- "Metal Gear is the ultimate weapon - an all-terrain, nuclear-equipped walking battle tank."
- ―Gray Fox
|Warning: The following information is from outside Hideo Kojima's core "Metal Gear Saga." It has some level of canonicity within the continuity, but reader discretion is advised.[?]|
|Non-"Metal Gear Saga" information ends here.|
After founding the nation of Outer Heaven, Big Boss knew that he would need a powerful deterrent in order to stand a chance at opposing Zero and Cipher. Big Boss thus constructed the one thing that he knew the West would fear more than anything else: Metal Gear.
A first attempt made by Big Boss's Militaires Sans Frontières in 1974 resulted in the creation of Metal Gear ZEKE. However, ZEKE was destroyed several months later, when MSF came under attack by Cipher's rogue strike force, XOF.
- Main article: Outer Heaven Uprising
In 1995, Outer Heaven forces kidnapped Dr. Drago Pettrovich Madnar, the foremost expert in the field of robotics to build a new Metal Gear. While Dr. Madnar understood the power and inherent evil of his creation, the kidnapping of his daughter forced him to complete it.
TX-55 Metal Gear was a revolutionary weapon because of its ability to launch a nuclear attack from any stable territory, without the need for a nuclear silo. Unlike its predecessor ZEKE, it possessed two nuclear warhead launchers, yet it had a much more compact size. Feared by the Western powers, its mere presence in Outer Heaven made the country virtually untouchable, except by a covert mission.
TX-55 was armed with two 15 mm machine guns, a laser cannon and multiple medium-range warheads. However, none of its arsenal was put to use as the TX-55 was destroyed by Solid Snake before its completion, by plastic explosives over its feet, where the armor was weakest.
Though its very existence was considered to be a direct threat to the Western powers, TX-55's main purpose was to act as Outer Heaven's nuclear deterrent. By contrast, Metal Gear REX (one of the TX-55's successors) was created in 2005 under the false premise of being a Theater Missile Defense (TMD) system.
TX-55 Metal Gear utilized three sensors: a camera sight, a TV sight, and a lower sight. In addition, a sky alert radar was equipped onto its nuclear launch module, along with a rear alert pulse sensor. It was also equipped with both a polyphonic and monophonic antenna.
TX-55's gun module houses two 15 mm machine guns and a 20 cm laser cannon. The cockpit itself is also heavily armored. Air nozzles are also equipped to the nuclear launcher. When firing a nuclear missile, TX-55 would extend a stabilizing leg from its rear and secure itself to the ground in order to conduct an accurate launch. It also possesses a large projector. Its overall armor is composed of 30-110 mm tungsten armor with a special heat-resistant ceramic, which was weakest on its legs.
Behind the scenes
TX-55 Metal Gear is the first Metal Gear weapon featured in the series, making its appearance in the original Metal Gear. The player does not fight TX-55 directly, and must instead avoid two gun cameras that protect it, while planting explosives at its feet in a determined order. Although described as being armed with a 15 mm "Vulcan gun" in the game's user manual, this is contradicted by the TX-55's actual appearance, which possesses single barrel weapons on its gun module, as well as the fact that the M61 Vulcan is a 20 mm caliber weapon. The Metal Gear Solid 4 Database instead refers to them as simply "machine guns."
Although the TX-55 is mentioned in the Nintendo Entertainment System version, it is never fought at all. According to the sub-programmer of the NES/Famicom version, Masahiro Ueno, they removed the TX-55 boss fight due to hardware limitations. Instead, Snake had to destroy the Supercomputer with C4 explosives, without it being in any order, in the 100th basement floor that controlled TX-55 Metal Gear's activities, suggesting that the TX-55 was unmanned.
|Metal Gear 1|
|Weight||226 tons (205 t)|
|Height||22 ft (6.7 m)|
|Speed||31 mph (50 km/h)|
|Armor||3.5 in (89 mm)|
Mass-produced models of the TX-55, which are referred to as "Metal Gear 1," appear in the non-canonical sequel Snake's Revenge. In the game, they can be seen on board an enemy cargo ship, in which they are being transported.
