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I'm making this to catalogue the infobox images on character pages in regards to a conversation between myself and Bluerock. This will be a set of images that can possibly be used on each page and is in no way final.

I am also proposing a new infobox format. One that will include tabbed images to show the characters main appearance in each canonical appearance (seen at the right). Those images are just placeholders and the way I see it, we can use game name abbreviations or years. This way we can have their most canonically recent appearance first and then go back. It opens up a number of possibilities and lets us free up a little space on pages, as well as giving recognisable appearances regardless of where people are up to in the series.

Characters will be listed in the last canonical game they appeared. For example, Raiden will only be listed under Revengeance and Big Boss under MGS4.

Revengeance[]

Bladewolf is excluded as he is more akin to something like a Metal Gear than a traditional character.

Andrey Dolzaev[]

Boris[]

Courtney Collins[]

Doktor[]

Kevin Washington[]

Mistral[]

Monsoon[]

N'Mani[]

Raiden[]

Samuel Rodriguez[]

Sundowner[]

Sunny[]

Steven Armstrong[]

None available.

MGS PW[]

Amanda[]


Chico[]

Zadornov[]


Strangelove[]

Comandante[]

Only appears in artwork.

Paz[]


Huey[]

Coldman[]

DOD Official[]

Cécile[]

MGS PO[]

Due to most returning characters having an unchanged appearance, MGS3 images should be appropriate and perhaps even preferable.

Para-Medic[]

Python[]

Skowronski[]

No in-game model or rendered images. Not applicable.

Sokolov[]

Jonathan (ex-Soviet soldier)[]

Raikov[]

Government official (San Hieronymo Takeover)[]

Gene[]


Elisa and Ursula[]

Cunningham[]

CIA Director[]

MGS4[]

Liquid Ocelot[]

I wasn't sure how to handle him as some consider his MGS4 persona a different character. As such I don't know if the Revolver Ocelot page should have an MGS2 or 4 image in the infobox.

Big Boss[]

Campbell[]

Beauty and the Beast Unit[]

Depends if we want to keep them in their suits for the main image (in which case no change required) or if we want to use their Beauty form.

Laughing Octopus[]


Raging Raven[]


Crying Wolf[]


Screaming Mantis[]


Drebin 893[]

Ed[]

Otacon[]

EVA (Big Mama)[]


Naomi[]

Little John[]

Mei Ling[]

Jonathan[]

Meryl[]

Zero[]


Vamp[]

Solid Snake[]

Johnny Sasaki[]

Rosemary[]

MGS3[]

The End[]

Granin[]

Johnny (Soviet soldier)[]

Lyndon B. Johnson[]

Nikita Khrushchev[]

Appears only as artwork.

The Sorrow[]

The Boss[]

Volgin[]

The Pain[]

The Fear[]

The Fury[]

MGS2[]

Revolver Ocelot[]

Sergei[]

Scott Dolph[]

Solidus Snake[]

Peter Stillman[]

James Johnson[]

Pliskin[]

Olga[]

Mr. X[]

Fortune[]

Fatman[]

Colonel[]

Emma Emmerich[]

Richard Ames[]

MGS1[]

Kenneth Baker[]

Gray Fox[]

Decoy Octopus[]

No in-game appearance (other than when disguised as Anderson).

Donald Anderson/Sigint[]

Jim Houseman[]

No renders or in-game model.

Liquid Snake[]

Miller[]

Only appears on the codec (therefore as artwork). Only in-game appearance or renders come from Peace Walker and the upcoming games. As all his MGS1 appearances are technically Liquid in disguise, it may be worth opening up a discussion as to how he should be depicted in his main image (whether it be most canonically recent appearance of the actual character (MG2), portrait artwork of disguised Liquid (MGS1) or the latest render of the character (PW for now, GZ/MGSV in future)).


Psycho Mantis[]

Nastasha Romanenko[]

No renders or in-game model.

Sniper Wolf[]

Vulcan Raven[]

  1. ^ a b c Metal Gear Solid 4: Guns of the Patriots, Kojima Productions (2008).
    The Mk. II displays this information on-screen in-game: [1]
  2. ^ a b Metal Gear 2: Solid Snake - User's Manual, Konami Corporation (1990).
  3. ^ Metal Gear Solid, Konami Computer Entertainment Japan (1998).
  4. ^ a b Metal Gear Solid, Konami Computer Entertainment Japan (1998).
    Liquid Snake: That’s right... The Genome Soldiers that you’ve [Solid Snake] been killing are our brothers, with the same genes as ours. // Solid Snake: The Genome Soldiers!? Liquid: That's right. They are our brothers, created artificially through the alignment of nucleotides to mimic our father's genes. They too are the product of numerous sacrifices. // [...] Snake: So then... the so called Gulf War Babies that have been reported by Gulf War veterans are... // Liquid: Yes... They too our are brothers and sisters.
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