 blocks from user has close quarters attack disabled (eg. they can't punch you)
197 A.L. Granin
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Cost: 0
Catagory: Character
Card Pack: MGS3
FUNCTION Turns users current cost to 15
198 Sneaking Suit
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8 - MGS1 PACK
REA: 100
FUNCTION Equip to Use. Damage from bullets -5. Only used by Snake
199 XM8
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8 - MGS3 PACK
ATK:50 HIT:60 5.56mm x 6 REA: 70
FUNTION Equip Card. When used to move, user may move 6 blocks
ADDITIONAL EFFECT Random effects on enemy (sleep, fire, bleeding, etc)
200 Yuka Kosaka
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201 Asaki Yoshida
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202 Yuu Saito
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203 Eri Shibuya
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204 Stinger (MGS2)
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10 - MGS2 PACK
ATK:180
FUNCTION Use Card. May be used against machine type targets only