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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
North American boxart
Developer(s) Sora
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai (director, scenario writer)
Kazushige Nojima (scenario writer)
Picture format 480p, 16:9 or 4:3
Released Japan January 31, 2008
USA / Canada March 9, 2008
Australia June 2008
European Union June 27, 2008
Genre(s) Fighting, platformer, crossover
Mode(s) Single-player, multiplayer, online multiplayer
Ratings CERO: A
ESRB: T
OFLC: PG
Platform(s) Wii
Media Wii Optical Disc (dual-layer)
Input methods Wii Remote, Nunchuk, Classic Controller, GameCube controller

Super Smash Bros. Brawl is a fighting game for the Nintendo Wii. It is the third entry in the Super Smash Bros. series, following Super Smash Bros. on the Nintendo 64 and Super Smash Bros. Melee on the Nintendo GameCube. It was released on January 31, 2008 in Japan and in North America on March 9, 2008.

Contents

[edit] Inclusion of Solid Snake

Many gamers were surprised when the trailer for the game announced that Solid Snake would be a playable character in the game; previous games in the series had never featured 3rd party characters, and up to that point, only four games (Metal Gear, Snake's Revenge, Metal Gear: Ghost Babel, and Metal Gear Solid: The Twin Snakes) had been released on Nintendo systems in nearly twenty years, with the series rarely leaving Sony consoles since 1998's Metal Gear Solid.

[edit] Kojima's interest in the Super Smash Bros. series

According to numerous sources, Hideo Kojima was a fan of the original Super Smash Bros. When Super Smash Bros. Melee was in development, Kojima had called Masahiro Sakurai and "practically begged" for Solid Snake to be included in the game. However, the game was too far in development to allow another character.[1] Instead, Solid Snake was able to be included in Super Smash Bros. Brawl.

[edit] Solid Snake's moves

Snake's Special Moves
Standard Special Move Hand Grenade
Side Special Move Remote Controlled Missile
Up Special Move Cypher
Down Special Move C4
Final Smash Grenade Launcher

Snake does not use his familiar SOCOM in the game, but will instead use explosives and CQC for fighting. His weapons include grenades, a Nikita, a Cypher, C4, a mortar, an RPG-7, land mines, and an RGB-6.

His in-game taunt is crouching down and putting on his signature cardboard box. Though it appears that he has only one taunt as opposed to the other characters' three, Snake actually puts on the box in three different ways. The box can be tossed off (and hit opponents for a tiny sliver of damage), or pulled off of Snake by opponents and thrown at him.

[edit] Shadow Moses Island

Snake's home stage is Shadow Moses Island, where Metal Gear REX, Metal Gear RAY, and GEKKO can be seen at times. Spotlights move across the stage which, if they spot a character, will cause an exclamation mark to appear over their head and follow them across the stage. The searchlight towers on either side can be destroyed, expanding the stage, but will reappear after time.

If Snake is being used in this stage, he can use a secret taunt to contact his team (Colonel Campbell, Otacon, or Mei Ling and in one case Slippy Toad from the Star Fox games) via Codec to get information about a specific fighter in the field.

[edit] Gray Fox

Gray Fox also as an Assist Trophy in the game. When called out, he assists whoever summoned him by randomly attacking an opponent and reflecting projectiles. If Snake is one of the combatants, his dialogue upon being summoned will be different.

[edit] The Subspace Emissary

In the Subspace Emissary, the story mode of the game, Snake stows away aboard the villain-controlled battleship Halberd, hidden beneath his cardboard box. Eventually, he emerges from beneath the box and begins moving towards the cockpit of the ship, but upon seeing Meta Knight and Lucario approaching, he hides beneath his box once more. Lucario, however, notices the box and uses his Aura powers to see Snake hiding beneath it. Lucario then removes the box, surprising Snake (complete with an exclamation mark appearing above his head) and forcing him into a fighting stance. Meta Knight is happy to oblige, but Lucario stops him, sensing enemy Primids approaching, and signals for Snake to help them. Eventually, the trio reaches the holding room where the trophies of Princess Peach and Princess Zelda are being held just in time to see Shadow Bugs take on their forms. The heroes defeat the fake princesses and restore Peach and Zelda before moving on. After a short period, they reach the cockpit of the ship wherein they find several Mr. Game & Watches controlling it. Snake rushes in and knocks all the Game & Watches out the window, where they revert to Shadow Bugs then morph into the colossal enemy Duon. Snake, alongside Lucario, the princesses, Fox McCloud, and Falco Lombardi defeat the monster and free the possessed Mr. Game & Watch within. After this point, Snake's role decreases significantly, but he is among the heroes who are turned back to trophies by Tabuu then revived for the final battle.

[edit] Events

In the Events game section, Snake is not only among the newcomers but also among the final three heroes in the event's stage 41 among Sonic the Hedgehog and a giant Mario, where the player must fight all three of them to finish all events.

[edit] Music

The following songs were used for the Shadow Moses Island stage in Brawl:

The tracks "Yell "Dead Cell", "Cavern", "Battle in the Base", "Theme Of Solid Snake", and "Calling To The Night" are their original versions, where as the other tracks have been specially remixed for Brawl, although Snake Eater which uses an instrumental version, previously used in MGS3, but not released commercially.

[edit] Trophies and Stickers

Several Metal Gear characters, items, and Metal Gears themselves appear as trophies or stickers in the game.

[edit] Trophies

[edit] Stickers

[edit] Trivia

  • Hideo Kojima fought Masahiro Sakurai as Snake while Sakurai was Mario at Sakurai's Tokyo office.[2]
  • If Snake uses his codec while fighting Falco Lombardi on Shadow Moses Island, he will be contacted by Slippy Toad, a member of Team Star Fox.
  • In case Snake is KO'd while in a Codec conversation, the character which he was talking to mimics the traditional game over message "Snake? SNAAAAAAAAAAKE!".
  • Use the Hand Grenade, and allow the device to explode near Snake. He will cover his ears.
  • If you hit the opponent with the Remote-Controlled Missile, Snake will do a quick fist pump as if to say "Yes!" On the other hand, if you miss, Snake will do a quick pose to show his disappointment.
  • Snake’s C4 can also be placed on walls and opponents. As with Gooey Bombs, occasionally the explosive will transfer to a new carrier if you brush against it.
  • Approximately one out of every 6 C4 packs Snake uses will be a C3 butterfly explosive, a reference to Metal Gear Solid 3: Snake Eater.
  • Snake is unique in that only he will utter one of several lines when he eats food.(For example, there’s a 1/100 chance that Snake will say "This is too good!")
  • In-game cheer for snake parodies the game over screen (I.E. "Snake? Snake? SNAAAAAAAAKKKKEEEEE!!!"
  • Footage of Snake battling Mr. Game and Watch on Shadow Moses was featured in the MGS4 "Revived" trailer.

[edit] References

  1. E306: Super Smash Bros. Brawl Q&A. Kotaku (2006-05-11). Retrieved on 2008-03-21.
  2. Kojima's Super Smash Bros. Brawl Hands On Opinion. Kotaku (2007-04-27). Retrieved on 2008-03-21.

[edit] Gallery

[edit] External links

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