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Portable Ops weapons

From the Metal Gear Wiki

This article is a list of weapons that appear in Metal Gear Solid: Portable Ops. Unless stated otherwise, all weapons can be used with CQC.

Contents

[edit] Pistols

  • MK22 - A tranquilizer gun based on the S&W Model 39 pistol using 9MM tranquiliser ammunition. It's fitted with a suppressor. This is the first weapon the player acquires in the game.
  • M1911A1 - A .45ACP semi-automatic pistol, it holds seven rounds. Female officers only use this weapon and some male soldiers and officers.
  • Single Action Army (SAA) - A six-shot revolver using .45 LC rounds, its rounds ricochet when fired at surfaces. Cannot be used with CQC and has a slightly longer delay compared to other weapons when the view transitions to its iron sights.

[edit] Sub-Machine Guns

CQC or iron sights cannot be used in conjunction with a sub-machine gun.

  • MAC-10 - A .45 caliber SMG with a high-rate of fire. Equipped with a suppressor.
  • Uzi - A 9MM SMG with a high-rate of fire.
  • Scorpion - A .32ACP caliber SMG; it is equipped with a laser-aiming module for targeting.

[edit] Assault Rifles

CQC cannot be used in conjunction with an assault rifle.

  • AK-47 - A 7.62x39MM caliber assault rifle; standard issue for the Soviet soldiers, developed in 1947 the AK-47 is the most famous assault rifle in history. Used by all male soldiers.
  • M16A1 - American made 5.56mm assault rifle, commonly used by the military.
  • XM177E2 - A carbine version of the M16; the barrel and butt of the rifle have both been shortened, it's fitted with a silencer and has 30 round magazines. One of the many weapons used by FOX soldiers and exclusive only to them.

[edit] Sniper Rifles

CQC cannot be used in conjunction with a sniper rifle. Mobility is lost when using a sniper rifle. Sniper rifles can be used with or without the scope but has no iron sights.

  • SVD - A semi-automatic Soviet sniper rifle holding 10 rounds per magazine.
  • Mosin Nagant - A Soviet bolt-action rifle used in the Second World War, it fires modified 7.62MM tranquillizer darts in-game holding 5 rounds per magazine.

[edit] Shotguns

CQC or iron sights cannot be used in conjunction with a shotgun.

  • M37 - An ambidexterous 12-gauge shotgun; holds five rounds.
  • M870 - A 12-gauge shotgun; a step up from the M37 by holding more ammunition.

[edit] Heavy Weapons

CQC cannot be used in conjunction with a heavy weapon.

  • M63 - A light machine gun variant of the M63 weapons system; fires 5.56mm ammo. Has 100 rounds per box magazine. Cannot be viewed from its iron sights. Although lacks accuracy is weapon is effective against machines and large numbers of enemies.
  • RPG-7 - Soviet made rocket propelled grenade launcher using 85MM HEAT ammunition ideal for anti-tank and anti-air use. Mobility is lost when deployed. Triggers alert mode upon impact. The player can view down the attached scope instead of locking-on or view from first-person as a shoulder-fire weapon.

[edit] Explosives

CQC cannot be used in conjunction with explosives.

  • Grenade - A standard frag grenade. Triggers alert mode upon exploding.
  • Stun Grenade - A grenade that temporarily blinds and knocks-out enemies.
  • Chaff Grenade - A grenade that temporarily disables electronics such as cameras and enemy radios.
  • Claymore - An anti-personnel mine. Triggers alert mode upon exploding.
  • Smoke Grenade - A grenade that releases smoke to provide quick visual cover.
  • LN G (Liquid Nitrogen Grenade) - A grenade that releases liquid nitrogen to provide quick visual cover and freezes all the player's deployed equipment and weapons when in proximity of the explosion.

[edit] Melee

  • Spetsnaz Knife - Knife of the Soviet Spec-Ops; uses a spring-loaded mechanism to eject a blade. Expendable blade weapon in sets of 10 blades per slot in the player's inventory. Cannot be used with CQC.
  • Survival Knife - Standard combat knife. The player can uses quick slashes or use a longer stab for an instant kill.
  • Machete - A basic machete used exclusively by Null (a.k.a Gray Fox). Can only slash with this weapon but its final slash is a highly lethal one. Cannot be used with CQC.
  • Bowie Knife - Throwing knives used exclusively by Gene, can be thrown three at a time or used as a regular knife by the player. Cannot be used with CQC.

[edit] Miscellaneous

  • Laser - A laser gun used exclusively by Cunningham. A semi-automatic weapon with no recoil, the best accuracy and a firing rate comparable to a pistol. Can be continuously fired with no dedicated reloading sequence like a conventional weapon. Uses special unique laser ammunition that can be refreshed with each new deployment in areas and a maximum capacity of 500 shots and can be increased by having more Arms Specialists in the player's technical unit. Mobility is lost when deployed. Cannot be used with CQC.