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Various armored vehicles, tanks and helicopters can be acquired in Metal Gear Solid: Peace Walker by the player for use in Outer Ops. These vehicles are encountered during the Main Ops and Extra Ops, and are accompanied by a heavily armed escort of armored commandos, appearing up to four at a time, who themselves also pose a significant distraction and threat to players. Custom variants of each vehicle are present later with a black and red finish and inflict much greater damage on opponents, sustain much greater damage from opponents and are more resistant to EM Nets than their standard counterparts.
Armored vehicles, tanks or helicopters and their associated infantry escort employ advanced tactics yet to be seen in future conflicts such as the Soviet-Afghan war. Infantry escorts are employed to take out guerrillas or any enemy who attempts to ambush vehicles and must not be underestimated. In general, heavy weapons such as machine guns and missiles are warranted weapons against them.
Vehicles will raise their alertness level when attacked to an extent they can even see players equipped with Stealth Camouflage at short ranges. Vehicles or helicopters that are being fired at while not engaging the player actively will turn their turret or tilt their cockpit to the direction of fire. If the mission is to be completed using stealth, the player is advised to change positions to increase chances of escape and survival.
Some vehicles are capable of emitting thick smokescreens to increase their chances of evading attacks. Commanders piloting helicopters tend to toss smoke or fragmentation grenades at the player.
To capture an armored vehicle, tank or helicopter intact, the Commander or Captain must be drawn out of the cockpit and incapacitated. To do this all ground troops must either be slain or removed via Fulton Recovery. If this is done without alerting the vehicle, he will emerge immediately and can easily be taken out. Otherwise, the vehicle must sustain a certain amount of damage before he will finally emerge. If the Captain is tranquilized, he will be captured with Fulton Recovery as mission concludes. For helicopters, it's possible to shoot out the canopy to target the Captain directly.
Although taking out either the vehicle or personnel can be a tedious task, an invention known as the EM Net can be used to capture armored vehicles and tanks intact with little effort. All armored vehicles, tanks, and helicopters carry red fuel tanks which when destroyed, cause them to lose movement temporarily. AT Mines or Aerial Mines can also be used to trip them up and lose movement temporarily and is the best time to inflict a barrage of heavy fire from machine guns and missiles.
These vehicles are designed to carry troops and therefore have high speed on land and less emphasis on firepower and defense. and carry a form of automatic weapon such as a machine gun to ward off threats. Although they only carry machine guns, they are capable of inflicting significant damage similar to that of cannons and missiles. An anti-tank mine can damage armored vehicles and disable their movement temporarily. Their tires are weak points. All armored vehicles can deploy escorts.
When actively engaging players, armored vehicles often tend to move in wide circles while fighting to make missile attacks more difficult and allow infantry escorts to close in on players. Custom armored vehicles are capable of killing even the most heavily armored player out in the open in a few seconds with their high-caliber machine gun, often more quickly than tanks.
|"An experimental personnel carrier, believed to have been provided to CIA mercenary forces in secret as part of its field test cycle. Its twin screws give it excellent mobility on both land and water. The "G" variant sacrifices heavier armament in favor of greater troop carrying capacity. |
You can expect to engage in some heavy infantry fighting when facing this vehicle. Choose your gear carefully!"
|LAV-Type G Custom||
|"A custom LAV-Type G. It has been field upgraded to increase its overall offensive and defensive power."|
|"A heavily armed version of the LAV. Its main gun has been upgraded to 76mm to boost its solo combat capabilities. At the same time, it boasts plenty of carrying capacity, making it a well rounded threat. Don't treat it like just another armored vehicle, or you'll be sorry. |
Carrying some powerful - preferably explosive - weapons with you would be a good idea."
|LAV Type C Custom||
|"A custom LAV-Type C. It has been field upgraded to increase its overall offensive and defensive power."|
The LAV Type G and Type C heavily resemble the "Grizzly" and "Cougar" variants, respectively, of the Canadian APC vehicles known as the AVGP, which were released to the Canadian military almost three years after the events of Metal Gear Solid: Peace Walker.
