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Metal Gear Solid V: The Phantom Pain weapons and equipment

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MGS5 Guns

Various weapons of Metal Gear Solid V.

This article is a list of weapons and equipment that appear in Metal Gear Solid V: The Phantom Pain.

Weapons

Primary Weapons (Hip)

Assault Rifles

SVG standard series

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 1 optim
Bonuses
Normal Barrel Muzzle
Standard Stock 1
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
--GMP 100
DamageImpact ForcePenetration
550300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045469400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 2 optim
Bonuses
Recoil Dampening Muzzle (Closer Shot Grouping)
Standard Stock 2 (Improved Stability While Moving)
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
★1 SVG-76Icon TeamRD TPP sm8
GMP 80000
GMP 800
DamageImpact ForcePenetration
687300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045469400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 3 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Dual Magazine (Reload Speed Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 SVG-76Icon TeamRD TPP sm18
GMP 220000
GMP 2200
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045469400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 SVG-76Icon TeamRD TPP sm32
GMP 420000
GMP 3900
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045478400

SVG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 5 optim
Bonuses
Compensator (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 SVG-76Icon TeamRD TPP sm48
GMP 600000
GMP 5500
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045479400

SVG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76 Rank 4 optim
Bonuses
7.62mm Conversion (Damage Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 SVG-76
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm33
Icon ProCommonMetal TPP sm2000
GMP 390000
GMP 3650
DamageImpact ForcePenetration
1190300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047467300

SVG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67 Rank 5 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 SVG-67Icon TeamRD TPP sm49
GMP 610000
GMP 5700
DamageImpact ForcePenetration
1360300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047476300

SVG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67 Rank 7 optim
Bonuses
Compensator (Closer Shot Grouping)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 3 days
Server-side development.
PrerequisitesDevelopmentUsage
★5 SVG-67Icon TeamRD TPP sm65 Icon TeamSupport TPP sm75
Icon ProCommonMetal TPP sm43000 Icon ProMinorMetal TPP sm40900
GMP 2257200
Icon ProCommonMetal TPP sm422 Icon ProMinorMetal TPP sm401
GMP 22580
DamageImpact ForcePenetration
1360+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047476+300

SVG short series

SVG-76U
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76U Rank 3 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Standard Stock 3 (Improved Stability While Moving)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 SVG-76
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm16
GMP 236000
GMP 2360
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
62140.5451536

SVG-76U
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76U Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 SVG-76UIcon TeamRD TPP sm30
GMP 400000
GMP 3800
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
62140.5460536

SVG-76U
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-76U Rank 5 optim
Bonuses
Muzzle Brake (Closer Shot Grouping)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 SVG-76UIcon TeamRD TPP sm46
GMP 580000
GMP 5200
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
62140.5460536

SVG-67U
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67U Rank 4 optim
Bonuses
7.62mm Conversion (Damage Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 SVG-76U
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm31
Icon ProCommonMetal TPP sm2000
GMP 370000
GMP 3500
DamageImpact ForcePenetration
1190300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
62142.3441402

SVG-67U
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67U Rank 5 optim
Bonuses
Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 SVG-67UIcon TeamRD TPP sm47
GMP 590000
GMP 5300
DamageImpact ForcePenetration
1360300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
64841.4423400

SVG-67U
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
SVG-67U Rank 6 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (Soviet)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 2h, 24m
PrerequisitesDevelopmentUsage
★5 SVG-67UIcon TeamRD TPP sm60
GMP 940000
GMP 8000
DamageImpact ForcePenetration
1360300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
64841.4423420

SVG LMG series (PG)

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 3 optim
Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
LMG Stock 1 (Improved Stability While Moving)
Long Banana Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 SVG-76
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm20
GMP 276000
GMP 2700
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045501400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 4 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 PG-76Icon TeamRD TPP sm34
GMP 440000
GMP 4050
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045501400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 5 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
LMG Stock 2 (Improved Stability While Moving)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 PG-76Icon TeamRD TPP sm50
GMP 620000
GMP 5900
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045501400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 7 optim
Bonuses
Compensator (Closer Shot Grouping)
Notes
Time: 24 hour(s)
Server-side development.
PrerequisitesDevelopmentUsage
★5 PG-76Icon TeamRD TPP sm63 Icon TeamCombat TPP sm73
Icon ProCommonMetal TPP sm31300 Icon ProMinorMetal TPP sm29800
GMP 1991600
Icon ProCommonMetal TPP sm307 Icon ProMinorMetal TPP sm293
GMP 19920
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045501+400

PG-76
(Gryzov Assault Rifle-76)
Soviet 5.56mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-76 Rank 8 optim
Bonuses
5.56mm Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★7 PG-76Icon TeamRD TPP sm107 Icon TeamSupport TPP sm118
Icon ProMinorMetal TPP sm297000 Icon ProPreciousMetal TPP sm141100
GMP 8582600
Icon ProMinorMetal TPP sm1480 Icon ProPreciousMetal TPP sm490
GMP 85820
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54045501+400

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 4 optim
Bonuses
7.62mm Conversion (Damage Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 PG-76
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm35
Icon ProCommonMetal TPP sm2000
GMP 450000
GMP 4200
DamageImpact ForcePenetration
1190300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047493300

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 5 optim
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 PG-67Icon TeamRD TPP sm51
GMP 630000
GMP 6000
DamageImpact ForcePenetration
1360300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047493300

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 6 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 2)
Undermount (Lower Option Slot)
Foregrip (Soviet/Improved Stability While Moving)
Notes
Time: 2h, 24m
PrerequisitesDevelopmentUsage
★5 PG-67Icon TeamRD TPP sm60
GMP 990000
GMP 8350
DamageImpact ForcePenetration
1530300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047493300

PG-67
(Gryzov assault rifle-67)
Soviet 7.62mm assault rifle.
Its stability and low cost have made licensed and unlicensed versions of this rifle a common sight not only in the hands of communist forces, but in war zones around the world.
PG-67 Rank 8 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 1
Notes
Time: 3 days, 11h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★6 PG-67Icon TeamRD TPP sm125 Icon TeamSupport TPP sm128
Icon ProPreciousMetal TPP sm197200 Icon Tarragon TPP sm17300
GMP 12354300
Icon ProPreciousMetal TPP sm490 Icon Tarragon TPP sm860
GMP 123540
DamageImpact ForcePenetration
1530+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
54047500+300

AM-MRS series

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 1 optim
Bonuses
Suppressor (Durability: Low)
Normal Barrel Muzzle
Standard Stock 1
Notes
Time: 0 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
--GMP 200
DamageImpact ForcePenetration
550300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046519350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 2 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Dual Magazine (Reload Speed Up)
Notes
Time: 0 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★1 AM MRS-4Icon TeamRD TPP sm11
GMP 110000
GMP 1100
DamageImpact ForcePenetration
687300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046519350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 3 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 AM MRS-4Icon TeamRD TPP sm21
GMP 250000
GMP 2500
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046528350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 4 optim
Bonuses
Suppressor (Durability: Medium)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 AM MRS-4Icon TeamRD TPP sm35
GMP 450000
GMP 4200
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046528350

AM MRS-4
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4 Rank 5 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 AM MRS-4Icon TeamRD TPP sm51
GMP 630000
GMP 6000
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
79242.3517462

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 3 optim
Bonuses
Long Barrel Conversion (Effective Range Up)
Sharpshooter's Stock 1 (Improved Stability While Moving)
Notes
Time: 18 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★1 AM MRS-4
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm23
GMP 306000
GMP 3000
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9519315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 4 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Notes
Time: 36 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★3 AM MRS-4RIcon TeamRD TPP sm37
GMP 470000
GMP 4400
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9519315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 5 optim
Bonuses
Stout Barrel Conversion (Closer Shot Grouping)
Recoil Dampening Muzzle (Closer Shot Grouping)
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 72 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★4 AM MRS-4RIcon TeamRD TPP sm53
GMP 650000
GMP 6200
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9528315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Suppressor (Durability: High)
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 5 days
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★5 AM MRS-4RIcon TeamRD TPP sm76 Icon TeamSupport TPP sm85
Icon Tarragon TPP sm4800 Icon ProMinorMetal TPP sm48300
GMP 2921100
Icon Tarragon TPP sm144 Icon ProMinorMetal TPP sm474
GMP 29220
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9528-315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Stopping Power Up
Notes
Time: 7 days, 23h, 30m
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★7 AM MRS-4RIcon TeamRD TPP sm124 Icon TeamBaseDev TPP sm137
Icon ProMinorMetal TPP sm410200 Icon AfricanPeach TPP sm 12000
GMP 11233600
Icon ProMinorMetal TPP sm1530 Icon AfricanPeach TPP sm 750
GMP 98290
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9528-315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Stopping Power Up
Notes
Time: 5 days
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★9 AM MRS-4RIcon TeamRD TPP sm76 Icon TeamSupport TPP sm85
Icon Tarragon TPP sm4800 Icon ProMinorMetal TPP sm48300
GMP 2921100
Icon Tarragon TPP sm144 Icon ProMinorMetal TPP sm474
GMP 29220
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9528-315

AM MRS-4R
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4R Rank 7p optim
Bonuses
Stopping Power Up
Notes
Time: 5 days
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★10 AM MRS-4RIcon TeamRD TPP sm76 Icon TeamSupport TPP sm85
Icon Tarragon TPP sm4800 Icon ProMinorMetal TPP sm48300
GMP 2921100
Icon Tarragon TPP sm144 Icon ProMinorMetal TPP sm474
GMP 29220
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.9528-315

AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4LS Rank 3 optim
Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
Muzzle for LMG Barrel
LMG Stock 1 (Improved Stability While Moving)
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★1 AM MRS-4
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm25
GMP 326000
GMP 3260
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046542368

AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4LS Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 AM MRS-4LSIcon TeamRD TPP sm39
GMP 490000
GMP 4500
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046542368

AM MRS-4LS
(Arms Material Multipurpose Rifle System Model 4)
5.56mm light carbine.
Standard model with the greatest balance between effective range, accuracy, and ease of handling.
AM MRS-4LS Rank 5 optim
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 AM MRS-4LSIcon TeamRD TPP sm55
Icon ProCommonMetal TPP sm4000
GMP 670000
GMP 6500
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72046542368

UN-ARC lethal series

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 1 optim
Bonuses
Normal Barrel Muzzle
Sharpshooter's Stock 1
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm4
GMP 40000
GMP 400
DamageImpact ForcePenetration
680300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.8557237

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 2 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
★1 UN-ARC
[UN-ARC] Blueprint
Icon TeamRD TPP sm12
GMP 120000
GMP 1200
DamageImpact ForcePenetration
850300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.8558238

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 3 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 UN-ARCIcon TeamRD TPP sm22
GMP 250000
GMP 2500
DamageImpact ForcePenetration
1020300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.8567238

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 4 optim
Bonuses
4x Variable Zoom Booster (Magnifier/2-step)
Dual Magazine (Reload Speed Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 UN-ARCIcon TeamRD TPP sm36
GMP 460000
GMP 4300
DamageImpact ForcePenetration
1190300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.8567238

UN-ARC
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC Rank 5 optim
Bonuses
Recoil Dampening Muzzle (Closer Shot Grouping)
Sharpshooter's Stock 2 (Improved Stability While Moving)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 UN-ARCIcon TeamRD TPP sm52
GMP 640000
GMP 6100
DamageImpact ForcePenetration
1360300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72052.8567238

UN-ARC-PT
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-PT Rank 3 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Muzzle for Short Barrel
Standard Stock 1
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 UN-ARC
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm20
GMP 240000
GMP 2400
DamageImpact ForcePenetration
1020300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
79245.6540320

UN-ARC-PT
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-PT Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 UN-ARC-PTIcon TeamRD TPP sm34
GMP 440000
GMP 4050
DamageImpact ForcePenetration
1190300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
79245.6540320

UN-ARC-HB
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-HB Rank 3 optim
Bonuses
LMG Barrel Conversion (Closer Shot Grouping)
Muzzle for LMG Barrel
LMG Stock 1 (Improved Stability While Moving)
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 UN-ARC
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm24
Icon ProCommonMetal TPP sm900
GMP 280000
GMP 2800
DamageImpact ForcePenetration
1020300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72048594238

UN-ARC-HB
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-HB Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 UN-ARC-HBIcon TeamRD TPP sm38
GMP 480000
GMP 4450
DamageImpact ForcePenetration
1190300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72048558238

UN-ARC-HB
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-HB Rank 5 optim
Bonuses
Drum Magazine (Loaded Ammo Count Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 UN-ARC-HBIcon TeamRD TPP sm54
Icon ProCommonMetal TPP sm4000
GMP 660000
GMP 6300
DamageImpact ForcePenetration
1360300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
72048594238

UN-ARC non-lethal series

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 2 optim
Bonuses
Rubber Bullet Conversion (Attack Type: Non-lethal)
Normal Barrel Muzzle
Notes
Time: 0 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★1 UN-ARCIcon TeamRD TPP sm13
Icon ProFuel TPP sm200
GMP 130000
Icon ProFuel TPP sm20
GMP 1300
DamageImpact ForcePenetration
687200galss
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9548512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 3 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Notes
Time: 18 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★2 UN-ARC-NL
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm23
GMP 270000
Icon ProFuel TPP sm30
GMP 2700
DamageImpact ForcePenetration
825200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9549512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 36 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★3 UN-ARC-NLIcon TeamRD TPP sm37
GMP 470000
Icon ProFuel TPP sm200
GMP 4400
DamageImpact ForcePenetration
962200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9558512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Suppressor (Durability: Low)
Additional Option Slot (2x Upper Option Slots)
2x Booster (Magnifier)
Notes
Time: 72 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★4 UN-ARC-NLIcon TeamRD TPP sm53 Icon TeamIntel TPP sm53
GMP 650000
Icon ProFuel TPP sm320
GMP 6200
DamageImpact ForcePenetration
1100200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9558512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Suppressor (Durability: Medium)
Notes
Time: 10 days
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★5 UN-ARC-NLIcon TeamRD TPP sm80 Icon TeamIntel TPP sm90
Icon BlackCarrot TPP sm5900 Icon ProMinorMetal TPP sm52000
GMP 4248800
Icon BlackCarrot TPP sm177 Icon ProMinorMetal TPP sm510
GMP 42490
DamageImpact ForcePenetration
1100+200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9558512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Stopping Power Up
Notes
Time: 7 days, 23h, 30m
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★7 UN-ARC-NLIcon TeamRD TPP sm124 Icon TeamIntel TPP sm137
Icon ProMinorMetal TPP sm410200 Icon BlackCarrot TPP sm13200
GMP 11233600
Icon ProMinorMetal TPP sm1530 Icon BlackCarrot TPP sm825
GMP 98290
DamageImpact ForcePenetration
1100+200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9558512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Stopping Power Up
Notes
Time: 10 days
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★9 UN-ARC-NLIcon TeamRD TPP sm80 Icon TeamIntel TPP sm90
Icon BlackCarrot TPP sm5900 Icon ProMinorMetal TPP sm52000
GMP 4248800
Icon BlackCarrot TPP sm177 Icon ProMinorMetal TPP sm510
GMP 42490
DamageImpact ForcePenetration
1100+200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9558512

