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Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario, Dyack's hometown. In 1998, Silicon Knights was signed by Nintendo as a second-party developer. In 2004, after only two games, the company ended its contract with Nintendo. However, they were open to the idea of developing a game for the Wii. In 2005, they partnered with publisher Microsoft Game Studios for the Too Human trilogy, though Nintendo still owned stock in the company.

Silicon Knights developed the Nintendo GameCube remake of Metal Gear Solid, Metal Gear Solid: The Twin Snakes, which was released in 2004 in Japan, North America, and Europe. One of their games, Eternal Darkness: Sanity's Requiem, is referred a few times in The Twin Snakes, including some of the "sanity effects" that Psycho Mantis uses.

On May 30, 2012, Silicon Knights lost a lawsuit against Epic Games concerning the use of Epic's Unreal Engine 3.[1] As a result, Silicon Knights was forced to pay Epic more than $9 million dollars, recall and destroy all copies of Too Human and X-Men: Destiny, and destroy the code for three previously unannounced titles (The Box/Ritualyst, The Sandman, and Siren in the Maelstrom).[2][3] On May 9, 2013, Silicon Knights closed its office and sold off its office equipment and game assets.[4] On January 10, 2014, Silicon Knights lost their appeal of the lawsuit.[5]

Silicon Knights filed for bankruptcy on May 16, 2014.[6]

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