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Armstrong

  • Wow.  I can't believe Kojima allowed such a terrible, TERRIBLE, character to be present in a Metal Gear game.  Unbelievable.  The final fight is horrible!  Worst Metal Gear battle ever.  Many of the fights in this game were bad but this one takes the cake.  Awful, truly bad.

    If you could inject nanomachines that make you invincible why would anyone bother becoming a cyborg?  Why would Sundowner, for instance, attach six lame looking reactive armor plates to his back, look like a buffoon, if he could just spike up on "nanomachines that harden with every physical impact"?  Holy s***!  How f***ing lame!!!!!

    Massive disappointment, that's all I have to say.  What a huge mistake they made with the bosses. Mistral was too easy, Monsoon was too hard, Sundowner was stupid, Sam was basically button mashing, and Armstrong....forget about it....WAY too hard, WAY too dumb.  Over the top DUMB!

    All that fighting and cutting with all these advanced weapons and cyborgs and the final battle is against a "football player" with nanomachines that make him Superman.  WTF did he have the giant robot for? 

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    • I agree...

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    • You were looking for a Konami made, in house, Metal Gear game from Rising I'm guessing.  This is Platinum Games, and as a fan of both theirs and the original Metal Gear games, I knew what to expect considering who the main development staff was.  Completely coherent stories without loopholes is not their forte, over the top badassery is, along with that odd sense of humor.  Higher than average difficulty sometimes bordering insane is too (2 GRADs on Very Hard mode, yikes). 


      So really, you only have yourself to blame for expecting it to be something that it clearly was not designed to be (which should have been obvious considering all the videos and such).

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    • 76.0.67.110 wrote:
      You were looking for a Konami made, in house, Metal Gear game from Rising I'm guessing.  This is Platinum Games, and as a fan of both theirs and the original Metal Gear games, I knew what to expect considering who the main development staff was.  Completely coherent stories without loopholes is not their forte, over the top badassery is, along with that odd sense of humor.  Higher than average difficulty sometimes bordering insane is too (2 GRADs on Very Hard mode, yikes). 


      So really, you only have yourself to blame for expecting it to be something that it clearly was not designed to be (which should have been obvious considering all the videos and such).


      Technically, Platinum Games only did the gameplay and the build. The actual story was made by Kojima Productions, so the blame would have to be placed there.

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    • I take back the "too hard" stuff.  But the Senator Armstrong sentiments still hold, wow, what a   an awful character for a Metal Gear game.  The Excelus was mega-dumb too, the Ray was more fun.

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    • Don't worry about it too much- Ground Zeroes will wash away the bad taste. ;)

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    • Actually, the problem with Armstrong's fight is that he was the ONLY boss that required the dodge command. It worked against almost every one of his attacks and helped chip away health while you dodged.

      Other than that, I was hoping and holding out for him to be more like Volgin or Ocelot and lead into a larger plot (which kinda justified their insane strenght and powers), but he ended up being the top of the chain. I mean it helped that I basically saw the whole confrontation between Raiden and him as two basic extremes of Big Boss, where Armstrong was only concerned with the strong and Raiden only concerned with using the strong solely for the sake of the weak, which was the whole paradox Big Boss got caught up in with his mercenary business. Hell, there seems to be that sentiment in a lot of the Metal Gear series, where a very dangerous group of people want to break away from the rule and do their own thing, in both FOXHOUND and Philanthropy flavors.

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    • lol at Monsoon too hard

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    • Monsoon wasn't hard at all. No Nanopastes on Hard difficulty. If you're having trouble, then parry and throw EM grenades when you can't hit him. Armstrong was really hard, but it's a Platinum game. He would be. Kind of bitchy when he stands in the pillars of fire, though.

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    • Armstrong didn't need Metal Gear EXCELSUS, he just used it for his plan to cause people to suspect that someone was funding Desperado because they couldn't afford a Metal Gear like that.

      The reason that people like Sundowner didn't have those nanomachines was that the nanomachines were a secret and as Doktor says, he didn't even know that these nanomachines were complete. Most likely Armstrong kept this a secret from the others.

