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Metal Gear Online, commonly abbreviated MGO was an online multiplayer spinoff of the Metal Gear series. The game was officially unveiled in Kojima Productions' 20th Anniversary Party of the Metal Gear series. While Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops featured optional online game modes that were both dubbed "Metal Gear Online", this incarnation of the online game was initially announced as a separate standalone product based on the Metal Gear Solid 4: Guns of the Patriots gameplay and setting, but has since been announced as part of Metal Gear Solid 4. A standalone version was released in Japan on July 17, 2008.

On June 12, 2012, the servers for Metal Gear Online were shut down for good.[1]

Gameplay

The game features 16-player online battles. Players can upgrade skills that their character can use such as hacking SOP, CQC mastery, enhanced lock-on, and more, all of which can be leveled up. The player can keep tabs on allies and enemies with nanomachines.

The SOP system from Metal Gear Solid 4 was implemented through a link-system where teammates could connect to each other and share information such as location and where friendlies are aiming. The system, however, could be hacked with an SOP plug, allowing the opposing team to receive information regarding enemy positions.

The player is allowed to customize their character in variable clothing, face paint, gender, voice, voice tone, ethnicity, and whether they are young or old. The player can collect reward points in gamplay to achieve more customizations for their clothing. However one should note that any and all clothing is simply decorative and does not change the gamplay or give the players a tactical advantage in any way, shape, or form, with the possible exception of using certain varieties of clothing and face paint to camouflage oneself on certain areas of certain maps (which wouldn't work the same way as Snake's octocamo that makes him invisible given to his camo index).

In the later years to follow, the online community became marred with hackers, modders and glitchers who would dampen the online experience with various ways of cheating such as lag switching, teleporting, aim-botting, and exploiting gliches in the CQC mechanics which continued until the game's final shut down.

The player could also train other player's in a training room (assuming they have the necessary wi-fi to host a game) and can choose which players they graduate. Depending on player's character gender and selected voice, they will each hold their own unique speech.

See: MGO Graduation Speeches

Beta testing

An online beta test was released exclusively in Japan, which occurred from August 20, 2007 through September 3, 2007. The beta was only open to 3,000 players. In addition to announcing a ship date and hardware bundle for Metal Gear Solid 4, SCEA revealed that a beta for the game's online component will happen before the June release. Metal Gear Solid 4 will come with a "starter pack" that will be expanded upon with extra content.

In North America, the multiplayer beta test for Metal Gear Online was made available to download on April 16. The beta test was originally scheduled to begin on April 21 and end on May 6, but high levels of server traffic had forced Konami to delay the start of the beta until the servers were stabilized.

On April 11, 2008, Konami announced an open Metal Gear Online beta for Europe and will be available for download from April 17 and will be entirely open to everyone who downloads it until May 6.

On April 21, the open beta was launched in Japan and Europe. Due to mass appeal, many gamers applied to participate in the beta, but the servers were met with severe user traffic within the opening minutes, resulting in a system wide crash. The beta therefore, had been postponed in Japan and Europe, as well as the launch of the North America beta, so Konami could fix and stabilize the servers. According to the Metal Gear Online teaser website, the beta was aimed to begin at midnight of April 25, with a comment mentioning a possible further delay if the solution hadn't then been resolved. Konami had also set the new beta test closure date on May 11, 2008.

Release

Metal Gear Online went live on June 12, 2008, the release day of Metal Gear Solid 4. It featured all the same levels and gameplay modes as the Beta, as well as adding two extra stages, totaling five stages, and a new gameplay mode, totaling at seven gameplay modes.

Gameplay Modes

Mode Description

Deathmatch (DM)

Play a free-for-all match with no teams. Defeat other players for points. The player with the most points when the tickets reach zero, or when time ends, wins. The SOP System causes the character with the most points to glow.
Team Deathmatch (TDM) Play a Red Team vs. Blue Team match. The object is to defeat opposing players. The team that reduces the other team's tickets to zero first, or has more ticket when time ends, wins.
Capture Mission (CAP) Race to capture KEROTAN and GA-KO targets. After capturing one of the targets, each team must take it back to their team's goal and protect it until the timer reaches zero to win.
Base Mission (BASE) Battle to control bases located throughout the map. The first team to capture all bases, or the team with the most bases when time runs out, wins.