UN-ARC-NL
(UN-Automatic Rifle for Combat)
7.62mm full-length assault rifle.
Its precision-machined long barrel gives it greater accuracy than other assault rifles.
UN-ARC-NL Rank 5 optim
Bonuses
Stopping Power Up
Notes
Time: 10 days
Server-side development.
Usable by FOB staff.
PrerequisitesDevelopmentUsage
★10 UN-ARC-NLIcon TeamRD TPP sm80 Icon TeamIntel TPP sm90
Icon BlackCarrot TPP sm5900 Icon ProMinorMetal TPP sm52000
GMP 4248800
Icon BlackCarrot TPP sm177 Icon ProMinorMetal TPP sm510
GMP 42490
DamageImpact ForcePenetration
1100+200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
59440.9558512

G44 series

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 3 optim
Bonuses
Normal Barrel Muzzle
2x Fixed Scope
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm20
GMP 200000
GMP 2000
DamageImpact ForcePenetration
825300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046479400

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 4 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 G44
[G44] Blueprint
Icon TeamRD TPP sm36
GMP 460000
GMP 4300
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046487400

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 5 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Dual Magazine (Reload Speed Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 G44Icon TeamRD TPP sm52
GMP 640000
GMP 6100
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046487400

G44
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44 Rank 7 optim
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 3 days
Server-side development.
PrerequisitesDevelopmentUsage
★5 G44Icon TeamRD TPP sm69 Icon TeamIntel TPP sm79
Icon ProFuel TPP sm43000 Icon ProCommonMetal TPP sm40900
GMP 2257200
Icon ProFuel TPP sm422 Icon ProCommonMetal TPP sm401
GMP 22580
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046487+400

G44K
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44K Rank 4 optim
Bonuses
Short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 G44
[G44] Blueprint
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm34
GMP 440000
GMP 4050
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
84042.3463520

G44K
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44K Rank 5 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 G44KIcon TeamRD TPP sm50
GMP 620000
GMP 5900
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
84042.3463520

G44K
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44K Rank 7 optim
Bonuses
Additional Option Slot (2x Upper Option Slots)
Dot Sight 3
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (European/Improved Stability While Moving)
Notes
Time: 3 days
Server-side development.
PrerequisitesDevelopmentUsage
★5 G44KIcon TeamRD TPP sm71 Icon TeamSupport TPP sm81
Icon ProMinorMetal TPP sm43000 Icon ProCommonMetal TPP sm40900
GMP 2257200
Icon ProMinorMetal TPP sm422 Icon ProCommonMetal TPP sm401
GMP 22580
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
84042.3463+520

G44-9
(G44 Bullpup Assault Rifle)
9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44-9 Rank 5 optim
Bonuses
9mm Conversion (Portable Ammo Count Up)
Ultra-short Barrel Conversion (Firing Speed/Auto-Aim Range Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 G44K
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm51
Icon ProCommonMetal TPP sm4000
GMP 630000
GMP 6000
DamageImpact ForcePenetration
800200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
89739.6427612

G44-9
(G44 Bullpup Assault Rifle)
9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44-9 Rank 6 optim
Bonuses
Side Mount (Side Option Slot)
Flashlight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 2h, 24m
PrerequisitesDevelopmentUsage
★5 G44-9Icon TeamRD TPP sm59
GMP 990000
GMP 8350
DamageImpact ForcePenetration
900200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
89739.6427612

G44-9
(G44 Bullpup Assault Rifle)
9mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44-9 Rank 8 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 3
Additional Option Slot (2x Upper Option Slots)
Night Vision Scope
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★6 G44-9Icon TeamRD TPP sm117 Icon TeamSupport TPP sm130
Icon ProBioMat TPP sm519100 Icon ProPreciousMetal TPP sm246600
GMP 15398700
Icon ProBioMat TPP sm1550 Icon ProPreciousMetal TPP sm730
GMP 153980
DamageImpact ForcePenetration
900+200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
89739.6427+612

G44MG
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44MG Rank 4 optim
Bonuses
Heavy Barrel Conversion (Closer Shot Grouping)
Extended Magazine (Loaded Ammo Count Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 G44
[G44] Blueprint
Icon TeamSkillsetR&DGunsmith (Assault Rifles)
Icon TeamRD TPP sm38
Icon ProCommonMetal TPP sm2000
GMP 480000
GMP 4450
DamageImpact ForcePenetration
962300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046504440

G44MG
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44MG Rank 5 optim
Bonuses
Side Mount (Side Option Slot)
Laser Sight (U.S. 1)
Undermount (Lower Option Slot)
Foregrip (U.S./Improved Stability While Moving)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 G44MGIcon TeamRD TPP sm54
GMP 660000
GMP 6300
DamageImpact ForcePenetration
1100300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046504440

G44MG
(G44 Bullpup Assault Rifle)
5.56mm bullpup assault rifle.
Specialized assault weapon made shorter by positioning the action behind the trigger, which also enables quicker aiming and firing.
G44MG Rank 7 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Notes
Time: 3 days
Server-side development.
PrerequisitesDevelopmentUsage
★5 G44MGIcon TeamRD TPP sm67 Icon TeamSupport TPP sm77
Icon ProFuel TPP sm43000 Icon ProCommonMetal TPP sm40900
GMP 2257200
Icon ProFuel TPP sm422 Icon ProCommonMetal TPP sm401
GMP 22580
DamageImpact ForcePenetration
1100+300rifle
Fire Rate (RPM)Effective RangeGroupingAuto-aim
75046504440

Assault rifles

Shotguns

Name Image Stats Grade Description Development requirements Development time Unlock requirements
RASP TB-SG (Rasp Twinbarrel Shotgun) RASP TB-SG Rank 1
  • Damage: 600
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 29.0
  • Grouping: 194
  • Auto-Aim Correction: 500
1 Double-barreled hunting shotgun.

Only holds two shells, but is powerful enough at close range to send an enemy flying.

  • 20,000 GMP
  • 3 R&D
0 minutes Available from the start
RASP TB-SG (Rasp Twinbarrel Shotgun) RASP TB-SG Rank 2
  • Damage: 660
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 29.0
  • Grouping: 215
  • Auto-Aim Correction: 500
2 Double-barreled hunting shotgun.

Only holds two shells, but is powerful enough at close range to send an enemy flying.

  • 110,000 GMP
  • 11 R&D
0 minutes Requires development of the RASP TB-SG Grade 1
RASP TB-SG (Rasp Twinbarrel Shotgun) RASP TB-SG Rank 3
  • Damage: 720
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 29.0
  • Grouping: 235
  • Auto-Aim Correction: 235
3 Double-barreled hunting shotgun.

Only holds two shells, but is powerful enough at close range to send an enemy flying.

  • 250,000 GMP
  • 21 R&D
18 minutes Requires development of the RASP TB-SG Grade 2
RASP TB-SG (Rasp Twinbarrel Shotgun) RASP TB-SG Rank 3
  • Damage: 910
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 30.0
  • Grouping: 235
  • Auto-Aim Correction: 480
4 Double-barreled hunting shotgun.

Only holds two shells, but is powerful enough at close range to send an enemy flying.

  • 460,000 GMP
  • 35 R&D
  • Common Metal x2,000
36 minutes Requires development of the RASP TB-SG Rank 3
RASP TB-SG SLUG RASP TB-SG Rank 2
  • Damage: 2750
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 36.0
  • Grouping: 194
  • Auto-Aim Correction: 440
2 Slug shell conversion.
  • 260,000 GMP
  • 22 R&D
  • Common Metal x200
0 minutes Requires development of the RASP TB-SG Rank 1
RASP TB-SG SLUG RASP TB-SG Rank 2
  • Damage: 3000
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 36.0
  • Grouping: 215
  • Auto-Aim Correction: 440
3 Slug shell conversion.
  • 460,000 GMP
  • 22 R&D
18 minutes Requires recruiting personnel with the Gunsmith (Shotguns) skill and developing the RASP TB-SG SLUG Grade 2
RASP TB-SG SLUG RASP TB-SG Rank 2
  • Damage: 3250
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 36.0
  • Grouping: 235
  • Auto-Aim Correction: 440
4 Slug shell conversion.
  • 640,000 GMP
  • 36 R&D
36 minutes Requires development of the RASP TB-SG SLUG Rank 3
RASP TB-SG SLUG RASP TB-SG Rank 2
  • Damage: 4340
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 38.0
  • Grouping: 235
  • Auto-Aim Correction: 420
5 Slug shell conversion.
  • 600,000 GMP
  • 53 R&D
  • Common Metal x4000
72 minutes Requires recruiting personnel with the Gunsmith (Assault Rifle) skill and developing the RASP TB-SG SLUG Grade 4
RASP TB-SG AIR-S RASP TB-SG Rank 1
  • Damage: 3900
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 240
  • Effective Range (m): 27.0
  • Grouping: 194
  • Auto-Aim Correction: 500
3 Air shock round conversion.
  • 220,000 GMP
  • 23 R&D
  • Fuel Resources x900
18 minutes Requires developing the RASP TB-SG SLUG Grade 2
RASP TB-SG AIR-S S1000 AIR-S Rank 4
  • Damage: 4200
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 240
  • Effective Range (m): 27.0
  • Grouping: 235
  • Auto-Aim Correction: 500
4 Air shock round conversion.
  • 420,000 GMP
  • 37 R&D
36 minutes Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development the RASP TB Grade 3
RASP TB-SG AIR-S 120px
  • Damage: 4200
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 240
  • Effective Range (m): 27.0
  • Grouping: 235
  • Auto-Aim Correction: 500
5 Air shock round conversion.
  • 600,000 GMP
  • 53 R&D
72 minutes Requires developing the RASP TB-SG AIR-S Grade 4
RASP TB-SG LB RASP TB-SG LB Rank 2
  • Damage: 660
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 44.2
  • Grouping: 194
  • Auto-Aim Correction: 368
2 Long barrel conversion.
  • 140,000 GMP
  • 14 R&D
0 minutes Requires recruiting personnel with the Gunsmith (Shotguns) skill and developing the RASP TB-SG Grade 1
RASP TB-SG LB RASP TB-SG LB Rank 3
  • Damage: 720
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 44.2
  • Grouping: 215
  • Auto-Aim Correction: 368
3 Long barrel conversion.
  • 240,000 GMP
  • 20 R&D
18 minutes Requires developing the RASP TB-SG LB Grade 2
RASP TB-SG LB RASP TB-SG LB Rank 4
  • Damage: 780
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 68.0
  • Grouping: 235
  • Auto-Aim Correction: 252
4 Long barrel conversion.
  • 440,000 GMP
  • 34 R&D
36 minutes Requires developing the RASP TB-SG LB Grade 3
RASP TB-SG LB RASP TB-SG LB Rank 4
  • Damage: 980
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 64.0
  • Grouping: 235
  • Auto-Aim Correction: 240
5 Long barrel conversion.
  • 440,000 GMP
  • 34 R&D
  • Common Metal x4000
36 minutes Requires developing the RASP TB-SG LB Grade 4
RASP TB-SG SB RASP TB-SG SB Rank 2
  • Damage: 770
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 360
  • Effective Range (m): 23.8
  • Grouping: 181
  • Auto-Aim Correction: 550
2 Short barrel conversion.
  • 100,000 GMP
  • 10 R&D
0 minutes Requires recruiting personnel with the Gunsmith (Shotguns) skill and developing the RASP TB-SG Grade 1
RASP TB-SG SB RASP TB-SG SB Rank 3
  • Damage: 840
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 420
  • Effective Range (m): 22.5
  • Grouping: 167
  • Auto-Aim Correction: 600
3 Short barrel conversion.
  • 240,000 GMP
  • 20 R&D
18 minutes Requires developing the RASP TB-SG Grade 2
RASP TB-SG SB RASP TB-SG SB Rank 4
  • Damage: 910
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 420
  • Effective Range (m): 22.5
  • Grouping: 208
  • Auto-Aim Correction: 600
4 Short barrel conversion.
  • 440,000 GMP
  • 34 R&D
36 minutes Requires developing the RASP TB-SG SB Grade 3
RASP TB-SG SB RASP TB-SG SB Rank 4
  • Damage: 1050
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 420
  • Effective Range (m): 23.4
  • Grouping: 208
  • Auto-Aim Correction: 600
5 Short barrel conversion.
  • 620,000 GMP
  • 50 R&D
  • Common Metal x4000
72 minutes Requires the development of the RASP TB-SG SB Grade 4
S1000 (Broughton Model 1000 Series Shotgun.) S1000 Rank 2
  • Damage: 550
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 165
  • Auto-Aim Correction: 420
2 Pump-action shotgun.

Has limited ammo, but enough power at close range to send enemies flying.

  • 50,000 GMP
  • 9 R&D
0 minutes Available from the start
S1000 (Broughton Model 1000 Series Shotgun.) S1000 Rank 3
  • Damage: 600
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 199
  • Auto-Aim Correction: 399
3 Pump-action shotgun.

Has limited ammo, but enough power at close range to send enemies flying.

  • 210,000 GMP
  • 17 R&D
18 minutes Requires the development of the S1000 Grade 2
S1000 (Broughton Model 1000 Series Shotgun.) S1000 Rank 4
  • Damage: 650
  • Impact Force: 240
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 199
  • Auto-Aim Correction: 399
4 Pump-action shotgun.

Has limited ammo, but enough power at close range to send enemies flying.

  • 550,000 GMP
  • 29 R&D
  • 29 Intel
36 minutes Requires the development of the S1000 Grade 3
S1000 (Broughton Model 1000 Series Shotgun.) S1000 Rank 5
  • Damage: 700
  • Impact Force: 350
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 199
  • Auto-Aim Correction: 399
5 Pump-action shotgun.

Has limited ammo, but enough power at close range to send enemies flying.

  • 645,000 GMP
  • 47 R&D
72 minutes Requires the development of the S1000 Grade 4
S1000 (Broughton Model 1000 Series Shotgun.) S1000 Rank 6
  • Damage: 750
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 199
  • Auto-Aim Correction: 399
6 Pump-action shotgun.

Has limited ammo, but enough power at close range to send enemies flying.

