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{{Title|''Metal Gear Rising: Revengeance''}}
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{{Game Infobox
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|title = Metal Gear Rising: Revengeance
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|image = Americanps3risingart.jpg
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|developer = [[wikipedia:Platinum Games|Platinum Games]]
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|publisher = [[Konami]]<br/> TransGaming Inc. <small>(OS X)</small><ref name="Rising MAC">http://www.marketwatch.com/story/transgaming-and-konami-digital-entertainment-announce-debut-of-metal-gear-on-the-mac-with-metal-gear-rising-revengeance-now-available-2014-09-25-81733125</ref>
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|designer = '''Platinum Games''' <br/>[[Kenji Saito]] <small>(director)</small><ref name="Rising's director">http://www.vg247.com/2012/01/19/bayonettas-main-programmer-confirmed-as-metal-gear-risings-director</ref><br/>[[wikipedia:Atsushi Inaba|Atsushi Inaba]] <small>(producer)</small><br/> '''Kojima Productions''' <br/>Masaya Kobayashi <small>(cutscene director)</small><br/>Yuji Korekado <small>(producer)</small><br/>[[Hideo Kojima]] <small>(supervising director)</small><br/>
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|writer = '''Kojima Productions''' <br/>Etsu Tamari<small> (lead writer)</small>
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|artist = '''Kojima Productions'''<br/> [[Yoji Shinkawa]] <small>(character/concept artist)</small> <br/> '''Platinum Games''' <br/>Tetsuro Noda <small>(lead artist)</small><br/> Kunihiko Tsuda <small>(lead cutscene artist)</small>
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|composer =
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|platforms = [[PlayStation 3]], [[Xbox#Xbox 360|Xbox 360]], [[wikipedia:Microsoft Windows|Microsoft Windows]], [[wikipedia:OS X|OS X]]
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|released = '''PlayStation 3'''<br> {{vgrelease|NA=February 19, 2013}}{{vgrelease|EU=February 19, 2013}}{{vgrelease|JP=February 21, 2013}}{{vgrelease|UK=February 22, 2013}}{{vgrelease|IRE=February 22, 2013}}{{vgrelease|AUS=February 26, 2013}}'''Xbox 360'''<br> {{vgrelease|NA=February 19, 2013}}{{vgrelease|EU=February 19, 2013}}{{vgrelease|UK=February 22, 2013}}{{vgrelease|IRE=February 22, 2013}}{{vgrelease|AUS=February 26, 2013}}'''Microsoft Windows'''<br>{{vgrelease|INT=January 9, 2014}}'''OS X'''<br>{{vgrelease|INT=September 25, 2014}}
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|engine =
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|genre = [[wikipedia:Action game|Action]]
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|modes = [[wikipedia:Single-player video game|Single-player]]
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|ratings =
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|media = [[wikipedia:DVD#Dual layer recording|DVD-9]], [[wikipedia:Blu-ray Disc|Blu-ray Disc]]
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|input = [[wikipedia:Gamepad|Gamepad]]
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|pregame = ''[[Metal Gear Solid: Peace Walker]]''
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|nxtgame = ''[[Metal Gear Solid V: Ground Zeroes]]''
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|precanongame = ''[[Metal Gear Solid 4: Guns of the Patriots]]''}}
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{{Mgs order}}
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{{nihongo|'''''Metal Gear Rising: Revengeance'''''|メタルギア ライジング リベンジェンス|Metaru Gia Raijingu: Ribenjensu}} is a hack and slash game developed by [[wikipedia:Platinum Games|Platinum Games]] and produced by [[Kojima Productions]], for the [[PlayStation 3]], [[Xbox#Xbox 360|Xbox 360]] and [[Microsoft Windows]]. Although a Japanese Xbox 360 version was planned, it was ultimately cancelled.<ref>http://www.examiner.com/article/metal-gear-rising-gets-cut-from-team-xbox-japan</ref> It is the ninth canonical entry in the ''[[Metal Gear series|Metal Gear]]'' series, set four years after the events of ''[[Metal Gear Solid 4: Guns of the Patriots]]''.
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Originally announced at E3 2009 under the title ''[[Metal Gear Solid: Rising]]'', the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, [[Hideo Kojima]] decided to hand the development of the game over to Platinum Games who revamped the entire game. This switch in developer was formally announced on December 10, 2011. Kojima is the supervising director, while Korekado from Kojima Productions and [[wikipedia:Atsushi Inaba|Atsushi Inaba]] from Platinum Games are the producers. Platinum Games' Kenji Saito is the director of the game.<ref name="Rising's director" />
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A playable demo of ''Metal Gear Rising'' is included in ''Zone of the Enders: HD Collection'', similar to how the original ''Zone of the Enders'' contained a [[Metal Gear Solid 2: Sons of Liberty Trial Edition|playable demo]] of ''[[Metal Gear Solid 2: Sons of Liberty]]''. The demo was also released in the Japanese PlayStation Store on December 13, 2012. It was released for the rest of the world on January 22. Due to the cancellation of the Japanese Xbox 360 version, the demo was not released on the Japanese Xbox Live, nor included in that console's Japanese version of ''Zone of the Enders: HD Collection''.
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==Plot==
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Four years after the events of [[Liquid Ocelot's Insurrection]], [[Raiden]] has been contracted for VIP protection, military training, and other duties by a [[private military company]] (PMC): [[Maverick Security Consulting, Inc.]], an [[United States of America|American]] PMC based in Colorado, in [[N'mani's country (Africa)|a developing country]] piecing itself back together after a bloody civil war. Raiden largely did this to support [[Rosemary|his]] [[Little John|family]] without having to return to direct combat situations. Raiden is protecting [[N'mani|a VIP]], when they are attacked by a [[Desperado Enforcement LLC.|cyborg organization]] led by the [[cyborg]] [[Samuel Rodrigues]], which eventually leaves Raiden completely defeated. Raiden is reconstructed by his PMC, and his search for Sam and the company he's working for, [[Desperado Enforcement LLC.]], drives him into a quest for vengeance.
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The game is divided into eight missions of varying lengths:
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*''[[Ambush at Africa|R-00: Guard Duty]]''
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*''[[Abkhazian Coup|R-01: Coup d'Etat]]''
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*''[[Investigation at Guadalajara|R-02: Research Facility]]''
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*''[[Raid at Denver|R-03: Mile High]]''
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*''[[Raid at Denver|R-04: Hostile Takeover]]''
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*''[[Raid at Denver|R-05: Escape From Denver]]''
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*''[[Raid at Denver|R-06: Badlands Showdown]]''
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*''[[Operation Tecumseh|R-07: Assassination Attempt]]''
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===Cast===
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{| class="wikitable"
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|- sab="498"
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! sab="499" |Character
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! sab="500" |English
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! sab="501" |Japanese
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! sab="502" |Motion Actor
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|- sab="503"
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| sab="504" |[[Raiden]]
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| sab="506" |[[Quinton Flynn]]
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| sab="508" |Kenyū Horiuchi
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| sab="509" |Junya Iwamoto
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|- sab="510"
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| sab="511" |[[Samuel Rodrigues]]
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| sab="513" |[[Philip Anthony-Rodriguez]] <small>(credited as Philip Anthony Rodriguez) </small>
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| sab="515" |Hiroaki Hirata
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| sab="516" |Masanori Mimoto
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|- sab="517"
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| sab="518" |[[Blade Wolf]]
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| sab="520" |[[Michael Beattie]]
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| sab="522" |Yoshimasa Hosoya
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| sab="523" |N/A
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|- sab="524"
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| sab="525" |[[Boris Vyacheslavovich Popov]]
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| sab="527" |[[J.B. Blanc]] <small>(credited as JB Blanc)</small>
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| sab="529" |Takayuki Sugo
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| sab="530" |Masahiro Nagai
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|- sab="531"
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| sab="532" |[[Kevin Washington]]
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| sab="534" |[[Phil LaMarr]] <small>(credited as Phil LaMar)</small>
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| sab="537" |Yuichi Nakamura
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| sab="538" |Minoru Nanaeda
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|- sab="539"
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| sab="540" |[[Courtney Collins]]
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| sab="542" |[[Kari Wahlgren]]
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| sab="544" |Miyuki Sawashiro
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| sab="545" |Motoko Nishibayashi
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|- sab="546"
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| sab="547" |[[Wilhelm Voigt|Doktor]]
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| sab="549" |[[Jim Ward]]
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| sab="551" |Mugihito
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| sab="552" |Takeshi Yasufuku
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|- sab="553"
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| sab="554" |[[Mistral]]
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| sab="556" |[[Salli Saffioti]]
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| sab="558" |Romi Park
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| sab="559" |Motoko Nishibayashi
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|- sab="560"
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| sab="561" |[[Monsoon]]
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| sab="563" |[[John Kassir]]
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| sab="565" |Masashi Ebara
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| sab="566" |Minoru Nanaeda
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|- sab="567"
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| sab="568" |[[Sundowner]]
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| sab="570" |[[Crispin Freeman]]
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| sab="572" |Ken Nishida
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| sab="573" |Masahiro Nagai
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|- sab="574"
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| sab="575" |[[Steven Armstrong]]
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| sab="577" |[[Alastair Duncan]]
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| sab="579" |Unshō Ishizuka
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| sab="580" |Masahiro Nagai
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|- sab="581"
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| sab="582" |[[George]]
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| sab="584" |[[Sean Krishnan]] <small>(credited as Sean Krishan)</small>
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| sab="587" |Mutsumi Tamura
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| sab="588" |Akoya Shinno
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|- sab="589"
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| sab="590" |[[N'mani]]
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| sab="592" |[[Dorian Harewood]]
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| sab="594" |Nobuaki Fukuda
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| sab="595" |
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|- sab="596"
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| sab="597" |[[Andrey Dolzaev]]
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| sab="599" |[[Travis Willingham]]
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| sab="601" |Fumihiko Tachiki
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| sab="602" |Takeshi Yasufuku
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|- sab="603"
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| sab="604" |[[Desperado scientist]]
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| sab="606" |[[Benito Martinez]]
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| sab="608" |
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| sab="609" |Takeshi Yasufuku
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|- sab="610"
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| sab="611" |Additional Voices
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| sab="612" |Ade McKormic<br sab="613" />Andre Robinson<br sab="614" />Carla Tassara<br sab="615" />Chris Fries<br sab="616" />[[Dave Wittenberg]]<br sab="618" />Delphaneux<br sab="619" />Eric Bauza<br sab="620" />J.B. Blanc<br sab="621" />Jim Ward<br sab="622" />Joaquin Mas<br sab="623" />Juan Monsalvez<br sab="624" />Jumoke<br sab="625" />Kari Wahlgren<br sab="626" />Khalipa Old John<br sab="627" />Kwesi Boakye<br sab="628" />Marcello Tubert<br sab="629" />Nan McNamara<br sab="630" />[[Roger Rose]]<br sab="631" />Philip Anthony-Rodriguez <small>(credited as Philip Anthony Rodriguez) </small>
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| sab="632" |
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|- sab="633"
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| sab="634" |[[Sunny Emmerich|Sunny]]
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| sab="636" |[[Christina Puccelli]]
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| sab="638" |Kikuko Inoue
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| sab="639" |Akoya Shinno
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|- sab="640"
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| sab="641" |[[Solidus Snake]]
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| sab="643" |[[John Cygan]] <small>(live action trailers only)</small>
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| sab="646" |
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| sab="647" |
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|- sab="648"
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| sab="649" |"Soul Snake Wooden Sword"
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| sab="650" |
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| sab="651" |[[wikipedia:Akio Ōtsuka|Akio Ōtsuka]]
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| sab="653" |
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|- sab="654"
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| sab="655" |[[Khamsin]]
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| sab="657" |Benito Martinez
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| sab="659" |Rikiya Koyama
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| sab="660" |
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|}
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==Theme==
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Kojima revealed that the theme for ''Metal Gear Rising'' is "REVENGE." Previous themes were "GENE" (''Metal Gear Solid''), "MEME" (''Metal Gear Solid 2''), "SCENE" (''Metal Gear Solid 3''), "SENSE" (''Metal Gear Solid 4''), and "PEACE" (''Peace Walker''). Revenge would later be reused in part for the game ''[[Metal Gear Solid V: The Phantom Pain]]''.
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A lesser theme throughout the game also related to the use of [[child soldier]]s. Raiden's past as a child soldier was frequently mentioned, and even to some extent shown through Raiden's actions. Raiden's motives for trying to stop Desperado and [[World Marshal Inc.|World Marshal]], and ensure the weak are protected was the direct result of having to be a child soldier in Liberia. Two of the members of Desperado, [[Mistral]] and [[Monsoon]], were also former child soldiers. In addition, a major part of the antagonists' plot was to mass-produce cybernetic child soldiers via the [[Sears Program]]. Although prior ''Metal Gear'' games did mention a few times the use of child soldiers, they hadn't been placed into the forefront until this game.
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==Gameplay==
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[[File:540558 399701583406924 2096237827 n.jpg|thumb|Blade Mode being used against a cyborg enemy.]]
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''Metal Gear Rising: Revengeance'' is a hack and slash beat 'em up in which Raiden faces off against cyborg soldiers and UGs (Unmanned Gears, drone vehicles) in a variety of environments. The primary feature of the game is [[Blade Mode]] and its associated cutting mechanics, allowing Raiden to make precise cuts to enemies and environmental props with a physics-based cutting system that splits objects exactly along the line they were cut. The iron sight-like Blade Mode allows the sword to be aimed, while outside this mode it is used for more typical combos. Blade Mode uses Fuel Cell (FC) energy, which can be built up using standard attacks or by performing special [[Zandatsu]] kills on enemies.
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Levels are split into unranked and ranked sections; each ranked battle has a summary screen appear after it showing results and a letter rank from D to S. The game does not appear to log time outside ranked sections, but does note if Raiden dies or takes damage for purposes of the whole-stage ranking and no damage bonus.
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While the game does not focus on either stealth mechanics or non-violent play, both are possible after a fashion; a special wooden sword with a chance of knocking out enemies can be unlocked to gain a no-kill bonus in ranked battles, and the [[Ninja Kill]] mechanic allows for sections where enemies are not immediately alerted to be completed without raising the alarm; this is sometimes necessary to save civilians who have been taken hostage by PMC troops.
