Missiles
From the Metal Gear Wiki
This article covers a group of items without enough details to merit separate articles.
Contents |
[edit] Introduction
Missiles have a special part in the Metal Gear series. Since they tend not to be very stealthy they are only really used as a way of solving specific problems (like electrified floors) or in boss battles.
[edit] M47 Dragon Remote-Controlled Missile
An American-made portable anti-tank that is used for short ranges between 10 to 25 meters. This was a preferred weapon of Solid Snake up until the FOXHOUND Rebellion. When launching the Missile, Snake cannot move.
[edit] Stinger
The Stinger is a heat-seeking missile that is useful against aircraft and Metal Gears. It is used by getting the crosshairs close enough to a target for the tone to change. Once launched the missile will follow the target until it hits. It is used to knock out a Hind D helicopter in both MG2 and MGS, the latter being piloted by Liquid Snake and a Genome soldier, as well as in MGS2 against a Harrier jet, piloted by Vamp and Solidus Snake, and is last seen being used against mass-produced versions of Metal Gear RAY. The Stinger possesses great firepower despite being a loud weapon and can be used to take out large groups of enemy soldiers if necessary, and is also very effective against Vamp in Shell 2, as the missiles are powerful enough to knock him from the railings and can even target him when he's underwater (even if the shot misses, it can decrease his O2 Gauge considerably).
[edit] Controls
In the 3D games, equipping the Stinger missiles will switch the player to a first person view that depicts potential targets as diamonds. Once a diamond has been in the cross hairs for long enough it will turn red signifying a target lock. If a missile is then launched it will follow the target and hit it, unless an object happens to obstruct the missile's path.
[edit] Appearances
- Metal Gear 2: Solid Snake
- Necessary in a battle against a Hind-D.
- Metal Gear Solid
- Necessary in a battle against a Hind-D piloted by Liquid Snake and a Genome Soldier.
- Necessary for defeating Metal Gear REX.
- Metal Gear Solid 2: Sons of Liberty
- Necessary in a battle against a Harrier jet piloted by Solidus Snake and Vamp.
- Necessary for defeating the multiple Metal Gear Rays fought by Raiden.
[edit] Special Features
- You can launch the missile and then lock on to the target to redirect the missile in Mid-air (MGS2 only)
[edit] Trivia
- During the Zanzibar Land Uprising, Snake needed to procure Stinger missiles, which had been relocated from the armory to the Zanzibar Building hangar. The missiles were originally going to be mounted on the Goliath Heavy Tanks to increase their firepower before Snake acquired them.
[edit] Nikita
The device was singled out as one of the most unrealistic things in the original game by British author and ex-SAS soldier Chris Ryan when interviewed about realism in MGS by a British Playstation magazine; he pointed out that the missile simply travelled too slowly to stay airborne. The launcher-controlled TV guidance system is used in many modern weapons such as anti-tank missiles and surface-to-air missiles, though none are as small or portable as the Nikita.
The Nikita is used in Metal Gear Solid/The Twin Snakes and Metal Gear Solid 2. It's essential to the plot in both games since it allows the protagonist to destroy control panels remotely that he wouldn't be able to reach otherwise. It is also Snake's side special move in Super Smash Bros. Brawl. The weapon is very effective in melee combat, being able to knock out enemy soldiers in one swing. Firing it from a close range is not very wise as the impact radius will affect the player (and possibly kill him) though can be used to target lone guards from a distance without noticing. Snake is defenseless until the shield button is pressed. Doing so will end the control over the guided missile, causing it to cease most of its forward movement and drop downwards. The missile will still explode if it hits anything while falling. The missile seems to have high priority. The missile can change direction randomly if it is hit by rapid attacks like Kirby's and Captain Falcon's Neutral A. When the missile hits its target, Snake will do a quick fist pump. However, when Snake misses he will quickly droop his head in disappointment. The missile will increase in damage the farther away it is. As you turn the missile the less distance it will travel due to lack of fuel.
[edit] Controls
In Metal Gear Solid, the Nikita does not affect the player's view until the First Person View button is pressed, and otherwise the missile can be guided from the overhead view. In Metal Gear Solid 2 (and when using the First Person View in MGS) the view automatically changes to the missile's point of view. It is launched by pressing the Weapon button. The missile can be turned left or right using the direction buttons. It cannot be directed vertically, but will rise and drop in time with ramps that are found in ventilation shafts. After a few seconds of going in a straight line, the missile will speed up but will slow down again if it is turned.
A note worthy difference between the Nikita in Brawl, and the Nikita from the Metal Gear series, is that the Nikita in the former can be flown not only in a horizontal path, but also fully vertical, enabling Snake to hit targets above and below him.
[edit] Appearances
[edit] Special Features
- Slow enough to be directed through ventilation shafts.
- Can pass over areas with electrified floors.
- Can be used as an alternate way to defeat Sniper Wolf.
[edit] Davy Crockett
Rocket Launcher that delivers a miniature nuclear shell. It was used to destroy OKB-754 that was headed by Nikolai Stephanovich Sokolov and Groznyj Grad.
- For more information, see Davy Crockett.