  • 950,000 GMP
  • 58 R&D
  • 58 Intel
144 minutes Requires the development of the S1000 Grade 3
S1000 SLUG S1000 Rank 5
  • Damage: 2940
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 32.0
  • Grouping: 199
  • Auto-Aim Correction: 380
5 Slug shell conversion.
  • 685,000 GMP
  • 48 R&D
  • Common Metal x4000
72 minutes Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 4
S1000 SLUG S1000 Rank 6
  • Damage: 3150
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 32.0
  • Grouping: 199
  • Auto-Aim Correction: 380
6 Slug shell conversion.
  • 1,000,000 GMP
  • 61 R&D
  • 61 Intel
144 minutes Requires the development of the S1000 SLUG Grade 5
S1000 AIR-S S1000 Rank 2
  • Damage: 3600
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 28.0
  • Grouping: 199
  • Auto-Aim Correction: 399
3 Less lethal air shock slug conversion.
  • 220,000 GMP
  • 18 R&D
  • Fuel Resources x900
18 minutes Requires the development of the S1000 Grade 2
S1000 AIR-S S1000 Rank 4
  • Damage: 3900
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 28.0
  • Grouping: 199
  • Auto-Aim Correction: 399
4 Less lethal air shock slug conversion.
  • 480,000 GMP
  • 30 R&D
36 minutes Requires the development of the S1000 AIR-S Grade 3
S1000 AIR-S S1000 Rank 3
  • Damage: 4200
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 28.0
  • Grouping: 199
  • Auto-Aim Correction: 399
5 Less lethal air shock slug conversion.
  • 695,000 GMP
  • 49 R&D
72 minutes Requires the development of the S1000 AIR-S Grade 4
S1000 AIR-S MGSV-S1000-AIR-S 7 Requires the 1.04 update.
S1000 AIR-S 8 Requires the November 24 update.
S1000 EXT. S1000 EXT Rank 3
  • Damage: 600
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 165
  • Auto-Aim Correction: 420
3 Extended magazine tube conversion
  • 240,000 GMP
  • 20 R&D
  • Common Metal x4000
18 minutes Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 2
S1000 EXT. S1000 EXT Rank 4
  • Damage: 650
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 199
  • Auto-Aim Correction: 399
4 Extended magazine tube conversion
  • 440,000 GMP
  • 34 R&D
36 minutes Requires development of the S1000 EXT. Grade 3
S1000 EXT. S1000 EXT Rank 5
  • Damage: 700
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 31.0
  • Grouping: 199
  • Auto-Aim Correction: 399
5 Extended magazine tube conversion
  • 715,000 GMP
  • 50 R&D
  • Common Metal x4000
72 minutes Requires the development of the S1000 EXT. Grade 4
S1000 EXT. 7
  • 1,647,760 GMP (Development costs)
  • 66 R&D
  • 76 Support
  • 43,000 Minor Metal (Development costs)
  • 40,900 Common Metal (Development costs)
  • 16,490 GMP (Deployment costs)
  • 422 Minor Metal (Deployment costs)
  • 401 Common Metal (Deployment costs)
Requires the Version 1.06 update
S1000 SHORTY S1000 Shorty Rank 3
  • Damage: 600
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 29.5
  • Grouping: 138
  • Auto-Aim Correction: 462
3 Short barrel conversion.
  • 200,000 GMP
  • 16 R&D
18 minutes Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 2
S1000 SHORTY S1000 Shorty Rank 4
  • Damage: 650
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 80
  • Effective Range (m): 29.5
  • Grouping: 138
  • Auto-Aim Correction: 462
4 Short barrel conversion.
  • 400,000 GMP
  • 30 R&D
72 minutes Requires the development of the S1000 Shorty Rank 3
KABARGA-83 (Kabarga-83 Shotgun.) Kabarga-83 Rank 3
  • Damage: 540
  • Impact Force: 250
  • Penetration: Pierces thin wood, canvas and cloth
  • Firing Speed (RPM): 300
  • Effective Range (m): 30.0
  • Grouping: 171
  • Auto-Aim Correction: 380
3 Automatic shotgun.

Combines the power of a traditional shotgun with a large-capacity magazine.

  • 300,000 GMP
  • 21 R&D
  • Common Metal x900
18 minutes
KABARGA-83 (Kabarga-83 Shotgun.) Kabarga-83 Rank 4
  • Damage: 585
  • Impact Force: 250
  • Penetration: Pierces thin wood, canvas and cloth
  • Firing Speed (RPM): 300
  • Effective Range (m): 30.0
  • Grouping: 192
  • Auto-Aim Correction: 380
4 Automatic shotgun.

Combines the power of a traditional shotgun with a large-capacity magazine.

  • 630,000 GMP
  • 35 R&D
  • Common Metal x2000
36 minutes Requires procurement of the [KABARGA-83] Blueprint and the development of the KABARGA-83 Grade 3
KABARGA-83 (Kabarga-83 Shotgun.) Kabarga-83 Rank 5
  • Damage: 630
  • Impact Force: 250
  • Penetration: Pierces thin wood, canvas and cloth
  • Firing Speed (RPM): 300
  • Effective Range (m): 30.0
  • Grouping: 206
  • Auto-Aim Correction: 380
5 Automatic shotgun.

Combines the power of a traditional shotgun with a large-capacity magazine.

  • 990,000 GMP
  • 51 R&D
  • Common Metal x4000
72 minutes Requires development of the KABARGA-83 Grade 4
KABARGA-83 (Kabarga-83 Shotgun.) Kabarga-83 Rank 6
  • Damage: 675
  • Impact Force: 250
  • Penetration: Pierces thin wood, canvas and cloth
  • Firing Speed (RPM): 300
  • Effective Range (m): 30.0
  • Grouping: 206
  • Auto-Aim Correction: 380
6 Automatic shotgun.

Combines the power of a traditional shotgun with a large-capacity magazine.

  • 1,580,000 GMP
  • 63 R&D
  • Minor Metal x3,600
144 minutes Requires development of the KABARGA-83 Grade 5
KABARGA-83 (Kabarga-83 Shotgun.) KABARGA-83-Grade-8 8
  • 4,652,510 GMP (Development costs)
  • 85 R&D
  • 95 Support
  • 60,800 Precious Metals (Development costs)
  • 57,800 Minor Metals (Development costs)
  • 46,070 GMP (Deployment costs)
  • 894 Precious Metal (Deployment costs)
  • 850 Minor Metal (Deployment costs)
Requires the Version 1.06 update.
BULLHORN SG (BullHorn Shotgun.) Bullhorn SG Rank 4
  • Damage: 585
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 33.0
  • Grouping: 268
  • Auto-Aim Correction: 350
4 Bullpup shotgun.

Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired.

  • 660,000 GMP
  • 29 R&D
36 minutes
BULLHORN SG (BullHorn Shotgun.) Bullhorn SG Rank 5
  • Damage: 630
  • Impact Force: 250
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 240
  • Effective Range (m): 33.0
  • Grouping: 289
  • Auto-Aim Correction: 350
5 Bullpup shotgun.

Uses a bullpup design that places the chamber to the rear of the weapon, reducing muzzle rise when it is fired.

  • 920,000 GMP
  • 43 R&D
72 minutes Requires procurement of the [BULLHORN SG] Blueprint and the development of the BULLHORN SG Grade 4
BULLHORN SG (BullHorn Shotgun.) 7 Requires the Version 1.04 update
BULLHORN SG (BullHorn Shotgun.) 8
  • 5496890 Online GMP (development)
  • 94 R&D
  • 105 Support
  • 172400 Common Metal (development)
  • 163800 Biological Material (development)
  • 54970 GMP (deployment)
  • 860 Common Metal (deployment)
  • 810 Biological Material (deployment)
Requires the November 24 update.
RASP SB-SG GOLD (Rasp Short-Barreled Shotgun Gold)
  • Damage: 840
  • Impact Force: 600
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 360
  • Effective Range (m): 23.0
  • Grouping: 181
  • Auto-Aim Correction: 550
3 Sawed-off double-barreled shotgun.

A powerful hunting gun with its long barrels sawed off. This shining gold "persuader" is sure to make enemies see things your way.

  • 270,000 GMP
  • 23 R&D
18 minutes Requires voucher codes included in the Collector's Edition as well as various preorders for Metal Gear Solid V: The Phantom Pain.
Shotguns

Grenade Launchers

Name Image Stats Grade Description Development requirements Development time Unlock requirements
FAKEL-46 (Fakel Grenade Launcher 46.) FAKEL-46 Rank 1
  • Damage: 2600
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
1 Caseless grenade launcher.

The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.

  • 50,000 GMP
  • 7 R&D
0 minutes
FAKEL-46 (Fakel Grenade Launcher 46.) FAKEL-46 Rank 2
  • Damage: 2860
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
2 Caseless grenade launcher.

The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.

  • 180,000 GMP
  • 18 R&D
0 minutes Requires development of the FAKEL-46 Grade 1
FAKEL-46 (Fakel Grenade Launcher 46.) FAKEL-46 Rank 3
  • Damage: 3120
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
3 Caseless grenade launcher.

The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.

  • 320,000 GMP
  • 32 R&D
  • Common Metal x900
18 minutes Requires development of the FAKEL-46 Grade 2
FAKEL-46 (Fakel Grenade Launcher 46.) FAKEL-46 Rank 4
  • Damage: 3380
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
4 Caseless grenade launcher.

The simplified construction of this single-shot grenade launcher makes for an all-round better shooting experience, but the grenades' internalized propellant means weaker capabilities than similar ammunition.

  • 320,000 GMP
  • 32 R&D
  • Common Metal x2000
36 minutes Requires development of the FAKEL-46 Grade 3
FAKEL (SMOKE) FAKEL-46 Rank 3
  • Damage: 0
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
4 Smoke round conversion.
  • 560,000 GMP
  • 50 R&D
  • Common Metal x2000
36 minutes Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL-46 Grade 3
FAKEL (STUN) FAKEL-46 Rank 3
  • Damage: 4200
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
5 Stun round conversion.
  • 780,000 GMP
  • 55 R&D
  • Minor Metal x2000
72 minutes Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL SMOKE Grade 4
FAKEL (SLEEP) FAKEL-46 Rank 3
  • Damage: 4500
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
6 Sleep round conversion.
  • 1,090,000 GMP
  • 60 R&D
  • African Peach x576
  • Digitalis (Lutea) x144
144 minutes Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL STUN Grade 5
FAKEL G-33 FAKEL G-33 Rank 2
  • Damage: 2860
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
2 Double barrel conversion.
  • 220,000 GMP
  • 26 R&D
  • Common Metal x200
0 minutes Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the FAKEL-46 Grade 1
FAKEL G-33 FAKEL G-33 Rank 3
  • Damage: 3120
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
3 Double barrel conversion.
  • 300,000 GMP
  • 37 R&D
  • Common Metal x900
18 minutes Requires developing the FAKEL G-33 Grade 2
FAKEL G-33 FAKEL G-33 Rank 4
  • Damage: 3380
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
4 Double barrel conversion.
  • 500,000 GMP
  • 51 R&D
  • Common Metal x2000
36 minutes Requires the development the FAKEL G-33 Grade 3
FAKEL G-33 FAKEL G-33 Rank 5
  • Damage: 3640
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 25.3
  • Grouping: 275
  • Auto-Aim Correction: 460
5 Double barrel conversion.
  • 790,000 GMP
  • 60 R&D
  • Common Metal x4000
72 minutes Requires developing the FAKEL G-33 Grade 4
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) DGL 103-SA Rank 2
  • Damage: 2860
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 27.5
  • Grouping: 316
  • Auto-Aim Correction: 396
2 40mm single-shot grenade launcher.

Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.

  • 100,000 GMP
  • 14 R&D
0 minutes
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) DGL 103-SA Rank 3
  • Damage: 3120
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 27.5
  • Grouping: 316
  • Auto-Aim Correction: 396
3 40mm single-shot grenade launcher.

Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.

  • 300,000 GMP
  • 27 R&D
  • Common Metal x900
18 minutes Requires developing the DGL103-SA Grade 2
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) DGL 103-SA Rank 4
  • Damage: 3380
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 27.5
  • Grouping: 316
  • Auto-Aim Correction: 396
4 40mm single-shot grenade launcher.

Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.

  • 600,000 GMP
  • 39 R&D
  • Common Metal x2,000
36 minutes Requires developing the DGL103-SA Grade 3
DGL103-SA (Detachable Grenade Launcher 103 Standalone.) DGL 103-SA Rank 5
  • Damage: 3640
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 27.5
  • Grouping: 316
  • Auto-Aim Correction: 396
5 40mm single-shot grenade launcher.

Uses cased ammunition for greater accuracy, further enhanced by its high-precision barrel. Also boasts a long effective range.

  • 880,000 GMP
  • 52 R&D
  • Common Metal x4000
72 minutes Requires developing the DGL103-SA Grade 4
DGL103 (SMOKE) DGL 103-SA Rank 4
  • Damage: 0
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 27.5
  • Grouping: 316
  • Auto-Aim Correction: 396
5 Smoke round conversion
  • 800,000 GMP
  • 53 R&D
  • Common Metal x4000
72 minutes Requires recruiting personnel with the Gunsmith (Grenade Launchers) skill and developing the DGL103-SA Grade 4
DGL103 (STUN) DGL 103-SA Rank 4
  • Damage: 4500
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 27.5
  • Grouping: 316
  • Auto-Aim Correction: 396
6 Stun round conversion.
  • 1,320,000 GMP
  • 60 R&D
  • Minor Metal x3600
144 minutes Requires recruiting personnel with the Gunsmith (Grenade Launchers) skill and developing the DGL103 (STUN) Grade 5
DGL103 (SLEEP) Pic09 a 8
  • 5130510 Online GMP (development)
  • 85 R&D
  • 95 Medical
  • 5900 Online African Peach (development)
  • 1100 Online Haoma (development)
  • 44600 GMP (deployment)
  • 531 African Peach (deployment)
  • 83 Haoma (deployment)
Requires the November 24 update and recruitment of personnel with the Gunsmith (Grenade Launchers) skill.
DGL103-LB DGL 103-LB Rank 3
  • Damage: 3120
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 40.5
  • Grouping: 316
  • Auto-Aim Correction: 336
3 Long barrel conversion.
  • 320,000 GMP
  • 29 R&D
  • Common Metal x900
18 minutes Requires recruiting personnel with the Gunsmith (Grenade Launchers) skill and developing the DGL103-SA Grade 2
DGL-103 LB DGL 103-LB Rank 4
  • Damage: 3380
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 40.5
  • Grouping: 316
  • Auto-Aim Correction: 336
4 Long barrel conversion.
  • 620,000 GMP
  • 41 R&D
  • Common Metal x4000
72 minutes Requires the development of the DGL-103 LB Grade 3
DGL-103 LB DGL 103-LB Rank 5
  • Damage: 3640
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 43.5
  • Grouping: 316
  • Auto-Aim Correction: 336
5 Long barrel conversion.
  • 1,140,000 GMP
  • 54 R&D
  • Common Metal x4000
72 minutes Requires the development of the DGL-103 LB Grade 4
ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.) ISANDO RGL-220 Rank 2
  • Damage: 2860
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 21.0
  • Grouping: 265
  • Auto-Aim Correction: 400
2 40mm 6-round grenade launcher.

Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle.

  • 200,000 GMP
  • 18 R&D
  • Minor Metal x100
0 minutes
ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.) ISANDO RGL-220 Rank 3
  • Damage: 3120
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 25.2
  • Grouping: 265
  • Auto-Aim Correction: 320
3 40mm 6-round grenade launcher.

Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle.

  • 446,000 GMP
  • 26 R&D
  • Minor Metal x450
18 minutes Requires procurement of the [ISANDO RGL-220] Blueprint and the development of the ISANDO RGL-220 Grade 2
ISANDO RGL-220 (Isando Revolver Grenade Launcher 220.) ISANDO RGL-220 Rank 4
  • Damage: 3380
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 31.5
  • Grouping: 265
  • Auto-Aim Correction: 320
4 40mm 6-round grenade launcher.