Although the Type C possesses lots of firepower for an armored vehicle, it has sacrificed mobility when compared with the Type G, and the player must take advantage of this.
|"The main armored personnel carrier of the Soviet Union. Not only does it have an eight-wheeled drive system for easy road mobility, it also comes equipped with water jets for over-water transport. A 7.62mm machine gun provides standard-level firepower, and when loaded with a full contingent of infantry it can really shine in combat. |
Finding a way to deal with the infantry should be the core of any battle strategy against this vehicle."
|"A custom BTR-60PA. It has been field-upgraded to increase its overall offensive and defensive power."|
|"A more heavily armed version of the BTR-60 PA. Its primary weapon has been upgraded to a much more powerful 25mm machine gun. When supplemented by a deployable infantry escort, this built-in firepower makes it a well-balanced and dangerous foe in combat. |
A well-stocked arsenal of anti-vehicle weaponry will be key to getting the job done.
This vehicle has been supplied to the North Vietnamese by the U.S.S.R. The actual BTR-60PB features side hatches to allow crew inside to attack the enemy outside. Additionally, the 25mm machine gun turret is shielded all-round to offer much greater protection to the gunner."
|"A custom BTR-60PB. It has been field-upgraded to increase its overall offensive and defensive power."|
Despite the BTR-60PB's description, the vehicle's side hatches in-game are closed and the only visible crew member is the Commander deliberately exposing himself above the 25mm machine gun turret.
The automatic rate of fire and high-caliber 25mm autocannon of the BTR-60PB Custom can kill exposed player(s) in seconds, even if they are wearing a Battle Dress with Helmet. Always take cover whenever possible.
Although they possess less mobility and do not carry extra troops they have heavy armor and are equipped with tank cannons as their main source of huge firepower and an automatic weapon such as a machine gun for rapid fire to deal with enemy personnel. An anti-tank mine can damage tanks and disable their movement temporarily. The treads are weak points, but can be difficult to target. Tank turrets have very limited elevation and depression turret angles and uneven terrain features such as pits and hills make evasion from cannon fire more easy however the MBT's Shillegah missiles mitigate this tactic. Tanks cannot deploy escorts.
|"The Soviet Union's state-of-the-art main battle tank. Its design is a deft balance of offense, defense, and mobility. In particular, its main 125mm smoothbore gun is as powerful as anything the West has to offer. It looks set to become a staple of conventional land forces in the Eastern Bloc. |
The tank is powerful enough by itself, but when accompanied by infantry escorts, it becomes almost unstoppable. Be sure to have enough anti-infantry weaponry on hand to take out those escorts before you get overwhelmed."
|"A custom T-72U. It has been field-upgraded to increase its overall offensive and defensive power."|
|"A revamped, more heavily armed version of the T-72. The addition of a side skirt and experimental explosive reactive armor (ERA) to the front strengthens the tank's defenses. It is equipped with a smoke dispenser that works by mixing fuel into the exhaust, a commonly seen feature on Soviet military vehicles. |
Punching through this tank's beefed up defenses will require a suitably powerful arsenal centered on heavy weaponry. Keep this in mind when choosing your gear."
|"A custom T-72A. It has been field-upgraded to increase its overall offensive and defensive power."|
|"A prototype next-generation tank developed as a joint project between the U.S. and West Germany, the two leading tank manufacturers in the West; this is the West German version. The KPz's armament is impressive: in addition to its 120mm smoothbore gun, it is armed with a 20mm anti-aircraft gun. Moreover, it is fully loaded with all the latest technology, including a night-vision device, an automatic reloading system, and spaced armor. Paired with infantry escorts, this tank is a formidable foe in battle. Focus your efforts on getting rid of those escorts!."|
|KPz 70 Custom||
|"A custom KPz 70. It has been field-upgraded to increase its overall offensive and defensive power."|
|"A prototype next-generation tank developed as a joint project between the U.S. and West Germany, the two leading tank manufacturers in the West; this is the American version. It aims to achieve a substantial increase in firepower with its 152mm gun launcher, a revolutionary new weapon system that fires both traditional tank shells and missiles. Its design also places a heavy emphasis on defense, with added fireproof bulkheads and a blowout section on the ammo chamber. How well you fare in combat against this tank will depend on how well you can neutralize these inherent advantages."|
|"A custom MBTk-70. It has been field-upgraded to increase its overall offensive and defensive power."|
Although the guided missile launcher is positioned separately from the main gun on each side of the turret of the MBTk-70, in reality the 152mm gun launcher is capable of firing a single guided missile or tank rounds from the same gun.