The specifications for Metal Gear 1 feature in the game's opening, as shown in the table to the right. Although most of these are similar to the original specs, the armor thickness is defined and the weight is implied to be ten times heavier than the original model (this is possibly a mistake during conversion to imperial units). The code number "VRC-4" is also the name of a memory management controller (MMC) chip designed by Konami for use in NES cartridges.
The TX-55 also appears in the Game Tiger version of Snake's Revenge, although this time they are a recurring boss late into the game and are actually fought.
The wreckage of the original TX-55 also appears in Stage 11 of Metal Gear: Ghost Babel. In addition, contacting Roy Campbell upon looking at it will result in a Codec conversation relating to it. A similar scenario later occurs in Act 4 of Metal Gear Solid 4: Guns of the Patriots, where Solid Snake returns to Shadow Moses Island and finds the wreckage of Metal Gear REX.
The TX-55 makes a cameo appearance in Metal Gear Solid: Portable Ops during a montage late into the game in the form of Elisa/Ursula's dying prophetic vision to Big Boss.
A Yoji Shinkawa-designed artwork of the TX-55 appears in The Art of Metal Gear Solid book. In addition, a concept art of the TX-55, alongside its successor, Metal Gear D, also appears in the Metal Gear Solid: Peace Walker Official Art Works book.
- Metal Gear
- Snake's Revenge (non-canon)
- Metal Gear: Ghost Babel (non-canon)
- Metal Gear Solid: Portable Ops (prophetic vision)
- ^ Metal Gear Solid: Portable Ops, Kojima Productions (2006).
Elisa/Ursula: [Naked] Snake, you will destroy Metal Gear [the ICBMG] and you will create a new Metal Gear [TX-55] in its place.
TX-55 Metal Gear appears in the cutscene accompanying the dialogue.
- ^ Metal Gear 2: Solid Snake, Konami Corporation (1990).
Drago Pettrovich Madnar: The one you destroyed three [sic] years ago was only a prototype... The new, improved Metal Gear [D] is many, many times more powerful!
- ^ The exact nature of the lower sight is never specified.
- ^ Metal Gear - User's Manual, Konami Corporation (1987).
- ^ http://www.hardcoregaming101.net/metalgear/masahiroueno.htm
- ^ Metal Gear (NES), Ultra Games (1988).
Dr. Pettrovich: I am Dr. Pettrovich. The Metal Gear is located about 20km north of this building. It is in sub-basement 100 of Building #3. We have to set plastic explosives on the Supercomputer that controls all the Metal Gear functions. No matter what, you have to set 16 plastic explosives. Good luck!
- ^ Metal Gear Solid, Konami Computer Entertainment Japan (1998).
Special > Previous Operations > Metal Gear
Metal Gear was the development name of a nuclear-warhead-equipped, two-legged walking tank. It could walk through even the roughest terrains that would stop normal tanks. It could conduct local warfare by itself with unique weapons like its Vulcan cannon and antitank missiles.
- ^ Metal Gear: Ghost Babel, Konami Computer Entertainment Japan (2000).
This revealed in a Codec conversation.
|Walking vehicles (nuclear strategy)|
|Metal Gear RAXA — Intercontinental Ballistic Metal Gear |
Peace Walker (Basilisk) — Metal Gear ZEKE
Metal Gear Sahelanthropus
|Shagohod — AI weapons (Pupa, Chrysalis, Cocoon) |
Walker Gear — Battle Gear — Metal Gear G (Gustav)
Arsenal Gear — Outer Haven — Gekko — Metal Gear Mk. II / III
Metal Gear EXCELSUS
|Non-canon Metal Gears|
|Metal Gear 1 / VRC-4 (Supercomputer) — Metal Gear 2 — Metal Gear GANDER |
Metal Gear (Eldera) — Metal Gear KODOQUE — Metal Gear Chaioth Ha Qadesh