Sneaking Mission (SNE)

One player controls Snake, fully equipped with OctoCamo! If twelve players join, one player becomes Metal Gear Mk.II and can support Snake. The MK.II is a stealth reconnaissance unit very useful for this match type, and asides from cloaking itself it can pick up dogtags and drop them in another place, instantly knock out players with an electric shock, display an image from Playboy magazines on its display (acting like a Playboy) and disarm and pick up traps. Snake wins if he collects a set number of dogtags. To obtain dog tags, Snake must knock out or hold up other players and then do a body search by pressing the triangle button. The other players win by taking down Snake a specified number of times. If the time expires first, the team that has killed more players from the opposing team wins.
Rescue Mission (RES) Battle over the fate of GA-KO! The defending team guards GA-KO. The attacking team must bring GA-KO back to its goal to win. No re-spawning in this match type.
Team Sneaking (TSNE) A battle between two teams with different gear. The sneaking team is stealth-equipped and must eliminate all enemies, or bring KEROTAN or GA-KO to their goal to win. The defending team must defeat all enemies or keep KEROTAN and GA-KO safe to win.
Stealth Deathmatch (SDM) Stealth deathmatch is a game mode released with the MEME expansion pack. It is a free-for-all based game. It consists of every player in the game (16 max) equipped with Stealth Camouflage. However, unlike Team Sneaking mode, all players have lethal weapons instead of non-lethal. The game area recedes towards the center as time passes; standing outside the shrinking boundary causes the player to steadily take damage. Each player has an alarm that activates when near another player. The winner is the last person standing. It should be noted that despite being released with the MEME expansion pack, this match type is free for players who have not purchased it.
Interval Interval is merely a break from the stress of MGO matches. Similar to the Lecture Mode of Combat Training, everyone is divided into two teams and is unable to die by gunfire or be knocked out. Automatching hides this feature in its desired rules section until your soldier has entered one. A bomb can be taken and used to kill your soldier if held for more than twenty seconds. Stealing the bomb can be accomplished via CQC, grenades, or RPG fire. Your soldier's stats will not be affected by what you experience in Interval, nor will it enable skills to grow.
Bomb Mission (BOMB) A battle to destroy or protect target areas on the map.The attacking team will claim victory if they can plant time bombs in the target areas and protect them until any one of them detonates.The defending team can win by protecting all of the target areas on the map until the timer expires.
Solo Capture (SCAP) All players attempt to hold KEROTAN for as long as they can. Whoever holds it the longest or

has had it the longest by the time the game ends, wins.

Race (RACE) 2 teams run through a set of 5 checkpoints with either GA-KO or KEROTAN.


Skills

Key: * = Unlockable Skill ' = Preset Skill

Skill Effect Unlocking/Leveling
'Surveyor Extends lock-on range for auto aim. Damage enemy player's health or stamina while locking on to them with the auto aim.

Lvl.1->Lvl.2: 300 hits Lvl.2->Lvl.3: 600 hits

'Hawkeye Increases zoom range for first-person aim. Damage enemy player's health or stamina while in first person view.

Lvl.1->Lvl.2: 75 hits Lvl.2->Lvl.3: 125 hits

'Quarterback Skill wielding throwing weapons. Allows you to throw grenades further. Throw any form of grenade.

Lvl.1->Lvl.2: 100 Throws Lvl.2->Lvl.3: 200 Throws

'Trickster Skill wielding traps. Allows you to set traps more quickly and increases their effective range. Place any form of trap.

Lvl.1->Lvl.2: 100 Traps set Lvl.2->Lvl.3: 200 Traps set

*Quick Recovery Decreases the time it takes for you to wake up teammates and yourself. At level 3 you will wake teammates with one pat. Unlock by waking 50 unconscious teammates in order to earn this skill. Must be equipped to level.

Lvl.1->Lvl.2: 100 wakes Lvl.2->Lvl.3: 150 wakes

'Monomania Displays tactical data on enemies you shoot. Allowing you to see them if they are behind a wall for a duration of time. Levelling this skill extends the time you can see them. Can be shared through SOP. Damage to an enemy player's health or stamina in any way while equipped.

Lvl.1->Lvl.2: 150 hits Lvl.2->Lvl.3: 300 hits

'Sixth Sense Puts glowing markers around your enemies and teammates traps, allowing you to see them through walls. Can be shared through SOP. See any form of a trap while equipped.

Lvl.1->Lvl.2: 50 traps spotted

Lvl.2->Lvl.3: 100 traps spotted

'Narc Shows enemies that have locked onto you, or at level 3 enemies who aim at you. You can share the information through SOP. Have someone deal damage to you while you're locked on to them with Auto Aim.