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Raiden has four slots for set items, and as in most ''Metal Gear'' games, bringing up the item menu pauses the game. The first slot is for Nanorepair Paste (the game's version of the [[ration]]) or FC-restoring Electrolyte Packs, the second for the [[drum can]], [[cardboard box]] and a selection of grenades and rocket launchers, the third for Raiden's primary weapon, and the fourth for secondary weapons which are unlocked by defeating bosses.
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Defeating enemies, completing ranked stages and picking up items provides Raiden with [[Battle Points]] (BP), which can be spent in the customization menu accessed by the [[Radio|Codec]] screen. From here, BP can be spent on new weapons, upgrades to Raiden's cyborg body, new moves, and so on.
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== Development ==
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===Pre-announcement===
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Prior to ''Metal Gear Solid: Rising''<nowiki></nowiki>'s announcement in 2009, the concept of Raiden getting a starring role in ''Metal Gear Solid 5'' was jokingly stated by [[Rosemary]] and Raiden in the [[Secret Theater]] film ''Metal Gear Raiden: Snake Eraser'', which was included in ''[[Metal Gear Solid 3: Subsistence]]''. At the time the film was released, ''[[Metal Gear Solid 4: Guns of the Patriots]]'' was considered to be the last game in the ''Metal Gear'' franchise. Coincidentially, some things Raiden did in that film (ie, undergoing a ''Terminator''-style HUD scan of Naked Snake and escaping via a drum can) were incorporated into ''Metal Gear Rising''.
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=== Original version and cancellation ===
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''For more information, see [[Metal Gear Solid: Rising]].''
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Hideo Kojima officially announced ''Metal Gear Solid: Rising'' at Microsoft's E3 2009 press conference, after running various countdowns for the announcement on [[Next|a Konami website]]. Originally set between the events of ''Metal Gear Solid 2'' and ''Metal Gear Solid 4'', ''Rising'' was going to explain how Raiden became the character that he did in ''Metal Gear Solid 4''. ''Rising'' was actually not Kojima's idea. It was his staff.<ref>http://nerdreactor.com/2011/12/13/metal-gear-rising-qa-kojima-im-not-a-katana-maniac-like-itagaki/</ref>
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At E3 2010, the debut trailer for the game was shown,<ref>[http://www.gametrailers.com/video/e3-2010-metal-gear/101272 Metal Gear Solid: Rising HD Debut Trailer]</ref> featuring Raiden facing off against a robotic soldier bearing a similar appearance to members of the [[Beauty and the Beast Unit]], based on an unused concept by [[Yoji Shinkawa]] for ''Metal Gear Solid 4'', which appears in the ''Master Art Works'' book.
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Believing the project would not get completed, Kojima secretly cancelled ''Rising''. Prior to the cancellation, however, the boss concepts and the script was completed.<ref>http://www.officialplaystationmagazine.co.uk/2012/11/28/metal-gear-rising-had-finished-script-bosses-and-levels-ditched-when-platinum-took-over/</ref>
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=== Platinum Games' involvement ===
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[[File:RevengeanceKeyArt.jpg|thumb|left|A promotional poster released alongside the trailer.]] [[File:Hideo-Kojima-and-Atsushi-Inaba-Metal-Gear-Rising-QA-1.jpg|thumb|right|"I'm not a katana maniac like [[wikipedia:Tomonobu Itagaki|Itagaki]]." — Hideo Kojima]] On December 10, 2011, Kojima unveiled a new trailer of the game at the 2011 Spike Video Game Awards. The new trailer unveiled the new look for the game, and formally announced to the world that the game was being developed by Platinum Games, known for making more action oriented games like ''[[wikipedia:Bayonetta|Bayonetta]]'' and ''[[wikipedia:Vanquish (video game)|Vanquish]]''. The trailer featured a starkly different tone to previous ''Metal Gear'' trailers, featuring a more hard rock driven soundtrack and less emphasis on the stealth aspects with more focus on the newer, action orientated style of gameplay. One such aspect featured Raiden fighting a [[Metal Gear RAY (Unmanned Gear)|Metal Gear RAY]], grabbing a hold of one of its "arms" and throwing into the air. Another sequence showcased Raiden fighting an [[Samuel Rodrigues|unknown enemy]] on a speeding train in a tunnel, with Raiden running along the walls of the tunnel to keep up with the train. The last seconds of the trailer revealed a new tagline and logo for the game; the new tagline being "Revenge with a Vengeance" which was cut to simply say "Revengeance." The new logo revealed the game was now simply titled ''Metal Gear Rising'', with the subtitle ''Revengeance'' below it. In addition, the KojiPro Report also revealed that the plot setting had changed to be happening after the events of ''Metal Gear Solid 4'', and that Platinum Games would end up using the opportunity to create content based on their own ideas.<ref>http://www.kjp.konami.jp/gs/hideoblog_e/</ref> Two days later, Kojima tweeted, "We're only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At the present, we can't say more than this."<ref>[http://www.computerandvideogames.com/329256/metal-gear-rising-was-cancelled/ News: 'Metal Gear Rising was cancelled' - ComputerAndVideoGames.com]</ref>
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On December 13, Kojima and Platinum Games producer Atsushi Inaba attended a special ''Metal Gear Rising'' Q&A session. They talked about the reason behind Kojima Productions' absence in the development of the game. According to Kojima, by the time development started, he allowed his younger staff to develop the game by themselves and took a hands-off approach. That didn't turn out too well, as the less-experienced staff decided to develop a game in which Raiden could cut anything, including enemies, large vehicles and buildings. Although they weren't too clear on the timeline, Kojima said Platinum Games started work on the title in late 2010/early 2011. Kojima also said that while he had considered many different developers to work the game, even Western ones, he thought a Japanese developer would do it best since the focus of the game was the katana. Kojima joked that if he had let a Western developer work on the game, he might come back a year later and found out that they had attached a gun to a chainsaw as the main weapon.
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On January 5, 2012, Kojima told Game Rant, "Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it's a personal preference."<ref>[http://www.gamerant.com/hideo-kojima-solid-snake-project-ogre-metal-gear-rising-ts-123571/ Hideo Kojima Talks Killing Snake, Project Ogre, Metal Gear Rising & More]</ref>
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In a Kojima Productions podcast released on January 26, 2012, the staff confirmed the following:<ref>http://www.metalgearinformer.com/?p=377</ref>
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*The disparity of Raiden between ''Metal Gear Solid 4''<nowiki></nowiki> and ''Metal Gear Rising'' would be explained.
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*There was a new zan-datsu system, which had been tweaked and rebalanced for quick gameplay.
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*Instead of the player hiding from enemies, enemies would hide from the player in order to ambush them.
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*''Metal Gear Rising'' would have Codec conversations, and there might be more Codec conversations in the game than in ''Metal Gear Solid 4''.
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*Cutting up anything would still be part of the game.
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*There were two methods of cutting: a quick cut and a more strategic cutting method, the latter allowing the player to cut through specific areas of the enemies' body.
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Leaked concept artwork for the game indicated that Raiden would have gotten into a car chase with a police car (presumably the vivisected Denver Police Department car seen in the key art). In the TGS 2012 story trailer for ''Metal Gear Rising'', Raiden was briefly seen driving a car through a street in what was implied to be Mexico.
  +
  +
Inaba stated that he wanted "...everyone to be happy that Platinum Games got involved." He also said that his job was to take the concept and make something fun, and that he wanted to meet Hideo Kojima's expectations, but he wanted to do what he wanted to do. "If my team wasn't passionate about Metal Gear Solid, then we wouldn't have been able to start the project." Inaba said that he was aiming to make the game fun, and have depth and high speed action.
  +
  +
Since the shift in developer, the concept of zan-datsu has been downplayed, and the game focuses more of a "cutting feels good" mentality. The gameplay is less stealth oriented, and is more akin to Platinum Games' other projects (most notably ''Vanquish'') where the player will take on large groups of enemies, ranging from cyborgs soldiers, [[Gekko]], and a new look Metal Gear RAY with blades on its arms. One notable aspect of the game is that it featured no human enemies. All the soldiers Raiden face are cyborgs. This was done in order to avoid having the game be banned in Japan. The stealth component was the first thing that was removed by Platinum. Kojima revealed that he had always been against stealth in the game as neither he, nor his staff, felt that stealth and high speed action would work together.<ref name="andriasang.com">http://andriasang.com/comzof/mgrising_e3/</ref> The E3 2012 trailer did, however, show that the planned predator stealth system was retained to some degree, as one part of the trailer had Raiden being behind a pillar that a soldier was standing guard at and then promptly cutting it down and killing the unsuspecting soldier in the process. Similarly, both the trailer and the demo also had Raiden impaling a cyborg soldier from behind. The E3 2012 trailer featured the song "[[wikipedia:Wrong (Depeche Mode song)|Wrong]]" by [[wikipedia:Depeche Mode|Depeche Mode]].
  +
  +
Kojima also confirmed ''Metal Gear Rising'' would run at 60 frames per second, something he personally requested. The original version of the game was to run at 30 frames per second. They also stated that the game would no longer be running on the Fox Engine. [[wikipedia:Hideki Kamiya|Hideki Kamiya]], the director of ''Bayonetta'', denied having any involvement in the development of ''Metal Gear Rising''.<ref>[http://www.vg247.com/2011/12/12/kamiya-not-involved-with-metal-gear-rising/ Kamiya not involved with Metal Gear Rising | VG247]</ref>
  +
  +
[[File:Make it right.jpg|thumb|"Make It Right" teaser image.]] In an interview with ''Famitsu'', Kojima revealed that ''Metal Gear Rising'' would be playable at E3 2012.<ref name="andriasang.com" /> In another interview with CNN, Kojima stated, "If this game becomes hugely successful and popular, then we might make it into a franchise."<ref>[http://www.cnn.com/2012/01/24/tech/gaming-gadgets/metal-gear-rising/index.html 'Metal Gear Rising' game to emerge from ashes - CNN.com]</ref>
  +
  +
In a podcast, it was revealed that Platinum Games' involvement in the game was primarily the gameplay engine for cutting things up, and that story development and control was still done by Kojima Productions. In addition, the main writer for the story itself was Etsu Tamari, who had previously written the various Codec and Briefing file conversations in ''Peace Walker''.
  +
  +
On April 24, [[Quinton Flynn]] tweeted, "Had the pleasure of working with [[John Cygan]], [[Benito Martinez]] & [[Christina Puccelli]] today under the direction of the esteemed [[Kris Zimmerman]]!" implying that [[Solidus Snake]] and [[Sunny Emmerich|Sunny]] was going to appear in the game.<ref>[http://www.gameranx.com/updates/id/6362/article/sunny-and-solidus-making-a-return-for-revengeance/ Sunny and Solidus making a return for Revengeance]</ref> Although Sunny does appear in the game, Solidus himself does not actually appear in the game itself, although he is mentioned throughout the story. Instead, Solidus appeared in the live action trailers leading up to the E3 2012 demonstration of ''Metal Gear Rising''.
  +
  +
In an interview during PAX Prime 2012, ''Metal Gear Rising'' was confirmed to be canon.<ref>http://www.youtube.com/watch?v=d7BTtiAQuZ0</ref>
  +
  +
On November 4, Korekado told Computer and Video Games, "It was obvious we had to go to Platinum, but it's still in the Metal Gear Solid timeline. The cutscenes are looked over by Kojima Productions and the script is written by us, so they resemble something very similar to what you'll have experienced in the past. And now we finally have something to show to the fans."<ref>[http://www.computerandvideogames.com/376274/previews/metal-gear-rising-preview-extended-hands-on-reveals-killer-mgs-game/?page=1#top_banner Preview: Metal Gear Rising preview: Extended hands-on reveals killer MGS game Gameplay Preview - ComputerAndVideoGames.com]</ref>
  +
  +
On December 12, Korekado told Kotaku that ''Metal Gear Rising'' wouldn't be released on the Wii U. According to Korekado, the reason was: "We really developed the game based on these two consoles [PS3, 360] and the Wii U, we think, is unique in a way that the controller is innovative and the entire console's pretty much not hand-in-hand with the consoles that we're making it for now. So if were [sic] going to make it for the Wii U we'd have to start from zero again and really design something for that console, so we could say 100% that it was a good game for this console." When asked if the game's engine could run on the Wii U, Korekado responded, "I haven't really tried it, so I'm not quite sure."<ref>[http://www.kotaku.com/5967668/most-of-early-2013s-biggest-games-seem-to-be-skipping-wii-u Most of Early 2013's Biggest Games Seem to Be Skipping Wii U]</ref>
  +
  +
Kojima implied on his Twitter account that he was working on a trailer, with a screencap that has recording stalls and a screen that said "cutting soon." He later confirmed that he was working on at least two trailers for ''Metal Gear Rising'', the first of which he had already finished, and the second he'd have to finish after New Year's.<ref>http://www.twitlonger.com/show/kfnfsv</ref>
  +
  +
''Metal Gear Rising'' is the first game since ''[[Metal Gear Solid 3: Snake Eater]]'' to have the player save via Codec/radio. In addition, although ''Metal Gear Solid 3'' and ''Metal Gear Solid 4'' previously had one character saying "fuck" once (EVA and Laughing Octopus, respectively, the former being toned down to "Go to Hell" during localization), and the [[Metal Gear (NES)|Nintendo Entertainment System version of ''Metal Gear'']] had a password to send the player to the final boss without weapons or equipment called "FUCKM E1111 11111 11111 11111", ''Metal Gear Rising'' has multiple characters using the word and related words more than once. Although various official materials, including the novelization for ''[[Metal Gear Solid#Novelization|Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty#Novelization|Metal Gear Solid 2]]'', the ''[[Metal Gear Saga]]s'' DVD timeline, and the timeline included in the ''[[Metal Gear Solid 4 Database]]'' referenced the event, ''Metal Gear Rising'' is also the first ''Metal Gear'' game to directly reference 9/11 since ''Metal Gear Solid 2'' was released in the aftermath of the event. Similarly, it is also the first game to directly reference the subsequent War on Terror. There was also a reference to the [[wikipedia:Axis of evil|axis of evil]] late into the game.
  +
  +
On January 11, 2013, a new trailer for ''Metal Gear Rising'' was announced for release at 5 PM Pacific Time on GameSpot on January 14.<ref>http://uk.gamespot.com/shows/gamespot-live/?event=mgr_revengeance_trailer_premiere</ref>
  +
  +
On January 17, 2013, Kojima told IGN that "for the spin-off, we wanted to have variety, and I wanted to expand our reach to gamers who like hack-and-slash and hope to get accepted there as well." Kojima also told IGN, "Besides, if I had created the game and directed it, it wouldn't have been this game. I am very happy to see the growth in my team and how they have developed such an incredible game."<ref>[http://www.me.ign.com/en/feature/7036/Hideo-Kojima-Talks-MGR-FOX-Engine-and-Phantom-Pain Hideo Kojima Talks MGR, FOX Engine, and Phanton Pain]</ref>
  +
  +
On February 5–6, 2013, Kojima posted on his Twitter account that he was producing a new trailer for ''Metal Gear Rising'', where he claimed that he's saving up on time by listening to his iPod, and that it would take him 1–2 hours to finish the trailer.<ref>http://www.twitlonger.com/show/kuqldg</ref> In addition, he also stated that the trailer won't have any lines.<ref>http://www.twitlonger.com/show/kuqk58</ref> He also implied that he was going to use Hollywood to create the trailer due to global standards.<ref>http://www.twitlonger.com/show/kuqpe6</ref>
  +
  +
In February 2013, a screencap was leaked showing the results screen. It was debated as to whether the screencap was showing the final tally of the game or simply the results screen of the level. Inaba eventually gave his input, citing his disappointment that some people used the screencap to react negatively to the game and make a commotion about it.<ref>https://twitter.com/PG_inaba<br />It seems someone posted their MGR results screen and that people (mainly in the West) are shocked it says the clear time is 5.5hr.<br />Here's the truth: First of all, cutscenes ARE NOT INCLUDED in that counter.<br />Next: For every chapter you play in the game, it ONLY COUNTS YOUR FASTEST TIME. It doesn't track your total play time<br />What that means is if you replay a chapter for 10 hours, but you finally clear it in a time of 10 mins. Only 10 mins will be counted.<br />So please don't get fixated on that end screen Clear Time being total game time because it is not.<br />As I said, it is not how long you've had the power on playing MGR, it is a record of your best efforts playing the game.<br />We came up with this clear time counting system as a way to fairly evaluate players. It hasn't changed since Bayonetta.<br />However, I will say it is really disappointing that people try to use a single screen in the game to try and create negative buzz.</ref>
  +
  +
In February 2013, Kojima told Outside Xbox that ''Metal Gear Rising'' was a continuation of ''Metal Gear Solid 4'', but it was Platinum Games' interpretation of the ''Metal Gear'' story and world. He added that because the story was different than what he had in mind for what would happen after ''Metal Gear Solid 4'', he considered it to be both a parallel story and a continuation.<ref>[http://youtu.be/n6OGvhlKNzw]</ref>
  +
  +
