Fandom

Metal Gear Wiki

Metal Gear Solid 4 weapon charts

2,136pages on
this wiki
Add New Page
Talk8 Share

The following tables compare the statistics of Metal Gear Solid 4's weapons, grouped by their categories.


Legend

Term Meaning Details:
DMG Damage

Number = base damage:  1x to body, .5x to limbs, instant kill to head/pelvis (males only).
Except for instant kills, damage may be reduced by body armor/helmets on higher difficulty, or may be attenuated over distance.  Human enemies have 1000 health in Virtual Range.

SLP Sleep (Tranquilizer) damage Human enemies have 1000 psych in VR.  Body part multipliers apply.
STN Stun (Knock-out) damage Human enemies have 1000 psych.  Body part multipliers apply.
SHK Impact shock How effectively the projectile staggers the target.
PNT Penetration Determines type/amount of material that can be penetrated.  All-ranks can pierce the glass on civilian vehicles.  B-rank is the minimum requirement to effectively pierce helmets and wooden crates.  S-rank is the requirement to damage armored vehicles.
STB Stability How little recoil is experienced. Drastically affected by foregrip attachments, though it may not be reflected in displayed statistics. There is no apparent difference between the Foregrip A and Foregrip B attachments.
RLD Reload time How fast the weapon is able to be used after initiating reload.
LKD Lock-on distance

When a number is given, it is given in meters, as measured through the Solid-Eye.  Affected by laser sight attachment.

Range Effective Range

Distance over which damage can still be done (meters).  Damage usually attenuates over this distance. Attenuation models tend to resemble bell curves or inverse-log curves. Note that bullets have some travel time before they reach their intended target, but are not affected by wind and gravity.  This distance is usually about 2 meters less than what the Solid-Eye/XM25 reads.

Wt. Weight Affects run speed.  Given in kilograms with no attachments.
MGO Metal Gear Online Denotes whether the weapon was available in the now defunct Metal Gear Online.  If it was exclusive to MGO, then it will be marked by "(only)."

Pistols

Tactical reloading: When reloading most pistols that require bullets, when there is at least one bullet left from the current clip, an extra bullet becomes available for the next clip when the reload finishes. This effect does not happen with any other firearm type. The only exceptions (even with the wall-reload trick) to this are the Thor .45-70, which has a single bullet, and the Type-17, which requires that the clip be empty to reload.

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
Mk. 2 N/A D (tranq) (350) D (emotion) (350) N/A E _S A B (15) 76 1.1 Yes Obtained from Metal Gear Mark 2.
  • Integrated suppressor
  • Can use Emotion darts
  • Penetrates helmets and body armor despite E-rank PNT
  • Maintains sleep/stun damage over effective range.
  • Performing a tactical reload will save a fraction of a second.
Operator D (420) N/A N/A C E B _S B (20) 71 1.0 Yes Obtained from Mk. 2
GSR D (430) N/A N/A C E B _S B (15) 63.5 1.2 Yes Disarm PMC's primary weapon first, then disarm again for GSR.
Five-seveN D (300) N/A N/A D B B _S B (18) 80 0.8 No Disarm FROG's primary weapon first, then disarm again for Five-seveN.
PMM D (325) N/A N/A D E A _S B (17) 70 0.8 No Alert Resistance member in Act 3. Disarm after he starts shooting.
PSS D (350) N/A N/A D C A _S B (15) 50 0.9 No Silent rounds. First occurrence in Advent Palace top-floor vent shaft.
G18C (Glock 18C) D (300) N/A N/A D C C _S B (13) 60 0.9 Yes Disarm some militia just before armored dozer appears at Vista Mansion in Act 2.
  • Full auto, semi-auto option.
Mk. 23 SOCOM D (440) N/A N/A C E B _S A (25) 90 1.1 Yes Find under truck at Heliport in Act 4, aim afterwards for DP.
  • Equipped with laser sight with a flashlight by default.
  • Aim just after picking up for DP.
Race Gun E (200) N/A N/A D E A _S B (18) 60 0.9 No Clear the game once, any difficulty.
  • Bullets can ricochet, but do less damage than the incident shot.
Type 17 D (430) N/A N/A C E B A A (25) 80 1.4 No Clear game with Hound emblem.
  • Full auto, semi-auto option.
  • Can only reload when clip is empty.
D.E. (Desert Eagle) C (700) N/A N/A A E D _S B (16) 90 2.1 Yes Carried by some Dwarf Gekko.
D.E. Long Barrel C (710) N/A N/A A E D _S B (15) 125 2.1 Yes (Meryl Only) Clear game with Fox emblem.
  • Scope attachment.
1911 Custom D (450) N/A N/A C E A _S _S (28.5) 100 1.0 No Entry of code 1aytmmymhk under Extras menu.
  • Fires very quickly.
Thor .45-70 A (1500) N/A N/A _S A D A B (15) 150 2.3 Yes (Ocelot Only) Clear game with Fox Hound emblem.
  • Single round.
  • Dot sight.
Solar Gun N/A N/A _S (5000) N/A E _S E B (15) 150 0.5 No Non-lethal clear Advent Palace and Beauty and the Beast Unit to collect all dolls, then clear the game.
  • Recharge in sunlight.
  • Strong vs. Vamp.
  • Maintains stun damage over effective range.

