A prisoner of war (POW) is someone, either a civilian or combatant, who is held in custody by an enemy power during or immediately after an armed conflict.
San Hieronymo personnelEdit
The Peace Sentinels kept various prisoners of war in their bases, the majority of whom were Sandinistas, although a few had no prior ties to the FSLN, at least one of whom was also a former American soldier whom the Soviet soldiers held captive when they took over the U.S. missile base in Nicaragua, also wounding him.
Militaires Sans Frontières/Outer HeavenEdit
While recruiting potential allies during the Peace Walker Incident, the Militaires Sans Frontières would imprison those soldiers who were reluctant to join immediately, in the brig on Mother Base. KGB spy Vladimir Zadornov was also taken prisoner by MSF after his involvement in the Peace Sentinels' plans was exposed, as well as his attempt to kill their commander Big Boss.
In 1995, Outer Heaven began taking members of the local Resistance as prisoners, including Jennifer's brother. He, along with two other prisoners, were later used as human shields by mercenary Dirty Duck during his fight with Solid Snake. Snake had earlier allowed himself to be captured by Outer Heaven forces in order to locate Gray Fox, who himself had been taken prisoner during Operation Intrude N312.
Gray Fox was taken prisoner and tortured by the FRELIMO group during the Mozambican Civil War, until Big Boss broke him free.
Liquid Snake was taken prisoner by the Iraqis during the First Gulf War, and remained as such until he was rescued by U.S. forces in 1994.
Middle Eastern militiaEdit
Some South American rebels were captured by Pieuvre Armement in 2014. Some were captured at the Cove Valley Village, where they awaited execution, while others were detained in a confinement facility near the Vista Mansion.
Desperado Enforcement LLC.Edit
During the 2018 Abkhazian Coup, the Chechen terrorist Andrey Dolzaev's hired PMC, Desperado Enforcement LLC., discovered two civilians who failed to escape the city. The first, nearing the entrance to the city, upon being caught by Desperado, they informed him that the area was off limits, before immediately deciding to just off him. The second, nearing the gate to the old Soviet-era hotel, ended up being suspected of being a Russian spy due to getting caught in what was implied to be an obvious place, and then deciding to waste him in case he is, and then fill out the paperwork. However, Raiden managed to save the hostages before they could do anything to them.
|The following information has been detailed in official Konami-licensed media, which were written by various external authors. Its status in the Metal Gear canon is therefore unconfirmed.[?]|
McDonell Benedict Miller, was captured by the Vietnamese during the Vietnam War and interrogated as a prisoner of war, before eventually escaping and decapitating the head interrogator.
During the Liberian Civil War, Several members of a Liberian terrorist cell, responsible for killing American soldiers, were captured by a then-teenaged Solidus Snake. He then proceeded to have one of the child soldiers under his command at the Small Boy Unit, Jack the Ripper, decapitate ten of them as the former's "birthday present" to the latter.
Behind the scenesEdit
Prisoners of war often feature as characters in the Metal Gear series, with the player having the option to save, and in some cases, recruit them.
In the original Metal Gear, the player has to rescue a large percentage of the prisoners to gain Jennifer's trust and allow her to answer Snake's calls. In addition to thanking Snake, some of the prisoners will also supply hints to the player as to how to proceed next. Saving the prisoners also results in the player's rank increasing, which also allows for increased health and ammunition counts. The Nintendo Entertainment System version was similar, although the localized manual instead referred to them as POTs (prisoners of terrorism).
The next Metal Gear game to utilize prisoners of war was the non-canonical sequel Snake's Revenge. Like in the first game, rescuing them will allow the prisoners to offer hints on how to get through areas, as well as rank increases, although unlike the first game, they aren't completely necessary to complete the game outside of rank increases.