On February 22, 2013, Kojima told SPOnG, "Honestly, I've been making games for 25 years and the state that this game was in when it went to Platinum... was really a mess! The fact that they were able to pull it off is very impressive." He added, "Platinum makes excellent games, there's no arguing about that - but they're not very good at honouring schedules. I made it clear that in order to succeed on a worldwide scale, you not only have to make a good product, but you also have to keep a tight schedule. This time, they came through and delivered the product on time. I think even [Hideki] Kamiya-san was surprised!"<ref name="SPOnG">[http://spong.com/article/29051/Kojima-I-Want-to-Make-Metal-Gear-Rising-2-with Platinum Kojima: I Want to Make Metal Gear Rising 2 with Platinum]</ref>
  +
  +
== Staff ==
  +
''Metal Gear Rising'' was directed by ''Bayonetta''<nowiki></nowiki>'s main programmer, Kenji Saito.
  +
  +
Hideo Kojima was the supervising director for the game.
  +
  +
Yuji Korakado supervised the title for Kojima Productions alongside Platinum Games' Atsushi Inaba.
  +
  +
Platinum Games handled all the game design and coding duties working around the story, cutscenes and voice acting sessions put together by Kojima Productions. They used the extensive character design work carried out by Kojima Productions' Yoji Shinkawa.
  +
  +
The story itself, however, was written by Kojima Prductions, more specifically by Etsu Tamari, who had previously written the briefing files for ''Metal Gear Solid: Peace Walker''.
  +
  +
Konami GM Martin Scheider explained: "Metal Gear Rising: Revengeance is a new direction. There was the urge for something new and thus Inaba-san's unrivalled knowledge of the action genre, and Korekado-san's knowledge of the Metal Gear Solid universe, combined with Kojima Productions' standard for excellence ensures Metal Gear Rising: Revenegeance is in safe hands."<ref>http://www.play.tm/news/34521/senior-staff-named-for-metal-gear-rising-revengeance/</ref>
  +
  +
==Music==
  +
''See [[Metal Gear Rising: Revengeance Vocal Tracks]].''
  +
  +
In stark contrast to prior ''Metal Gear'' games, ''Metal Gear Rising'' has several vocalized music pieces playing throughout various points of the game, mostly in major boss battles. During boss battles, when the player has whittled down most of the bosses health, a vocalized piece of the boss battle will play during the remainder of the battle. The boss music and its lyrics also ties in to some aspects to their characters: For example, LQ-84i's boss theme, "I Am My Own Master Now," refers to his forced servitude to Desperado and his desire to be free from their command and harness his full capabilities. Jamie Christopherson composed the soundtrack and score for the game featuring vocals by artists including John Bush, Tyson Yen, Free Dominguez with Contributions by Logan Mader, The Maniac Agenda, and Ferry Corsten.
  +
  +
== Marketing ==
  +
''Metal Gear Rising: Revegeance'' was released on February 19, 2013 in North American and Europe, February 21, 2013 in Japan, and February 22, 2013 in the UK and Ireland, and on February 26, 2013 in Australia on PS3 and Xbox 360. The'' Metal Gear Rising Rising: Revengeance Speical Edition ''was released 6, Decmeber 2013 exclusively to PS3 and Japan. The PC version was released worldwide on January 8. 2014.
  +
  +
On September 12, 2012, it was announced that Japanese Xbox 360 version of ''Metal Gear Rising'' had been cancelled. No reason was given for the cancellation. Kojima then told Eurogamer that the Xbox 360 version will be an exclusive to the West.<ref>[http://www.eurogamer.net/articles/2012-09-12-konami-confirms-xbox-360-version-of-metal-gear-rising-revengeance-still-on-for-the-west Konami confirms Xbox 360 version of Metal Gear Rising Revengeance still on for the West]</ref> Due to the cancellation, the demo of the game was not included in the Japanese Xbox 360 version of ''Zone of the Enders: HD Collection''.
  +
  +
===Demos===
  +
There were several demos released during the development process.
  +
  +
The E3 demo depicted a VR simulation that utilized the Abkhazia environment at the beginning of the game. It then supplied a new mission upon completion to defeat cyborgs, and also track down a terminal and access it before fighting a Gekko upon getting the terminal, and eventually doing a ninja run by fleeing from several Hammerhead choppers in pursuit of Raiden and bombarding a bridge, before he eventually faces them in a square ruined area. This demo was in fact the first build of ''Metal Gear Rising'', developed for internal testing purposes.<ref>Metal Gear Solid TV Facebook page:<br>I had the opportunity to try Metal Gear Rising: Revengeance in preview.<br />The game is extremely different from the demo. Funnier, more pleasant and detailed, just somes littles problems lefts.<br /> Humour and beautiful references to Metal Gear Solid are there. The game is really cool.<br />After searchesresearches in the files of the game I discovered that the demo distributed on the SEN is in reality the very first build made at Platinium Games for internal purpose.<br />The game is thus very different from the demo. If you hated the demo (as I did), do not lose hope.<br />-Pliskin</ref>
  +
  +
The next demo, initially released as part of ''Zone of the Enders: HD Collection'', and then released on January 22 as part of the PlayStation Network, allowed for the player to undergo a VR training session before doing the main demo. It was largely similar to how the E3 demo had done it, although the environment was closer to how previous ''Metal Gear'' games handled VR missions. In the main demo, there is a brief description recapping what happened before the events of the demo. The main demo takes place shortly after the prologue, where Raiden is deployed to Abkhazia to quell as coup getting his mission briefing from Boris, Kevin and Courtney as well as cyborg information from Doktor asking Raiden to collect the left hands of cyborgs as they contain battle and field data. After arrival, he then has to take out several cyborgs who ambushed him via stealth camouflage, eventually cumulating in a cut scene where Raiden, Kevin and Courtney discuss the presence of cyborgs at Abkhazia. Raiden successful makes it to a mansion where Boris contacts Raiden informing and cautioning him about heavily armed cyborgs roaming the area. As well as Mistral. After rescuing a civilian, Raiden gets ambush by more cyborgs and a Gekko. After defeating them, Raiden gets pass the heavily armed forces roaming the area and makes it to his destination The demo then ends with a boss battle against LQ-84i. While dying and malfunctioning, LQ-84i contacts Raiden via codec muttering about there being no freedom. Raiden questions himself to how an AI can know what freedom is. Although the demo ends with the LQ-84i boss fight, the player can exploit a glitch to get over a high area to reach some ruins and a bridge, as well as the surface-to-air missile powerup, indicating that the demo was originally going to stop at the Hammerhead boss battle.
  +
  +
A second demo was also released in Japan. This demo takes place during the prologue featuring Raiden taking on various cyborg whilst protecting the prime minister's limo. After making his way back to the limo, Sundowner eliminates various cyborg bodyguards and kidnaps the prime minister before Raiden could stop him, he was ambushed by a Metal Gear RAY unit. Raiden defeats the Metal Gear and begins to chase Sundowner through the city only to be stopped by the Metal Gear RAY again. The demo ends as soon as Raiden defeats the Metal Gear for good.
  +
  +
===''Metal Gear Rising'' decryption site===
  +
''[[Metal Gear Rising: Revengeance/ARG|Main article]]''
  +
  +
In early 2012, an alternate reality game was released to promote ''Metal Gear Rising''. The ARG was based around videos and distorted images and revealed characters, enemies and other information about the game. Updates and passwords unlocking new content were also posted weekly on the official ''Metal Gear Solid'' Facebook page and the official ''Metal Gear Rising'' Facebook page, generally with hints as to where to locate them.
  +
  +
===Merchandise===
  +
====Xbox Avatar Items====
  +
[[File:579941_10151314585670986_2054647362_n.jpg|thumb|Xbox 360 avatar items based on ''Metal Gear Rising''.]]On March 2013, avatar items were released for the Xbox 360. These included outfits based on the cast of ''Metal Gear Rising''.
  +
  +
====Piggyback Guide====
  +
Like ''Metal Gear Solid 3'' and ''Metal Gear Solid 4'' before it, the strategy guide(s) for ''Metal Gear Rising'' were released by Piggyback Guides. It came in two versions: the regular edition and the collector's edition. The latter is largely similar to the former, although it also contained an exclusive 16-page cast gallery with commentary and concept artwork for the cast in the series (ie, Raiden, the Cyborgs, Blade Wolf, Mistral, Monsoon, Samuel Rodrigues, Sundowner, and Steven Armstrong), as well as a Yoji Shinkawa-designed lithograph that was numbered.
  +
  +
==Releases==
  +
<gallery type="slideshow">
  +
0008371720262 500X500.jpg|North American PS3 Walmart box art.
  +
0008371730166 500X500.jpg|North American 360 Walmart box art.
  +
</gallery>
  +
===Pre-order content===
  +
The standard copies of the games received a pre-order bonus if pre-ordered at specific stores. United States buyers received an art book, steel book, [[Metal Gear Rising: Revengeance/Downloadable Content#Commando Armor|Commando Armor DLC]], [[Metal Gear Rising: Revengeance/Downloadable Content#Cyborg Ninja Armor|Cyborg Ninja Armor DLC]] and [[Metal Gear Rising: Revengeance weapons#Fox Blade|Fox Blade DLC]] codes if purchased at GameStop, the ''[[Metal Gear Rising: Revengeance Soundtrack]]'' if purchased at Walmart, a T-shirt and the [[Metal Gear Rising: Revengeance/Downloadable Content#Inferno Armor|Inferno Armor DLC]] if purchased at Amazon.com and the [[Metal Gear Rising: Revengeance/Downloadable Content#White Armor|White Armor DLC]] if purchased at Best Buy.
  +
  +
Japanese buyers received pre-order bonuses of either the Commando skin DLC (if brought from GEO), the Inferno Armor DLC (if brought from GameTSUTAYA), the White Armor DLC (if brought at LAWSON), and the Cyborg Ninja Armor DLC (if brought from KONAMISTYLE).
  +
  +
Anybody who pre-ordered ''Metal Gear Rising: Revengeance ''from 6 selected Japanese stores received a code to download 1 of 6 special Raiden trading cards to be used in ''[[Metal Gear Solid: Social Ops]]''.
  +
  +
European pre-order bonuses came in the form of a steel book with the Commando Armour DLC, or, if purchased at GAME, a limited edition steel book with the Inferno Red Armour DLC instead. The White Armour DLC was given out to anyone who pre-ordered the game from Zavvi or the Limited Edition of the game. The Cyborg Ninja Armor and Fox Blade DLC codes were released in every standard release of the European version.
  +
  +
Australia also received the steel book and Commando Armor from EB Games and the Cyborg Ninja Armor and Fox Blade DLC codes as standard.
  +
  +
===Limited Editions===
  +
{| class="wikitable"
  +
|-
  +
|'''Name'''
  +
|'''Region'''
  +
|'''PlayStation 3'''
  +
|'''Xbox 360'''
  +
|'''Contents'''
  +
|-
  +
|''Collector's Edition''
  +
|North America
  +
|[[File:Metal-Gear-Rising-Limited-Edition.jpg|160px]]
  +
|[[File:Metal-gear-rising-limited-edition-600x428.jpg|160px]]
  +
|
  +
*Game
  +
*Steel book
  +
*Soundtrack
  +
*High frequency plasma lamp
  +
|-
  +
|''Premium Package''
  +
|Japan
  +
|[[File:BloodFlower1360329352.jpeg|160px]]
  +
| style="background:#ffdddd; text-align:center;" | N/A
  +
|
  +
*Game
  +
*Steel book
  +
*Soundtrack
  +
*Art Book
  +
*Two [[Dwarf Gekko]] magnet figures
  +
|-
  +
|''Premium Package'' (KONAMISTYLE)
  +
|Japan
  +
|[[File:Rising-Premium-Pack-21.jpg|160px]]
  +
| style="background:#ffdddd; text-align:center;" | N/A
  +
|
  +
*Game
  +
*Steel book
  +
*Soundtrack
  +
*Art Book
  +
*Two Dwarf Gekko magnet figures
  +
*Raiden - White Armour ver. Play Arts KAI action figure<nowiki>*</nowiki>
  +
|-
  +
|''Limited Edition'' (Zavvi)<nowiki>**</nowiki>
  +
|Europe
  +
|[[File:Risingeurole.jpg|160px]]
  +
|[[File:4450528.jpg|160px]]
  +
|
  +
*Game
  +
*White Armor DLC
  +
*Raiden - White Armour ver. Play Arts KAI action figure
  +
|-
  +
|''Special Edition''<nowiki>***</nowiki>
  +
|Japan
  +
|[[File:342243.jpg|160px]]
  +
| style="background:#ffdddd; text-align:center;" | N/A
  +
|
  +
*Game
  +
*All [[Metal Gear Rising: Revengeance/Downloadable Content|Downloadable content]]
  +
*Six wallpaper themes
  +
|}
  +
  +
<small><nowiki>*</nowiki>For 3,000 yen extra. </small>
  +
  +
<small><nowiki>**</nowiki>Limited to 25,000 units worldwide. </small>
  +
  +
<small><nowiki>***</nowiki> Released December 5, 2013 in for 2,480 yen.<ref>[http://www.polygon.com/2013/10/21/4861218/metal-gear-rising-special-edition-heading-for-japan]</ref><ref>[http://www.konami.jp/mgr/jp/special/ Japanese Official Site]</ref></small>
  +
  +
===Console Bundles===
  +
{| class="wikitable"
  +
|-
  +
|'''Name'''
  +
|'''Region'''
  +
|'''Image'''
  +
|'''Contents'''
  +
|-
  +
|<small>''Zan Datsu Package''</small>
  +
|<small>Japan</small>
  +
|[[File:Rising-PS3-Bundle.jpg|160px]]
  +
|
  +
*Game
  +
*Limited edition 250GB PlayStation 3
  +
*DualShock 3 controller
  +
*T-shirt
  +
*White Armor DLC
  +
*Cyborg Ninja Armor DLC
  +
*Six wallpaper themes
  +
|-
  +
|<small>''PlayStation 3 Bundle''</small><nowiki>*</nowiki>
  +
|<small>Europe</small>
  +
|[[File:Metal-Gear-Rising-PlayStation-3-Bundle.jpg|160px]]
  +
|
  +
*Game
  +
*Black 500GB PlayStation 3
  +
*DualShock 3 controller
  +
*Six wallpaper themes
  +
|}
  +
  +
<small><nowiki>*</nowiki>Official name unknown.</small>
  +
  +
===PC version===
  +
Early 2013, online retailers Zavvi updated their website and announced that ''Metal Gear Rising'' was coming to the PC, with pre-orderings open and a release date for June 2013.<ref>http://www.zavvi.com/games/platforms/pc/metal-gear-rising-revengeance/10814179.html</ref> The release date arrived and no such game was released. Konami was questioned about this and confirmed that it was a error on Zavvi's behalf and that there is no PC version of ''Metal Gear Rising'' as of now, since neither Konami, Kojima Productions nor Platinum Games have announced that there's going to be one. No money was taken out of customer's bank accounts when they pre-ordered the false listing. 
  +
[[File:10814179-1370594822-70188.jpg|thumb|125px|European PC box art as shown on Zavvi.]]On December 19, 2013, Konami officially announced the PC version of ''Metal Gear Rising''. The PC version includes the additional DLC missions (VR Missions, Jetstream story and Blade Wolf story), as well as the character armors (Inferno Armor, White Armor, Commando Armor and Cyborg Ninja), and the FOX Blade weapon.
  +
  +
Some new options that were added include:
  +
  +
*“Cutscenes” added to the Main Menu. Play any and all cutscenes.
  +
  +
*“Codecs” added to the Main Menu. Play all and any Codec conversation scenes.
  +
  +
*"Boss Battles" added to the Chapter menu allowing the player to fight any of the 9 bosses without having to do a full mission.
  +
  +
*“Graphic Options” added to the Options Menu. Allowing to modify resolution, anti-aliasing, etc.
  +
  +
*New option titled “Zangeki” that will modify the amount of cuts the player can make during gameplay.
  +
The PC version of ''Metal Gear Rising'' is exclusive only to Steam, meaning they will be no physical copies of the game released in stores.
  +
  +
Pre-orders for the game began on December 19, 2013 at 18PM (GMT) and received 33% off for 24 hours as a feature in Steam's Holiday sale on the first day, and 20% off discount until launch day. Users could pre-load the game from January 3 until the release date of the game. ''Metal Gear Rising'' for the PC was released worldwide on January 9, 2014.
  +
  +
On September 25, 2014, Konami has announced that games company TransGaming Inc. developed and published a Mac OS X version of the ''Metal Gear Rising'' PC version. The Mac OS X version was avalible to download from Steam on the same day. Konami has also announced a 15% discount to anyone who downloaded the Mac version of the game. The discount offer ended on September 30, 2014.<ref name="Rising MAC" />
  +
  +
===Discounts===
  +
''Metal Gear Rising: Revengeance'' was available for discounted prices on the European PlayStation Store starting on April 10, 2014 and ending on May 1, for £11.99/€14.99/AU$21.95 instead of £39.99/€49.99/AU$69.95. A further 10% discount was also issued to PlayStation Plus members.<ref>http://www.metalgearinformer.com/?p=13889M</ref> Something similar happened in Japan starting on April 29 that will end on May 5, due to it being Golden Week.<ref>https://www.facebook.com/mgrising/photos/a.124472100929875.9952.124280484282370/703503233026756/?type=1&stream_ref=10</ref>
  +
  +
==Downloadable content==
  +
''[[Metal Gear Rising: Revengeance/Downloadable Content|Main article]].''
  +
  +
''Metal Gear Rising'' released with five character skins, the Commando Armour, Inferno Armour, White Armour, Cyborg Ninja Armor and MGS4 Raiden Custom Body, available mainly through pre-ordering the game. The Cyborg Ninja Armor came with the Fox Blade weapon.
  +
The MGS4 Raiden Custom Body was a pre-order bonus in Japan, and paid DLC elsewhere.
  +
  +
The VR Mission DLC was released in March, 2013 and came with thirty new missions.
  +
In addition, the Japanese version included a new variant of the HF Wooden Sword called the "Hebidamashii", which will played clips of [[Solid Snake]]'s voice.
  +
  +
Two further DLC packs were released, both side-stories to the main singleplayer campaign: ''Jetstream'', starring [[Samuel Rodrigues]] and took place before the main campaign, and ''Blade Wolf'', starring the titular AI. ''Jetstream'' was released on April 9, while ''Blade Wolf'' was released on May 9 in Japan, and May 14 in America.<ref>http://www.hybridgames.co.uk/series/metalgearsolid/</ref>
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''Jetstream'', focused on the circumstances behind Sam joining Desperado/World Marshal. Enemies in the Jetstream DLC had substantially revised AI to make a harder gameplay experience; they are more aggressive, react faster, and have many of their animations altered or sped up to make them less vulnerable.
  +
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''Blade Wolf'', focused on the actions of the LQ-84i immediately prior to his encounter with Raiden at Abkhazia. The story is told as a flashback and a story he told [[Sunny Emmerich]], sometime after Raiden defeated Steven Armstrong. A new character, [[Khamsin]], and acts as the final boss of the storyline (as well as the sole boss battle).
  +
  +
==Reception==
  +
[[File:Soft-no1.png|thumb|''Metal Gear Rising'' was ranked the No.1 PlayStation 3 game upon release.]]
  +
''Metal Gear Rising: Revengeance'' was well received by critics. Metacritic gave the PS3 version a metascore of 80,<ref>[http://www.metacritic.com/game/playstation-3/metal-gear-rising-revengeance Metal Gear Rising: Revengeance for PlayStation 3 Reviews, Ratings, Credits, and More - Metacritic]</ref> while the Xbox 360 version got a metascore of 82.<ref>[http://www.metacritic.com/game/xbox-360/metal-gear-rising-revengeance Metal Gear Rising: Revengeance for Xbox 360 Reviews, Ratings, Credits, and More - Metacritic]</ref> GameRankings gave the PS3 version an average of 78.27%,<ref>[http://www.gamerankings.com/ps3/960699-metal-gear-rising-revengeance/index.html Metal Gear Rising: Revengeance for PlayStation 3 - GameRankings]</ref> while the Xbox 360 version got an average of 83.19%.<ref>[http://www.gamerankings.com/xbox360/960513-metal-gear-rising-revengeance/index.html Metal Gear Rising: Revengeance for Xbox 360 - GameRankings]</ref>