Lvl.1->Lvl.2: 150 lock-on hits taken

Lvl.2->Lvl.3: 300 lock-on hits taken

'CQC+ Close Quarters Combat Skill. Allows you to choke your enemies unconscious faster and makes your throws stronger. Grabbing and releasing of enemy players.

Lvl.1->Lvl.2: 50 grabs Lvl.2->Lvl.3: 100 grabs

*CQC Expert This skill Allows you to counter CQC attacks to the front and makes your attacks stronger than CQC 3. Have the CQC Mastery Lv3 equipped and execute 200 CQC maneuvers.
'Blades+ Skill wielding bladed weapons. Allows you to attack faster with Knives. If you have Blades lvl 3 and CQC 1 skills equipped you gain the ability to cut your enemies throat when in a CQC hold. Slice or zap your opponents with the equipped skill and respectful knife.

Lvl.1->Lvl.2: 150 slices/zaps Lvl.2->Lvl.3: 300 slices/zaps

*Shield+

Increases speed when moving and attacking with a shield. Unlock Shield+ skill: 50 slams

Lvl.1->Lvl.2: 150 slams Lvl.2->Lvl.3: 300 slams

'Assault Rifle+, Sniper Rifle+, Handgun+, SMG+, Shotgun+ Decreases reload time and increases firing rate and accuracy with guns. Hit your opponents with the equipped skill and respectful weapon.

Lvl.1->Lvl.2: 150 hits Lvl.2->Lvl.3: 300 hits

'Runner Enables you to Run faster with each level. Levels through running.

Lvl.1->Lvl.2: 3000 steps Lvl.2->Lvl.3: 6000 steps

*Box Move You become faster at moving in a box with each level. At level 3 you can charge through people (which launches them through the air) by pressing the X button. Unlock Box Move skill: spend 60 collective minutes in a box

Lvl.1->Lvl.2: 120 collective minutes

Lvl.2->Lvl.3: 240 collective minutes

*SOP Stealth Enemies attempting to use skills such as Monomania, Scanner, Narc, etc. on you will have results as though your SOP Stealth level was subtracted from their skill level. Ocelot's SOP skill will still take effect. Opponent must have Narc 2 setup and you must use auto aim and lock him/her on around a collective 5 minutes.
'Scanner Gives you the S.S Scanning Plug which will show you the location of the enemy you scan. This can only be used if you have the Scanning Plug equipped and have them in a CQC hold,then, by pressing Triangle you can inject the Scanning Plug into their neck. Showing you their location until they die or time runs out on the scan. Higher levels increase the time the scan lasts. Level through successful scan of enemy players. Does not level if the said player is already scanned.

Lvl.1->Lvl.2: 50 scans Lvl.2->Lvl.3: 100 scans

*Scanner EX Gives you a S.S Scanning Plug that can be used on unconscious players as well as being used in the same fashion as the regular S.S Scanning Plug. Lasts for the same duration as a Level 3 Scan from the Scanner skill. Set your scanning skill to 3 and scan the opponent 200 times.
*Toughness You will be able to endure knockdown attacks and recover time will be decreased. Have either a knockback, knockdown or blow away type attack executed on yourself 100 times in order to earn this skill. Must be equipped to level.

Lvl.1->Lvl.2: 200 knockdowns taken

Lvl.2->Lvl.3: 300 knockdowns taken

*Charm Causes your character to attract enemies like a Magazine by changing your salute to one of 3 poses, different for male and female. You must be distracted by a magazine 100 times.
*Instructor Allows your character to host games for training. Changes salute pose and preset Codec messages. In addition, position and Codec messages are broadcast to all characters.

Intimidation Lv 3 Attitude Lv 3

You must have an accumulative 20 hours of playtime, have a general level of 4 or higher, and complete "combat training" under a hosted instructor.

