Gaming
 

Missiles

From the Metal Gear Wiki

(Redirected from Stinger)

This article covers a group of items without enough details to merit separate articles.

Contents

[edit] Introduction

Missiles have a special part in the Metal Gear series. Since they tend to not be very stealthy they are only really used as a way of solving specific problems (like electrified floors) or in boss battles.

[edit] Stinger

Stinger missile system

Is a heat seeking missile that is useful against aircraft and Metal Gears. you use it by getting the crosshairs close enough to a target for the tone to change. Once launched the missile will follow the target until it hits. It is used in MGS to knock out the Hind D Liquid Snake and a Genome soldier pilots and in MGS2 against the Harrier Vamp and Solidus Snake use and last seen being used against the mass-production versions of Metal Gear RAY. The Stinger posseses some great firepower despite being a loud weapon and can be used to take down enemy soldiers in groups if in a losing fight and is also very effective against Vamp in Shell 2, the missiles powerful enough to knock him out of the railings and even target him when he's underwater (even if the shot misses, it can decrease his O2 Gauge considerably).

[edit] Controls

Once equipped this Weapon will switch to a first person view that depicts targets as a diamond. once the diamond has been in the cross hairs for long enough it will turn red signifying a lock on. If a missile is then launched it will follow the target.

[edit] Appearances

  • Metal Gear 2: Solid Snake
    • Necessary in a battle against a Hind-D.
  • Metal Gear Solid
    • Necessary in a battle against a Hind-D piloted by Liquid Snake and a Genome Soldier.
  • Metal Gear Solid 2: Sons of Liberty
    • Necessary in a battle against a Harrier jet piloted by Solidus Snake and Vamp.
    • Necessary for defeating the multiple Metal Gear Rays fought by Raiden.

[edit] Special Features

  • You can launch the missile and then lock on to the target to redirect the missile in Mid-air (SOL only)

[edit] Nikita

Nikita, as seen in Super Smash Bros. Brawl
Nikita (As Seen In Metal Gear Solid)
The Nikita missile is a miniture cruise missile launcher using a pulsed rocket engine and sophisticated TV guidance system to allow the operator to steer the unusually slow projectile in flight. Detonation occurs on impact or when the user deliberately disconnects the guidance unit from the missile. Solid Snake was critical of the device's performance in MGS4, pointing out that the missiles contain so much electronic equipment for guidance and information exchange that the size of the warhead is compromised; indeed, the control panel for the electrified floor he destroyed in MGS1 turns out to still be mostly functional.

The device was singled out as one of the most unrealistic things in the original game by British author and ex-SAS soldier Chris Ryan when interviewed about realism in MGS by a British Playstation magazine; he pointed out that the missile simply travelled too slowly to stay airborne. The launcher-controlled TV guidance system is used in many modern weapons such as anti-tank missiles and surface-to-air missiles, though none are as small or portable as the Nikita.

The Nikita is used in Metal Gear Solid/The Twin Snakes and Metal Gear Solid 2. It's essential to the plot in both games since it allows the protagonist to destroy control panels remotely that he wouldn't be able to reach otherwise. It is also Snake's side special move in Super Smash Bros. Brawl. The weapon is very effective in melee combat, being able to knock out enemy soldiers in one swing. Firing it from a close range is not very wise as the impact radius will affect the player (and possibly kill him) though can be used to target lone guards from a distance without noticing. Snake is defenseless until the shield button is pressed. Doing so will end the control over the guided missile, causing it to cease most of its forward movement and drop downwards. The missile will still explode if it hits anything while falling. The missile seems to have high priority. The missile can change direction randomly if it is hit by rapid attacks like Kirby's and Captain Falcon's Neutral A. When the missile hits its target, Snake will do a quick fist pump. However, when Snake misses he will quickly droop his head in disappointment. The missile will increase in damage the farther away it is. As you turn the missile the less distance it will travel due to lack of fuel.

[edit] Controls

Once you switch to The Nikita the view automatically changes to the missiles point of view. It is launched by pressing the Weapon button. The missile can be turned left or right using the direction buttons. It cannot be directed vertically, but will rise and drop in time with ramps that are found in ventilation shafts. After a few seconds of going in a straight line, the missile will speed up but will slow down again if it is turned.

A note worthy difference between the Nikita in Brawl, and the Nikita from the Metal Gear series, is that the Nikita in Super Smash Bros. Brawl can be flown not only in a horizontal path, but also fully vertical, enabling Snake to hit targets above and below him.

[edit] Appearances

[edit] Special Features

  • Slow enough to be directed through ventilation shafts.
  • Can pass over areas with electrified floors.
  • Can be used as an alternate way to defeat Sniper Wolf.

[edit] Davy Crockett

Rocket Launcher that delivers a miniature nuclear shell. It was used to destroy OKB-754 that was headed by Nikolai Stepanovich Sokolov and Groznyj Grad.

For more information, see Davy Crockett.

[edit] See Also