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  +
GameSpot gave ''Metal Gear Rising'' a 8.5 saying, "Revengeance may not play like a typical Metal Gear game, but Raiden's character arc justifies almost every change to the old formula. It's a beneficial dynamic, and the game's biggest success overall. It ultimately test the hypothesis that there's more to the series than just Snakes and sneaking behind enemy lines, and for the most part, it passes the test."<ref>[http://www.gamespot.com/metal-gear-rising-revengeance/reviews/metal-gear-rising-revengeance-review-6404018/?page=2 Metal Gear Rising: Revengeance Review, Page 2 - GameSpot.com]</ref> Eurogamer gave the game a 9 saying, "As things stands it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characterisitics so well that it makes the competition look outrageously bad. This is the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better."<ref>[http://www.eurogamer.net/articles/2013-02-19-metal-gear-rising-revengeance-review Metal Gear Rising: Revengeance review]</ref>
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  +
IGN gave it an 8.5 saying, "Despite its best efforts, developer Platinum Games sometimes gets in the way of its own pace -- especially for those who aren't into the franchise. However, Rising's troubles are rarely enough to derail the incredible momentum of an always-entertaining, action-oriented Metal Gear spinoff."<ref>[http://www.ign.com/articles/2013/02/19/metal-gear-rising-revengeance-review Metal Gear Rising: Revengeance Review - IGN]</ref> ''EGM'' gave it a 8.0 saying, "After a protracted development process, Platinum Games and Kojima Productions have made good on their promise to make Raiden an acrobatic, ass-kicking action hero. It's an enjoyable, fast-paced thrill ride, but given the track record of these two giants of Japanese game development, you can't help but think that ''Rising'' isn't quite all it could've been."<ref>[http://www.egmnow.com/articles/egm-review-metal-gear-rising-revengeance/ EGM Review: Metal Gear Rising: Revengeance | EGMNOW]</ref> ''Game Informer'' gave it a 7.75 saying, "However, this title isn't Bayonetta wearing a Metal Gear skin; whether you were hoping for a meaningful expansion of the Metal Gear universe or a gratifying action experience, Revengeance falls short. Brutalizing cyborgs and hacking giant mechs to pieces is fun, but the restrictive design and lack of precision keep Raiden from capturing the best of both worlds."<ref>[http://www.gameinformer.com/games/metal_gear_rising_revengeance/b/ps3/archive/2013/02/13/metalgearrisingrevengeancereview.aspx Clouds Gather Over Raiden's Day In The Sun - Metal Gear Rising: Revengeance - PlayStation 3 - www.GameInformer.com]</ref>
  +
  +
==Potential sequel==
  +
On February 22, 2013, Kojima told SPOnG that he would like to make a sequel of ''Metal Gear Rising''. He said that if it does happen, he would like Platinum Games to develop it.<ref name="SPOnG" /> Kojima also stated that he would like the sequel to star Gray Fox and have him battle "nano machine-powered zombies." He went on to say that he offered to write the story himself, but Platinum Games did not seem interested.<ref>http://www.videogamer.com/xbox360/metal_gear_solid_rising/news/kojima_wants_metal_gear_rising_2_to_star_cyborg_ninja_gray_fox.html</ref> Etsu Tamari, chief story writer for both ''Metal Gear Rising'' and the original ''Metal Gear Solid: Rising'' has expressed interest in reusing the original idea into the potential sequel.<ref>http://www.polygon.com/2013/3/6/4070250/metal-gear-rising-revengeance-writer-on-future-dlc-and-how-the-story</ref>
  +
  +
In August 2013, Konami posted a survey for ''Metal Gear Rising'' asking fans if they want a sequel and if so what do they want in the sequel.
  +
  +
At the end of the non-canon [[Jamais Vu]] mission in ''[[Metal Gear Solid V: Ground Zeroes]]'', if the player has an A ranking, [[Kazuhira Miller]] tells Raiden that "maybe we'll see you again", possibly hinting at a sequel of ''Metal Gear Rising''.<ref>''Metal Gear Solid V: Ground Zeroes'', Kojima Productions (2014).<br />'''Kazuhira Miller:''' Mission clear. You'll be paid as we agreed. Maybe we'll see you again, Raiden.</ref>
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  +
== Gallery ==
  +
=== Packaging ===
  +
<gallery columns="3">
  +
RisingRevengeancecover.jpg|Japanese PS3 box art.
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215508_ps3_a.png|European PS3 box art.
  +
rising360NA.jpg|North American 360 box art.
  +
215506_xbx_a.png|European 360 box art.
  +
</gallery>
  +
  +
=== Demos ===
  +
<gallery widths="120" columns="4">
  +
72927_476407005755343_1713394552_n.jpg|Japanese trial disc.
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$(KGrHqJ,!qwFDkjVw75MBRH3O3ZEcw~~60_12.JPG|European PS3 promo.
  +
$T2eC16hHJHoE9n3KhV7(BQz5gDY-vw~~48_35.JPG|North American 360 trail disc (came inside ''Zone of the Enders HD Collection'').
  +
SDC14740_zps13ec464d.jpg|European 360 trail disc (came inside ''Zone of the Enders HD Collection'').
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$(KGrHqV,!g8FCNbq1JNIBQs-8z,Pz!~~60_12.JPG|European 360 promo trail disc (came inside ''Zone of the Enders HD Collection 360 promo'').
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$T2eC16JHJHYE9nzpcv-QBRF94hR!BQ~~60_12.JPG|European 360 promo.
  +
</gallery>
  +
  +
=== Videos and DVDs ===
  +
<gallery widths="120" columns="4">
  +
picture.jpg|Promotional DVD 1 & 2.
  +
</gallery>
  +
  +
=== Books and guides ===
  +
<gallery widths="120" columns="4">
  +
Pic_book_oprg.jpg|Japanese ''Metal Gear Rising: Revegenace Official Operations Guide.''
  +
$T2eC16NHJGkE9no8gFnyBRGr6S3i0!~~60_35.JPG|European ''Metal Gear Rising: Revengeance The Complete Official Guide'' by Piggyback.
  +
download.png|North American ''Metal Gear Rising: Revengeance The Complete Official Guide'' by Piggyback.
  +
009986665577ffg644gty.jpg|''Metal Gear Rising: Revengeance The Complete Official Guide Collector's Edition'' by Piggyback.
  +
</gallery>
  +
  +
=== Official merchandise ===
  +
<gallery widths="120" columns="4">
  +
trh545454fd.jpeg|Official limited edition WIRED watch by KONAMISTYLE.
  +
1425338_622676834461692_1680805755_o.jpg|Real carbon fibre necklaces by Konami.
  +
Triptico 1346323969817.jpg|Official phone strap by KONAMISTYLE.
  +
pic_goods_sensu01.jpg|Official paper fan by KONAMISTYLE.
  +
68gfxn.jpg|iPhone 5 case by KONAMISTYLE.
  +
Metal-Gear-Rising-iPhone-5-Case-Blue-2.jpg|Raiden iPhone 5 case (Blue) by KONAMISTYLE.
  +
Metal-Gear-Rising-iPhone-5-Case-Black-3.jpg|Raiden iPhone 5 case (Black) by KONAMISTYLE.
  +
89hgbdstrmli.jpg|Clear File by KONAMISTYLE.
  +
86fggs.jpg|Official poster by KONAMISTYLE.
  +
767665.jpg|Official poster by KONAMISTYLE.
  +
Pic130213 2 1.jpg|Umbrella bag by KONAMISTYLE.
  +
987789jghg.jpg|Paper mask by KONAMISTYLE.
  +
8765.jpg|UNIQLO HEATTECH shirts and long Johns.
  +
uniqlo.jpg|UNIQLO T-shirts.
  +
kjhgf v667787.jpg|UNIQLO Hoodies #1.
  +
unqlo hood.jpg|UNIQLO Hoodies #2.
  +
100403.jpg|Raiden Play Arts KAI action figure by Square Enix Products.
  +
012276.jpg|Raiden (White Armour ver.) Play Arts KAI action figure by Square Enix Products.
  +
142230.jpg|Raiden (Custom Body Red ver.) Play Arts KAI action figure by Square Enix Products.
  +
PlayArtsKai_Raiden_Blue_Figure_MGSTV.jpg|Raiden (Custom Body Blue ver.) Play Arts KAI action figure by Square Enix Products.
  +
PlayArtsKai_Raiden_Yellow_Figure_MGSTV.jpg|Raiden (Custom Body Yellow ver.) Play Arts KAI action figure by Square Enix Products.
  +
$T2eC16hHJF8FFpjom6MJBS!Z!sjkRg~~60_35.JPG|Raiden Revoltech by Kaiyodo.
  +
Agon1393990122.jpeg|Raiden - White Armour ver. Revoltech by Kaiyodo.
  +
Hot-Toys-Metal-Gear-Rising-Revengeance-Raiden-003.jpg|1/6 Video Games Masterpiece - Raiden by Hot Toys.
  +
206986.jpg|1/6 Video Games Masterpiece - Raiden Inferno Armour ver. by Hot Toys.
  +
hIE1407469402.jpeg|Raiden statue by Gecco.
  +
2512686.jpg.size-285_maxheight-285_square-true.jpg|Replica letter opener blade by Epic.
  +
2778662.jpg.size-285_maxheight-285_square-true.jpg|USB stick by Epic.
  +
2762135_1.jpg.size-285_maxheight-285_square-true.jpg|Explosive candy by Epic.
  +
2780382.jpg.size-285_maxheight-285_square-true.jpg|Dog tags #A by Level Up Wear.
  +
$(KGrHqZ,!q4FDmR6ijbiBRGNWkwDiw~~60_12.JPG|Dog tags #B by Level Up Wear.
  +
2780399.jpg.size-285_maxheight-285_square-true.jpg|Key chain by Level Up Wear.
  +
GE0458.jpg|Wristband by Level Up Wear.
  +
98650.jpg.size-285_maxheight-285_square-true.jpg|T-shirt #1 by Level Up Wear.
  +
98652.jpg.size-285_maxheight-285_square-true.jpg|T-shirt #2 by Level Up Wear.
  +
$T2eC16RHJG8E9nyfnT5+BQ88K9I3zw~~60_12.JPG|T-shirt #3 by Level Up Wear.
  +
$T2eC16ZHJHEE9ny2sYPzBQ88NvWOUw~~60_12.JPG|T-shirt #4 by Level Up Wear.
  +
MGR-005-NINJA-BLK-340x340.jpg|T-shirt #5 by Level Up Wear.
  +
MGR-006-WAR-CHILD-HOODIE_FRONT-340x340.jpg|Hoodie by Level Up Wear.
  +
GE0461.jpg|Mug #A by Level Up Wear.
  +
GE0460.jpg|Mug #B by Level Up Wear.
  +
metal_gear_rising_shot___74403.1395416611.1280.1280.jpg|Shot glasses by Level Up Wear.
  +
Metal gear rising cover maxi poster raw.jpg|Maxi poster by GBEye.
  +
2512778.jpg.size-285_maxheight-285_square-true.jpg|Pin badges by GBEye.
  +
$T2eC16dHJHEE9ny2srDPBRETIKj8(g~~60_12.JPG|Dog tags by Bio World.
  +
$T2eC16F,!yUE9s6NEHgfBRESzNLVVQ~~60_12.JPG|Key chain by Bio World.
  +
MW0GXQMGR_04.JPG|Wallet by Bio World.
  +
040373b.jpg|T-shirt #1 by Bio World.
  +
MGR RAIDEN SHIRT DETAIL.jpg|T-shirt #2 by Bio World.
  +
MGR LQ84i SHIRT DETAIL.jpg|T-shirt #3 by Bio World.
  +
865789ee.jpg|T-shirt #4 by Bio World.
  +
08976.jpg|T-Shirt #5 by Bio World.
  +
2780078.jpg.size-285_maxheight-285_square-true.jpg|T-shirt #6 by Bio-World.
  +
98670.jpg.size-285_maxheight-285_square-true.jpg|T-shirt #7 by Bio-World.
  +
2512976_1.jpg.size-285_maxheight-285_square-true.jpg|Magnet #A by Forbidden Planet.com.
  +
2512983.jpg.size-285_maxheight-285_square-true.jpg|Magnet #B by Forbidden Planet.com.
  +
2513102.jpg.size-285_maxheight-285_square-true.jpg|Magnet #C by Forbidden Planet.com.
  +
2799728_1.jpg.size-285_maxheight-285_square-true.jpg|Magnet #D by Forbidden Planet.com.
  +
2799735.jpg.size-285_maxheight-285_square-true.jpg|Magnet #E by Forbidden Planet.com.
  +
2513119.jpg.size-285_maxheight-285_square-true.jpg|Travel pass holder #A by Forbidden Planet.com.
  +
2513126.jpg.size-285_maxheight-285_square-true.jpg|Travel pass holder #B by Forbidden Planet.com.
  +
2513133_2.jpg.size-285_maxheight-285_square-true.jpg|Travel pass holder #C by Forbidden Planet.com.
  +
2799704.jpg.size-285_maxheight-285_square-true.jpg|Travel pass holder #D by Forbidden Planet.com.
  +
2799711.jpg.size-285_maxheight-285_square-true.jpg|Travel pass holder #E by Forbidden Planet.com.
  +
2513157.jpg.size-285_maxheight-285_square-true.jpg|Mug #A by Forbidden Planet.com.
  +
2513164.jpg.size-285_maxheight-285_square-true.jpg|Mug #B by Forbidden Planet.com.
  +
2513171.jpg.size-285_maxheight-285_square-true.jpg|Greetings card #A by Forbidden Planet.com.
  +
2799766.jpg.size-285_maxheight-285_square-true.jpg|Greetings card #B by Forbidden Planet.com.
  +
2799773.jpg.size-285_maxheight-285_square-true.jpg|Greetings card #C by Forbidden Planet.com.
  +
2799681.jpg.size-285_maxheight-285_square-true.jpg|Tote bag by Forbidden Planet.com.
  +
2837369.jpg.size-600_maxheight-600_square-true.jpg|Art print #A by Forbidden Planet.com.
  +
2837352.jpg.size-285_maxheight-285_square-true.jpg|Art print #B by Forbidden Planet.com.
  +
539378 10151262547455986 1672487187 n.jpg|Headsets (White) from Astro Gaming.
  +
partner_mgr_raiden_a40_290x290.png|Headsets (Black) from Astro Gaming.
  +
KC0PAKMGR.jpg|Official beanie hat by Great Eastern Entertainment.
  +
151785.jpg|Wall scroll #A by Great Eastern Entertainment.
  +
$T2eC16N,!)EE9s2ufg46BR,LJP6uVw~~60_35.JPG|Wall scroll #B by Great Eastern Entertainment.
  +
GE60122.jpg|Official wall scroll #C by Great Eastern Entertainment.
  +
13.jpg|Official stickers by Great Eastern Entertainment.
  +
$_12.JPG|Official phone charm #A by Great Eastern Entertainment.
  +
31CTOBNXHWL._SY450_.jpg|Official phone charm #B by Great Eastern Entertainment.
  +
51I-MWrWdsL.jpg|Official bath towel by Great Eastern Entertainment.
  +
51158AB6cML._SY450_.jpg|Official blanket by Great Eastern Entertainment.
  +
51K5HA3nb9L._SY450_.jpg|Official patch #A by Great Eastern Entertainment.
  +
GE44044.jpg|Official patch #B by Great Eastern Entertainment.
  +
51K+pqoVpeL._SY450_.jpg|Official puzzle by Great Eastern Entertainment.
  +
GE16085.jpg|Official button badge by Great Eastern Entertainment.
  +
GE69019.jpg|Official tumbler by Great Eastern Entertainment.
  +
GE43115.jpg|Official notebook by Great Eastern Entertainment.
  +
GE26130.jpg|Official pocket file folder by Great Eastern Entertainment.
  +
GE26131.jpg|Official elastic band folder by Great Eastern Entertainment.
  +
I Kyubey1391941368.jpeg|Raiden H" Game Mode ver. statue prototype by Union Creative International Ltd.
  +
I Kyubey1391941368.jpeg|Raiden H" Yoji Shinkawa ver. statue prototype by Union Creative International Ltd.
  +
</gallery>
  +
  +
=== Promotional Merchandise ===
  +
<gallery widths="120" columns="4">
  +
543697_10151037202276121_2048606836_n.jpg|Amazon.com pre-order T-shirt.
  +
Rising-T-Shirt.jpg|Japanese pre-order T-shirt at TGS 2012 (also included inside the Japanese Zan Datsu Package).
  +
Gamestop-4.jpg|North American GameStop exclusive pre-order art book.
  +
736623 490451104331971 1587797489 o.jpg|North American and European pre-order steelbook case.
  +
012273.jpg|European GAME exclusive pre-order Yoji Shinkawa steelbook.
  +
61YDCTV2poL._SL1093_.jpg|North American Futureshop exclusive pre-order steelbook.
  +
metal-gear-rising-ps3.jpg|Walmart PS3 Reservation card.
  +
metal-gear-rising-xbox-360.jpg|Walmart 360 Reservation card.
  +
Rising-Special-Brochure.jpg|TGS '12 pamphlet.
  +
AkDtsMoCAAIBmci.jpg|Official business cards.
  +
Kojima-Business-Card-E3.jpg|E3 2012 Kojima's business card.
  +
mgsrrshirt.jpg|E3 '12 promotional T-shirt.
  +
Rising-Badges-PAX.jpg|PAX pin badges.
  +
156285_10152396648605157_2070239613_n.jpg|Eurogamer Expo '12 promotional T-shirt.
  +
388904_10152190432750157_820501323_n.jpg|Eurogamer Expo '12 promotional hologram lithograph.
  +
578567_10152186465035157_2118517267_n.jpg|Eurogamer Expo '12 pamphlet.
  +
gh.jpg|Eurogamer Expo '12 promotional pen.
  +
002 (1).jpg|TGS '12 doubled sided poster (''Zone of the Enders: HD Collection'' on other side).
  +
Metal-Gear-Rising-Cut-Stickers.jpg|Promotional stickers.
  +
metal-gear-rising-press-kit-01.jpg|European press event bag.
  +
metal-gear-rising-press-kit-02.jpg|European press event flyer.
  +
$(KGrHqZHJFEFDMUe9By7BQ7nJoUm4g~~60_12.JPG|Promo flyer.
  +
98988987.jpg|January 19-February 21 store event pre-order T-shirt.
  +
65655632.jpg|January 19 -February 21 store event double sided poster.
  +
$(KGrHqZ,!h!FC1CY,-T6BQ1BBv08Qw~~60_3.JPG|Promotional doubled sided flyer.
  +
BC98E5ACAAAazg3.jpg|''Metal Gear Rising: Revegeance'' World Tour winter coats.
  +
$(KGrHqZ,!qgFD+Q(Dqv)BR!G1wiKq!~~60_57.JPG|Promotional "Rising Boot Camp" T-shirt.
  +
Metal-Gear-Rising-Launch-Event-LA-Special-Cover.jpg|North American launch party promotional post card.
  +
$(KGrHqJ,!pYFDZ8GBwEJBRJ8UwGZ8!~~60_12.JPG|European launch promotional T-shirt.
  +
$(KGrHqR,!qIFEj6ehwQEBRJN(BBjo!~~60_12.JPG|European launch promotional T-shirt.
  +
rvdgfjyt.jpg|Promotional wristband.
  +
429189_10152700454445157_579436264_n.jpg|European promotional party balloon.
  +
57676.jpg|Promotional tote bag.
  +
$(KGrHqF,!rkFG9-UJZ!NBRyz)riGk!~~60_12.JPG|Promotional T-shirt.
  +
$_57.JPG|GameStop exclusive T-shirt.
  +
Metal-Gear-Rising-Mouse-Pad.jpg|Dwarf Gekko mouse pad, Kojima received as a gift.
  +
</gallery>
  +
  +
=== Promotional images ===
  +
<gallery widths="120" columns="4">
  +
File:RevengeanceRaiden.jpg|The header image from the official ''Metal Gear Rising: Revengeance'' website.
  +
Rising.jpg|Promotional wallpaper for ''Metal Gear Rising''. Raiden's appearances in both ''MGS2'' and ''MGS4'' can be seen in the reflection of his sword.
  +
Av4Sg9OCAAAnFYx.jpg
  +
Av5M3M6CQAEdfOD.jpg
  +
AwSeUvvCEAA7UhG.jpg
  +
Av0vYCnCQAMGDX9.jpg
  +
AwSeOWMCAAAsqA2.jpg
  +
296707 10151031645645986 1175727955 n.jpg|Image of a KDEUS member checking out the Demo's code, posted by Kojima on Twitter.
  +
2vud1ts.jpg|''Metal Gear Rising: Revengeance'' website advertisement for smartphones.
  +
A-X7C7RCcAAzymH.jpg|Possible trailer development for ''Metal Gear Rising'', as shown in Kojima's Twitter account.
  +
MGRR Gekko09 MGSTV.jpg
  +
MGRR Gekko07 MGSTV.jpg
  +
Logo mgr2.png|Alternate title screen for ''Metal Gear Rising''.
  +
Logo mgr.png|Regular logo.
  +
296742 10151197929265986 1900938880 n.jpg|''Metal Gear Rising: Revengeance''-themed cake issued to Kojima welcoming him to his week visit to the United Arab Embassy (UAE), as tweeted by Kojima.
  +
New Rising Trailer Countdown.png|Countdown to Jack the Ripper trailer on GameSpot.
  +
MGR PS3CustomWallpaper01 MGSTV.jpg|Metal Gear Rising: Revengeance promotional PSN wallpaper 1/6; included in the PS3 console bundle package.
  +
MGR PS3CustomWallpaper03 MGSTV.jpg|Metal Gear Rising: Revengeance promotional PSN wallpaper 2/6; included in the PS3 console bundle package.
  +
MGR PS3CustomWallpaper02 MGSTV.jpg|Metal Gear Rising: Revengeance promotional PSN wallpaper 3/6; included in the PS3 console bundle package.
  +
MGR PS3CustomWallpaper04 MGSTV.jpg|Metal Gear Rising: Revengeance promotional PSN wallpaper 4/6; included in the PS3 console bundle package.
  +
BB5vo68CMAEjtsY.jpg|Kojima's JPN character advertisement for ''Rising'' posted on PBS's twitter.
  +
Rising trailer on wikis.png|Metal Gear Rising: Revengeance Wikia banner (extended + video)
  +
Metal Gear Rising Wikia Ad collapsed.png|Metal Gear Rising: Revengeance Wikia ad banner (collapsed)
  +
Banner_extended.png|Metal Gear Rising: Revengeance Wikia ad banner (extended)
  +
Tenpo2 pic5b.jpg|Social Ops Black Raiden w/Mariachi outfit bonus giveaway advert for limited retail stores (GAM-EK, treasure island, used book market, and WonderGOO, or imagine, Inc., white head, magical, DISP, not Futaba books, imagine, Inc. WEB shop Don Quixote group, Rakuten Books, Kingdom of momotaro, keepsakes).
  +
Tenpo2 pic4b.jpg|Social Ops Black Raiden bonus giveaway advert for Edition Corporation.
  +
Tenpo hyo pic sop5.png
  +
Tenpo hyo pic sop4.png
  +
AR7720 Konami MGR Design Tease Half A5.jpg|"A Steel Storm Rises"/"Raiden Cuts through the Darkness" Key Art.
  +
BCikd3MCUAATHDv.jpg|Twitter pic by Kojima showing the development of the ''Rising'' Launch Trailer.
  +
Mgr-launch-event-media-alert final.png
  +
Metal Gear Rising Revengeance survey.png|Metal Gear Rising: Revengeance fan survey
  +
dlc3_pic1.jpg|The six PS3 custom wallpapers based on ''Metal Gear Rising'', included in the ''Special Edition'' release.
  +
</gallery>
  +
  +
=== Concept artwork ===
  +
<gallery widths="120" columns="4">
  +
RisingConcept1.jpg|Raiden art.
  +
ZYaJV.jpg|Raiden head concept art on display, next to a Raiden figurine.
  +
RaidenRisingDesign.png|Raiden designs.
  +
Rsketch.png|Raiden's head concept art.
  +
RisingVehicle1.png|Vehicle concept art.
  +
RisingVehicle.png|Vehicle and weapon designs.
  +
RisingConcepts1.png|Various pieces of concept art.
  +
ScenesRising.png|Location designs.
  +