Maintains long-range attack capability while enabling rapid fire. However, it is heavier and harder to handle.

  • 780,000 GMP
  • 42 R&D
  • Minor Metal x1000
36 minutes Requires the development of the ISANDO RGL-220 Grade 3
RGL-220 (SMOKE) ISANDO RGL-220 Rank 4
  • Damage: 0
  • Impact Force: 2000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 31.5
  • Grouping: 265
  • Auto-Aim Correction: 320
5 Smoke round conversion.
  • 950,000 GMP
  • 56 R&D
  • Minor Metal x2000
144 minutes Requires recruitment of personnel with the Gunsmith (Grenade Launchers) skill and the development of the S1000 Grade 3
RGL-220 (STUN) 7
  • 3,420,340 GMP (Development costs)
  • 84 R&D
  • 94 Intel
  • 5900 Wormwood (Development costs)
  • 52,000 Minor Metal (Development costs)
  • 34,210 GMP (Deployment costs)
  • 177 Wormwood (Deployment costs)
  • 510 Minor Metal (Deployment costs)
Requires the Version 1.06 update and the recruitment of personnel with the Gunsmith (Grenade Launchers) skill.
RGL-220 (SLEEP) 8 Requires the November 24 update.
HAIL MGR-4 (Hail Magazine Grenade Rifle.) HAIL MGR-4 Rank 3
  • Damage: 3120
  • Impact Force: 1000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 26.0
  • Grouping: 328
  • Auto-Aim Correction: 380
3 Magazine-loading grenade launcher.

This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.

  • 445,000 GMP
  • 25 R&D
  • Minor Metal x450
18 minutes Requires recruitment of personnel with the Gunsmith (Shotguns) skill and the development of the S1000 Grade 4
HAIL MGR-4 (Hail Magazine Grenade Rifle.) HAIL MGR-4 Rank 4
  • Damage: 3380
  • Impact Force: 1000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 26.0
  • Grouping: 328
  • Auto-Aim Correction: 380
4 Magazine-loading grenade launcher.

This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.

  • 680,000 GMP
  • 43 R&D
  • Minor Metal x1000
36 minutes Requires procurement of the [HAIL MGR-4] Blueprint and the development of the HAIL MGR-4 Grade 3
HAIL MGR-4 (Hail Magazine Grenade Rifle.) HAIL MGR-4 Rank 5
  • Damage: 3640
  • Impact Force: 1000
  • Penetration: No piercing
  • Firing Speed (RPM): 180
  • Effective Range (m): 32.4
  • Grouping: 328
  • Auto-Aim Correction: 304
5 Magazine-loading grenade launcher.

This grenade launcher is fitted with a magazine port for rapid firing and quicker reloads. Since miniaturization of the grenades has proven difficult, there is little prospect of diverse ammunition types being developed for this weapon.

  • 880,000 GMP
  • 58 R&D
  • Minor Metal x3000
18 minutes Requires the development of the HAIL MGR-4 Grade 4
HAIL MGR-4 (Hail Magazine Grenade Rifle.) MGSV-HAIL-MGR-4 7 Requires the 1.04 update.
MIRAZH-71 9 Mirazh-68 Grenade Launcher

40mm single-shot grenade launcher. Uses cased ammunition for greater accuracy, and provides a wide casualty radius due to its multiple-warhead dispersal design.

Development costs (Pre-Version 1.10 update)

  • 11,389,210 GMP (development)
  • 113 R&D [1]
  • 124 Support
  • Precious Metal x235,600 (development)
  • Common Metal x447,600 (development)

Development costs (Post-Version 1.10 update)

  • 7000 GMP (development)

Deployment costs (Pre-Version 1.10 update)

  • 72 R&D
  • 142,360 GMP (deployment)
  • Precious Metal x2,940 (deployment)
  • Common Metal x2,790 (deployment)

Deployment costs (Post-Version 1.10 update)

  • 700 GMP (deployment)
6 days Requires the December 2015 update as well as the [MIRAZH-71] Blueprint in the April 5-19 Mosquito's Legacy rerelease starting on April 12.
Grenade launchers

Primary Weapons (Back)

Sniper Rifles

Name Image Stats Grade Description Development requirements Development time Unlock requirements
RENOV-ICKX SR (Renov-ICKX Sniper rifle.) RENOV-ICKX SR Rank 1
  • Damage: 1700
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 80
  • Effective Range (m): 105.0
  • Grouping: 396
  • Auto-Aim Correction: 140
1 Soviet 7.62mm sniper rifle.

High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.

  • 40,000 GMP
  • 4 R&D
0 minutes Available at start
RENOV-ICKX SR (Renov-ICKX Sniper rifle.) RENOV-ICKX SR Rank 2
  • Damage: 1925
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 80
  • Effective Range (m): 105.0
  • Grouping: 396
  • Auto-Aim Correction: 140
2 Soviet 7.62mm sniper rifle.

High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.

  • 140,000 GMP
  • 14 R&D
0 minutes Requires development of the RENOV-ICKX SR Grade 1
RENOV-ICKX SR (Renov-ICKX Sniper rifle.) RENOV-ICKX Rank 3
  • Damage: 2100
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 80
  • Effective Range (m): 107.1
  • Grouping: 444
  • Auto-Aim Correction: 108
3 Soviet 7.62mm sniper rifle.

High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.

  • 240,000 GMP
  • 24 R&D
18 minutes Requires development of the RENOV-ICKX SR Grade 2
RENOV-ICKX SR (Renov-ICKX Sniper rifle.) RENOV-ICKX Rank 4
  • Damage: 2470
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 80
  • Effective Range (m): 122.4
  • Grouping: 435
  • Auto-Aim Correction: 126
4 Soviet 7.62mm sniper rifle.

High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.

  • 240,000 GMP
  • 24 R&D
36 minutes Requires development of the RENOV ICKX SR Grade 3
RENOV-ICKX SR (Renov-ICKX Sniper rifle.) RENOV-ICKX Rank 5
  • Damage: 2660
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 80
  • Effective Range (m): 126.0
  • Grouping: 460
  • Auto-Aim Correction: 108
5 Soviet 7.62mm sniper rifle.

High-precision rifle used extensively in the field since WWII. Its bolt action gives it excellent accuracy, but also a slow rate of fire.

  • 640,000 GMP
  • 52 R&D
72 minutes Requires the development of the RENOV-ICKX SR Grade 4
RENOV-ICKX TP RENOV-ICKX SR Rank 1
  • Damage: 1375
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 85.0
  • Grouping: 404
  • Auto-Aim Correction: 160
2 Tranquilizer round conversion.
  • 150,000 GMP
  • 15 R&D
  • 15 Intel
  • Golden Crescent x40
0 minutes Requires development of RENOV-ICKX SR Grade 2
RENOV-ICKX TP RENOV-ICKX SR Rank 2
  • Damage: 1500
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 85.0
  • Grouping: 404
  • Auto-Aim Correction: 160
3 Tranquilizer round conversion.
  • 250,000 GMP
  • 24 R&D
  • Golden Crescent x90
  • Digitalis (Purpurea) x72
18 minutes Requires recruitment of personnel with the Anesthesia Specialist skill and the development of the RENOV-ICKX TP Grade 2
Renov-ICKX TP RENOV-ICKX Rank 3
  • Damage: 2100
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 86.7
  • Grouping: 452
  • Auto-Aim Correction: 144
4 Tranquilizer round conversion.
  • 450,000 GMP
  • 39 R&D
36 minutes Requires the development of the RENOV-ICKX TP Grade 3
Renov-ICKX TP RENOV-ICKX Rank 5
  • Damage: 1750
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 80
  • Effective Range (m): 89.3
  • Grouping: 477
  • Auto-Aim Correction: 136
5 Tranquilizer round conversion.
  • 650,000 GMP
  • 53 R&D
72 minutes Requires developing the RENOV-ICKX TP Grade 4
M2000-D (Broughton Model 2000 SNiper Rifle, Detachable-Magazine.) M2000-D Rank 2
  • Damage: 2035
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 60
  • Effective Range (m): 110.0
  • Grouping: 427
  • Auto-Aim Correction: 120
2 7.62mm sniper rifle.

Features superb effective range and power, but a slow rate of fire due to its bolt action.

  • 170,000 GMP
  • 13 R&D
0 minutes
M2000-D (Broughton Model 2000 SNiper Rifle, Detachable-Magazine.) M2000-D Rank 3
  • Damage: 2280
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 60
  • Effective Range (m): 110.0
  • Grouping: 427
  • Auto-Aim Correction: 120
3 7.62mm sniper rifle.

Features superb effective range and power, but a slow rate of fire due to its bolt action.

  • 280,000 GMP
  • 18 R&D
  • 18 Intel
18 minutes Requires developing the M2000-D Grade 2
M2000-D (Broughton Model 2000 SNiper Rifle, Detachable-Magazine.) M2000-D Rank 4
  • Damage: 2470
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 60
  • Effective Range (m): 117.7
  • Grouping: 499
  • Auto-Aim Correction: 96
4 7.62mm sniper rifle.

Features superb effective range and power, but a slow rate of fire due to its bolt action.

  • 430,000 GMP
  • 37 R&D
36 minutes Requires the development of the M2000-D Grade 3
M2000-D (Broughton Model 2000 SNiper Rifle, Detachable-Magazine.) M2000-D Rank 5
  • Damage: 2660
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 60
  • Effective Range (m): 117.7
  • Grouping: 499
  • Auto-Aim Correction: 102
5 7.62mm sniper rifle.

Features superb effective range and power, but a slow rate of fire due to its bolt action.

  • 600,000 GMP
  • 48 R&D
  • 48 Intel
72 minutes Requires developing the M2000-D Grade 4
M2000-D (Broughton Model 2000 SNiper Rifle, Detachable-Magazine.) 7
  • 2,044,770 GMP (Development costs)
  • 76 R&D
  • 86 Support
  • 50,900 Common Metal (Development costs)
  • 48,300 Minor Metal (Development costs)
  • 20,460 GMP (Deployment costs)
  • 499 Common Metal (Deployment costs)
  • 474 Minor Metal (Deployment costs)
Requires the Version 1.06 update.
M2000-D (Broughton Model 2000 SNiper Rifle, Detachable-Magazine.) 8 Requires the November 24 update.
M2000-NL M2000-D Rank 3
  • Damage: 2275
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 90.0
  • Grouping: 435
  • Auto-Aim Correction: 140
4 Tranquilizer round conversoin.
  • 420,000 GMP
  • 36 R&D
  • 31 Medical
  • Golden Crescent x200
  • Digitalis (Purpurea)
36 minutes Requires developing the M2000-D Grade 3
M2000-NL M2000-D Rank 4
  • Damage: 2450
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 90.0
  • Grouping: 507
  • Auto-Aim Correction: 112
5 Tranquilizer round conversoin.
  • 610,000 GMP
  • 49 R&D
72 minutes Requires developing the M200-NL Grade 4
M2000-NL M2000-D Rank 5
  • Damage: 2625
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 96.3
  • Grouping: 507
  • Auto-Aim Correction: 112
6 Tranquilizer round conversoin.
  • 960,000 GMP
  • 61 R&D
  • 61 Intel
144 minutes Requires development of the M2000-NL Grade 5
M2000-NL 8
  • 4,461,310 GMP (Development costs)
  • 82 R&D
  • 92 Support
  • 1200 Digitalis (Lutea) (Development costs)
  • 1100 Haoma (Development costs)
  • 43,500 GMP (Deployment costs)
  • 90 Digitalis (Lutea) (Deployment costs)
  • 83 Haoma (Deployment costs)
Requires the Version 1.06 update.
BAMBETOV SV (Bambetov Sniper Rifle.) BAMBETOV SV Rank 3
  • Damage: 1980
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 180
  • Effective Range (m): 95.0
  • Grouping: 360
  • Auto-Aim Correction: 140
3 7.62mm semi-auto sniper rifle.

Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.

  • 230,000 GMP
  • 23 R&D
18 minutes
BAMBETOV SV (Bambetov Sniper Rifle.) BAMBETOV SV Rank 4
  • Damage: 2160
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 180
  • Effective Range (m): 95.0
  • Grouping: 360
  • Auto-Aim Correction: 140
4 7.62mm semi-auto sniper rifle.

Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.

  • 390,000 GMP
  • 33 R&D
  • 33 Intel
36 minutes Requires procuring the [BAMBETOV SV] Blueprint and developing the BAMBETOV SV Grade 3
BAMBETOV SV (Bambetov Sniper Rifle.) BAMBETOV SV Rank 5
  • Damage: 2340
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 180
  • Effective Range (m): 95.0
  • Grouping: 376
  • Auto-Aim Correction: 140
5 7.62mm semi-auto sniper rifle.

Uses various existing components to help lessen development cost. Since its design focuses on rapid firing, it suffers a comparative drop in accuracy. Uses a lightweight skeletonized stock.

  • 540,000 GMP
  • 42 R&D
72 minutes Requires the development of the BAMBETOV SV Grade 4
BAMBETOV SV (Bambetov Sniper Rifle.) 7
  • 2,044,770 GMP (development cost)
  • 79 R&D
  • 89 Support
  • 50,900 Minor Metal (development cost)
  • 48,300 Precious Metal (development cost)
  • 20,460 GMP (deployment cost)
  • 499 Minor Metal (deployment cost)
  • 474 Precious Metal (deployment cost)
Requires the Version 1.06 update.
BAMBETOV SV (Bambetov Sniper Rifle) 8 Requires the November 24 update.
AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle SYstem Type 71 Precision Model.) AM MRS-71 Rifle Rank 3
  • Damage: 2160
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 150
  • Effective Range (m): 100.0
  • Grouping: 375
  • Auto-Aim Correction: 120
3 7.62mm semi-auto sniper rifle.

Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.

  • 1,140,000 GMP
  • 54 R&D
  • Common Metal x4000
72 minutes Requires the development of the DGL-103 LB Grade 4
AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle SYstem Type 71 Precision Model.) AM MRS-71 Rifle Rank 4
  • Damage: 2340
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 150
  • Effective Range (m): 100.0
  • Grouping: 375
  • Auto-Aim Correction: 120
4 7.62mm semi-auto sniper rifle.

Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.

  • 450,000 GMP
  • 39 R&D
36 minutes Requires the procurement of the [AM-MRS-71 RIFLE] Blueprint and the development of the AM-MRS-71 Rifle Grade 3
AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle SYstem Type 71 Precision Model.) AM MRS-71 Rifle Rank 5
  • Damage: 2520
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 150
  • Effective Range (m): 105.0
  • Grouping: 467
  • Auto-Aim Correction: 102
5 7.62mm semi-auto sniper rifle.

Expensive to develop, but avoids the drop in accuracy that usually accompanies an increased rate of fire.