The superior performance of the MBTk-70 Custom is also accompanied by superior escorts, who are armed and close-in with SPAS-12s semi-automatic shotguns, making battles against them very difficult. The player should exercise extreme caution when engaging either the tank or the soldiers.
Helicopters, also known as gunships, do not specifically have a direct line of sight unless its front is tilted forward by the pilot to investigate, making neutralizing escorts without being caught easier. Helicopters cannot be captured by EM Nets. Aerial mines are capable of damaging helicopters and reduce their mobility significantly leaving them vulnerable to direct attacks. Their tail rotors are weak points, and if the cockpit is damaged enough, they will force the pilot to lean out the window, allowing the player to tranquilize or kill the pilot to end the battle early.
Helicopters possess similar firepower to tanks and defense between armored vehicles and tanks and their high-caliber machine guns and chain guns are capable of inflicting serious damage to players in addition to missiles and bombs. Also, helicopters tend to fire missiles around their comrades proximity even when the player hasn't even been detected yet to thwart potential ambushes. Also, backup escorts can either be deployed by the helicopter itself (Mi-24 models only) or arrive through an entrance/appear via flash grenades. Helicopters keep a certain distance away from both allied escorts and players to surround players and take advantage of the full range of their weapons.
Helicopters will set down extra escorts at set positions. This is when they are most vulnerable to direct missile attacks such as the RPG-7. Guided missile weapons such as the FIM-43 Redye or the XFIM-92A Stinger are ideal weapons against helicopters. When close enough the player is more likely to score direct hits from unguided missiles. Observing the helicopter's flight patterns are another way of setting up good ambushes.
When helicopters hover at a low distance above to deploy ground forces, the propellers blow gust and dust around which disorients the player when they are too close.
For gameplay reasons, whenever the helicopters' pilots are incapacitated, they land safely on the ground, even in areas that shouldn't have a safe landing, allowing the player to capture them intact.
|"An attack helicopter created by expanding an existing general-purpose chopper and fitting it with heavier weaponry. It was developed as a multi-purpose gunship capable of performing a variety of missions, from troop transport to air-to-ground strikes. |
This is the first model of the Mi-24A, and it has a somewhat generic flavor to it, with a large payload of ground troops. You'll need plenty of anti-infantry gear and anti-air capable weapons to take it on."
|"A custom Mi-24A. It has been field-upgraded to increase its overall offensive and defensive power."|
|"An advanced variant of the Mi-24A attack helicopter. Its distinctive tandem cockpit and huge size have earned it the nickname "Crocodile" among Soviet troops. It is truly the embodiment of the "gunship," excelling in both firepower and defense. Without a sufficiently powerful, anti-air capable weapon such as a rocket launcher, your chances of winning are slim to none. Choose your weapons accordingly, but don't forget to prepare for infantry combat as well."|
|"A custom Mi-24D. It has been field-upgraded to increase its overall offensive and defensive power."|
A Soviet Mi-24D with a standard color scheme can be found at the heliport of the U.S. Missile Base in Nicaragua with no identifiable pilot. This Mi-24D does not require a punishing array of weapons to be shot down unlike the battles against the machines used by Peace Sentinel. Also, unlike the Peace Sentinel Mi-24D, this one cannot be captured, and has to be shot down.
|"A prototype attack helicopter and product of the Advanced Aerial Fire Support System (AAFSS) concept. It is a compound helicopter equipped with a thrusting propeller that allows it to travel at up to 360 kph, record-shattering speed for a craft of its type. |
Armed with devastatingly powerful freefall bombs, guaranteed to cause heavy damage to anything unfortunate enough to get hit. Make sure you don't get caught underneath when it passes overhead."
|"A custom AH56A-B. It has been field-upgraded to increase its overall offensive and defensive power."|
|"An anti-tank variation of the AH56. While its basic specs are the same, its main weapons have been replaced with anti-tank missiles capable of striking at longer ranges. Essentially an extremely powerful flying tank. If you've got anti-air missiles, now's the time to use them."|
|"A custom AH56A-R. It has been field-upgraded to increase its overall offensive and defensive power."|
Although the AH56A-B's iron bombs are capable of inflicting serious damage, they can be avoided by moving perpendicularly away from the path of the dropped bombs. The design of the iron bombs suggest that they are the Mark 82 variety. However, the AH56A-Raider's anti-tank missiles are much more difficult to evade.