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Selva de la Muerte

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Selva de la Muerte - Bottom of cliff.

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Selva de la Muerte - Bottom of cliff at night.

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Selva de la Muerte - Top of cliff.

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Selva de la Muerte - Top of cliff at night.

Selva de la Muerte ("Jungle of Death") is a jungle in Central Heredia, Costa Rica. It contained some ruins from the Mayan civilization, and was presumably the home to sloths. It was located cliffside, with portions of it being at the bottom of the cliff and another portion being at the top.

In the early 1970s, the area was occupied by the CIA mercenary group Peace Sentinel, and was infiltrated by the Militaires Sans Frontières during the Peace Walker Incident.

History

Peace Walker Incident

Main article: Peace Walker Incident

Militaires Sans Frontières commander Naked Snake travelled through Selva de la Muerte while attempting to reach to the Peace Sentinal AI Lab, which was hidden inside an ancient Mayan pyramid. Evading scouts and ghillie-suited soldiers camouflaged amongst the vegetation, he eventually met missing French ornithologist Cécile Cosima Caminades, and had her transported to MSF's Mother Base. After locating the lost ID Card Cécile had used to escape Peace Sentinel, Snake returned to the area to gain access to the AI lab, with the MSF having destroyed part of the ruins to provide a shortcut back. The MSF later had to disarm Claymore mines in the hill area that had been planted by an unknown party.

Following Peace Sentinel's defeat by MSF, KGB agent Vladimir Zadornov hid in Selva de la Muerte during one of his multiple escapes from Mother Base. The MSF also commenced several further operations in the are, including a stealth operation, a sweep operation, and retrieving items from a near-dead MSF unit.

Gameplay

Main Ops

Head for the Lab

"Miller: Snake, infiltrate Dr. Strangelove's research lab and either deactivate or destroy the AI. The lab's built into some ancient ruins, so find those first!"
―Mission select briefing for "Head to the AI Lab"

Locate the ID Card

"Miller: Snake, to gain access to the lab you'll need an ID card. You can get one from a guard in an orange jacket stationed in an area where you can hear quetzals singing. To get the ID card from the soldier, do a body check. You've got to get inside that lab before the AI gets shipped out. Get a move on!"
―Mission select briefing for "Locate the ID Card."

Zadornov Search 3

"Miller: Snake, Zadornov's disappeared from his cell again. Find him!"
―Mission select briefing for "Zadornov Search Mission 3"

Extra Ops

[017] Fulton Recovery

"Miller: Let's get this mission started. Complete the mission and proceed to the Fulton recovery point so we can get you back alive and well. Good luck out there."
―Mission selection briefing for "[017] Fulton Recovery"

[025] Eliminate Enemy Soldiers

"Miller: Let's get this mission started. Complete the mission and proceed to the Fulton recovery point so we can get you back alive and well. Good luck out there."
―Mission selection briefing for "[025] Fulton Recovery"

[034] Disarm All Claymores

"Miller: Let's get this mission started. Complete the mission and proceed to the Fulton recovery point so we can get you back alive and well. Good luck out there."
―Mission selection briefing for "[034] Disarm All Claymores"

[047] Perfect Stealth

"Miller: Time for your mission briefing. This is going to be a tough one. Be ready for a protracted fight. I know you can do it. Get out there and kick some ass!"
―Mission selection briefing for "[047] Perfect Stealth"

[051] Obstacle Demolition

"Miller: Clear the rubble in the Cloud Forest that's blocking our advance. Some C4 should make short work of it. If you succeed, our efforts in this area will be made that much easier."
―Mission selection briefing for "[051] Obstacle Demolition"

[060] Dead Man's Treasure

"Miller: Let's get this mission started. Complete the mission and proceed to the Fulton recovery point so we can get you back alive and well. Good luck out there."
―Mission selection briefing for "[060] Dead Man's Treasure"

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