Submachine Guns

Note: All SMGs (with the exception of the Patriot) select-fire with full- and semi-auto.

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
P90 D (300) N/A N/A D B B B B (25) 135 3.0 Yes Most FROG soldiers
  • Lock-on distance goes up to 37.5 with laser sight.
  • Unique weapon sight.
M10 D (420) N/A N/A C E B B B (24) 73 3.3 No Several Rebels in Act 2
MP7 E (250) N/A N/A E B A B A (30) 40 1.5 No Some PMC in Acts 2 and 3
Vz. 83 D (325) N/A N/A D E B B _S (34.5) 75 1.4 Yes Motorcycle chase Act 3.
  • Includes laser-sight.
Bizon D (325) N/A N/A D E B B _A (26) 100 2.5 No Drebin only.
MP5SD2 E (290) N/A N/A D E B C B (25) 160 3.1 Yes Drebin only.
  • Integrated suppressor.
Patriot D (425) N/A N/A B E C N/A B (25) 160 1.5 Yes (Certain conditions) Clear game with Big Boss emblem or enter password (Secrets).
  • Infinite ammo.

Assault Rifles

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
AK102 D (415) N/A N/A E C C B D (18) 200 3.0 Yes Almost all Militia in Act 1.
  • Full/semi auto.
M4 Custom D (400) N/A N/A E C C B D (16) 220 3.0 Yes Meet up with Drebin in Act 1.
  • Lock-on distance goes up to 24 meters with laser sight.
  • Full/semi-auto/3-round burst.
Mk. 17 C (530) N/A N/A C C C B D (14) 200 4.1 Yes Most PMCs in Acts 1 and 3.
  • Lock-on distance goes up to 21 meters with laser sight.
  • Full/semi-auto.
G3A3 C (540) N/A N/A C C C C E (10) 250 4.4 Yes Many Rebels in Act 2.
  • Full/semi-auto.
FAL Carbine C (550) N/A N/A C C C B D (12) 230 4.5 No Drebin only.
  • Full/semi-auto.
AN94 D (375) N/A N/A E C B B D (15) 220 4.0 No In shack behind sandbags in Act 2 Cove Valley Village.
  • Full/semi-auto/2-round burst.
XM8 D (400) N/A N/A E C C B D (17) 220 2.8 Yes In shack near Power Station in Act 2.
  • Full/semi auto.
Tanegashima C (725) N/A N/A B E B E D (13) 100 4.0 No Drebin only.
  • 33% chance to proc Divine Wind.
XM8 Compact D N/A N/A E C C B D N/A N/A Yes (Johnny Only) MGO Exclusive
  • Its stats were most likely identical to the XM8.

Sniper Rifles

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
M14EBR C (530) N/A N/A C B D B N/A 230 4.5 Yes PMC on top of 3-story building in Act 1.
  • Auto/semi-auto.
DSR-1 B (900) N/A N/A A A D C N/A 300 6.0 Yes FROG sniper on Mountainside Trail or Finish Act 2.
  • Bolt-action (R2 cancels animation for quicker fire).
SVD C (530) N/A N/A B A E B N/A 280 4.4 Yes Rafters of barn in Act 2.
  • Semi-auto
VSS D (475) N/A N/A D A D B N/A 150 3.4 Yes Act 2 Confinement Facility on opposite side of salt flats.
  • Integrated suppressor
  • Auto/semi-auto
  • MGO: optional tranq rounds.
Mosin-Nagant N/A B (tranq) (750) B (emotion) (750) A E D B N/A 300 4.4 Yes Drebin only.
  • Can use Emotion darts.
  • Bolt-action (R2 cancellable).
M82A2 _S (2500) N/A N/A _S _S E B N/A 300 14.0 Yes (Johnny Only) Drebin only.
  • Semi-auto.
Rail Gun _S (5000) N/A N/A _S _S C D N/A 300 20.0 No Defeat Crying Wolf.
  • 3 Charge levels, stats given for full charge.
  • Semi-auto.