  • 600,000 GMP
  • 48 R&D
72 minutes Requires the development of the AM-MRS-71 RIFLE Grade 4
AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle SYstem Type 71 Precision Model.) MGSV-AM-MRS-71-RIFLE 7 Requires the version 1.04 update.
AM-MRS-71 RIFLE (Arms Material Multipurpose Rifle System Type 71 Precision Model.) 10
  • 10,469,830GMP
  • R&D Level 133
  • Combat Level 146
  • 537,200 Minor Metals
  • 483,500 Bio materials
AM-MRS-73 RIFLE AM MRS-73 Rifle Rank 5
  • Damage: 1680
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 150
  • Effective Range (m): 90.0
  • Grouping: 539
  • Auto-Aim Correction: 160
5 5.56mm conversion.
  • 740,000 GMP
  • 52 R&D
  • Minor Metal x4000
72 minutes Requires recruitment of personnel possessing the Gunsmith (Sniper Rifles) skill and the development of the AM-MRS-71 RIFLE Grade 4
AM-MRS-73 RIFLE AM MRS-73 Rifle Rank 6
  • Damage: 1800
  • Impact Force: 600
  • Penetration: Pierces thin metal
  • Firing Speed (RPM): 150
  • Effective Range (m): 94.5
  • Grouping: 596
  • Auto-Aim Correction: 136
6 5.56mm conversion.
  • 1,280,000 GMP
  • 62 R&D
144 minutes Requires the development of the AM-MRS-73 Grade 5
AM-MRS-73 RIFLE 8
  • 5130510 Online GMP (development)
  • 85 R&D
  • 95 Support
  • 60800 Common Metals
  • 57800 Fuel Resources
  • 43870 GMP (deployment)
  • 894 Common Metals (deployment)
  • 850 Fuel Resources (deployment)
Requires the November 24 update.
AM-MRS-73 NL AM MRS-71 Rifle Rank 4
  • Damage: 1260
  • Impact Force: 600
  • Penetration: No piercing
  • Firing Speed (RPM): 150
  • Effective Range (m): 80.0
  • Grouping: 539
  • Auto-Aim Correction: 180
5 Tranquilizer round variant.
  • 630,000 GMP
  • 49 R&D
  • 49 Medical
  • Golden Crescent x400
  • Digitalis (Purpurea) x320
72 minutes Requires recruitment of personnel with the Anesthesia Specialist skill and the development of the AM-MRS-71 RIFLE Grade 4
AM-MRS-73 NL 7 Requires the November 24 update.
AM-MRS-73 NL 8 Requires the March 1 update.
AM-MRS-73 NL 10
  • 10579970 GMP
  • 545300 Common Metal
  • 15900 African Peach
  • 135 R&D
  • 148 Medical
12 days
BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.) BRENNAN LRS-46 Rank 4
  • Damage: 2990
  • Impact Force: 2200
  • Penetration: Pierces thin concrete walls
  • Firing Speed (RPM): 60
  • Effective Range (m): 130.0
  • Grouping: 354
  • Auto-Aim Correction: 40
4 12.7mm anti-material rifle.

High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.

  • 500,000 GMP
  • 37 R&D
  • Common Metal x2000
36 minutes
BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.) BRENNAN LRS-46 Rank 5
  • Damage: 3120
  • Impact Force: 2200
  • Penetration: Pierces thin concrete walls
  • Firing Speed (RPM): 60
  • Effective Range (m): 139.1
  • Grouping: 386
  • Auto-Aim Correction: 32
5 12.7mm anti-material rifle.

High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.

  • 940,000 GMP
  • 52 R&D
  • Common Metal x4000
72 minutes Requires procurement of the [BRENNAN LRS-46] Blueprint and the development of the BRENNAN LRS-46 Grade 4
BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.) BRENNAN LRS-46 Rank 6
  • Damage: 3250
  • Impact Force: 2200
  • Penetration: Pierces thin concrete walls
  • Firing Speed (RPM): 60
  • Effective Range (m): 139.1
  • Grouping: 386
  • Auto-Aim Correction: 32
6 12.7mm anti-material rifle.

High-caliber sniper rifle boasting incredible power and penetration, though its bolt action gives it a slow rate of fire.

  • 1,700,000 GMP
  • 62 R&D
  • 62 Intel
  • Minor Metal x3600
144 minutes Requires the development of the BRENNAN LRS-46 Grade 5
BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.) Pic13 c 8 Requires the January 26 update.
BRENNAN LRS-46 (Brennan Long Range Sniper Type 54.) 10
  • 10,679,970GMP
  • R&D 135
  • Support 148
  • 17600 black carrots
  • 490,800 Bio materials
SERVAL AMR-7 (Serval Anti-material Rifle-7) SERVAL AMR-7 Rank 5
  • Damage: 3120
  • Impact Force: 2200
  • Penetration: Pierces thin concrete walls
  • Firing Speed (RPM): 80
  • Effective Range (m): 115.0
  • Grouping: 326
  • Auto-Aim Correction: 100
5 Large-caliber semi-auto sniper rifle.

Enables semi-automatic firing of the excellent general-purpose, flat-trajectory 12.7mm round. Its rapid fire rate and awesome power are a sight to behold.

  • 1,080,000 GMP
  • 56 R&D
  • Common Metal x4000
72 minutes Requires recruitment of personnel with the Gunsmith (Sniper Rifles) skill and procurement of the [SERVAL AMR-7] Blueprint
SERVAL AMR-7 (Serval Anti-material Rifle-7) 7
  • 4,461,310 GMP (Development costs)
  • 84 R&D
  • 94 Support
  • 5400 Digitalis (Purpurea) (Development costs)
  • 52,000 Precious Metal (Development costs)
  • 44,620 GMP (Deployment costs)
  • 567 Digitalis Purpurea (Deployment costs)
  • 510 Precious Metal (Deployment costs)
Requires the Version 1.06 update.
SERVAL AMR-7 (Serval Anti-material Rifle-7) 8 Requires the November 24 update.
MOLOTOK-68

Pic01b

9 Molotok-68 Anti-Materiel Rifle

12.7mm anti-materiel rifle. A large-caliber sniper rifle with an extremely long effective range and devastating power and penetration. Has a slow rate of fire due to its bolt-action mechanism.

  • 12,453,140 GMP (Development costs)
  • 117 Support
  • 128 Combat
  • Minor Metal 570,000 (Development costs)
  • Precious Metal 270,000 (Development costs)
  • 155,660 GMP (Deployment costs)
  • Minor 7,000 (Deployment costs)
  • Precious 3,300 (Deployment costs)
Requires the December 2015 update as well as the [MOLOTOK-68] Blueprint in the June 7-21 rerelease of the Mosquito's Legacy Event FOB Mission.
Sniper rifles

Machine Guns

Name Image Stats Grade Description Development requirements Development time Unlock requirements
ALM 48 (Averdeen Lighter Machine Gun Type 48.) ALM 48 Rank 2
  • Damage: 850
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 540
  • Effective Range (m): 49.0
  • Grouping: 569
  • Auto-Aim Correction: 250
2 7.62mm general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire.

  • 80,000 GMP
  • 16 R&D
0 minutes
ALM 48 (Averdeen Lighter Machine Gun Type 48.) ALM 48 Rank 3
  • Damage: 1020
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 540
  • Effective Range (m): 49.0
  • Grouping: 571
  • Auto-Aim Correction: 250
3 7.62mm general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire.

  • 260,000 GMP
  • 26 R&D
18 minutes Requires development of the ALM 48 Grade 2
ALM 48 (Averdeen Lighter Machine Gun Type 48.) ALM 48 Rank 4
  • Damage: 1190
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 621
  • Effective Range (m): 49.0
  • Grouping: 571
  • Auto-Aim Correction: 250
4 7.62mm general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire.

  • 460,000 GMP
  • 40 R&D
36 minutes Requires development of the ALM 48 Grade 2
ALM 48 (Averdeen Lighter Machine Gun Type 48.) ALM 48 Rank 5
  • Damage: 1360
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 621
  • Effective Range (m): 49.0
  • Grouping: 571
  • Auto-Aim Correction: 250
5 7.62mm general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire.

  • 780,000 GMP
  • 53 R&D
72 minutes Requires development of the ALM 48 Grade 4
ALM 48H ALM 48 Rank 4
  • Damage: 1360
  • Impact Force: 300
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 828
  • Effective Range (m): 49.0
  • Grouping: 571
  • Auto-Aim Correction: 250
5 High firing rate conversion.
  • 880,000 GMP
  • 55 R&D
72 minutes Requires recruitment of personnel with the Gunsmith (Machine Guns) skill and the development of the ALM 48 Grade 4
ALM 48S ALM 48S Rank 4
  • Damage: 1190
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 621
  • Effective Range (m): 44.1
  • Grouping: 564
  • Auto-Aim Correction: 275
4 Short barrel conversion.
  • 490,000 GMP
  • 38 R&D
36 minutes Requires recruitment of personnel with the Gunsmith (Machine Guns) skill and the development of ALM 48 Grade 3
ALM 48S ALM 48S Rank 5
  • Damage: 1360
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 621
  • Effective Range (m): 44.1
  • Grouping: 564
  • Auto-Aim Correction: 275
5 Short barrel conversion.
  • 860,000 GMP
  • 51 R&D
72 minutes Requires the development of the ALM 48 Grade 3
UN-AAM (UN Modular Automatic Weapon.) UN-AAM Rank 3
  • Damage: 825
  • Impact Force: 300
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 600
  • Effective Range (m): 47.0
  • Grouping: 620
  • Auto-Aim Correction: 350
3 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.

  • 180,000 GMP
  • 22 R&D
18 minutes
UN-AAM (UN Modular Automatic Weapon.) UN-AAM Rank 4
  • Damage: 962
  • Impact Force: 300
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 600
  • Effective Range (m): 47.0
  • Grouping: 622
  • Auto-Aim Correction: 350
4 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.

  • 490,000 GMP
  • 36 R&D
36 minutes Requires procuring the [UN-AAM] Blueprint and developing the UN-AAM Grade 3
UN-AAM (UN Modular Automatic Weapon.) UN-AAM Rank 5
  • Damage: 1100
  • Impact Force: 300
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 600
  • Effective Range (m): 47.0
  • Grouping: 625
  • Auto-Aim Correction: 333
5 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.

  • 810,000 GMP
  • 49 R&D
72 minutes Requires the development of the UN-AAM Grade 4
UN-AAM (UN Modular Automatic Weapon.) UN-AAM Rank 6
  • Damage: 1237
  • Impact Force: 300
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 660
  • Effective Range (m): 42.3
  • Grouping: 622
  • Auto-Aim Correction: 385
6 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to an assault rifle.

  • 1,360,000 GMP
  • 60 R&D
144 minutes Requires developing the UN-AAM Grade 2
UN-AAM (UN Modular Automatic Weapon.) 7 Requires the November 24 update.
UN-AAM-NL (UN Modular Automatic Weapon.) 5 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to a assualt rifle.

  • 525840 GMP (development)
  • 42 R&D
  • 5500 Common Metal
  • 2200 Minor Metal
  • 5320 GMP (deployment)
  • 300 Common Metal
Requires the November 8 update.
UN-AAM-NL (UN Modular Automatic Weapon.) 6 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to a assualt rifle.

  • 1297800 GMP (development)
  • 55 R&D
  • 68 Combat
  • 40000 Fuel Resources
  • 35000 Minor Metals
  • 6550 GMP (deployment)
  • 350 Fuel Resources
  • 150 Minor Metals
Requires the November 8 update.
UN-AAM-NL (UN Modular Automatic Weapon.) 7 5.56mm general-purpose machine gun.

This squad fire support weapon combines belt-fed rapid fire capability with an ease of handling comparable to a assualt rifle.

  • GMP (development)
  • GMP (deployment)
Requires the November 8 update.
UN-AAMF UN-AAM Rank 3
  • Damage: 1190
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 600
  • Effective Range (m): 50.0
  • Grouping: 601
  • Auto-Aim Correction: 300
4 7.62 conversion.
  • 530,000 GMP
  • 37 R&D
  • Common Metal x2000
36 minutes Requires recruitment of personnel with the Gunsmith (Machine Guns) skill, the procurement of the [UN-AAM] Blueprint, and the development of the UN-AAM Grade 3
UN-AAMF UN-AAM Rank 4
  • Damage: 1360
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 600
  • Effective Range (m): 50.0
  • Grouping: 603
  • Auto-Aim Correction: 300
5 7.62 conversion.
  • 980,000 GMP
  • 50 R&D
72 minutes Requires developing the UN-AAMF Grade 4
UN-AAMF 7
  • 1580040 Online GMP (development)
  • 68 R&D
  • 78 Support
  • 43000 Minor Metals (development)
  • 40900 Common Metals (development)
  • 15810 GMP (deployment)
  • 422 Minor Metals (deployment)
  • 401 Common Metals (deployment)
Requires the Version 1.06 Upgrade.
LPG-61 (Gryzov Light Machine Gun-61.) LPG-61 Rank 3
  • Damage: 1020
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 720
  • Effective Range (m): 48.0
  • Grouping: 518
  • Auto-Aim Correction: 300
3 Soviet 7.62 general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.

  • 170,000 GMP
  • 24 R&D
18 minutes
LPG-61 (Gryzov Light Machine Gun-61.) LPG-61 Rank 4
  • Damage: 1190
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 720
  • Effective Range (m): 48.0
  • Grouping: 520
  • Auto-Aim Correction: 300
4 Soviet 7.62 general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.

  • 170,000 GMP
  • 38 R&D
36 minutes Requires procuring the [LPG-61] Blueprint and developing the LPG-61 Grade 3
LPG-61 (Gryzov Light Machine Gun-61.) LPG-61 Rank 5
  • Damage: 1360
  • Impact Force: 400
  • Penetration: Pierces thin wood
  • Firing Speed (RPM): 720
  • Effective Range (m): 48.0
  • Grouping: 520
  • Auto-Aim Correction: 300
5 Soviet 7.62 general-purpose machine gun.

Delivers powerful rounds at a continuous rate of fire. The trade-off for its rapid fire capability is the heavy recoil.

  • 890,000 GMP
  • 55 R&D
72 minutes Requires development of the LPG-61 Grade 4
LPG-61 (Gryzov Light Machine Gun-61.) 7
  • 1673000 Online GMP
  • 75 R&D
  • 85 Support
  • 47000 Minor Metals
  • 44600 Common Metals
  • 16730 GMP
  • 461 Minor Metals
  • 438 Common Metals
Requires the November 24 update.
UN-AAM-NL Non-Lethal Machine Gun Pic01g A general-purpose 5.56mm machine gun of European manufacture, specially modified to fire rubber bullets. Requires the May 10 update.
Machine guns

Rocket Launchers

Name Image Stats Grade Description Development requirements Development time Unlock requirements
GROM-11 (Grom Rocket Launcher-11.) GROM-11 Rank 2
  • Damage: 2940
  • Impact Force: 4000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 346
  • Auto-Aim Correction: 400
2 Soviet rocket-propelled grenade launcher.

Cheaper to use than other launchers, and also easy to modify.

  • 120,000 GMP
  • 12 R&D
  • Common Metal x200
0 minutes
GROM-11 (Grom Rocket Launcher-11.) GROM-11 Rank 3
  • Damage: 3850
  • Impact Force: 4000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 346
  • Auto-Aim Correction: 400
3 Soviet rocket-propelled grenade launcher.