Ranks

Rank (No particular order) Description Requirement(s)
Snake Prefers Sneaking missions. Total play time of Sneaking Missions divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Fighting Fish Prefers Deathmatch. Total time playing Deathmatch divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Ga-Ko Prefers Rescue Mission. Total play time of Rescue divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Killer Whale Prefers Team Deathmatch. Total time playing Team Deathmatch divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Chameleon Prefers Team Sneaking. Total time playing Team Sneaking divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Hog Prefers Race Mission. Total time playing Race Missions divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Kerotan Prefers Capture Mission. 1. The amount of kills in capture divided by the amount of stuns you have in capture = 0.5 or above

2. (Total play time of capture) divided by (total play time in a week of 50 rounds) = 0.75 or above

Elephant Prefers Base Mission. Total time playing Base Missions divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Arctic Skua Prefers Solo Capture. Total time playing Solo Capture divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Komodo Dragon Prefers Stealth Deathmatch. Total time playing Stealth Deathmatch divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Cuckoo Prefers Bomb Mission. Total time playing Bomb Missions divided by total play time in a week of roughly 50 rounds = 0.70 or above.
Eagle High percentage of headshots. 1. 1.3 Kill + stun/Death + stunned ratio overall in a week of applied rounds.

2. (Headshot kills + Stun Headshots) divided by (All Kills + All Stuns) Must be higher than .3 in a week of said rounds.

Rat Often gets stuck in traps. Total rounds played divided by total of "Times Fallen For Traps" per rounds you've played, which involve Playboys, types of mines, C4, etc. in the week of applied rounds rounds must be .60 or higher.
Tortoise Uses the Cardboard box a lot. Total Cardboard Box uses divided by the applied rounds in a week played must be higher than 15.
Sloth Gets shot in the head a lot. 1. .85 Kill + Stun/Death + Stunned ratio or lower overall in a week applied rounds.

2. Total headshot deaths divided by total deaths in a week of said rounds must be .60 or higher.

Pigeon Prefers to use non-lethal attacks. Total stuns divided by total kills in a week of applied rounds must be higher than .75.
Crocodile Very good kill/death ratio. 1.5 Kill + Stun/Death + Stunned ratio or higher overall in a week of applied rounds.
Bee Uses a lot of scans. Total number of Scans performed divided by the applied rounds in a week played must be higher than .50
Flying Squirrel High number of rolls. Total rolls divided by total applied rounds in week played must be 10 or higher.
Jaws Large number of knife kills. 1. 1.25 Kill + Stun/Death + Stunned ratio overall in a week of applied rounds.

2. Total knife kills divided by total kills in said rounds must be higher than .075

Bear Large amount of CQC attacks. 1. Average 5 Melee hits per rounds played (overall in a week).

2. Average 5 CQC attacks given per rounds played (overall in a week).

Night Owl Uses ENVG a lot. Time using ENVG divided by total 50+ rounds in a week of applied rounds must be higher than .05
Water Bear High Survival rate. Survival/Death ratio of total applied rounds Team Sneaking in a week must be higher than .70.
Tsuchinoko Rarely plays. Do not log in for 30 days
Chicken Rarely participates in battle. 1. Total kills divided by total applied rounds in a week = 0.3 or below

2. Total stuns against enemy divided by said rounds = 0.3 or below

3. Total stuns divided by said rounds = 0.5 or below

4. Total deaths divided by said rounds = 0.5 or below

Hound A superior soldier. 1. 1.3 Kill/Death ratio or above (Apply to TDM and DM in the course of a week).

2. 55% win ratio or above (Apply to Rescue, Capture, and Team Sneaking in the course of said week).

3. Bases Conquered divided by total Base games played in the course of said week must be higher than .9.

Doberman A top class soldier. 1. 1.4 Kill/Death ratio or above (Apply to TDM and DM in the course of a week).

2. 60% win ratio or above (Apply to Rescue, Capture, and Team Sneaking in the course of said week).

3. Bases Conquered divided by total Base games played in the course of said week must be higher than 1.0.

Fox The best of the best. 1. 1.45 Kill/Death ratio or above (Apply to TDM and DM in the course of a week).

2. 62.5% win ratio or above (Apply to Rescue, Capture, and Team Sneaking in the course of said week).

3. Bases Conquered divided by total Base games played in the course of said week must be higher than 1.1.

Foxhound A Living Legend. 1. 1.5 Kill/Death ratio or above (Apply to TDM and DM in the course of a week).

2. 65% Win ratio or above (Apply to Rescue, Capture, and Team Sneaking in the course of said week).

3. Bases Conquered divided by total Base games played in the course of said week must be higher than 1.2.

Big Boss Legendary Mercenary 1. Male characters only

2. 2.0 Kill/Death ratio or above (Apply to TDM and DM in the course of a week).

3. 70% Win ratio or above (Apply to Rescue, Capture, and Team Sneaking in the course of said week).