M27EE.jpg|''Metal Gear Solid 4'' artwork of the enemy that appeared in the E3 2010 trailer.
  +
ZSSNN.jpg
  +
YPIsF.jpg
  +
YbyM3.jpg
  +
XfaWz.jpg
  +
X4XoJ.jpg
  +
WZDvs.jpg
  +
WTUvE.jpg
  +
WoTD9.jpg
  +
W1jcs.jpg
  +
VR7Uk.jpg
  +
VOVeJ.jpg
  +
Uog36.jpg
  +
U8IJA.jpg
  +
TXzBH.jpg
  +
TRp6c.jpg
  +
TEJWP.jpg
  +
SpVEJ.jpg
  +
RW8qq.jpg
  +
RNkHc.jpg
  +
Rnexr.jpg
  +
QTfiy.jpg
  +
QJHcL.jpg
  +
Q0eO1.jpg
  +
Povco.jpg
  +
NteB1.jpg
  +
Mc3iZ.jpg
  +
Jfwv0.jpg
  +
C8LoD.jpg
  +
AmadJ.jpg
  +
XDWyt.jpg
  +
VD0P3.jpg
  +
1zmdv2h.jpg
  +
AjUzUSACQAA7fwV.jpg|A possible car chase from Kojima's Twitter account.
  +
421514 10150840939960986 1137798157 n.jpg|Revengeance Key Art (Facebook)
  +
Rising key art.jpg|Revengeance Key Art (full)
  +
Tumblr mapky95YD31rwitpzo1 500.jpg|Revengeance Key Art
  +
MGR ConceptDesignArt 02 MGSTV.jpg|Unused concept artwork for ''Revengeance''
  +
Yap12.jpg
  +
Yap11.jpg
  +
Yap10.jpg
  +
Yap09.jpg
  +
Yap08.jpg
  +
Yap07.jpg
  +
Yap06.jpg
  +
Yap05.jpg
  +
Yap04.jpg
  +
Yap03.jpg
  +
Yap02.jpg
  +
Yap01.jpg
  +
</gallery><gallery widths="112" columns="4" orientation="landscape">
  +
377052_10150409835480986_285152375985_8885631_639284794_n.jpg|Raiden performing an attack.
  +
379384_10150409835280986_285152375985_8885628_906803660_n.jpg
  +
381264_10150409835420986_285152375985_8885630_1329330721_n.jpg|Metal Gear RAY.
  +
382984_10150409835125986_285152375985_8885626_465449077_n.jpg|A soldier slices an enemy.
  +
384483_10150409835350986_285152375985_8885629_1363439245_n.jpg|Raiden attacks Metal Gear RAY.
  +
388579_10150409835080986_285152375985_8885625_1618285504_n.jpg
  +
Screen-shot-2011-12-10-at-9-44-25-pm-e1323575264274.png|An unknown cyborg featured in the trailer.
  +
Metal-gear-rising-revengeance-20111210051642388 640w.jpg|The same cyborg is in a clash with Raiden.
  +
Rising Gameplay.gif|Gameplay showing off the new wallrunning ability.
  +
AgwO15gCIAA OuN.jpg|Gameplay presentation screenshot from Kojima's Twitter account.
  +
RaidenMGS4Ending.png|One of the images seen in Raiden's sword.
  +
metal-gear-rising-revengeance-famitsu-011201.jpg|Screenshot from the ''Famitsu'' article showing the renewed zan-datsu.
  +
metal-gear-rising-revengeance-famitsu-011202.jpg|Raiden in the same ''Famitsu'' article.
  +
MissionData 000-r2.jpg
  +
MissionData 000-r1.jpg
  +
MissionData 000 j3.jpg
  +
MissionData 000 j2.jpg
  +
MissionData 000 j1.jpg
  +
Revengeance E3 2012 Image.png|A picture from the E3 2012 from Korekado Yuji's Twitter page
  +
Mgs-revengeance-demo-screenshot-1.jpg|''Metal Gear Rising'' demo screen posted by Hideo Kojima on Twitter.
  +
MGR-Twitter.jpg|Another ''Metal Gear Rising'' demo screen posted by Kojima in which he calls Raiden "Black Raiden." The arm shown is of "White Raiden."
  +
MGR game over screen.jpg|Metal Gear Rising's Demo game over screen posted by Kojima on Twitter.
  +
601258 399699430073806 81711618 n.jpg
  +
600018 399700553407027 29169244 n.jpg
  +
577573 399700936740322 520979578 n.jpg
  +
562107 399700093407073 1572166876 n.jpg
  +
556669 399700630073686 124280484282370 1119828 128107807 n.jpg
  +
552832 399700790073670 1993674646 n.jpg
  +
534356 399699873407095 858452978 n.jpg
  +
533975 399700313407051 1188619916 n.jpg
  +
428493 399701390073610 659136071 n.jpg
  +
314237 399699750073774 1794260869 n.jpg
  +
Metal Gear Rising - Make It Right 1.JPG
  +
Metal Gear Rising - Make It Right 2.JPG
  +
Tumblr m8t5t9CrXp1rwitpzo3 1280.jpg
  +
Tumblr m8t5nrAuCS1rwitpzo2 1280.jpg
  +
Tumblr m8t5nrAuCS1rwitpzo1 1280.jpg
  +
331186 10150981747625986 433408629 o.jpg
  +
257988 10150982904065986 1242058420 o.jpg
  +
Raiden_slices_Ray.png#file|Raiden slices through Metal Gear RAY
  +
Upgrading.png#file|The Upgrading System
  +
Cardboard_Box.png#file|The signature Cardboard Box gag
  +
Tumblr m8sl44Pa5m1r6hu3go2 1280.jpg
  +
Tumblr m8sl44Pa5m1r6hu3go3 1280.jpg
  +
Tumblr m8sl44Pa5m1r6hu3go1 1280.jpg
  +
Mgr-5.jpg
  +
MGR 120830 Wolf 03.jpg
  +
MGR 120830 Wolf 01.jpg
  +
MGR 120830 Sam 03.jpg
  +
MGR 120830 Sam 01.jpg
  +
A1hpNVVCYAAaLDN.jpg
  +
Image metal gear rising revengeance-20190-1854 0004.jpg
  +
Image metal gear rising revengeance-20190-1854 0003.jpg
  +
Image metal gear rising revengeance-20190-1854 0002.jpg
  +
Image metal gear rising revengeance-20190-1854 0001.jpg
  +
250373_438387502871665_1548792555_n.jpg|Raiden with his visor down.
  +
2012-09-25-183154.jpg|Kevin Washington
  +
Grad pillbox.jpg
  +
Grad gunshot 01.jpg
  +
Cyborg left arm 04.jpg|Cyborg Left Arm 1
  +
Cyborg left arm 03.jpg|Cyborg Left Arm 2
  +
Cyborg(Slider) zangeki.jpg|Cyborg (Slider) zangeki
  +
Cyborg(Slider) ready.jpg|Cyborg(Slider) read
  +
Cyborg(Slider) gunfire 01.jpg|Cyborg(Slider) gunfire
  +
Cyborg (Standard) 2sword ready 01.jpg|Cyborg (Standard) 2sword ready
  +
Cyborg (Standard) 2sword attack.jpg|Cyborg (Standard) 2sword attack
  +
Cyborg (Heavily Armed) wide.jpg|Cyborg (Heavily Armed) wide
  +
Cyborg (Heavily Armed) ready 02.jpg|Cyborg (Heavily Armed) ready
  +
Cyborg (Heavily Armed) ready 01.jpg|Cyborg (Heavily Armed) ready
  +
Cyborg (Heavily Armed) lengthwise 02.jpg|Cyborg (Heavily Armed) lengthwise
  +
Cyborg (Heavily Armed) lengthwise 01.jpg|Cyborg (Heavily Armed) lengthwise
  +
Cyborg (Custom) ready 01.jpg|Cyborg (Custom) ready
  +
Cyborg (Custom) attack 01.jpg|Cyborg (Custom) attack
  +
MGR Screenshot 09 MGSTV.jpg
  +
MGR Screenshot 08 MGSTV.jpg
  +
MGR Screenshot 07 MGSTV.jpg
  +
MGR Screenshot 06 MGSTV.jpg
  +
MGR Screenshot 05 MGSTV.jpg
  +
MGR Screenshot 04 MGSTV.jpg
  +
MGR Screenshot 03 MGSTV.jpg
  +
MGR Screenshot 02 MGSTV.jpg
  +
MGR Screenshot 01 MGSTV.jpg
  +
095.PNG|Raiden's Jack the Ripper form.
  +
</gallery>
  +
  +
<gallery>
  +
Gamersky 18origin 35 2012123118369FD.jpg|Chinese ''Famitsu'' ''Rising'' coverage: Monsoon Pt. 2
  +
Gamersky 17origin 33 201212311836375.jpg|Chinese ''Famitsu'' ''Rising'' coverage: Monsoon Pt. 1
  +
MGR Famitsu Scans 05 MGSTV.jpg|Chinese ''Famitsu'' ''Rising'' coverage: Cardboard Box, Drum Can, and Bonus downloads.
  +
MGR Famitsu Scans 04 MGSTV.jpg|Chinese ''Famitsu'' ''Rising'' coverage: Dwarf Gekko uses/disguised Scarabs.
  +
MGR Famitsu Scans 03 MGSTV.jpg|Chinese ''Famitsu'' ''Rising'' coverage. Scarabs coverage 1.
  +
Famitus MGRR 07.jpg|''Famitsu'' ''Rising'' coverage 7.
  +
Famitus MGRR 06.jpg|''Famitsu'' ''Rising'' coverage 6.
  +
Famitus MGRR 05.jpg|''Famitsu'' ''Rising'' coverage 5.
  +
Famitus MGRR 04.jpg|''Famitsu'' ''Rising'' coverage 4.
  +
Famitus MGRR 03.jpg|''Famitsu'' ''Rising'' coverage 3.
  +
Famitus MGRR 02.jpg|''Famitsu'' ''Rising'' coverage 2.
  +
Famitus MGRR 01.jpg|''Famitsu'' ''Rising'' coverage 1.
  +
Dengeki PlayStationRising-Scan-1.jpg|''Dengeki PlayStation'' ''Rising'' coverage 1.
  +
Dengeki PlayStation Rising-Scan-2.jpg|''Dengeki PlayStation'' ''Rising'' coverage 2.
  +
MGR Famitus 02.jpg|''Famitsu'' #1255 artwork of ''Rising'' centerfold.
  +
MGR_DengekiPlaytstation_MGSTV.jpg|''Dengeki PlayStation'' DLC coverage pages.
  +
MGR Famitsu Scans Sundowner 01 MGSTV.jpg|Chinese ''Famitsu'' ''Rising'' coverage: Jack the Ripper
  +
MGR Famitsu Scans Sundowner 02 MGSTV.jpg|Chinese ''Famitsu'' ''Rising'' coverage: Sundowner battle.
  +
L 5110c308d4be0.jpg|''Famitsu'' scan for ''Rising'' characters (including Sunny).
  +
MGR Famitsu Score 04 MGSTV.jpg|Jack the Ripper coverage in ''Famitsu''.
  +
MGR Famitsu Score 03 MGSTV.jpg|''Famitsu'' ''Rising'' cover.
  +
MGR DengekiPlaystation MGSTV.jpg|''Dengeki PlayStation'' cover for ''Rising''.
  +
</gallery>
  +
  +
===Metal Gear Rising: Revengeance limited edition artbook===
  +
<gallery>
  +
Scan0001.jpg|Internal front flap
  +
Scan0002.jpg|Page 1
  +
Scan0003.jpg|Page 2
  +
Scan0004.jpg|Page 3
  +
Scan0005.jpg|Page 4
  +
Scan0006.jpg|Page 5
  +
Scan0007.jpg|Page 6
  +
Scan0008.jpg|Page 7
  +
Scan0009.jpg|Page 8
  +
Scan0010.jpg|Page 9
  +
Scan0011.jpg|Page 10
  +
Scan0012.jpg|Page 11
  +
Scan0013.jpg|Page 12
  +
Scan0014.jpg|Page 13
  +
Scan0015.jpg|Page 14
  +
Scan0016.jpg|Page 15
  +
Scan0017.jpg|Page 16
  +
Scan0018.jpg|Page 17
  +
Scan0019.jpg|Page 18
  +
Scan0020.jpg|Page 19
  +
Scan0021.jpg|Page 20
  +
Scan0022.jpg|Page 21
  +
Scan0023.jpg|Page 22
  +
Scan0024.jpg|Page 23
  +
Scan0025.jpg|Page 24
  +
Scan0026.jpg|Internal back flap
  +
Scan0027.jpg|Front cover
  +
Scan0028.jpg|Back cover
  +
</gallery>
  +
  +
===Unsorted images===
  +
<gallery>
  +
A2k64GpCMAAuHlT.jpg
  +
76294_10151037669225986_1736258880_n.jpg
  +
462382_10151048283850986_608079620_o.jpg
  +
876567898765.jpg
  +
306535_10151064537646436_210941464_n.jpg
  +
Wht rai1.jpg
  +
45656.jpg
  +
Risinglimit.jpg
  +
012270.jpg
  +
131150_10151110006000986_1529000073_o.jpg
  +
Ut.jpg
  +
Image producs 04 b.jpg
  +
7676767676ytghgh.jpg
  +
55678987654.jpg
  +
Metal-Gear-Book-Covers1.jpg
  +
RAY LASER.jpg
  +
61482_471587759551639_508068018_n.jpg
  +
787hgh5.jpg
  +
MGR Edge 02 MGSTV.jpg
  +
MGR Edge MGSTV.jpg
  +
</gallery>
  +
  +
==Videos==
  +
{| class="navbox collapsible collapsed" width="100%"
  +
|- sab="995"
  +
! sab="996" | Videos
  +
|- sab="997"
  +
| sab="998" |
  +
===Trailers===
  +
<gallery widths="200" position="center" spacing="small" captionalign="center" hideaddbutton="true">
  +
File:Metal Gear Rising Revengeance - Blade Wolf DLC|Blade Wolf DLC Trailer
  +
File:Metal Gear Rising Revengeance - Jetstream DLC|Jetstream DLC Trailer.
  +
Metal Gear Rising Revengeance - Unique Weapons Gameplay|Unique Weapons Gameplay Trailer.
  +
Meta Gear Rising Revegeance - Unmanned Gears Gameplay|Unmanned Gears Gameplay Trailer.
  +
Metal Gear Rising Revengeance Blade Gameplay|Blade Gameplay Trailer.
  +
Metal Gear Rising Revengeance Cyborg Troops|Cyborg Troops Gameplay Trailer.
  +
Metal Gear Rising Revengeance - Zandatsu Gameplay|Zandatsu Gameplay.
  +
Metal Gear Rising Revengeance - Suit Overview|Suit Overview.
  +
Metal Gear Rising Revengeance - Locations Gameplay|Locations Gameplay.
  +
VGA_2011_Metal_Gear_Rising_Revengeance_Exclusive_Trailer|VGA Trailer for ''Metal Gear Rising: Revengeance''.
  +
Make It Right - 4.30.12 - Metal Gear Rising|Teaser Trailer for 4/30/12 Update.
  +
Make It Right - "Arm" - METAL GEAR RISING|Arm trailer for METAL GEAR RISING (VIDEO DATA ACCESS FILE #01000001).
  +
Make It Right - "Eye" - METAL GEAR RISING|Eye trailer for METAL GEAR RISING (VIDEO DATA ACCESS FILE #01000010).
  +
"Make It Right" - Senator Armstrong Leaked Audio|Senator Armstrong Leaked Audio (AUDIO DATA ACCESS FILE #01000011).
  +
Make It Right - "Sword" - METAL GEAR RISING|Sword trailer for METAL GEAR RISING (VIDEO DATA ACCESS FILE #01000100).
  +
Metal Gear Rising E3 Demo Title Screen|Demo title screen for ''Metal Gear Rising''.
  +
METAL GEAR RISING MEGA64 E3 TRAILER|Mega 64/E3 trailer for ''Metal Gear Rising''.
  +
Metal Gear Rising Revengeance - E3 2012 Trailer|Trailer released prior to E3 2012.
  +
Metal Gear Rising Revengeance Gamescom Trailer|The Gamescom 2012 trailer featuring new footage.
  +
METAL GEAR RISING REVENGEANCE - TGS 2012 TRAILER|The Tokyo Game Show 2012 trailer explaining the game's story.
  +
Metal Gear Rising Revengeance Metal Gear Ray Boss Battle|Metal Gear Rising Bootcamp 2012 RAY trailer.
  +
Metal Gear Rising Revengeance Meet the Mafutisu|Mafuitsu Metal Gear Rising Bootcamp.
  +
『METAL GEAR RISING REVENGEANCE』キレるWEBムービー|Metal Gear Rising Revengeance PlayStation Store advertisement on the ''Rising'' website.
  +
Metal Gear Rising Revengeance Bootcamp 2012 - Swaf Media Interview MetalGearSolidTV.com|MGSR Bootcamp 2012 interview with Carl Edwin Michel from Swaf Media.
  +
Metal Gear Rising Revengeance Bootcamp 2012 - The Good Life Interview MetalGearSolidTV.com|MGSR Bootcamp 2012 interview with Eric Montgomery from The Good Life.
  +
Metal Gear Rising Revengeance - Japanese DLC Skins Trailer (HD 1080p)|Metal Gear Rising: Revengeance - Japanese DLC Skins Trailer (Hi-Definition at 1080p).
  +
Metal Gear Rising Revengeance 'Jack the Ripper Gameplay Trailer' TRUE-HD QUALITY|Metal Gear Rising Revengeance Jack the Ripper Gameplay Trailer
  +
Metal Gear Rising Revengeance Boss Battle Trailer MetalGearSolidTV.com|Metal Gear Rising Revengeance Boss Battle Trailer, featuring Mistral, Monsoon, Sundowner, and Samuel Rodriguez.
  +
METAL GEAR RISING SUIT OVERVIEW|Metal Gear Rising suit overview trailer.
  +
Metal Gear Rising Revengeance - New Long Gameplay Trailer MetalGearSolidTV.com|Long Gameplay Trailer for ''Metal Gear Rising: Revengeance'', part 1.
  +
Metal Gear Rising Revengeance - New Long Gameplay Trailer Part 2 MetalGearSolidTV.com|Long gameplay trailer for ''Metal Gear Rising: Revengeance'', part 2.
  +
METAL GEAR RISING REVENGEANCE (メタルギアライジング リベンジェンス) Gameplay|Long gameplay trailer for ''Metal Gear Rising: Revengeance'', part 3.
  +
Metal Gear Rising - Cyborg Ninja Gameplay Trailer|Cyborg Ninja Gameplay Trailer (American/European version)
  +
Metal Gear Rising Revengeance HF Blades Trailer|Metal Gear Rising: Revengeance HF Blades Trailer
  +
Metal Gear Rising The Cyborgs|Metal Gear Rising Cyborgs trailer
  +
METAL GEAR RISING REVENGEANCE Amazon Inferno Armor Trailer|Amazon Inferno Armor Trailer
  +
Metal Gear Rising Revengeance - Advertising Video for Europe MetalGearSolidTV.com|Metal Gear Rising: Revengeance European trailer.
  +
Metal Gear Rising Revengeance - AR Mode Trailer MetalGearSolidTV.com|AR Mode Trailer
  +
MGR 15 sec banner h264|Metal Gear Rising: Revengeance Wikia advertisement trailer.
  +
『METAL GEAR RISING REVENGEANCE』キレるWEBムービー(2013.02.21)|Metal Gear Rising Revengeance release advertisement on the Rising website.
  +
Metal Gear Rising Revengeance - Unique Weapons Trailer MetalGearSolidTV.com|Metal Gear Rising: Revengeance Unique Weapons Trailer
  +
Metal Gear Rising Revengeance - Unmanned Gears Trailer MetalGearSolidTV.com|Metal Gear Rising: Revengeance Unmanned Gears Trailer
  +
METAL GEAR RISING REVENGEANCE Best Buy White Armor Trailer|Best Buy White Armor Trailer
  +
Metal Gear Rising Revengeance (American) Commercial|American commercial for ''Metal Gear Rising: Revengeance''.
  +
Metal Gear Rising The Desperado Elite Trailer|Desperado Elite Trailer.
  +
Metal Gear Rising Revengeance Skill Upgrades Trailer|Skill Upgrades Trailer.
  +
『METAL GEAR RISING REVENGEANCE』ドラマ編|Metal Gear Rising Revengeance Drama trailer.
  +
『METAL GEAR RISING REVENGEANCE』ユニークウェポン編 |Extended Metal Gear Rising Unique Weapons Trailer (Japanese).
  +
『METAL GEAR RISING REVENGEANCE』TVCM 受験生篇| TVCM commercial for ''Rising''.
  +
『METAL GEAR RISING REVENGEANCE』TVCM OL篇|TVCM OL commercial for ''Rising''.
  +
BOOT CAMPプレイムービー その1|Boot Camp new movie 1.
  +
BOOT CAMPプレイムービー その2|Boot Camp new movie 2.
  +
BOOT CAMPプレイムービー その3|Boot Camp new movie 3.
  +
BOOT CAMPプレイムービー その4|Boot Camp new movie 4.
  +
Metal Gear Rising Revengeance - World Tour 2013 Launch Party English Story Trailer (HD 720p)|World Tour 2013 Launch Party English Story Trailer for ''Rising''.
  +
METAL GEAR RISING REVENGEANCE MGS4 Raiden Armor DLC|Metal Gear Rising: Revengeance MGS4 Raiden Armor DLC Trailer.
  +
Metal Gear Rising Revengeance - Tactical Combat Trailer|Tactical Combat Trailer.
  +
『METAL GEAR RISING REVENGEANCE』キレるWEB CM|Website day prior release trailer.
  +
Metal Gear Rising Revengeance - Final Trailer Edited By Kojima MetalGearSolidTV.com|Final Trailer Edited By Kojima (English w/ English subtitles).
  +
ES-PT The final trailer "cut" by Hideo Kojima himself! - RISING|Final Trailer Edited By Kojima (English w/ Spanish subtitles).
  +
小島秀夫編集予告編"RISING"-『METAL GEAR RISING REVENGEANCE』|Final Trailer Edited By Kojima (Japanese).
  +
Metal Gear Rising Revengeance - Ripper Mode Trailer|Metal Gear Rising: Revengeance Ripper Mode Trailer.
  +
『METAL GEAR RISING REVENGEANCE』DLC第一弾『VR MISSION』編 |VR Missions and Snake Soul DLC trailer.
  +
METAL_GEAR_RISING_VR_Missions|VR Missions DLC trailer.
  +
『METAL GEAR RISING REVENGEANCE』DLC第2弾 『JETSTREAM』編 |Jetstream Sam DLC and 5 VR DLC trailer (Japanese).
  +
METAL GEAR RISING Jetstream DLC Trailer|Jetstream DLC Trailer (English).
  +
『METAL GEAR RISING REVENGEANCE』DLC第3弾 『BLADE WOLF』編 |Blade Wolf DLC trailer (Japanese).
  +
METAL GEAR RISING Blade Wolf DLC Trailer|Blade Wolf DLC trailer (English).
  +
INTERVIEW The Truth Behind RISING|The truth behind Rising documentary, with Kojima interview.
  +
Metal Gear Rising Revengeance - Skill Upgrades Trailer|Metal Gear Rising Revengeance Skill Upgrades Trailer.
  +
METAL GEAR RISING REVENGEANCE SPECIAL EDITION (jp)|''Metal Gear Rising: Revengeance: Special Edition'' Japanese trailer.
  +
</gallery>
  +
  +
===Official gameplay demos===
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
<gallery hideaddbutton="true">
  +
Metal Gear Rising Revengeance - Dwarf Gekko "Cut at Will" Gameplay MetalGearSolidTV.com|Metal Gear Rising Revengeance - Dwarf Gekko Cut at Will Gameplay demonstration from Platinum Games blog.
  +
Metal Gear Rising Revengeance - Cyborg Soldiers "Cut at Will" Gameplay MetalGearSolidTV.com|Metal Gear Rising Revengeance - Cyborg Soldiers "Cut at Will" Gameplay demonstration from Platinum Games blog.
  +
斬っても斬れないモンスーン|"Can't Hit Monsoon, Huh?" gameplay demo.
  +
ジャストシノギ合戦からの斬奪|Blocking gameplay demo.
  +
ミストラル(仔月光との連携攻撃)|Mistral plus Dwarf Gekko combo gameplay demo.
  +
巨大兵器に翻弄される雷電|Giant Machine Fight gameplay demo.
  +
ジャストシノギからの反撃をジャストシノギで返される|Counterattack gameplay demo.
  +
ジャストシノギからの斬撃モード|Zandatsu gameplay demo.
  +
歩き斬撃|Walking Blade Mode gameplay demo.
  +
Metal Gear Rising Revengeance - Giant "Square" Watermelon MetalGearSolidTV.com|Giant "Square" Watermelon gameplay demo.
  +
Metal Gear Rising Revengeance - Parrying And Multiple Cuts MetalGearSolidTV.com|Parrying and Multiple Cuts gameplay demo.
  +
Metal Gear Rising Revengeance - Cut At Will And Zandatsu MetalGearSolidTV.com|Cut At Will and Zandatsu gameplay demo.
  +
Metal Gear Rising Revengeance - Cut At Will on Dwarf Gekko MetalGearSolidTV.com|Cut at Will on Dwarf Gekko gameplay demo.
  +
オーグメントモード その1|Destructible environment demo 1.
  +
オーグメントモード その2|Destructible environment demo 2.
  +
MGR 最強猫伝説|MGR multiple ninja cat tech demo.
  +
</gallery>
  +
|}
  +
  +
==Walkthrough Videos==
  +
<gallery widths="200" position="center" spacing="small" captionalign="center" hideaddbutton="true">
  +
File:Metal Gear Rising Revengeance - Sundowner Boss Fight, Revengeance Difficulty|Sundowner, S Rank, Revengeance Difficulty
  +
File:Metal Gear Rising Revengeance - Mistral Monsoon Double Boss Fight, S Ranking|Mistral Monsoon Double Boss Fight, S Rank, Revengeance Difficulty
  +
File:Metal Gear Rising Revengeance - Metal Gear Excelsus, S Ranking, Revengeance Difficulty|Metal Gear Excelsus Boss Fight, S Rank, Revengeance Difficulty
  +
</gallery>
  +
  +
== References ==
  +
{{Reflist}}
  +
  +
== External links ==
  +
* [http://www.gametrailers.com/video/e3-09-metal-gear/50035 Hideo Kojima's announcement]
  +
* [http://www.metalgearsolid.com/rising/ Metal Gear Rising: Revengeance's teaser decryption page on Metal Gear Solid.com]
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* [http://www.konami.jp/mgr/en_us/index.html/ Metal Gear Rising teaser English website]
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* [http://www.metalgearrisingguide.com Metal Gear Rising Guide]
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* [http://us.playstation.com/games/metal-gear-rising-revengeance-ps3.html Metal Gear Rising: Revengeance - PlayStation]
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{{Mggames}}
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[[ko:메탈 기어 라이징 리벤전스]]
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[[Category:Games]]
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[[Category:Canonical games]]

