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The militia safe house was a secure location within a Middle Eastern city, utilized by the local militia.
The safe house was used by the Middle Eastern militiamen to hide from the government-backed Praying Mantis PMC, which was operating within the area. Many wounded members took refuge in the safe house, while commanders discussed plans on how to deal with the PMC forces, and also imprison and execute any PMC soldiers they captured, sometimes also confiscating their weapons.
In 2014, the mercenary Solid Snake traveled through the safe house in order to reach his contacts, Rat Patrol 01. During this time, the militiamen had recently encountered the elite Beauty and the Beast Unit, and were examining a damaged wing from an unmanned Slider weapon. Snake later met the weapons launderer Drebin 893, who offered his services to Snake.
Behind the scenes
Depending on the player's actions beforehand, the militia may dislike Snake intensely, be suspicious of him, or be absolutely praiseworthy of him while he travels through the area. Their disposition will determine how the player can safely pass by. For example, if they praise Snake, he can stroll by without worrying about raising the Alert phase. If they are suspicious of Snake, it is advisable to remain cautious, but if they dislike him, the player should sneak by and avoid being spotted.
- Ration x2
- 5.56x45mm x4
- Anest. (.22) x4
- Mk 17
- GSR x2
- .45 ACP x2
- WP grenade
- Stun grenade
- Smoke grenade
- Middle Eastern Militia Disguise
- RPG-7 ammo x2
- Petrol bomb
- HK21E (carried by Militia near end)
Notes and references
- ^ This is implied by there being two GSRs and a Mk 17 that are procurable for free
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