4. Bases Conquered divided by total Base games played in the course of said week must be higher than 1.3.

The Boss Legendary Soldier 1. Female characters only

2. 2.0 Kill/Death ratio or above (Apply to TDM and DM in the course of a week).

3. 70% Win ratio or above (Apply to Rescue, Capture, and Team Sneaking in the course of said week).

4. Bases Conquered divided by total Base games played in the course of said week must be higher than 1.3.

Experience Level System

In addition to ranks, MGO has an exp level for a player's skill as well. These levels go from 0 to 22. What the game takes into consideration when it comes to levelingis as follows:

-Your score at the end of the round

-The number of players above you on the score board at the end of the round.

-The number of players below you on the score board at the end of the round.

-The individual level of each player above and below you at the end of the round.

The game will reward you experience for each player who placed below you, and remove experience for each player above you. How much you lose or gain is dependent on each player's level, as well as how close your scores were together. In summary:

-If you play against higher-level people and finish better than them - you gain levels fast.

-If you play against same level people and finish better than them - you gain levels slowly.

-If you play against lower level people and not finish in the top half - you lose a lot of levels.

The player doesn't get any real reward from this. If anything, level 4 gives them the opportunity to host Combat Training as an Instructor should they manage to accumulate 20 hours of playtime, and be already graduated by an instructor of combat training themselves.

Many players would also use accomplices, in order to easily gain ranks or achievements which would require significant time or skill to achieve during regular play, which would involve two or more people killing each other to get kill streaks of headshots, effectively termed "boosting" in order to have themselves recognized by elite players to get into a team for "Survival" or "Tournament" matches where elitism is rampant in forming such teams. Like all forms of cheating however, this more often than not tends to not work in the player's favor, and their actual skill wouldn't match up with the level they are recognized as having, hence, would be easily defeated, and eventually cut down to size in rank by other players who also may or may not be cheating themselves in some form or another.

Maps

Main article: Metal Gear Online Maps

Online Shop

Main article: Metal Gear Online Shop

Expansions

Main article: Metal Gear Online/Expansions

Metal Gear Online received three downloadable expansion packs titled Gene Expansion, Meme Expansion, and Scene Expansion. Each expansion included new characters, items, and maps. Expansions could also include new skills, game modes and updates to other areas of the game.

Earlier versions

First Version: Subsistence (MGO1)

In the online version of Metal Gear Solid 3: Subsistence, players played as members of the three units: KGB, Ocelot Unit and GRU. On some servers the highest scoring player could play as the leader of the Ocelot and GRU units: the highest scoring player in the Ocelot Unit would play as Ocelot, while the leader of the GRU unit was Major Raikov. In contrast, the lowest scoring player in the KGB unit is given control of Sokolov. Naked Snake also is a playable character in the game. Other special characters include Reiko Hinomoto from Rumble Roses, who came in a heel and face versions, one for each team. In addition, it was also the only game so far that allowed the player to use a flamethrower during gameplay. The Japanese servers were closed in December 26, 2006, the North American servers in April 2, 2007 and the European servers in October 30, 2007.

Fan groups have worked towards restoring the Subsistence iteration of Metal Gear Online through the creation of fan hosted servers.[2]

The game was made up primarily of games in which players compete against each other for points. The following modes are featured:

Mode Description
Sneaking Missions A "one vs many" battle between a player who is controlling Snake against a team that must find and kill Snake. Snake must capture a microfilm and bring it to one of two goals before being killed. The person who kills Snake becomes Snake in the next round.
Capture Missions Two Teams battle to capture Kerotan or GA-KO
Death Match Free for all death match. Whoever has the most points at the end of the round wins.
Rescue Mission Red Team has to protect the GA-KO until time runs out. Blue Team has to bring the GA-KO to their goal.
Team Death Match Each unit represents different groups from within the Snake Eater story. The player who gets the highest score in the previous round gets to play as the leader of that group i.e. if your group is the Ocelot Unit you get to play as Major Ocelot.

The Maps in Subsistence were

Portable Ops

In the single player game, players will be able to recruit soldiers into their unit as part of the story. These soldiers will then be able to be used in the online portion of the game. However, characters that die in the RC mode die permanently and can not be used in single player. These characters are then offered to the opponent, to become part of their team. Because of this, you can surrender a match to save the rest of your unit. Characters that die in VR are not killed permanently. This could only be played through a wireless ad-hoc network on the PSP.

