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Metal Gear Solid 3: Snake Eater

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Metal Gear Solid 3: Snake Eater
North American game cover
Developer(s) Konami Computer Entertainment Japan / Kojima Productions
Publisher(s) Konami
Designer(s) Hideo Kojima
Series Metal Gear Solid series
Picture format 480i (SDTV)
Released USA / Canada November 17, 2004
Japan December 16, 2004
South Korea December 30, 2004
Europe March 4, 2005
Australia March 17, 2005
Genre(s) Stealth action
Mode(s) Single-player
Ratings ESRB: M (Mature, 17+)
BBFC: 15
CERO:18+
PEGI: 16+
OFLC (AU): MA 15+
OFLC (NZ): R16
Platform(s) PlayStation 2
Media DVD
Input methods DualShock 2
Previous game (release) Metal Gear Solid 2
Next game (release) Portable Ops
Next game (canon) Metal Gear Solid: Portable Ops
"There's only room for one boss and one snake."
The Boss

Metal Gear Solid 3: Snake Eater is the third in game in the Metal Gear Solid Series. It introduced CQC and involved Snake having to eat plants and wild animals to survive. It was set during the Cold War.

Contents

[edit] Story Overview

Metal Gear series chronology
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear
Metal Gear 2: Solid Snake
Metal Gear Solid (The Twin Snakes)
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 4: Guns of the Patriots

The story of Metal Gear Solid 3 takes place in the mid-60's - a year before the beginning of the Vietnam War. It was a time of tension as both sides of the world's superpowers collided against each other. The United States and the Union of Soviet Socialist Republics went head to head with the use of threats presented by the new technological weapon known as the Nuclear Bomb. Now, with the help of the US Goverment and a Goverment funded project with collobration of the CIA, a new Special Forces Unit was created known as FOX. Its purpose was to go behind enemy lines and do the wet work without the other side knowning who it was. Major Zero leads the newly formed FOX unit into its first mission in the heart of Russia with their first candidate...a veteran of warfare -- Jack, aka Naked Snake.

A more detailed Story Overview can be seen here

[edit] Theme

The major theme in MGS3 is "Scene" - The climate in which events occur and the impact it has upon them. In contrast to "Meme" and "Gene" themes of MGS2 and 1, respectively, Scene deals heavily with Relativism - That is to say that things change from a point of view, and events change based on the climate surrounding them.

The Boss is the major illustrator of the "Scene" theme. Her speech before the last battle of MGS3 poses the dramatically ironic point that in the Twenty First Century, America and Russia may no longer be enemies. The Boss is a victim of circumstance. Her "scene", Cold War Era America, forces her to, ultimately, give her life. Naked Snake is forced to kill his former mentor due to a "Scene" he not only has no control over, but has no knowledge of.

It is worth comparing Big Boss and Solid Snake. We know that Big Boss is a major villian from previous games. However in this game we see he is as much of a good guy as Solid Snake is. Because they are genetically the same they should have turned out the same but their Scene was different resulting in big boss turning into a villian.

All the major characters of MGS3 are affected by the scene. EVA is forced into a deadly game of espionage in which she falls in love, ultimately causing heartbreak. Sokolov is forced to build weapons as a result of the climate of fear and deterrance, which nearly led to his death. Volgin becomes consumed by power due to the legacy he inherits. The "Scene" of the Cold War consumes him, turning him into a madman consumed by the desire to 'win' the Cold War - by deposing Khrushchev and creating the perfect weapon. He also suffers death from the "Scene".

The Sorrow is a foil through which the tragic scene of The Boss is shown. The Cold War, the "Scene" that splits the Cobra Unit apart, causes The Boss to kill her former lover. The Sorrow refuses to let go, clinging to the place - the "Scene" - where he was killed.

[edit] Re-release

In 2006 Konami released Metal Gear Solid 3: Subsistence. This release was the 'Directors Cut' in which the game had the 3D movable camera similar to Portable Ops. The package also had Metal Gear Online add-on as well as the first release of Metal Gear and Metal Gear 2: Solid Snake outside of Japan. In the limited edition, there was also a 3 hour cut of the game sequenced as a film edited for the purpose of being viewed by those who were unable to finish the game, but still wanted to know the story. If pre-orders were made, then it was bundled with the Metal Gear Saga Vol. 1 documentary set.

The Japanese recieved the 20th Anniversary edition, which includes all games from Metal Gear to Metal Gear Solid 3 and Portable Ops.

On March 18, 2008 Metal Gear Solid 3: Subsistence was released for the Metal Gear Solid: The Essential Collection but left out the second disc, Persistence.

[edit] Trivia

  • Though both have the rank of Major, Ocelot and Raikov wear different insignia. Raikov's (with a single star) is correct; Ocelot's (with three stars in a triangle and a fourth past the top point of the triangle) is the insignia of a Soviet Captain.

[edit] See Also

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