Machine Guns

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
HK21E C (530) N/A N/A C C C D E (10) 250 9.3 No Act 1 Militia in Safe House near end.
  • Full/semi-auto/3 round burst.
M60E4 C (550) N/A N/A C C C E E (10) 260 9.3 Yes Several PMCs in Act 2 after Cove Valley Village.
  • Lock-on distance goes up to 15 meters with laser sight.
  • In MGO, the Assault Rifles skill helped.
PKM C (730) N/A N/A B C D E E (10) 265 9.0 No Several Rebels in Act 2 after Cove Valley Village.
Mk.46 Mod 1 D (400) N/A N/A B C C E D (13.5) 250 5.8 No Drebin only.
  • Lock on distance goes up to 20.2 meters with laser sight.

Shotguns

Note: Effective range also varies with ammo-type.

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
Twin Barrel B (Buck/Slug) (1250) N/A B (V Ring) (1250) S B (Buck)
S (Slug)
E (V Ring)
E A C (15) 40 (Buck)
80 (Slug)
30 (V Ring)
2.3 No Save Rebels in Act 2 in Cove Valley Village. They unlock the building.
  • Fires both shots simultaneously.
  • Single shot.
  • Buck/slug/V-ring ammo
M870 Custom B (Buck/Slug) (1300) N/A B (V Ring) (1300) S B (Buck)
S (Slug)
E (V Ring)
D E C (14) 50 (Buck)
100 (Slug)
40 (V Ring)
3.5 Yes Behind Confinement Facility in storage shack without Rebels.
  • Pump-action, R2 cancelable.
  • Buck/slug/V-ring ammo
Saiga-12 B (Buck/Slug) (1250) N/A B (V Ring) (1250) S B (Buck)
S (Slug)
E (V Ring)
D B C (13) 50 (Buck)
100 (Slug)
40 (V Ring)
3.8 Yes Drebin only.
  • Semi-auto.
  • Buck/slug/V-ring ammo
Masterkey attachment B (Buck/Slug) (1250) N/A B (V Ring) (1250) S B (Buck)
S (Slug)
E (V Ring)
E A C (16-24) (M4) 50 (Buck)
100 (Slug)
40 (V Ring)
2.5 Yes PMCs carry standalone modules sometimes in Acts 2 and 3.
  • Weapon attachment for the M4
  • Appears to imitate the M870's damage model.
  • Estimated/experimentally determined stats.
  • Pump action, R2 cancelable.

Grenade/Rocket Launchers

Weapon DMG SLP STN SHK PNT STB RLD LKD Range Wt. MGO Location Notes
XM25 A (2000) N/A N/A _S N/A E B N/A 300 5.5 No FROGs in Advent Palace on higher difficulty. Shadow Moses comms towers.
  • Adjustable detonation distance up to 100 meters.
  • Can be used on Motorcycle chase
MGL-140 A (Grenade/WP) (2000/1500) N/A A (Stun) (1750) _S (Grenade/WP)
B (Stun/Smoke)
N/A E E N/A 300 6.0 No Defeat Raging Raven.
RPG-7 _S (3500) N/A N/A _S N/A E B N/A 250 8.5 Yes Red Zone: just before entering Safe House, turn left.
M72A3 LAW A (2450) N/A N/A _S N/A D A N/A 200 2.5 No Some Rebels near the Power Station.
Javelin _S (5000) N/A N/A _S N/A E B N/A 400 22.3 No Crescent Meridian, Act 1: building with ladder and sniper PMC.
  • Radio-guided (follows aiming reticle).
FIM-92A Stinger _S (3000) N/A N/A _S N/A E B N/A 500 15.7 No Under Power Station pylon in Act 2 after climbing across wire and dropping down (blow up transformer first).
  • Fire-and-forget (follows acquired target).