      Mistral was pretty much easy to beat, Monsoon wasn't that difficult, Sundowner was the easiest of the four, and Sam was in between Mistral and Monsoon in difficulty.

      Armstrong was a tough fight for me the first time, though my first fight was not as difficult as when i fought him on Very Hard. He weakest hits took 1/4 of my health and if I didn't do blade mode right when he starts throwing things at me I lost all my health. Took me 40mins to kill him (though on my last attempt I pretty much kicked his ass.)

      I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.

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    • The Ace of Razgriz wrote:


      I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.


      If i'm not mistaken, Armstrong is both both a senator and the leader of World Marshal.

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    • ShadowPirateX wrote:
      The Ace of Razgriz wrote:


      I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.


      If i'm not mistaken, Armstrong is both both a senator and the leader of World Marshal.

      According to the wiki he was just working with World Marshal. I doubt that the leader of a PMC could become a senator.

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    • I don't think having a senator as a main antagonist is too bad, I mean, MGS2 had the US President as the main antagonist, a senator isn't as far fetched

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    • I didn't see this guy coming, and I was pretty disappointed that Sam wasn't the final boss, and a little harder, because of the build up he had. But I still had fun with this fight and he was challenging but not impossible. All in all I had a lot of fun with this game.

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    • The Ace of Razgriz wrote: I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.

      Well come on, is it really that much dumber than fighting a US President who is somehow (a) a Les Enfants Terribles clone (b) a former leader of a unit of child soldiers from Liberia and (c) Doctor Octopus?

      Raiden just seems to attract ridiculous political figures.

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    • Evil Tim wrote:

      The Ace of Razgriz wrote: I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.

      Well come on, is it really that much dumber than fighting a US President who is somehow (a) a Les Enfants Terribles clone (b) a former leader of a unit of child soldiers from Liberia and (c) Doctor Octopus?

      Raiden just seems to attract ridiculous political figures.

      Solidus really was a ridiculous guy. Also, Metal Gear games usually had a final boss who was at equal skill and power as the protagonist. Solidus was no where near being equal to Raiden (i blame the rocket boots). If one thinks about it, Armstrong actually comes way closer to being Raiden's equal, than Solidus ever was.

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    • The one thing I always loved about Solidus was that little panel of armour that slid over his mouth when he was in BATTLE MODE or whatever. Great, that area the size of a postcard being protected by a sixteenth of an inch of armour is going to swing the battle in your favour for sure.

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    • ShadowPirateX wrote:
      Evil Tim wrote:

      The Ace of Razgriz wrote: I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.

      Well come on, is it really that much dumber than fighting a US President who is somehow (a) a Les Enfants Terribles clone (b) a former leader of a unit of child soldiers from Liberia and (c) Doctor Octopus?

      Raiden just seems to attract ridiculous political figures.

      Solidus really was a ridiculous guy. Also, Metal Gear games usually had a final boss who was at equal skill and power as the protagonist. Solidus was no where near being equal to Raiden (i blame the rocket boots). If one thinks about it, Armstrong actually comes way closer to being Raiden's equal, than Solidus ever was.

      Now that I think about it, everything that happened in Arsenal Gear was 3x more ridiculous  than Senator Armstrong. So yeah, point taken.

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    • The Ace of Razgriz wrote:
      Armstrong didn't need Metal Gear EXCELSUS, he just used it for his plan to cause people to suspect that someone was funding Desperado because they couldn't afford a Metal Gear like that.

      The reason that people like Sundowner didn't have those nanomachines was that the nanomachines were a secret and as Doktor says, he didn't even know that these nanomachines were complete. Most likely Armstrong kept this a secret from the others.

      Mistral was pretty much easy to beat, Monsoon wasn't that difficult, Sundowner was the easiest of the four, and Sam was in between Mistral and Monsoon in difficulty.

      Armstrong was a tough fight for me the first time, though my first fight was not as difficult as when i fought him on Very Hard. He weakest hits took 1/4 of my health and if I didn't do blade mode right when he starts throwing things at me I lost all my health. Took me 40mins to kill him (though on my last attempt I pretty much kicked his ass.)