Revision as of 13:01, 11 October 2014

Metal Gear chronology
Metal Gear Solid 3: Snake Eater (1964)
Metal Gear Solid: Portable Ops* (1970)
Metal Gear Solid: Peace Walker (1974)
Metal Gear Solid V: Ground Zeroes (1975)
Metal Gear Solid V: The Phantom Pain (1984)
Metal Gear (1995)
Metal Gear 2: Solid Snake (1999)
Metal Gear Solid (The Twin Snakes) (2005)
Metal Gear Solid 2: Sons of Liberty (2007/2009)
Metal Gear Solid 4: Guns of the Patriots (2014)
Metal Gear Rising: Revengeance* (2018)

Metal Gear Rising: Revengeance (メタルギア ライジング リベンジェンス Metaru Gia Raijingu: Ribenjensu?) is a hack and slash game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese Xbox 360 version was planned, it was ultimately cancelled.[3] It is the ninth canonical entry in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots.

Originally announced at E3 2009 under the title Metal Gear Solid: Rising, the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, Hideo Kojima decided to hand the development of the game over to Platinum Games who revamped the entire game. This switch in developer was formally announced on December 10, 2011. Kojima is the supervising director, while Korekado from Kojima Productions and Atsushi Inaba from Platinum Games are the producers. Platinum Games' Kenji Saito is the director of the game.[2]

A playable demo of Metal Gear Rising is included in Zone of the Enders: HD Collection, similar to how the original Zone of the Enders contained a playable demo of Metal Gear Solid 2: Sons of Liberty. The demo was also released in the Japanese PlayStation Store on December 13, 2012. It was released for the rest of the world on January 22. Due to the cancellation of the Japanese Xbox 360 version, the demo was not released on the Japanese Xbox Live, nor included in that console's Japanese version of Zone of the Enders: HD Collection.

Plot

Four years after the events of Liquid Ocelot's Insurrection, Raiden has been contracted for VIP protection, military training, and other duties by a private military company (PMC): Maverick Security Consulting, Inc., an American PMC based in Colorado, in a developing country piecing itself back together after a bloody civil war. Raiden largely did this to support his family without having to return to direct combat situations. Raiden is protecting a VIP, when they are attacked by a cyborg organization led by the cyborg Samuel Rodrigues, which eventually leaves Raiden completely defeated. Raiden is reconstructed by his PMC, and his search for Sam and the company he's working for, Desperado Enforcement LLC., drives him into a quest for vengeance.

The game is divided into eight missions of varying lengths:

Cast

Character English Japanese Motion Actor
Raiden Quinton Flynn Kenyū Horiuchi Junya Iwamoto
Samuel Rodrigues Philip Anthony-Rodriguez (credited as Philip Anthony Rodriguez) Hiroaki Hirata Masanori Mimoto
Blade Wolf Michael Beattie Yoshimasa Hosoya N/A
Boris Vyacheslavovich Popov J.B. Blanc (credited as JB Blanc) Takayuki Sugo Masahiro Nagai
Kevin Washington Phil LaMarr (credited as Phil LaMar) Yuichi Nakamura Minoru Nanaeda
Courtney Collins Kari Wahlgren Miyuki Sawashiro Motoko Nishibayashi
Doktor Jim Ward Mugihito Takeshi Yasufuku
Mistral Salli Saffioti Romi Park Motoko Nishibayashi
Monsoon John Kassir Masashi Ebara Minoru Nanaeda
Sundowner Crispin Freeman Ken Nishida Masahiro Nagai
Steven Armstrong Alastair Duncan Unshō Ishizuka Masahiro Nagai
George Sean Krishnan (credited as Sean Krishan) Mutsumi Tamura Akoya Shinno
N'mani Dorian Harewood Nobuaki Fukuda
Andrey Dolzaev Travis Willingham Fumihiko Tachiki Takeshi Yasufuku
Desperado scientist Benito Martinez Takeshi Yasufuku
Additional Voices Ade McKormic
Andre Robinson
Carla Tassara
Chris Fries
Dave Wittenberg
Delphaneux
Eric Bauza
J.B. Blanc
Jim Ward
Joaquin Mas
Juan Monsalvez
Jumoke
Kari Wahlgren
Khalipa Old John
Kwesi Boakye
Marcello Tubert
Nan McNamara
Roger Rose
Philip Anthony-Rodriguez (credited as Philip Anthony Rodriguez)
Sunny Christina Puccelli Kikuko Inoue Akoya Shinno
Solidus Snake John Cygan (live action trailers only)
"Soul Snake Wooden Sword" Akio Ōtsuka
Khamsin Benito Martinez Rikiya Koyama

Theme

Kojima revealed that the theme for Metal Gear Rising is "REVENGE." Previous themes were "GENE" (Metal Gear Solid), "MEME" (Metal Gear Solid 2), "SCENE" (Metal Gear Solid 3), "SENSE" (Metal Gear Solid 4), and "PEACE" (Peace Walker). Revenge would later be reused in part for the game Metal Gear Solid V: The Phantom Pain.