Thrown Explosives

Weapon DMG SLP STN SHK PNT STB RLD LKD Wt. MGO Location Notes
Grenade A (2000) N/A N/A S N/A N/A N/A N/A 0.3 Yes Act 1 Safe House in room with dumpster.
Petro Bomb B (1000) N/A N/A A N/A N/A N/A N/A 0.8 No Act 1 Red Zone NW Sector across road from starting area in little alley.
  • Sets area ablaze, killing any human targets. Non-human targets not affected.
WP Grenade A (1500) N/A N/A S N/A N/A N/A N/A 0.8 Yes Act 1 Safe House in room with dumpster.
  • Explodes, sets area ablaze. Non-human targets not affected.
Stun Grenade N/A N/A A (2000) B N/A N/A N/A N/A 0.5 Yes Safe House in room with dumpster.
  • Explosion causes after-image on screen, use box to mitigate
  • Standing too close/facing explosion will cause screen to blank for a while
Chaff Grenade N/A N/A N/A N/A N/A N/A N/A N/A 0.8 Yes Act 2 Confinement Facility main building. Cannot be purchased.
  • Disables electronics (Gekko, etc.)
  • Jams PMC radio.
  • Disabled codec and some SOP functionality in MGO.
Smoke Grenade N/A N/A N/A B N/A N/A N/A N/A 0.5 Yes Regular: Safe House in room with dumpster. Colored: Drebin only (Hard or lower) after clearing game once.
  • Colored variants affect emotions/voice pitch in MGO.

Placed Explosives

Weapon DMG SLP STN SHK PNT STB RLD LKD Wt. MGO Location Notes
Claymore B (2000) N/A N/A S N/A N/A N/A N/A 1.6 Yes Darkened stairway in Act 1 Advent Palace before FROGs.
  • Directional trigger, explodes with 5 pellets.
S.G. Mine N/A A (5000) N/A N/A N/A N/A N/A N/A 1.5 Yes Littered throughout ground in Act 1 Advent Palace before FROGs.
  • Proximity trigger.
C4 A (3000) N/A N/A S N/A N/A N/A N/A 1.6 Yes Under desk at Act 2 Power Station.
  • Remote detonation.
S.G. Satchel N/A A (5000) N/A N/A N/A N/A N/A N/A 1.5 Yes After meeting Drebin in Act 1, shoot explosive barrel to reveal
  • Remote detonation.

Etc.

Weapon DMG SLP STN SHK PNT STB RLD LKD Wt. MGO Location Notes
Stun Knife _S (stab) (kill)
D (slash) (175)
S (CQC) (kill)
N/A _S (tazer) (KO)  ? N/A N/A N/A 5 0.2 Yes Starting weapon.
  • Estimated stats.
  • Animations can be R2 cancelled.
Empty Magazine N/A N/A N/A E? N/A N/A N/A N/A 0.1 No Fire a gun that uses magazines until empty, then reload. Cannot be purchased.
  • Distracts enemy with sound.
Playboy N/A N/A N/A N/A N/A N/A N/A N/A 0.1 No Locker at Red Zone, Act 1.
  • Distracts enemy on sight for a short time.
  • A similar weapon called "Magazine" was adapted for MGO.
  • Does not affect FROGs
  • Aim in first person to recover stamina.
Emotion Mag N/A N/A N/A N/A N/A N/A N/A N/A 0.1 No Drebin only.
  • Distorts Male enemy's emotions depending on open page.
  • Causes FROGs to salute.
Mantis Doll N/A N/A N/A N/A N/A N/A N/A N/A 0.1 No Shoot Screaming Mantis' Mantis doll enough times.
  • Manipulate living soldiers, kills when done.
Sorrow Doll N/A N/A N/A N/A N/A N/A N/A N/A 0.1 No Shoot Screaming Mantis' Sorrow doll enough times.
  • Manipulate corpses
  • Does not affect FROGs, as they burn up when dead.
Tactical Shield N/A N/A N/A N/A N/A N/A N/A N/A N/A Yes MGO exclusive
  • Bullet-proof
  • Charge attack
Magazine N/A N/A N/A N/A N/A N/A N/A N/A N/A Yes MGO exclusive
  • Distracted enemies/allies for a while when within proximity regardless of gender.
Enemy Locator N/A N/A N/A N/A N/A N/A N/A N/A N/A Yes MGO exclusive
  • Revealed enemy players on SOP within a certain radius of Locator.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.