The concept of prisoners of war as a gameplay element was not canonically used again until Metal Gear Solid: Portable Ops, where the player can locate prisoners and rescue them, recruiting them in the process, after the Spy Unit supplies a spy report relating to their imprisonment. In the expansion pack, Metal Gear Solid: Portable Ops Plus, the maps of the Infinity Mission mode sometimes includes prisoners of war to rescue. The locations of the prisoners are indicated by an icon resembling cage bars. Depending on the character model type, Roy Campbell's reaction to a prisoner's discovery will differ. If the prisoner either used the regular enemy character models (e.g., the prisoner was one of the FOX soldiers, one of the Soviet soldiers [barring Jonathan], one of the Soviet officers, one of the scientists/medics, one of the mechanics, one of the Gurlukovich Mercenaries, one of the SEALs, one of the Tengu, one of the Genome Soldiers, or one of the Hi-Tech soldiers) or Johnny, Campbell will identify them as an enemy prisoner that needs to be rescued. If the player finds a unique character (i.e., any of the main characters from Portable Ops, plus Old Snake and Raiden), he will instead either ask them what they were doing there as if they had gone AWOL from FOXHOUND or act as if they survived what was implied to be a very lethal operation that was believed to have killed them, before informing them to return to the truck.
In Metal Gear Solid 4: Guns of the Patriots, Solid Snake could rescue prisoners of war in the Solid Sun chapter at the Cove Valley Village and the Confinement Facility, the former event results in the soldiers repaying the effort by unlocking several sheds for the player to stockpile, and the latter will result in two additional soldiers accompanying the player when (s)he arrives at the Vista Mansion. Both instances also result in increased affinity in regards to the soldiers.
In Metal Gear Solid: Peace Walker, the player can fulton several prisoners of war and recruit them into MSF. The prisoners are identifiable as characters in yellow jumpsuits with the letters "P.S." on the back. When the player is in close proximity to a prisoner of war during gameplay, they will make a grunting noise. When they are fultoned out, they will either cheer or shout "Wohohoho!" Similarly, fultoning female prisoners of war will also have Kazuhira Miller give a different response to their retrieval. Upon being recruited, they are identified as having the symbol "POW" near them with a gold background. Several Extra Ops missions also have rescuing prisoners as being a required element of successfully completing the mission.
In Metal Gear Rising: Revengeance, there are four civilians that the player could rescue who are being harassed by Desperado/World Marshal, two in Chapter R-01, one in Chapter R-03, and one in Chapter R-05. Rescuing them all will reward Raiden with the trophy/achievement "Humanitarian Aid." However, the ones in Chapter R-01 are the only ones that actually come close to the definition of a POW, as they were discovered and held captive by Desperado immediately after an armed conflict before they could escape Sukhumi.
Notes and referencesEdit
- ^ The bodies of four PMC soldiers can be seen in two rooms in the Militia Safe House.
- ^ Metal Gear Rising: Revengeance, Kojima Productions/Platinum Games (2013)
Cyborg 1: What are you doing here? // Cyborg 2: This area's off limits! // Civilian: What? No! I am not doing anything! // Cyborg 2: Can we just kill 'em? It will be easier. // Civilian: No, please! I have family!
- ^ Metal Gear Rising: Revengeance, Kojima Productions/PlatinumGames Inc. (2013)
Desperado soldier 1: You gotta be pretty stupid to try and hide here... // Desperado soldier 2: Looks to me like Russian spies. // Hostage: I... We are just... // Desperado soldier 2: Well we can't let 'em give away our position... // Desperado soldier 1: Waste 'im. We'll fill out the paperwork later.
- ^ Metal Gear Solid 2 comic
Solidus Snake: Happy birthday, Ripper. (gives Jack a knife) Here, its yours. (Motions to ten prisoners) Now, blow out the candles. // Raiden: Ten of them. One for each year of my life. Solidus called them Liberian terrorist scum. He [Solidus] tells me they've killed innocent Americans, that they deserved to die. I don't care. I only knew what I have to do. (Jack runs to the first prisoner, then places his newly-supplied knife to the soldier's neck) I lightly caress the man's [the Liberian terrorist's] neck, as if preparing for the first stroke of a shave. (Jack slowly moves the blade down the neck.) Feeling it out. Searching for just the right... (slice) Ten. // (Head collapses) Solidus: That's my boy. Keep going... // Raiden: Nine. (slice) // Solidus: Blow them all out or you don't get your wish. // Raiden: I don't care. Eight. (slice) My wishes never come true anyway. // Solidus: That's my little Jack the Ripper. // Raiden: Solidus... my so-called "father". He seems proud of me. I don't care. Seven. (slice) I'm ten years old today and I don't care about anything anymore.