A lesser theme throughout the game also related to the use of child soldiers. Raiden's past as a child soldier was frequently mentioned, and even to some extent shown through Raiden's actions. Raiden's motives for trying to stop Desperado and World Marshal, and ensure the weak are protected was the direct result of having to be a child soldier in Liberia. Two of the members of Desperado, Mistral and Monsoon, were also former child soldiers. In addition, a major part of the antagonists' plot was to mass-produce cybernetic child soldiers via the Sears Program. Although prior Metal Gear games did mention a few times the use of child soldiers, they hadn't been placed into the forefront until this game.

Gameplay

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Blade Mode being used against a cyborg enemy.

Metal Gear Rising: Revengeance is a hack and slash beat 'em up in which Raiden faces off against cyborg soldiers and UGs (Unmanned Gears, drone vehicles) in a variety of environments. The primary feature of the game is Blade Mode and its associated cutting mechanics, allowing Raiden to make precise cuts to enemies and environmental props with a physics-based cutting system that splits objects exactly along the line they were cut. The iron sight-like Blade Mode allows the sword to be aimed, while outside this mode it is used for more typical combos. Blade Mode uses Fuel Cell (FC) energy, which can be built up using standard attacks or by performing special Zandatsu kills on enemies.

Levels are split into unranked and ranked sections; each ranked battle has a summary screen appear after it showing results and a letter rank from D to S. The game does not appear to log time outside ranked sections, but does note if Raiden dies or takes damage for purposes of the whole-stage ranking and no damage bonus.

While the game does not focus on either stealth mechanics or non-violent play, both are possible after a fashion; a special wooden sword with a chance of knocking out enemies can be unlocked to gain a no-kill bonus in ranked battles, and the Ninja Kill mechanic allows for sections where enemies are not immediately alerted to be completed without raising the alarm; this is sometimes necessary to save civilians who have been taken hostage by PMC troops.

Raiden has four slots for set items, and as in most Metal Gear games, bringing up the item menu pauses the game. The first slot is for Nanorepair Paste (the game's version of the ration) or FC-restoring Electrolyte Packs, the second for the drum can, cardboard box and a selection of grenades and rocket launchers, the third for Raiden's primary weapon, and the fourth for secondary weapons which are unlocked by defeating bosses.

Defeating enemies, completing ranked stages and picking up items provides Raiden with Battle Points (BP), which can be spent in the customization menu accessed by the Codec screen. From here, BP can be spent on new weapons, upgrades to Raiden's cyborg body, new moves, and so on.

Development

Pre-announcement

Prior to Metal Gear Solid: Rising's announcement in 2009, the concept of Raiden getting a starring role in Metal Gear Solid 5 was jokingly stated by Rosemary and Raiden in the Secret Theater film Metal Gear Raiden: Snake Eraser, which was included in Metal Gear Solid 3: Subsistence. At the time the film was released, Metal Gear Solid 4: Guns of the Patriots was considered to be the last game in the Metal Gear franchise. Coincidentially, some things Raiden did in that film (ie, undergoing a Terminator-style HUD scan of Naked Snake and escaping via a drum can) were incorporated into Metal Gear Rising.

Original version and cancellation

For more information, see Metal Gear Solid: Rising.

Hideo Kojima officially announced Metal Gear Solid: Rising at Microsoft's E3 2009 press conference, after running various countdowns for the announcement on a Konami website. Originally set between the events of Metal Gear Solid 2 and Metal Gear Solid 4, Rising was going to explain how Raiden became the character that he did in Metal Gear Solid 4. Rising was actually not Kojima's idea. It was his staff.[4]

At E3 2010, the debut trailer for the game was shown,[5] featuring Raiden facing off against a robotic soldier bearing a similar appearance to members of the Beauty and the Beast Unit, based on an unused concept by Yoji Shinkawa for Metal Gear Solid 4, which appears in the Master Art Works book.

Believing the project would not get completed, Kojima secretly cancelled Rising. Prior to the cancellation, however, the boss concepts and the script was completed.[6]

Platinum Games' involvement

RevengeanceKeyArt

A promotional poster released alongside the trailer.

Hideo-Kojima-and-Atsushi-Inaba-Metal-Gear-Rising-QA-1

"I'm not a katana maniac like Itagaki." — Hideo Kojima

On December 10, 2011, Kojima unveiled a new trailer of the game at the 2011 Spike Video Game Awards. The new trailer unveiled the new look for the game, and formally announced to the world that the game was being developed by Platinum Games, known for making more action oriented games like Bayonetta and Vanquish. The trailer featured a starkly different tone to previous Metal Gear trailers, featuring a more hard rock driven soundtrack and less emphasis on the stealth aspects with more focus on the newer, action orientated style of gameplay. One such aspect featured Raiden fighting a Metal Gear RAY, grabbing a hold of one of its "arms" and throwing into the air. Another sequence showcased Raiden fighting an unknown enemy on a speeding train in a tunnel, with Raiden running along the walls of the tunnel to keep up with the train. The last seconds of the trailer revealed a new tagline and logo for the game; the new tagline being "Revenge with a Vengeance" which was cut to simply say "Revengeance." The new logo revealed the game was now simply titled Metal Gear Rising, with the subtitle Revengeance below it. In addition, the KojiPro Report also revealed that the plot setting had changed to be happening after the events of Metal Gear Solid 4, and that Platinum Games would end up using the opportunity to create content based on their own ideas.[7] Two days later, Kojima tweeted, "We're only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At the present, we can't say more than this."[8]

On December 13, Kojima and Platinum Games producer Atsushi Inaba attended a special Metal Gear Rising Q&A session. They talked about the reason behind Kojima Productions' absence in the development of the game. According to Kojima, by the time development started, he allowed his younger staff to develop the game by themselves and took a hands-off approach. That didn't turn out too well, as the less-experienced staff decided to develop a game in which Raiden could cut anything, including enemies, large vehicles and buildings. Although they weren't too clear on the timeline, Kojima said Platinum Games started work on the title in late 2010/early 2011. Kojima also said that while he had considered many different developers to work the game, even Western ones, he thought a Japanese developer would do it best since the focus of the game was the katana. Kojima joked that if he had let a Western developer work on the game, he might come back a year later and found out that they had attached a gun to a chainsaw as the main weapon.

On January 5, 2012, Kojima told Game Rant, "Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it's a personal preference."[9]

In a Kojima Productions podcast released on January 26, 2012, the staff confirmed the following:[10]

  • The disparity of Raiden between Metal Gear Solid 4 and Metal Gear Rising would be explained.
  • There was a new zan-datsu system, which had been tweaked and rebalanced for quick gameplay.
  • Instead of the player hiding from enemies, enemies would hide from the player in order to ambush them.
  • Metal Gear Rising would have Codec conversations, and there might be more Codec conversations in the game than in Metal Gear Solid 4.
  • Cutting up anything would still be part of the game.
  • There were two methods of cutting: a quick cut and a more strategic cutting method, the latter allowing the player to cut through specific areas of the enemies' body.

Leaked concept artwork for the game indicated that Raiden would have gotten into a car chase with a police car (presumably the vivisected Denver Police Department car seen in the key art). In the TGS 2012 story trailer for Metal Gear Rising, Raiden was briefly seen driving a car through a street in what was implied to be Mexico.

Inaba stated that he wanted "...everyone to be happy that Platinum Games got involved." He also said that his job was to take the concept and make something fun, and that he wanted to meet Hideo Kojima's expectations, but he wanted to do what he wanted to do. "If my team wasn't passionate about Metal Gear Solid, then we wouldn't have been able to start the project." Inaba said that he was aiming to make the game fun, and have depth and high speed action.

Since the shift in developer, the concept of zan-datsu has been downplayed, and the game focuses more of a "cutting feels good" mentality. The gameplay is less stealth oriented, and is more akin to Platinum Games' other projects (most notably Vanquish) where the player will take on large groups of enemies, ranging from cyborgs soldiers, Gekko, and a new look Metal Gear RAY with blades on its arms. One notable aspect of the game is that it featured no human enemies. All the soldiers Raiden face are cyborgs. This was done in order to avoid having the game be banned in Japan. The stealth component was the first thing that was removed by Platinum. Kojima revealed that he had always been against stealth in the game as neither he, nor his staff, felt that stealth and high speed action would work together.[11] The E3 2012 trailer did, however, show that the planned predator stealth system was retained to some degree, as one part of the trailer had Raiden being behind a pillar that a soldier was standing guard at and then promptly cutting it down and killing the unsuspecting soldier in the process. Similarly, both the trailer and the demo also had Raiden impaling a cyborg soldier from behind. The E3 2012 trailer featured the song "Wrong" by Depeche Mode.

Kojima also confirmed Metal Gear Rising would run at 60 frames per second, something he personally requested. The original version of the game was to run at 30 frames per second. They also stated that the game would no longer be running on the Fox Engine. Hideki Kamiya, the director of Bayonetta, denied having any involvement in the development of Metal Gear Rising.[12]

Make it right

"Make It Right" teaser image.

In an interview with Famitsu, Kojima revealed that Metal Gear Rising would be playable at E3 2012.[11] In another interview with CNN, Kojima stated, "If this game becomes hugely successful and popular, then we might make it into a franchise."[13]

In a podcast, it was revealed that Platinum Games' involvement in the game was primarily the gameplay engine for cutting things up, and that story development and control was still done by Kojima Productions. In addition, the main writer for the story itself was Etsu Tamari, who had previously written the various Codec and Briefing file conversations in Peace Walker.

On April 24, Quinton Flynn tweeted, "Had the pleasure of working with John Cygan, Benito Martinez & Christina Puccelli today under the direction of the esteemed Kris Zimmerman!" implying that Solidus Snake and Sunny was going to appear in the game.[14] Although Sunny does appear in the game, Solidus himself does not actually appear in the game itself, although he is mentioned throughout the story. Instead, Solidus appeared in the live action trailers leading up to the E3 2012 demonstration of Metal Gear Rising.

In an interview during PAX Prime 2012, Metal Gear Rising was confirmed to be canon.[15]

On November 4, Korekado told Computer and Video Games, "It was obvious we had to go to Platinum, but it's still in the Metal Gear Solid timeline. The cutscenes are looked over by Kojima Productions and the script is written by us, so they resemble something very similar to what you'll have experienced in the past. And now we finally have something to show to the fans."[16]

On December 12, Korekado told Kotaku that Metal Gear Rising wouldn't be released on the Wii U. According to Korekado, the reason was: "We really developed the game based on these two consoles [PS3, 360] and the Wii U, we think, is unique in a way that the controller is innovative and the entire console's pretty much not hand-in-hand with the consoles that we're making it for now. So if were [sic] going to make it for the Wii U we'd have to start from zero again and really design something for that console, so we could say 100% that it was a good game for this console." When asked if the game's engine could run on the Wii U, Korekado responded, "I haven't really tried it, so I'm not quite sure."[17]

Kojima implied on his Twitter account that he was working on a trailer, with a screencap that has recording stalls and a screen that said "cutting soon." He later confirmed that he was working on at least two trailers for Metal Gear Rising, the first of which he had already finished, and the second he'd have to finish after New Year's.[18]

Metal Gear Rising is the first game since Metal Gear Solid 3: Snake Eater to have the player save via Codec/radio. In addition, although Metal Gear Solid 3 and Metal Gear Solid 4 previously had one character saying "fuck" once (EVA and Laughing Octopus, respectively, the former being toned down to "Go to Hell" during localization), and the Nintendo Entertainment System version of Metal Gear had a password to send the player to the final boss without weapons or equipment called "FUCKM E1111 11111 11111 11111", Metal Gear Rising has multiple characters using the word and related words more than once. Although various official materials, including the novelization for Metal Gear Solid and Metal Gear Solid 2, the Metal Gear Sagas DVD timeline, and the timeline included in the Metal Gear Solid 4 Database referenced the event, Metal Gear Rising is also the first Metal Gear game to directly reference 9/11 since Metal Gear Solid 2 was released in the aftermath of the event. Similarly, it is also the first game to directly reference the subsequent War on Terror. There was also a reference to the axis of evil late into the game.

On January 11, 2013, a new trailer for Metal Gear Rising was announced for release at 5 PM Pacific Time on GameSpot on January 14.[19]

On January 17, 2013, Kojima told IGN that "for the spin-off, we wanted to have variety, and I wanted to expand our reach to gamers who like hack-and-slash and hope to get accepted there as well." Kojima also told IGN, "Besides, if I had created the game and directed it, it wouldn't have been this game. I am very happy to see the growth in my team and how they have developed such an incredible game."[20]

On February 5–6, 2013, Kojima posted on his Twitter account that he was producing a new trailer for Metal Gear Rising, where he claimed that he's saving up on time by listening to his iPod, and that it would take him 1–2 hours to finish the trailer.[21] In addition, he also stated that the trailer won't have any lines.[22] He also implied that he was going to use Hollywood to create the trailer due to global standards.[23]

In February 2013, a screencap was leaked showing the results screen. It was debated as to whether the screencap was showing the final tally of the game or simply the results screen of the level. Inaba eventually gave his input, citing his disappointment that some people used the screencap to react negatively to the game and make a commotion about it.[24]

In February 2013, Kojima told Outside Xbox that Metal Gear Rising was a continuation of Metal Gear Solid 4, but it was Platinum Games' interpretation of the Metal Gear story and world. He added that because the story was different than what he had in mind for what would happen after Metal Gear Solid 4, he considered it to be both a parallel story and a continuation.[25]

On February 22, 2013, Kojima told SPOnG, "Honestly, I've been making games for 25 years and the state that this game was in when it went to Platinum... was really a mess! The fact that they were able to pull it off is very impressive." He added, "Platinum makes excellent games, there's no arguing about that - but they're not very good at honouring schedules. I made it clear that in order to succeed on a worldwide scale, you not only have to make a good product, but you also have to keep a tight schedule. This time, they came through and delivered the product on time. I think even [Hideki] Kamiya-san was surprised!"[26]

Staff

Metal Gear Rising was directed by Bayonetta's main programmer, Kenji Saito.

Hideo Kojima was the supervising director for the game.

Yuji Korakado supervised the title for Kojima Productions alongside Platinum Games' Atsushi Inaba.

Platinum Games handled all the game design and coding duties working around the story, cutscenes and voice acting sessions put together by Kojima Productions. They used the extensive character design work carried out by Kojima Productions' Yoji Shinkawa.

The story itself, however, was written by Kojima Prductions, more specifically by Etsu Tamari, who had previously written the briefing files for Metal Gear Solid: Peace Walker.

Konami GM Martin Scheider explained: "Metal Gear Rising: Revengeance is a new direction. There was the urge for something new and thus Inaba-san's unrivalled knowledge of the action genre, and Korekado-san's knowledge of the Metal Gear Solid universe, combined with Kojima Productions' standard for excellence ensures Metal Gear Rising: Revenegeance is in safe hands."[27]

Music

See Metal Gear Rising: Revengeance Vocal Tracks.

In stark contrast to prior Metal Gear games, Metal Gear Rising has several vocalized music pieces playing throughout various points of the game, mostly in major boss battles. During boss battles, when the player has whittled down most of the bosses health, a vocalized piece of the boss battle will play during the remainder of the battle. The boss music and its lyrics also ties in to some aspects to their characters: For example, LQ-84i's boss theme, "I Am My Own Master Now," refers to his forced servitude to Desperado and his desire to be free from their command and harness his full capabilities. Jamie Christopherson composed the soundtrack and score for the game featuring vocals by artists including John Bush, Tyson Yen, Free Dominguez with Contributions by Logan Mader, The Maniac Agenda, and Ferry Corsten.

Marketing

Metal Gear Rising: Revegeance was released on February 19, 2013 in North American and Europe, February 21, 2013 in Japan, and February 22, 2013 in the UK and Ireland, and on February 26, 2013 in Australia on PS3 and Xbox 360. The Metal Gear Rising Rising: Revengeance Speical Edition was released 6, Decmeber 2013 exclusively to PS3 and Japan. The PC version was released worldwide on January 8. 2014.

On September 12, 2012, it was announced that Japanese Xbox 360 version of Metal Gear Rising had been cancelled. No reason was given for the cancellation. Kojima then told Eurogamer that the Xbox 360 version will be an exclusive to the West.[28] Due to the cancellation, the demo of the game was not included in the Japanese Xbox 360 version of Zone of the Enders: HD Collection.

Demos

There were several demos released during the development process.

The E3 demo depicted a VR simulation that utilized the Abkhazia environment at the beginning of the game. It then supplied a new mission upon completion to defeat cyborgs, and also track down a terminal and access it before fighting a Gekko upon getting the terminal, and eventually doing a ninja run by fleeing from several Hammerhead choppers in pursuit of Raiden and bombarding a bridge, before he eventually faces them in a square ruined area. This demo was in fact the first build of Metal Gear Rising, developed for internal testing purposes.[29]

The next demo, initially released as part of Zone of the Enders: HD Collection, and then released on January 22 as part of the PlayStation Network, allowed for the player to undergo a VR training session before doing the main demo. It was largely similar to how the E3 demo had done it, although the environment was closer to how previous Metal Gear games handled VR missions. In the main demo, there is a brief description recapping what happened before the events of the demo. The main demo takes place shortly after the prologue, where Raiden is deployed to Abkhazia to quell as coup getting his mission briefing from Boris, Kevin and Courtney as well as cyborg information from Doktor asking Raiden to collect the left hands of cyborgs as they contain battle and field data. After arrival, he then has to take out several cyborgs who ambushed him via stealth camouflage, eventually cumulating in a cut scene where Raiden, Kevin and Courtney discuss the presence of cyborgs at Abkhazia. Raiden successful makes it to a mansion where Boris contacts Raiden informing and cautioning him about heavily armed cyborgs roaming the area. As well as Mistral. After rescuing a civilian, Raiden gets ambush by more cyborgs and a Gekko. After defeating them, Raiden gets pass the heavily armed forces roaming the area and makes it to his destination The demo then ends with a boss battle against LQ-84i. While dying and malfunctioning, LQ-84i contacts Raiden via codec muttering about there being no freedom. Raiden questions himself to how an AI can know what freedom is. Although the demo ends with the LQ-84i boss fight, the player can exploit a glitch to get over a high area to reach some ruins and a bridge, as well as the surface-to-air missile powerup, indicating that the demo was originally going to stop at the Hammerhead boss battle.