Cheaper to use than other launchers, and also easy to modify.

  • 255,000 GMP
  • 17 R&D
  • Common Metal x900
18 minutes Requires development of the GROM-11 Grade 2
GROM-11 (Grom Rocket Launcher-11.) GROM-11 Rank 4
  • Damage: 4485
  • Impact Force: 5500
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 346
  • Auto-Aim Correction: 400
4 Soviet rocket-propelled grenade launcher.

Cheaper to use than other launchers, and also easy to modify.

  • 460,000 GMP
  • 22 R&D
  • Common Metal x2000
36 minutes Requires development of the GROM-11 Grade 3
FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher.) FB MR R-Launcher Rank 3
  • Damage: 3850
  • Impact Force: 4500
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 367
  • Auto-Aim Correction: 450
3 Warhead-specific large-caliber recoilless rifle.

Customized to fire special warheads.

  • 269,000 GMP
  • 29 R&D
  • Common Metal x900
18 minutes
FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher.) FB MR R-Launcher Rank 4
  • Damage: 4600
  • Impact Force: 5500
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 367
  • Auto-Aim Correction: 450
4 Warhead-specific large-caliber recoilless rifle.

Customized to fire special warheads.

  • 500,000 GMP
  • 29 R&D
  • Common Metal x2000
36 minutes Requires the procurement of the [FB MR R-LAUNCHER] Blueprint and the development of the FB MR R-LAUNCHER Grade 3
FB MR R-Launcher (Falkenberg Multi-Role Rocket Launcher.) FB MR R-Launcher Rank 5
  • Damage: 4800
  • Impact Force: 5500
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 367
  • Auto-Aim Correction: 450
5 Warhead-specific large-caliber recoilless rifle.

Customized to fire special warheads.

  • 760,000 GMP
  • 39 R&D
  • Common Metal x4000
72 minutes Requires development of FB MR R-LAUNCHER Grade 4
FB MR R-L NLSP. 7
  • 3964940 Online GMP (development)
  • 86 R&D
  • 97 Medical
  • 67500 Fuel Resources (development)
  • 1300 Digitalis (Lutea) (development)
  • 31720 GMP (deployment)
  • 540 Fuel Resources (deployment)
  • 15 Digitalis (Lutea) (deployment)
FB MR R-L MK-II FB MR R-Launcher Rank 3
  • Damage: 4025
  • Impact Force: 4500
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 367
  • Auto-Aim Correction: 450
4 Grenade Conversion.
  • 560,000 GMP
  • 31 R&D
  • Biological Material x2000
36 minutes Requires recruitment of personnel with the Gunsmith (Missile Launchers) skill, the procurement of the [FB MR R-LAUNCHER] Blueprint, and the development of the FB MR R-LAUNCHER Grade 3
FB MR R-L MK-II FB MR R-Launcher Rank 4
  • Damage: 4680
  • Impact Force: 4500
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 367
  • Auto-Aim Correction: 450
5 Grenade Conversion.
  • 790,000 GMP
  • 44 R&D
  • Biological Material x4000
72 minutes Requires the development of the FB MR R-L MK-II Grade 4
FB MR R-L MK-II 7
  • 2044770 Online GMP (development)
  • 78 R&D
  • 88 Support
  • 50900 Common Metals (development)
  • 48300 Fuel Resources (development)
  • 20460 GMP (deployment)
  • 499 Common Metals (deployment)
  • 474 Fuel Resources (deployment)
Requires the November 24 update.
KILLER BEE (Killer Bee Surface to Air Missile-81.) Killer Bee
  • Damage: 2530
  • Impact Force: 3000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 250.0
  • Grouping: 324
  • Auto-Aim Correction: 250
3 Man-portable dual-wavelength guided missile launcher.

The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space.

  • 220,000 GMP
  • 23 R&D
  • Minor Metal x250
18 minutes Requires recruitment of personnel with the Missile Guidance Specialist
KILLER BEE (Killer Bee Surface to Air Missile-81.) Killer Bee
  • Damage: 2875
  • Impact Force: 3000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 250.0
  • Grouping: 324
  • Auto-Aim Correction: 250
4 Man-portable dual-wavelength guided missile launcher.

The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space.

  • 450,000 GMP
  • 40 R&D
  • Minor Metal x1000
36 minutes Requires development of the KILLER BEE Grade 3
KILLER BEE (Killer Bee Surface to Air Missile-81.) Killer Bee
  • Damage: 3240
  • Impact Force: 3000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 250.0
  • Grouping: 324
  • Auto-Aim Correction: 250
5 Man-portable dual-wavelength guided missile launcher.

The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space.

  • 670,000 GMP
  • 55 R&D
  • Minor Metal x2000
72 minutes Requires developing the KILLER BEE Grade 4
KILLER BEE (Killer Bee Surface to Air Missile-81.) Killer Bee
  • Damage: 3625
  • Impact Force: 3000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 250.0
  • Grouping: 324
  • Auto-Aim Correction: 250
6 Man-portable dual-wavelength guided missile launcher.

The missiles' IR/UV fire-and-forget guidance system gives them superb accuracy, but they lack power due to the guidance device taking up much of the warhead's space.

  • 1,030,000 GMP
  • 57 R&D
  • Precious Metal x5000
144 minutes Requires the development of the KILLER BEE Grade 5
KILLER BEE (Killer Bee Surface to Air Missile-81.) 9
  • 4622660 Online GMP (development)
  • 122 R&D
  • 135 Intel
  • Online Biological Material x244900 (development)
  • Online Tarragon x 6900 (development)
  • 40450 GMP (deployment)
  • Biological Material x910
  • Tarragon x431
7 Days, 0 hours Requires the development of the KILLER BEE Grade 5
KILLER BEE (Killer Bee Surface to Air Missile-81.) 10
  • 5061770 Online GMP (development)
  • 129 R&D
  • 142 Base Development
  • Online Biological Material x261900 (development)
  • Online Minor Metal x235800 (development)
  • GMP 68300 (deployment)
  • Biological Material x3530 (deployment)
  • Minor Metal x3183 (deployment)
8 Days, 0 Hours
KILLER BEE (Killer Bee Surface to Air Missile-81.) 11
  • GMP 5,810,560
  • 139 R&D
  • 152 Combat
  • Online Biological Materials x293,600
  • Online Fuel Resources x264,300
CGM 25 (Cluster Guided Missile 25.) CGM 25
  • Damage: 2415
  • Impact Force: 4000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 303
  • Auto-Aim Correction: 300
4 Multi-lock homing missile.

The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.

  • 600,000 GMP
  • 48 R&D
  • 48 Intel
36 minutes Requires recruiting personnel with the Gunsmith (Missile Launchers) skill
CGM 25 (Cluster Guided Missile 25.) CGM 25
  • Damage: 2640
  • Impact Force: 4000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 303
  • Auto-Aim Correction: 300
5 Multi-lock homing missile.

The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.

  • 420,000 GMP
  • 36 R&D
  • 31 Medical
  • Golden Crescent x200
  • Digitalis (Purpurea)
72 minutes Multi-lock homing missile.

The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.

CGM 25 (Cluster Guided Missile 25.) CGM 25
  • Damage: 2750
  • Impact Force: 4000
  • Penetration: No piercing
  • Firing Speed (RPM): 60
  • Effective Range (m): 200.0
  • Grouping: 303
  • Auto-Aim Correction: 300
6 Multi-lock homing missile.

The warhead is packed with multiple fire-and-forget auto-homing mini-missiles, for suppressing numerous targets in a single shot.

  • 610,000 GMP
  • 49 R&D
144 minutes Requires developing the CGM 25 Grade 5
CGM 25 (Cluster Guided Missile 25.) 8 Requires the November 24 update.
FB MR R-L FLTN Falkenberg Multi-Role Recoilless Rifle (Fulton Warheads) Pic01e 5 A recoilless rifle designed to Fulton extract targets struck by its specially-developed warhead. Requires the May 10 update.
Rocket launchers

Shields

Main article: Ballistic shield
Name Image Stats Grade Description Development requirements Development time Unlock requirements
PB SHIELD (Personal Ballistic Shield) N/A 2
  • 40,000 GMP
  • 13 R&D
  • Fuel Resources x200
0 minutes
PB SHIELD (Personal Ballistic Shield) N/A 3
  • 100,000 GMP
  • 23 R&D
  • Fuel Resources x900
18 minutes Requires procurement of the [PB SHIELD] Blueprint and the development of the PB SHIELD Grade 2
PB SHIELD (Personal Ballistic Shield) N/A 4
  • 200,000 GMP
  • 37 R&D
  • Fuel Resources x2000
36 minutes Requires development of the PB SHIELD Grade 3
PB SHIELD (SIL) (Personal Ballistic Shield [Silver]) N/A 2 Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.
  • 10,000 GMP
  • 1 R&D
0 minutes Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.
PB SHIELD (SIL) (Personal Ballistic Shield [Silver]) N/A 3 Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.
  • 80,000 GMP
  • 18 R&D
  • Fuel Resources x900
18 minutes Requires the development of the PB SHIELD (SIL) Grade 2
PB SHIELD (SIL) (Personal Ballistic Shield [Silver]) N/A 4 Silver-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.
  • 180,000 GMP
  • 32 R&D
  • Fuel Resources x2000
36 minutes Requires development of the PB SHIELD (SIL) Grade 3
PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab]) N/A 2 Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 10,000 GMP
  • 1 R&D
0 minutes Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.
PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab]) N/A 3 Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 80,000 GMP
  • 18 R&D
  • Fuel Resources x900
18 minutes Requires the development of the PB SHIELD (OD) Grade 2
PB SHIELD (OD) (Personal Ballistic Shield [Olive Drab]) N/A 4 Olive drab, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 180,000 GMP
  • 32 R&D
  • Fuel Resources x2000
36 minutes Requires development of the PB SHIELD (OD) Grade 3
PB SHIELD (WHT) (Personal Ballistic Shield [White]) N/A 2 White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 10,000 GMP
  • 1 R&D
0 minutes
PB SHIELD (WHT) (Personal Ballistic Shield [White]) Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan. N/A 3 White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 80,000 GMP
  • 18 R&D
  • Fuel Resources x900
18 minutes Requires the development of the PB SHIELD (WHT) Grade 2
PB SHIELD (WHT) (Personal Ballistic Shield [White]) N/A 4 White-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 180,000 GMP
  • 32 R&D
  • Fuel Resources x2000
36 minutes Requires development of the PB SHIELD (WHT) Grade 3
PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) N/A 2 Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 10,000 GMP
  • 1 R&D
0 minutes Requires either voucher codes included in the Collector's Edition/Day One Editions, or otherwise preordering them from select store chains in Japan.
PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) N/A 3 Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 80,000 GMP
  • 18 R&D
  • Fuel Resources x900
18 minutes Requires the development of the PB SHIELD (GLD) Grade 2
PB SHIELD (GLD) (Personal Ballistic Shield [Gold]) N/A 4 Gold-painted, man-portable defensive equipment that combines metal plating and an aramid weave to be exceptionally bulletproof. Carried on the back, it can be raised using the [L2] Button (only secondary weapons can be used while shield is raised.)
  • 180,000 GMP
  • 32 R&D
  • Fuel Resources x2000
36 minutes Requires development of the PB SHIELD (GLD) Grade 3
Shields

Secondary Weapons

Handguns

Wu S. Pistol

WU S.PISTOL
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 1 optim
Bonuses
Suppressor (Durability: Low)
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
--GMP 100
DamageImpact ForcePenetration
750200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6020387500

WU S.PISTOL
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 2 optim
Bonuses
Long Barrel Conversion (Effective Range Up)
Undermount (Lower Option Slot)
Flashlight
Stopping Power Up
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
★1 WU S.PISTOLIcon TeamRD TPP sm7
GMP 70000
GMP 700
DamageImpact ForcePenetration
937200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5387384

WU S.PISTOL
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 3 optim
Bonuses
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 WU S.PISTOLIcon TeamRD TPP sm20
Icon GoldenCrescent TPP sm60
GMP 200000
GMP 2000
DamageImpact ForcePenetration
1125200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5387384

WU S.PISTOL
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 4 optim
Bonuses
Flashlight + Laser Sight
Stopping Power Up
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 WU S.PISTOLIcon TeamRD TPP sm35
Icon GoldenCrescent TPP sm120
GMP 410000
GMP 3900
DamageImpact ForcePenetration
1312200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5387384

WU S.PISTOL
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 5 optim
Bonuses
Built-in Suppressor (Durability: Unlimited)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 WU S.PISTOL
Icon TeamSkillsetR&DNoise Suppression Specialist
Icon TeamRD TPP sm47 Icon TeamIntel TPP sm47
Icon GoldenCrescent TPP sm480 Icon DigitalisPurpurea TPP sm120
GMP 790000
Icon GoldenCrescent TPP sm32 Icon DigitalisPurpurea TPP sm2
GMP 7500
DamageImpact ForcePenetration
1500200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5387384

WU S.PISTOL CB
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol CB Rank 8 optim
Bonuses
Carbine Conversion (Closer Shot Grouping)
Underbarrel Conversion (Undermount Slot)
3x Short Scope
Notes
Time: 12 days
Server-side development.
PrerequisitesDevelopmentUsage
★5 WU S.PISTOLIcon TeamRD TPP sm85 Icon TeamMedical TPP sm95
Icon GoldenCrescent TPP sm7100 Icon ProPreciousMetal TPP sm57800
GMP 7648000
Icon GoldenCrescent TPP sm320 Icon ProPreciousMetal TPP sm850
GMP 64250
DamageImpact ForcePenetration
1500+200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5+387+384-

WU S.PISTOL +SB
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 5 optim
Bonuses
Tranquilizer Round Fast-acting Conversion (Damage Up)
Notes
Time: 5 days
Server-side development.
PrerequisitesDevelopmentUsage
★5 WU S.PISTOL
Icon TeamSkillsetR&DAnesthesia Specialist
Icon TeamRD TPP sm79 Icon TeamMedical TPP sm89
Icon Haoma TPP sm1000 Icon DigitalisLutea TPP sm1000
GMP 2921100
Icon Haoma TPP sm50 Icon DigitalisLutea TPP sm50
GMP 29220
DamageImpact ForcePenetration
4500200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5387384

WU S.PISTOL AP
(Windurger No.2 Silent Pistol)
Single-shot tranquilizer handgun.
This miniaturized tranquilizer gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 4 optim
Bonuses
Tranquilizer Round Glass-piercing Conversion (Penetration Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 WU S.PISTOL
Icon TeamSkillsetR&DAnesthesia Specialist
Icon TeamRD TPP sm49 Icon TeamMedical TPP sm49
Icon GoldenCrescent TPP sm400
GMP 610000
Icon GoldenCrescent TPP sm32
GMP 5700
DamageImpact ForcePenetration
1500200glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6034.5387384

WU S.PISTOL 9
(Windurger No.2 Silent Pistol)
Single-shot handgun.
This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 5 optim
Bonuses
9mm Live Round Conversion (Attack Type: Lethal)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 WU S.PISTOL
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm30
Icon ProCommonMetal TPP sm2000
GMP 360000
Icon ProCommonMetal TPP sm200
GMP 3400
DamageImpact ForcePenetration
962200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6049.5347368

