A searchlight (or spotlight) is an apparatus that combines an extremely luminous source (such as a carbon arc lamp) with a mirrored parabolic reflector that projects a powerful beam of light of approximately parallel rays in a particular direction, usually constructed so it could be swiveled around.
Searchlights are generally used within the military as a security device to detect enemy aircraft and/or any potential intruders during times when visibility is low, such as during the night. Special operatives Big Boss and Solid Snake evaded discovery by such devices during their respective sneaking missions into enemy facilities.
Facilities with searchlights
- Groznyj Grad, September 1964
- United States Naval Prison Facility (Cuba), March 1975
- Admin building
- Refugee camps
- Camp Omega
- Northern Kabul, Afghanistan, 1984
- Various Soviet Army bases and outposts
- Angola-Zaire border region, Central Africa, 1984
- Various PF bases and outposts
- Shadow Moses Island, February 2005
Vehicles with searchlights
Behind the scenes
In Metal Gear 2: Solid Snake, searchlights were originally to have been located near the Zanzibar Building, but were cut during the game's development. Dummied data from the game features a radio transmission from Roy Campbell regarding their presence.
Searchlights appear during the opening of Metal Gear Solid. The original game requires the player character to evade the moving search beams, while The Twin Snakes remake allows the player to disable the lights by shooting them out. According to Hideo Kojima, homage was paid to this opening in Metal Gear Solid 3: Snake Eater, where searchlights are seen in operation during the first cutscene featuring Groznyj Grad.
In Metal Gear Solid V: Ground Zeroes, searchlight-equipped guard towers are a frequent hazard for the player character, although they can be destroyed, shut off, or used to dazzle enemy soldiers for a short time. In the Extra Ops Déjà Vu and Jamais Vu, special searchlights can be utilized to project the logos for Kojima Productions and the then-in-development Kojima Productions Los Angeles. The Déjà Vu mission allows the recreation of the opening scene from MGS1, by procuring having the player character procure an item box from a searchlight-illuminated helipad, while the conclusion to the Jamais Vu mission features a searchlight-equipped helicopter assisting the player in spotting the attacking enemy soldiers.
- Snake's Revenge
- Metal Gear Solid
- Metal Gear Solid 3: Snake Eater
- Metal Gear Solid 4: Guns of the Patriots
- Metal Gear Solid V: Ground Zeroes
- Metal Gear Solid V: The Phantom Pain
|This page uses content from Wikipedia. The original article was at Searchlight. The list of authors can be seen in the page history. As with the Metal Gear Wiki, the text of Wikipedia is available under the GNU Free Documentation License.|