Portable Ops Plus

The later version, Portable Ops Plus was released on which is mainly focused on online play and has plenty of extra characters (like Genomes, Old snake, Campbell, Raiden, Tengu .. etc..) and features like real time text chat and animations/taunts that the player/character can do/execute along with new maps, from classic and other games and some new ones.

The online mode, (which was in the match category) consists of :

  1. Infrastructure + (Online Mode)
  1. Ad-Hoc + (Local)
  1. Infrastructure (Original) Portable Ops's original online mode without the extra features, new soldiers and weapons cannot be used.
  1. Ad-Hoc (Original) same as above.

Unlike Portable Ops (original), this game had no story, just a set of missions (EASY,NORMAL,HARD,EXTREME) and Snake (Big Boss) would be unlocked later but not at first, however it included Single Player match modes like Training and Boss Rush.

Metal Gear Solid Portable Ops /+ Online Service has already been terminated as of March 30, 2012.

Although terminated it's still possible to play over a server online using unofficial Pro Client Online plugin, drawbacks are that the plugin emulates servers over Ad-hoc mode meaning that there are no stats / points or emblems to be earned.

Later versions

Peace Walker

In this incarnation, up to 6 players would be able to choose their own character skins, which could be collected from singleplayer gameplay as "Versus Ops Uniforms," for decorative purposes as well as the various suits they had access to in singleplayer for tactical purposes in multiplayer. Players could also receive downloadable uniforms were also available to players via Passcodes and DLC. They would also be permitted to choose which weapons to use in gameplay, which had been collected in singleplayer, however equipment would be restricted to a shield and Fulton balloons, the latter of which would be used to neutralize (not recruit) stunned or tranquilized players by non-lethal means (See: Peace Walker weapons and equipment). Players also had the option of CO-OP for a multitude of missions. There were missions that involved 2-player CO-OP on conventional sneaking missions and 4-player CO-OP vs. Boss battles, both of which were available in story missions and Extra Ops missions. Players had the option of playing as Snake, assuming they initially managed to register as his character before anyone else in the server. Players could also choose characters of certain traits that would help boost the effectiveness of the mission being carried out (See: Character Traits Peace Walker Section). Some of the Extra Op missions excluded Snake from gameplay, leaving the players with recruited characters. Players also had this could also only be played though a wireless ad-hoc network on the PlayStation Portable. In the Metal Gear Solid: HD Collection version, online play is compatible through the PlayStation Network and Xbox Live, respectively. Each Versus-Op can only still be played by only 6 players, however.

Maps for multiplayer can be unlocked by completing Extra Ops missions. The maps included maps that originated from Subsistance, and even maps that were originally from Portable Ops.

The Maps included in Peace Walker were:

Bosque del Alba
Bosque del Alba (Night)
Bananal Fruta de Oro: Farm
Bananal Fruta de Oro: Farm (Night)
Aldea Los Despiertos
Aldea Los Despiertos (Night)
El Cadalso
El Cadalso (Night)
Ruinas de Xochiquetzal
Ruinas de Xochiquetzal (Night)
Miners' Residence
Miners' Residence (Night)
Underground Passage B
Soviet Patrol Base (originally from Portable Ops)
Silo Entrance (originally from Portable Ops)
Pillbox Purgatory (originally from Subsistence)

Cameo appearances

Although not directly related to a new version of Metal Gear Online, the second version was briefly referenced in Metal Gear Rising: Revengeance with the 3D Photo Frame, which used as its female model the Type A Female Soldier from that game.

Future

On June 13, 2013, Kojima officially confirmed that Metal Gear Online (3) will be included with Metal Gear Solid V: The Phantom Pain.

Metal Gear Online (2) Shutdown & Fans Revival

On February 15, 2012, Konami announced that the game will end in several phases. On March 21, the Online Shop had shut down. As of April 24, registration for new player characters is no longer available. However, expansion packs and Preset Codec Message Appeal Packs were available for free download, and reward shop equipment was available for free, with the exception of some "non-sale" items. On the last 24 hours of gameplay, Konami allowed all players to use the Patriot. On June 12, the servers were shut down for good, exactly four years after its release.[3] A farewell event run by Konami was also held on the day.

Some fans didn't take the shutdown very well and decided to revive the game with their own server. Earlier, MGO1 was revived and as in July 2014, MGO2 was revived. Of course the line between legal and illegal is fine here but if you didn't get the chance to play this game or you didn't get enough of it, you can check their website SaveMGO and learn more about what they did and how to play.

Gallery

See also

References

External links

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