WU S.PISTOL 9
(Windurger No.2 Silent Pistol)
Single-shot handgun.
This miniaturized gun delivers an immobilization agent from a distance, but has poor rapid-fire capability as each round must be loaded manually.
WU S.Pistol Rank 5 optim
Bonuses
Built-in Suppressor (Durability: Unlimited)
Notes
Time: 5 days
Server-side development.
PrerequisitesDevelopmentUsage
★4 WU S.PISTOL 9
Icon TeamSkillsetR&DNoise Suppression Specialist
Icon TeamRD TPP sm78 Icon TeamIntel TPP sm88
Icon Tarragon TPP sm4800 Icon ProCommonMetal TPP sm48300
GMP 2921100
Icon Tarragon TPP sm144 Icon ProCommonMetal TPP sm474
GMP 29220
DamageImpact ForcePenetration
962+200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6049.5347368

AM D114

AM D114
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114 Rank 1 optim
Bonuses
Notes
Time: 0 minutes
Usable by FOB staff.
PrerequisitesDevelopmentUsage
--GMP 100
DamageImpact ForcePenetration
400300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035200480

AM D114
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114 Rank 2 optim
Bonuses
Suppressor (Durability: Low)
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
★1 AM D114Icon TeamRD TPP sm12 Icon TeamIntel TPP sm12
GMP 120000
GMP 1200
DamageImpact ForcePenetration
500300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035200480

AM D114
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114 Rank 3 optim
Bonuses
Undermount (Lower Option Slot)
Flashlight
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 AM D114Icon TeamRD TPP sm22
Icon ProCommonMetal TPP sm900
GMP 256000
GMP 2500
DamageImpact ForcePenetration
600300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035203480

AM D114
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114 Rank 4 optim
Bonuses
Suppressor (Durability: Medium)
Operating Precision Up (Grouping/Auto-Aim Range Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 AM D114Icon TeamRD TPP sm31 Icon TeamIntel TPP sm31
GMP 370000
GMP 3500
DamageImpact ForcePenetration
700300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035278624

AM D114 CB
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114 Rank 6 optim
Bonuses
Carbine Conversion (Closer Shot Grouping)
Underbarrel Conversion (Undermount Slot)
Scope Mount (Upper Option Slot)
3x Short Scope
Notes
Time: 2h, 24m
PrerequisitesDevelopmentUsage
★4 AM D114Icon TeamRD TPP sm57
GMP 960000
GMP 8200
DamageImpact ForcePenetration
900300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30041303650

AM D114-9
(Arms Material Delta-114 Combat Pistol)
9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114 Rank 4 optim
Bonuses
Piercing Round Conversion (Penetration Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 AM D114
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm48
Icon ProMinorMetal TPP sm2000
GMP 600000
Icon ProMinorMetal TPP sm160
GMP 5500
DamageImpact ForcePenetration
800300thin metal
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30036278598

AM D114LB-45
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114LB Rank 4 optim
Bonuses
Long Barrel Conversion (Effective Range Up)
Operating Precision Up (Grouping/Auto-Aim Range Up)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 AM D114
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm33
GMP 390000
GMP 3650
DamageImpact ForcePenetration
700300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30044.9203352

AM D114LB-45
(Arms Material Delta-114 Combat Pistol)
.45 caliber automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114LB Rank 5p optim
Bonuses
Compensator (Closer Shot Grouping)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 AM D114LB-45Icon TeamRD TPP sm51
GMP 630000
GMP 6000
DamageImpact ForcePenetration
800300thin metal
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30046203336

AM D114LB-9
(Arms Material Delta-114 Combat Pistol)
9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114LB Rank 5p optim
Bonuses
Piercing Round Conversion (Penetration Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 AM D114LB-45
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm50
Icon ProMinorMetal TPP sm2000
GMP 620000
Icon ProMinorMetal TPP sm160
GMP 5900
DamageImpact ForcePenetration
800300thin metal
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30046203336

AM D114LB-9
(Arms Material Delta-114 Combat Pistol)
9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114LB Rank 5p optim
Bonuses
Compensator (Closer Shot Grouping)
Notes
Time: 24 hour(s)
Server-side development.
PrerequisitesDevelopmentUsage
★5 AM D114LB-9Icon TeamRD TPP sm62 Icon TeamCombat TPP sm72
Icon ProCommonMetal TPP sm31300 Icon ProMinorMetal TPP sm29800
GMP 1991600
Icon ProCommonMetal TPP sm307 Icon ProMinorMetal TPP sm293
GMP 19920
DamageImpact ForcePenetration
800+300thin metal
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30046203+336

AM D114LB-9
(Arms Material Delta-114 Combat Pistol)
9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114LB Rank 5p optim
Bonuses
Piercing Round Conversion (Penetration Up)
Notes
Time: 24 hour(s)
Server-side development.
PrerequisitesDevelopmentUsage
★7 AM D114LB-9Icon TeamRD TPP sm62 Icon TeamCombat TPP sm72
Icon ProCommonMetal TPP sm31300 Icon ProMinorMetal TPP sm29800
GMP 1991600
Icon ProCommonMetal TPP sm307 Icon ProMinorMetal TPP sm293
GMP 19920
DamageImpact ForcePenetration
800+300+anti-material
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30046203+336

AM D114LB-9
(Arms Material Delta-114 Combat Pistol)
9mm automatic handgun.
Boasts impressive anti-personnel stopping power at close range, and a reliable frame design that is unlikely to jam.
AM D114LB Rank 5p optim
Bonuses
Stopping Power Up
Notes
Time: 24 hour(s)
Server-side development.
PrerequisitesDevelopmentUsage
★10 AM D114LB-9Icon TeamRD TPP sm62 Icon TeamCombat TPP sm72
Icon ProCommonMetal TPP sm31300 Icon ProMinorMetal TPP sm29800
GMP 1991600
Icon ProCommonMetal TPP sm307 Icon ProMinorMetal TPP sm293
GMP 19920
DamageImpact ForcePenetration
800+300+anti-material
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30046203+336

[2]

Burkov

BURKOV
(Burkov Pistol)
Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
Burkov Rank 1 optim
Bonuses
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm2
GMP 20000
GMP 200
DamageImpact ForcePenetration
400200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035278480

BURKOV
(Burkov Pistol)
Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
Burkov Rank 2 optim
Bonuses
Suppressor (Durability: Low)
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
★1 BURKOVIcon TeamRD TPP sm8 Icon TeamIntel TPP sm8
GMP 80000
GMP 800
DamageImpact ForcePenetration
500200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035278480

BURKOV
(Burkov Pistol)
Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
Burkov Rank 3 optim
Bonuses
Undermount (Lower Option Slot)
Flashlight
Long Magazine (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 BURKOVIcon TeamRD TPP sm18
Icon ProCommonMetal TPP sm900
GMP 230000
GMP 2300
DamageImpact ForcePenetration
600200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035280480

BURKOV
(Burkov Pistol)
Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
Burkov Rank 5 optim
Bonuses
Built-in Suppressor (Durability: Unlimited)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★3 BURKOV
Icon TeamSkillsetR&DNoise Suppression Specialist
Icon TeamRD TPP sm50 Icon TeamIntel TPP sm50
GMP 620000
GMP 5900
DamageImpact ForcePenetration
800200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035280480

BURKOV TB
(Burkov Pistol)
Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
Burkov Rank 3 optim
Bonuses
Tranquilizer Round Conversion (Attack Type: Non-lethal)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 BURKOV
Icon TeamSkillsetR&DAnesthesia Specialist
Icon TeamRD TPP sm33 Icon TeamMedical TPP sm33
Icon GoldenCrescent TPP sm200 Icon DigitalisPurpurea TPP sm160
GMP 450000
Icon GoldenCrescent TPP sm10 Icon DigitalisPurpurea TPP sm6
GMP 4200
DamageImpact ForcePenetration
1312200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30022320480

BURKOV HS
(Burkov Pistol)
Soviet 9mm automatic handgun.
A medium-caliber handgun with a good balance between stopping power and recoil.
Burkov Rank 5 optim
Bonuses
Built-in Suppressor (Durability: Unlimited)
Notes
Time: 5 days
Server-side development.
PrerequisitesDevelopmentUsage
★4 BURKOV TB
Icon TeamSkillsetR&DNoise Suppression Specialist
Icon TeamRD TPP sm72 Icon TeamIntel TPP sm82
Icon GoldenCrescent TPP sm6000 Icon DigitalisLutea TPP sm1000
GMP 2921100
Icon GoldenCrescent TPP sm180 Icon DigitalisLutea TPP sm50
GMP 29220
DamageImpact ForcePenetration
1312+200dart
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30022320480

Geist P3

GEIST P3
(Geist P3 Pistol )
9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
Geist P3 Rank 2 optim
Bonuses
Notes
Time: 0 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm9
GMP 90000
GMP 900
DamageImpact ForcePenetration
500200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
90035288480

GEIST P3
(Geist P3 Pistol )
9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
Geist P3 Rank 3 optim
Bonuses
Undermount (Lower Option Slot)
Flashlight
Long Magazine 1 (Loaded Ammo Count Up)
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
★2 GEIST P3
[GEIST P3] Blueprint
Icon TeamRD TPP sm19
GMP 195000
GMP 1900
DamageImpact ForcePenetration
600200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
90035296480

GEIST P3
(Geist P3 Pistol )
9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
Geist P3 Rank 3 optim
Bonuses
3-round Burst Conversion (Enables 3-round Burst Fire)
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 GEIST P3Icon TeamRD TPP sm33
GMP 420000
GMP 3900
DamageImpact ForcePenetration
700200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
102035296480

GEIST P3
(Geist P3 Pistol )
9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
Geist P3 Rank 5 optim
Bonuses
Long Magazine 2 (Loaded Ammo Count Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 GEIST P3Icon TeamRD TPP sm51
GMP 660000
GMP 6300
DamageImpact ForcePenetration
800200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
102035296480

GEIST P3
(Geist P3 Pistol )
9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
Geist P3 Rank 5 optim
Bonuses
Compensator (Closer Shot Grouping)
Notes
Time: 24 hour(s)
Server-side development.
PrerequisitesDevelopmentUsage
★5 GEIST P3Icon TeamRD TPP sm64 Icon TeamCombat TPP sm74
Icon ProMinorMetal TPP sm31300 Icon ProCommonMetal TPP sm29800
GMP 1991600
Icon ProMinorMetal TPP sm307 Icon ProCommonMetal TPP sm293
GMP 19920
DamageImpact ForcePenetration
800+200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
102035296+480

GEIST P3 CB
(Geist P3 Pistol )
9mm handgun with an unconventional design.
The lightweight slide enables smoother rapid-fire capability.
Geist P3 CB Rank 8 optim
Bonuses
Carbine Conversion (Closer Shot Grouping)
Underbarrel Conversion (Undermount Slot)
Scope Mount (Upper Option Slot)
3x Short Scope
Notes
Time: 3 days, 11h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★7 GEIST P3Icon TeamRD TPP sm123 Icon TeamIntel TPP sm112
Icon ProCommonMetal TPP sm312300 Icon BlackCarrot TPP sm11200
GMP 11398600
Icon ProCommonMetal TPP sm930 Icon BlackCarrot TPP sm560
GMP 79790
DamageImpact ForcePenetration
800+200handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
102035+296+480-

Wu S3xx revolvers

WU S333
(Windurger Series 333 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S333 Rank 3 optim
Bonuses
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm14
GMP 100000
GMP 1000
DamageImpact ForcePenetration
1200600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

WU S333
(Windurger Series 333 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S333 Rank 3 optim
Bonuses
Reload Speed Up
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 WU S333
[WU S333] Blueprint
Icon TeamRD TPP sm27
GMP 330000
GMP 3300
DamageImpact ForcePenetration
1400600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

WU S333
(Windurger Series 333 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S333 Rank 5 optim
Bonuses
Scope Mount (Upper Option Slot)
Dot Sight 2
Undermount (Lower Option Slot)
Flashlight
Overpressure Round Conversion (Damage Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 WU S333Icon TeamRD TPP sm46
Icon ProBioMat TPP sm4000
GMP 600000
Icon ProBioMat TPP sm320
GMP 5500
DamageImpact ForcePenetration
2000600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18040174342

WU S333
(Windurger Series 333 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S333 Rank 5 optim
Bonuses
Counterweight (Closer Shot Grouping)
Enhanced Overpressure Rounds (Damage Up)
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★5 WU S333Icon TeamRD TPP sm106 Icon TeamCombat TPP sm117
Icon ProMinorMetal TPP sm283700 Icon ProBioMat TPP sm269500
GMP 8497800
Icon ProMinorMetal TPP sm850 Icon ProBioMat TPP sm800
GMP 67980
DamageImpact ForcePenetration
2000+600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18040+174+342-

WU S324LB
(Windurger Series 324 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S324LB Rank 4 optim
Bonuses
Long Barrel Conversion (Effective Range Up)
Reload Speed Up
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 WU S333
[WU S333] Blueprint
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm30
GMP 390000
GMP 3650
DamageImpact ForcePenetration
1400600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18043.7169320

WU S324LB
(Windurger Series 324 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S324LB Rank 5 optim
Bonuses
Scope Mount (Upper Option Slot)
3x Short Scope
Undermount (Lower Option Slot)
Laser Sight 1
Overpressure Round Conversion (Damage Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 WU S324LBIcon TeamRD TPP sm48
Icon ProBioMat TPP sm4000
GMP 700000
Icon ProBioMat TPP sm320
GMP 6700
DamageImpact ForcePenetration
2000600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18046174304

WU S324LB
(Windurger Series 324 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S324LB Rank 5 optim
Bonuses
Counterweight (Closer Shot Grouping)
Enhanced Overpressure Rounds (Damage Up)
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★5 WU S324LBIcon TeamRD TPP sm129 Icon TeamIntel TPP sm113
Icon ProCommonMetal TPP sm495700 Icon ProMinorMetal TPP sm470900
GMP 15103100
Icon ProCommonMetal TPP sm1480 Icon ProMinorMetal TPP sm1410
GMP 105720
DamageImpact ForcePenetration
2000+600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18046-174+304+

WU S362SB
(Windurger Series 362 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S362SB Rank 4 optim
Bonuses
Snub Nose Conversion (Firing Speed/Auto-Aim Range Up)
Reload Speed Up
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 WU S333
[WU S333] Blueprint
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm26
GMP 320000
GMP 3200
DamageImpact ForcePenetration
1400600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
22534.2140480

WU S362SB
(Windurger Series 362 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S362SB Rank 5 optim
Bonuses
Compensator (Closer Shot Grouping)
Scope Mount (Upper Option Slot)
Dot Sight 2
Undermount (Lower Option Slot)
Flashlight
Overpressure Round Conversion (Damage Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 WU S362SBIcon TeamRD TPP sm44
Icon ProBioMat TPP sm4000
GMP 610000
Icon ProBioMat TPP sm320
GMP 5700
DamageImpact ForcePenetration
2000600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
22536146456