A second demo was also released in Japan. This demo takes place during the prologue featuring Raiden taking on various cyborg whilst protecting the prime minister's limo. After making his way back to the limo, Sundowner eliminates various cyborg bodyguards and kidnaps the prime minister before Raiden could stop him, he was ambushed by a Metal Gear RAY unit. Raiden defeats the Metal Gear and begins to chase Sundowner through the city only to be stopped by the Metal Gear RAY again. The demo ends as soon as Raiden defeats the Metal Gear for good.

Metal Gear Rising decryption site

Main article

In early 2012, an alternate reality game was released to promote Metal Gear Rising. The ARG was based around videos and distorted images and revealed characters, enemies and other information about the game. Updates and passwords unlocking new content were also posted weekly on the official Metal Gear Solid Facebook page and the official Metal Gear Rising Facebook page, generally with hints as to where to locate them.

Merchandise

Xbox Avatar Items

579941 10151314585670986 2054647362 n

Xbox 360 avatar items based on Metal Gear Rising.

On March 2013, avatar items were released for the Xbox 360. These included outfits based on the cast of Metal Gear Rising.

Piggyback Guide

Like Metal Gear Solid 3 and Metal Gear Solid 4 before it, the strategy guide(s) for Metal Gear Rising were released by Piggyback Guides. It came in two versions: the regular edition and the collector's edition. The latter is largely similar to the former, although it also contained an exclusive 16-page cast gallery with commentary and concept artwork for the cast in the series (ie, Raiden, the Cyborgs, Blade Wolf, Mistral, Monsoon, Samuel Rodrigues, Sundowner, and Steven Armstrong), as well as a Yoji Shinkawa-designed lithograph that was numbered.

Releases

Pre-order content

The standard copies of the games received a pre-order bonus if pre-ordered at specific stores. United States buyers received an art book, steel book, Commando Armor DLC, Cyborg Ninja Armor DLC and Fox Blade DLC codes if purchased at GameStop, the Metal Gear Rising: Revengeance Soundtrack if purchased at Walmart, a T-shirt and the Inferno Armor DLC if purchased at Amazon.com and the White Armor DLC if purchased at Best Buy.

Japanese buyers received pre-order bonuses of either the Commando skin DLC (if brought from GEO), the Inferno Armor DLC (if brought from GameTSUTAYA), the White Armor DLC (if brought at LAWSON), and the Cyborg Ninja Armor DLC (if brought from KONAMISTYLE).

Anybody who pre-ordered Metal Gear Rising: Revengeance from 6 selected Japanese stores received a code to download 1 of 6 special Raiden trading cards to be used in Metal Gear Solid: Social Ops.

European pre-order bonuses came in the form of a steel book with the Commando Armour DLC, or, if purchased at GAME, a limited edition steel book with the Inferno Red Armour DLC instead. The White Armour DLC was given out to anyone who pre-ordered the game from Zavvi or the Limited Edition of the game. The Cyborg Ninja Armor and Fox Blade DLC codes were released in every standard release of the European version.

Australia also received the steel book and Commando Armor from EB Games and the Cyborg Ninja Armor and Fox Blade DLC codes as standard.

Limited Editions

Name Region PlayStation 3 Xbox 360 Contents
Collector's Edition North America Metal-Gear-Rising-Limited-Edition Metal-gear-rising-limited-edition-600x428
  • Game
  • Steel book
  • Soundtrack
  • High frequency plasma lamp
Premium Package Japan BloodFlower1360329352 N/A
  • Game
  • Steel book
  • Soundtrack
  • Art Book
  • Two Dwarf Gekko magnet figures
Premium Package (KONAMISTYLE) Japan Rising-Premium-Pack-21 N/A
  • Game
  • Steel book
  • Soundtrack
  • Art Book
  • Two Dwarf Gekko magnet figures
  • Raiden - White Armour ver. Play Arts KAI action figure*
Limited Edition (Zavvi)** Europe Risingeurole 4450528
  • Game
  • White Armor DLC
  • Raiden - White Armour ver. Play Arts KAI action figure
Special Edition*** Japan 342243 N/A

*For 3,000 yen extra.

**Limited to 25,000 units worldwide.

*** Released December 5, 2013 in for 2,480 yen.[30][31]

Console Bundles

Name Region Image Contents
Zan Datsu Package Japan Rising-PS3-Bundle
  • Game
  • Limited edition 250GB PlayStation 3
  • DualShock 3 controller
  • T-shirt
  • White Armor DLC
  • Cyborg Ninja Armor DLC
  • Six wallpaper themes
PlayStation 3 Bundle* Europe Metal-Gear-Rising-PlayStation-3-Bundle
  • Game
  • Black 500GB PlayStation 3
  • DualShock 3 controller
  • Six wallpaper themes

*Official name unknown.

PC version

Early 2013, online retailers Zavvi updated their website and announced that Metal Gear Rising was coming to the PC, with pre-orderings open and a release date for June 2013.[32] The release date arrived and no such game was released. Konami was questioned about this and confirmed that it was a error on Zavvi's behalf and that there is no PC version of Metal Gear Rising as of now, since neither Konami, Kojima Productions nor Platinum Games have announced that there's going to be one. No money was taken out of customer's bank accounts when they pre-ordered the false listing. 

10814179-1370594822-70188

European PC box art as shown on Zavvi.

On December 19, 2013, Konami officially announced the PC version of Metal Gear Rising. The PC version includes the additional DLC missions (VR Missions, Jetstream story and Blade Wolf story), as well as the character armors (Inferno Armor, White Armor, Commando Armor and Cyborg Ninja), and the FOX Blade weapon.

Some new options that were added include:

  • “Cutscenes” added to the Main Menu. Play any and all cutscenes.
  • “Codecs” added to the Main Menu. Play all and any Codec conversation scenes.
  • "Boss Battles" added to the Chapter menu allowing the player to fight any of the 9 bosses without having to do a full mission.
  • “Graphic Options” added to the Options Menu. Allowing to modify resolution, anti-aliasing, etc.
  • New option titled “Zangeki” that will modify the amount of cuts the player can make during gameplay.

The PC version of Metal Gear Rising is exclusive only to Steam, meaning they will be no physical copies of the game released in stores.

Pre-orders for the game began on December 19, 2013 at 18PM (GMT) and received 33% off for 24 hours as a feature in Steam's Holiday sale on the first day, and 20% off discount until launch day. Users could pre-load the game from January 3 until the release date of the game. Metal Gear Rising for the PC was released worldwide on January 9, 2014.

On September 25, 2014, Konami has announced that games company TransGaming Inc. developed and published a Mac OS X version of the Metal Gear Rising PC version. The Mac OS X version was avalible to download from Steam on the same day. Konami has also announced a 15% discount to anyone who downloaded the Mac version of the game. The discount offer ended on September 30, 2014.[1]

Discounts

Metal Gear Rising: Revengeance was available for discounted prices on the European PlayStation Store starting on April 10, 2014 and ending on May 1, for £11.99/€14.99/AU$21.95 instead of £39.99/€49.99/AU$69.95. A further 10% discount was also issued to PlayStation Plus members.[33] Something similar happened in Japan starting on April 29 that will end on May 5, due to it being Golden Week.[34]

Downloadable content

Main article.

Metal Gear Rising released with five character skins, the Commando Armour, Inferno Armour, White Armour, Cyborg Ninja Armor and MGS4 Raiden Custom Body, available mainly through pre-ordering the game. The Cyborg Ninja Armor came with the Fox Blade weapon. The MGS4 Raiden Custom Body was a pre-order bonus in Japan, and paid DLC elsewhere.

The VR Mission DLC was released in March, 2013 and came with thirty new missions. In addition, the Japanese version included a new variant of the HF Wooden Sword called the "Hebidamashii", which will played clips of Solid Snake's voice.

Two further DLC packs were released, both side-stories to the main singleplayer campaign: Jetstream, starring Samuel Rodrigues and took place before the main campaign, and Blade Wolf, starring the titular AI. Jetstream was released on April 9, while Blade Wolf was released on May 9 in Japan, and May 14 in America.[35]

Jetstream, focused on the circumstances behind Sam joining Desperado/World Marshal. Enemies in the Jetstream DLC had substantially revised AI to make a harder gameplay experience; they are more aggressive, react faster, and have many of their animations altered or sped up to make them less vulnerable.

Blade Wolf, focused on the actions of the LQ-84i immediately prior to his encounter with Raiden at Abkhazia. The story is told as a flashback and a story he told Sunny Emmerich, sometime after Raiden defeated Steven Armstrong. A new character, Khamsin, and acts as the final boss of the storyline (as well as the sole boss battle).

Reception

Soft-no1

Metal Gear Rising was ranked the No.1 PlayStation 3 game upon release.

Metal Gear Rising: Revengeance was well received by critics. Metacritic gave the PS3 version a metascore of 80,[36] while the Xbox 360 version got a metascore of 82.[37] GameRankings gave the PS3 version an average of 78.27%,[38] while the Xbox 360 version got an average of 83.19%.[39]

GameSpot gave Metal Gear Rising a 8.5 saying, "Revengeance may not play like a typical Metal Gear game, but Raiden's character arc justifies almost every change to the old formula. It's a beneficial dynamic, and the game's biggest success overall. It ultimately test the hypothesis that there's more to the series than just Snakes and sneaking behind enemy lines, and for the most part, it passes the test."[40] Eurogamer gave the game a 9 saying, "As things stands it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characterisitics so well that it makes the competition look outrageously bad. This is the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better."[41]

IGN gave it an 8.5 saying, "Despite its best efforts, developer Platinum Games sometimes gets in the way of its own pace -- especially for those who aren't into the franchise. However, Rising's troubles are rarely enough to derail the incredible momentum of an always-entertaining, action-oriented Metal Gear spinoff."[42] EGM gave it a 8.0 saying, "After a protracted development process, Platinum Games and Kojima Productions have made good on their promise to make Raiden an acrobatic, ass-kicking action hero. It's an enjoyable, fast-paced thrill ride, but given the track record of these two giants of Japanese game development, you can't help but think that Rising isn't quite all it could've been."[43] Game Informer gave it a 7.75 saying, "However, this title isn't Bayonetta wearing a Metal Gear skin; whether you were hoping for a meaningful expansion of the Metal Gear universe or a gratifying action experience, Revengeance falls short. Brutalizing cyborgs and hacking giant mechs to pieces is fun, but the restrictive design and lack of precision keep Raiden from capturing the best of both worlds."[44]

Potential sequel

On February 22, 2013, Kojima told SPOnG that he would like to make a sequel of Metal Gear Rising. He said that if it does happen, he would like Platinum Games to develop it.[26] Kojima also stated that he would like the sequel to star Gray Fox and have him battle "nano machine-powered zombies." He went on to say that he offered to write the story himself, but Platinum Games did not seem interested.[45] Etsu Tamari, chief story writer for both Metal Gear Rising and the original Metal Gear Solid: Rising has expressed interest in reusing the original idea into the potential sequel.[46]

In August 2013, Konami posted a survey for Metal Gear Rising asking fans if they want a sequel and if so what do they want in the sequel.

At the end of the non-canon Jamais Vu mission in Metal Gear Solid V: Ground Zeroes, if the player has an A ranking, Kazuhira Miller tells Raiden that "maybe we'll see you again", possibly hinting at a sequel of Metal Gear Rising.[47]

Gallery

Packaging

Demos

Videos and DVDs

Books and guides

Official merchandise

Promotional Merchandise

Promotional images

Concept artwork

Metal Gear Rising: Revengeance limited edition artbook

Unsorted images

Videos

Walkthrough Videos

References

  1. ^ a b http://www.marketwatch.com/story/transgaming-and-konami-digital-entertainment-announce-debut-of-metal-gear-on-the-mac-with-metal-gear-rising-revengeance-now-available-2014-09-25-81733125
  2. ^ a b http://www.vg247.com/2012/01/19/bayonettas-main-programmer-confirmed-as-metal-gear-risings-director
  3. ^ http://www.examiner.com/article/metal-gear-rising-gets-cut-from-team-xbox-japan
  4. ^ http://nerdreactor.com/2011/12/13/metal-gear-rising-qa-kojima-im-not-a-katana-maniac-like-itagaki/
  5. ^ Metal Gear Solid: Rising HD Debut Trailer
  6. ^ http://www.officialplaystationmagazine.co.uk/2012/11/28/metal-gear-rising-had-finished-script-bosses-and-levels-ditched-when-platinum-took-over/
  7. ^ http://www.kjp.konami.jp/gs/hideoblog_e/
  8. ^ News: 'Metal Gear Rising was cancelled' - ComputerAndVideoGames.com
  9. ^ Hideo Kojima Talks Killing Snake, Project Ogre, Metal Gear Rising & More
  10. ^ http://www.metalgearinformer.com/?p=377
  11. ^ a b http://andriasang.com/comzof/mgrising_e3/
  12. ^ Kamiya not involved with Metal Gear Rising | VG247
  13. ^ 'Metal Gear Rising' game to emerge from ashes - CNN.com
  14. ^ Sunny and Solidus making a return for Revengeance
  15. ^ http://www.youtube.com/watch?v=d7BTtiAQuZ0
  16. ^ Preview: Metal Gear Rising preview: Extended hands-on reveals killer MGS game Gameplay Preview - ComputerAndVideoGames.com
  17. ^ Most of Early 2013's Biggest Games Seem to Be Skipping Wii U
  18. ^ http://www.twitlonger.com/show/kfnfsv
  19. ^ http://uk.gamespot.com/shows/gamespot-live/?event=mgr_revengeance_trailer_premiere
  20. ^ Hideo Kojima Talks MGR, FOX Engine, and Phanton Pain
  21. ^ http://www.twitlonger.com/show/kuqldg
  22. ^ http://www.twitlonger.com/show/kuqk58
  23. ^ http://www.twitlonger.com/show/kuqpe6
  24. ^ https://twitter.com/PG_inaba
    It seems someone posted their MGR results screen and that people (mainly in the West) are shocked it says the clear time is 5.5hr.
    Here's the truth: First of all, cutscenes ARE NOT INCLUDED in that counter.
    Next: For every chapter you play in the game, it ONLY COUNTS YOUR FASTEST TIME. It doesn't track your total play time
    What that means is if you replay a chapter for 10 hours, but you finally clear it in a time of 10 mins. Only 10 mins will be counted.
    So please don't get fixated on that end screen Clear Time being total game time because it is not.
    As I said, it is not how long you've had the power on playing MGR, it is a record of your best efforts playing the game.
    We came up with this clear time counting system as a way to fairly evaluate players. It hasn't changed since Bayonetta.
    However, I will say it is really disappointing that people try to use a single screen in the game to try and create negative buzz.
  25. ^ [1]
  26. ^ a b Platinum Kojima: I Want to Make Metal Gear Rising 2 with Platinum
  27. ^ http://www.play.tm/news/34521/senior-staff-named-for-metal-gear-rising-revengeance/
  28. ^ Konami confirms Xbox 360 version of Metal Gear Rising Revengeance still on for the West
  29. ^ Metal Gear Solid TV Facebook page:
    I had the opportunity to try Metal Gear Rising: Revengeance in preview.
    The game is extremely different from the demo. Funnier, more pleasant and detailed, just somes littles problems lefts.
    Humour and beautiful references to Metal Gear Solid are there. The game is really cool.
    After searchesresearches in the files of the game I discovered that the demo distributed on the SEN is in reality the very first build made at Platinium Games for internal purpose.
    The game is thus very different from the demo. If you hated the demo (as I did), do not lose hope.
    -Pliskin
  30. ^ [2]
  31. ^ Japanese Official Site
  32. ^ http://www.zavvi.com/games/platforms/pc/metal-gear-rising-revengeance/10814179.html
  33. ^ http://www.metalgearinformer.com/?p=13889M
  34. ^ https://www.facebook.com/mgrising/photos/a.124472100929875.9952.124280484282370/703503233026756/?type=1&stream_ref=10
  35. ^ http://www.hybridgames.co.uk/series/metalgearsolid/
  36. ^ Metal Gear Rising: Revengeance for PlayStation 3 Reviews, Ratings, Credits, and More - Metacritic
  37. ^ Metal Gear Rising: Revengeance for Xbox 360 Reviews, Ratings, Credits, and More - Metacritic
  38. ^ Metal Gear Rising: Revengeance for PlayStation 3 - GameRankings
  39. ^ Metal Gear Rising: Revengeance for Xbox 360 - GameRankings
  40. ^ Metal Gear Rising: Revengeance Review, Page 2 - GameSpot.com
  41. ^ Metal Gear Rising: Revengeance review
  42. ^ Metal Gear Rising: Revengeance Review - IGN
  43. ^ EGM Review: Metal Gear Rising: Revengeance | EGMNOW
  44. ^ Clouds Gather Over Raiden's Day In The Sun - Metal Gear Rising: Revengeance - PlayStation 3 - www.GameInformer.com
  45. ^ http://www.videogamer.com/xbox360/metal_gear_solid_rising/news/kojima_wants_metal_gear_rising_2_to_star_cyborg_ninja_gray_fox.html
  46. ^ http://www.polygon.com/2013/3/6/4070250/metal-gear-rising-revengeance-writer-on-future-dlc-and-how-the-story
  47. ^ Metal Gear Solid V: Ground Zeroes, Kojima Productions (2014).
    Kazuhira Miller: Mission clear. You'll be paid as we agreed. Maybe we'll see you again, Raiden.

External links