      I agree with you though that Armstrong was a dumb idea for a final boss. I mean really, a US Senator? Why couldn't they just make him the leader of World Marshal and leave it at that.


      Thank You!!!!

      Personally I find the idea for this boss great! A political figure that actually fight when the deed has to be done!

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    • Yeah this boss was terrible I mean when you compare him to the bisexual guys who ballet dance out of people's bullets or the guy who makes Tommy guns out of bees... Armstrong just isn't serious at all.... 

      In all seriousness he was a well done final boss, challenged the player making you use almost every skill you learned to beat him... 

      And Armstrong's rich so of course he's going to be stronger than  Sundowner and crew, Personally I think Sam is supposed to be a letdown and then let you discover he was just a human to make you suprised 

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    • Armstrong is a parody character. His explanation for being unbeatable is that he played college football.

      Clearly, you aren't meant to take him completely seriously.

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    • I thought his explanation for being unbeatable was having NANOMACHINES SON. 

      I must say that one of my favoirte moments in any game was him grabbing Raiden, throwing him twenty feet into the air, and punting him into a wall. That sort of thing is what PG is great at.

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    • You kidding me?  Armstrong is totally the best character in the MG franchise

      DON'T FUCK WITH THIS SENATOR

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    • I honestly enjoyed Armstrong's character. Sure, the tongue-in-cheek, over-the-top depiction isn't usual for MGS (more of a Platinum Games thing and I enjoy their stuff as well especially Bayonetta), but the way they presented him made him really enjoyable and memorable enough as a boss and as an antagonist.

      I don't mind how despite the ridiculousness of his character, he's actually shown to be very in line with the MGS verse in terms of motivations, and having a politician as the final boss isn't really new for Raiden either (Solidus anyone?). But yeah, I thought Armstrong was a welcome addition to the MGS verse, the explanation of his abilities ("Nanomachines, son") was one great slap to all of the criticisms that were levelled against MGS4's overuse of nanomachines, so I applaud them for that. And besides, I tend to think of him more as an oversized Volgin except he's American and more idealistic in his views despite his sarcasm and crude language (which to be honest, is the closest comparison to another character that one could make in terms of sheer ridiculousness and overwhelming personality as a villain).

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    • I must admit, at first I was dissappointed when I realized this guy was the final boss. After all the cyborgs and UGs in the game, and the final boss is completely different.

      However that doesn't mean I didn't like him. His boss battle was challenging but fun, I liked his funny/serious personality and his understandable ideology. As a character he's perfect as the final boss against Raiden since Raiden supports the weak and Armstrong supports the strong, and I'm actually glad they didn't make him a cyborg. That would have been too predictable, so a little suprise at the end is always good.

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    • I can accept the hamminess of Armstrong as a character, but I still wish Sam was the final boss. Personally, Armstrong would be a hell of a lot more fun if it weren't for those damn zandatsu moments, which I think are poorly executed. Also, personally, I'm just not a fan of QTE. I think they're overused, detract from the immersion within the game, and are also a test of your reflexes and button-mashing ability, not your mastery over the game's system itself.

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    • How can the Zandatsu part be hard? You have like 5-10 seconds to aim each cut.

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    • Yeah I didn't mind them myself. I applaud the fact that Armstrong's boss fight is the culmination of everything you're meant to learn throughout the game, and I find that it's what makes it such an effective final boss.

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    • 130.74.187.147 wrote:
      Armstrong is a parody character. His explanation for being unbeatable is that he played college football.

      Clearly, you aren't meant to take him completely seriously.


      Actually, that can be put down to "Nanomachines son!" He says it himself.

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    • The football thing is a joke.  He uses nanomachines to make himself more powerful.  He has access to a level of technology that PMCs don't, which is why Raiden was so surprised when his attack did fuck all.  It's not hard.

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    • Yes, thanks for bringing that up again. I'm sure we didn't figure that out in... NINE months!

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    • NANOMACHINES SON!

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    • 73.171.18.52
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