WU S362SB
(Windurger Series 362 Revolver)
.44 caliber revolver.
Uses larger-caliber rounds than automatic pistols for unrivaled anti-personnel stopping power at close range, but is inferior to automatics in terms of reload speed and ammunition capacity.
WU S362SB Rank 5 optim
Bonuses
Enhanced Overpressure Rounds (Damage Up)
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★5 WU S362SBIcon TeamRD TPP sm125 Icon TeamSupport TPP sm114
Icon ProMinorMetal TPP sm411500 Icon AfricanPeach TPP sm 13300
GMP 14091200
Icon ProMinorMetal TPP sm1230 Icon AfricanPeach TPP sm 660
GMP 98630
DamageImpact ForcePenetration
2000+600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
22536+146-456-

URAGAN revolvers

URAGAN-5
(BTS Instrument Design Bureau Uragan-5 Pistol)
Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
URAGAN-5 Rank 3 optim
Bonuses
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm21
GMP 120000
GMP 1200
DamageImpact ForcePenetration
675250handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
15021137500

URAGAN-5P
(BTS Instrument Design Bureau Uragan-5 Pistol)
Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
URAGAN-5 Rank 4p optim
Bonuses
Long Barrel Conversion (Effective Range Up)
Scope Mount (Upper Option Slot)
Dot Sight 1
Undermount (Lower Option Slot)
Flashlight
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 URAGAN-5
[URAGAN-5] Blueprint
Icon TeamRD TPP sm35
GMP 450000
GMP 4200
DamageImpact ForcePenetration
787250handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
15025.2144450

URAGAN-5 SLUG
(BTS Instrument Design Bureau Uragan-5 Pistol)
Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
URAGAN-5 Rank 4p optim
Bonuses
Slug Round Conversion (Damage Up)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 URAGAN-5P
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm53
Icon ProCommonMetal TPP sm4000
GMP 650000
Icon ProCommonMetal TPP sm320
GMP 6200
DamageImpact ForcePenetration
3800250handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
15042136432

URAGAN-5 AIR-S
(BTS Instrument Design Bureau Uragan-5 Pistol)
Handgun designed to fire shotshells.
The power of shotshells combined with close-quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
URAGAN-5 Rank 4p optim
Bonuses
Air Shock Round Conversion (Attack Type: Non-lethal)
Notes
Time: 2h, 24m
PrerequisitesDevelopmentUsage
★4 URAGAN-5P
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm60
Icon ProFuel TPP sm7200
GMP 1010000
Icon ProFuel TPP sm360
GMP 8400
DamageImpact ForcePenetration
4500600glass
Fire Rate (RPM)Effective RangeGroupingAuto-aim
15024144450

Zorn-KP

ZORN-KP
(Zorn Kampf Pistole)
Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
ZORN-KP Rank 3 optim
Bonuses
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Icon TeamRD TPP sm28
Icon ProCommonMetal TPP sm900
GMP 240000
Icon ProCommonMetal TPP sm50
GMP 2400
DamageImpact ForcePenetration
31202000 --
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6020169500

ZORN-KP
(Zorn Kampf Pistole)
Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
ZORN-KP Rank 4 optim
Bonuses
Undermount (Lower Option Slot)
Laser Sight 2
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 ZORN-KP
[ZORN-KP] Blueprint
Icon TeamRD TPP sm37
Icon ProCommonMetal TPP sm2000
GMP 450000
Icon ProCommonMetal TPP sm200
GMP 4200
DamageImpact ForcePenetration
32822000 --
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6020176500

ZORN-KP (SMOKE)
(Zorn Kampf Pistole)
Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
ZORN-KP NL optim
Bonuses
Smoke Round Conversion (Attack Type: Non-lethal)
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 ZORN-KP
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm55
Icon ProCommonMetal TPP sm4000
GMP 670000
Icon ProCommonMetal TPP sm320
GMP 6500
DamageImpact ForcePenetration
--2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6020176500

ZORN-KP (STUN)
(Zorn Kampf Pistole)
Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
ZORN-KP NL optim
Bonuses
Stun Round Conversion (Attack Type: Non-lethal)
Notes
Time: 2h, 24m
PrerequisitesDevelopmentUsage
★5 ZORN-KP (SMOKE)
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm60
Icon ProMinorMetal TPP sm3600
GMP 1830000
Icon ProMinorMetal TPP sm180
GMP 11500
DamageImpact ForcePenetration
45002000 --
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6020176500

ZORN-KP (SLEEP)
(Zorn Kampf Pistole)
Hand cannon designed to fire grenades.
Delivers grenades more accurately and over a longer range than hand-throwing, and offers effectiveness against hard targets as well as soft.
ZORN-KP NL optim
Bonuses
Sleeping Gas Round Conversion (Attack Type: Non-lethal)
Notes
Time: 10 days
Server-side development.
PrerequisitesDevelopmentUsage
★6 ZORN-KP (STUN)
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm84 Icon TeamMedical TPP sm94
Icon AfricanPeach TPP sm 5300 Icon DigitalisLutea TPP sm1000
GMP 5098600
Icon AfricanPeach TPP sm 318 Icon DigitalisLutea TPP sm50
GMP 50990
DamageImpact ForcePenetration
4500+2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
6020176500

Water Pistol

WATER PISTOL
(Water Pistol)
Water-based weapon system.
Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
Tpp Water Pistol optim
Bonuses
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Children's RewardIcon TeamRD TPP sm20
GMP 1000
GMP 100
DamageImpact ForcePenetration
-- -- --
Fire Rate (RPM)Effective RangeGroupingAuto-aim
3203691500

WATER PISTOL
(Water Pistol)
Water-based weapon system.
Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
Tpp Water Pistol optim
Bonuses
Effective Range Up
Notes
Time: 36 minutes
PrerequisitesDevelopmentUsage
★3 WATER PISTOLIcon TeamRD TPP sm34
GMP 5000
GMP 200
DamageImpact ForcePenetration
-- -- --
Fire Rate (RPM)Effective RangeGroupingAuto-aim
3205670500

WATER PISTOL
(Water Pistol)
Water-based weapon system.
Operating the finely-tuned trigger connected to the high-capacity water pump launches a controlled stream of water from the muzzle.
Tpp Water Pistol optim
Bonuses
Effective Range Up
Notes
Time: 72 minutes
PrerequisitesDevelopmentUsage
★4 WATER PISTOLIcon TeamRD TPP sm52
GMP 10000
GMP 300
DamageImpact ForcePenetration
-- -- --
Fire Rate (RPM)Effective RangeGroupingAuto-aim
32010649500

AM A114 RP

AM A114 RP
(Arms Material Alpha-114 Riot Pistol)
Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
AM-A114 RP optim
Bonuses
Notes
Time: 2 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
[AM A114 RP] BlueprintIcon TeamRD TPP sm68 Icon TeamSupport TPP sm85
Icon ProBioMat TPP sm78800 Icon Wormwood TPP sm2900
GMP 7559600
Icon ProBioMat TPP sm630 Icon Wormwood TPP sm116
GMP 60470
DamageImpact ForcePenetration
max~2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
60~20387~500

AM A114 RP
(Arms Material Alpha-114 Riot Pistol)
Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
AM-A114 RP optim
Bonuses
Total Portable Ammo Up
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★7 AM A114 RPIcon TeamRD TPP sm98 Icon TeamMedical TPP sm115
Icon ProBioMat TPP sm259200 Icon Wormwood TPP sm9300
GMP 12520500
Icon ProBioMat TPP sm2590 Icon Wormwood TPP sm465
GMP 125200
DamageImpact ForcePenetration
max~2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
60~20387~500

AM A114 RP
(Arms Material Alpha-114 Riot Pistol)
Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
AM-A114 RP optim
Bonuses
Total Portable Ammo Up
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★8 AM A114 RPIcon TeamRD TPP sm121 Icon TeamMedical TPP sm130
Icon ProBioMat TPP sm652300 Icon Wormwood TPP sm23400
GMP 18855400
Icon ProBioMat TPP sm6520 Icon Wormwood TPP sm877
GMP 184220
DamageImpact ForcePenetration
max~2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
60~20387~500

AM A114 RP
(Arms Material Alpha-114 Riot Pistol)
Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
AM-A114 RP optim
Bonuses
Total Portable Ammo Up
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★9 AM A114 RPIcon TeamRD TPP sm121 Icon TeamMedical TPP sm131
Icon ProBioMat TPP sm652300 Icon Wormwood TPP sm23400
GMP 18855400
Icon ProBioMat TPP sm8150 Icon Wormwood TPP sm1462
GMP 235690
DamageImpact ForcePenetration
max~2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
60~20387~500

AM A114 RP
(Arms Material Alpha-114 Riot Pistol)
Single-shot tranquilizer gas handgun.
A compact non-lethal weapon used for delivering an immobilization agent from a distance.
Each round disperses gas upon impact, for immediate effect across a small area.
Has a slow rate of fire since each round must be loaded manually.
AM-A114 RP optim
Bonuses
Total Portable Ammo Up
Notes
Time: 5 days, 23h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★10 AM A114 RPIcon TeamRD TPP sm121 Icon TeamMedical TPP sm131
Icon ProBioMat TPP sm652300 Icon Wormwood TPP sm23400
GMP 18855400
Icon ProBioMat TPP sm8150 Icon Wormwood TPP sm1462
GMP 235690
DamageImpact ForcePenetration
max~2000gas
Fire Rate (RPM)Effective RangeGroupingAuto-aim
60~20387~500

Tornado-6 Revolver

TORNADO-6
(TORNADO-6 Revolver)
TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
Tpp Tornado-6 Revolver optim
Bonuses
Notes
Time: 36 minutes
Server-side development.
PrerequisitesDevelopmentUsage
[WU S333] Blueprint
Icon TeamSkillsetR&DGunsmith (Handguns)
Icon TeamRD TPP sm34
Icon ProCommonMetal TPP sm1000 Icon ProMinorMetal TPP sm500
GMP 173000
GMP 3650
DamageImpact ForcePenetration
1400-600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

TORNADO-6
(TORNADO-6 Revolver)
TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
Tpp Tornado-6 Revolver optim
Bonuses
Total Portable Ammo Up
Stopping Power Up
Notes
Time: 2h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★3 TORNADO-6Icon TeamRD TPP sm58
Icon ProCommonMetal TPP sm6000 Icon ProMinorMetal TPP sm3500
GMP 804000
Icon ProCommonMetal TPP sm150 Icon ProMinorMetal TPP sm80
GMP 7000
DamageImpact ForcePenetration
1400+600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

TORNADO-6
(TORNADO-6 Revolver)
TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
Tpp Tornado-6 Revolver optim
Bonuses
Total Portable Ammo Up
Stopping Power Up
Notes
Time: 35h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★5 TORNADO-6Icon TeamRD TPP sm73 Icon TeamSupport TPP sm60
Icon ProCommonMetal TPP sm15000 Icon ProMinorMetal TPP sm8000
GMP 1689520
Icon ProCommonMetal TPP sm300 Icon ProMinorMetal TPP sm160
GMP 8800
DamageImpact ForcePenetration
1400+600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

TORNADO-6
(TORNADO-6 Revolver)
TORNADO-6
Ocelot's revolver of choice.
Bullets can be ricocheted off walls and other objects to strike nearby enemy soldiers.
Tpp Tornado-6 Revolver optim
Bonuses
Total Portable Ammo Up
Stopping Power Up
Notes
Time: 47h, 30m
Server-side development.
PrerequisitesDevelopmentUsage
★6 TORNADO-6Icon TeamRD TPP sm89 Icon TeamSupport TPP sm75
Icon ProCommonMetal TPP sm28400 Icon ProMinorMetal TPP sm25600
GMP 2596400
Icon ProCommonMetal TPP sm500 Icon ProMinorMetal TPP sm150
GMP 20770
DamageImpact ForcePenetration
1400+600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

Console-exclusive

ADAM-SKA SP.
(Adamska Special)
.45-caliber revolver decorated with high-quality engraving, rumored to have been used by a notorious triple-crosser. But does it give you a tactical advantage...?
ADAM-SKA SP optim
Bonuses
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Console-exclusive, paid DLC.--GMP 2000
DamageImpact ForcePenetration
600300handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
30035200480

WU S333 CB SP.
(Windurger Series 333 Combat Special)
Based on a reliable revolver much loved by veteran gunfighters, but combat customized and given a flat, menacing olive drab paintjob.
Wu S333 CB SP optim
Bonuses
Notes
Time: 18 minutes
PrerequisitesDevelopmentUsage
Console-exclusive, paid DLC.--GMP 900
DamageImpact ForcePenetration
1200600handgun
Fire Rate (RPM)Effective RangeGroupingAuto-aim
18038169400

Handguns

Submachine Guns

Name Image Stats Grade Description Development requirements Development time Unlock requirements
Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.) Sz.-336 SMG Rank 2
  • Damage: 562
  • Impact Force: 200
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 810
  • Effective Range (m): 37.0
  • Grouping: 477
  • Auto-Aim Correction: 400
2 7.65mm compact submachine gun.

The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.

  • 80,000 GMP
  • 6 R&D
  • 6 Intel
0 minutes
Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.) Sz.-336 SMG Rank 3
  • Damage: 675
  • Impact Force: 200
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 810
  • Effective Range (m): 37.0
  • Grouping: 477
  • Auto-Aim Correction: 400
3 7.65mm compact submachine gun.

The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.

  • 196,000 GMP
  • 16 R&D
  • Common Metal x4000
18 minutes Requires development of the Sz.-336 SMG Grade 2
Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.) Sz.-336 SMG Rank 4
  • Damage: 787
  • Impact Force: 200
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 810
  • Effective Range (m): 37.0
  • Grouping: 481
  • Auto-Aim Correction: 400
4 7.65mm compact submachine gun.

The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.

  • 360,000 GMP
  • 30 R&D
36 minutes Requires development of the Sz.-336 SMG Grade 3
Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.) Sz.-336 SMG Rank 5
  • Damage: 900
  • Impact Force: 200
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 810
  • Effective Range (m): 37.0
  • Grouping: 481
  • Auto-Aim Correction: 400
5 7.65mm compact submachine gun.

The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.

  • 600,000 GMP
  • 48 R&D
  • 48 Intel
  • Common Metal x4000
72 minutes Requires development of the Sz.-336 SMG Grade 4
Sz.-336 SMG (Sodomka zbrojovka Type 336 Submachine Gun.) Sz.-336 SMG Rank 6
  • Damage: 1012
  • Impact Force: 200
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 810
  • Effective Range (m): 37.0
  • Grouping: 481
  • Auto-Aim Correction: 500
6 7.65mm compact submachine gun.

The use of low-caliber ammunition has allowed for a truly compact design. Ideal for clearing confined spaces.

  • 950,000 GMP
  • 55 R&D
144 minutes Requires development of the Sz.-336 SMG Grade 5
Sz.-336 SMG HS Sz.-335 SMG HS Rank 5
  • Damage: 900
  • Impact Force: 200
  • Penetration: Pierces canvas and cloth
  • Firing Speed (RPM): 900
  • Effective Range (m): 37.0
  • Grouping: 491
  • Auto-Aim Correction: 400
5