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VR Missions

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Snake in VR Training.
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"War as a video game -- what better way to raise the ultimate soldier?"
Solid Snake to Raiden

VR Missions (a.k.a. VR Training) is a virtual-reality program designed by the U.S. Army Force XXI program to help train rookie operators and keep veterans sharp in the ways of combat, stealth, etc. The missions took place in a virtual reality (VR) environment, so not only did it guarantee safety, but the programs could be edited to produce almost any situation possible. As a result, the missions could range from simple combat training, to fighting a flying saucer, and more advanced combat simulations. Most commonly, the virtual environment appeared as a generic grid-like platform, but real-life environments could also be uploaded.

The missions are generally divided into three modes: sneaking mode, weapons mode and alternative mode. Sneaking mode consists of simple sneaking missions, where the user is forbidden to use weapons and as such had to sneak past any simulated guards. In weapons mode, as its name suggests, the user can use weapons, but gains bonus points for unused bullets or for not "killing" the enemies. Finally, alternative mode contains an array of missions with different objectives so that the user can practice specific skills, such as bomb disposal or minding. Approximately 800 unique missions were conducted in VR training sessions by the time of the Big Shell Incident.

Contents

UsageEdit

Shadow Moses IncidentEdit

Main Article

Vr-training-mission.jpg
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Before the Shadow Moses Incident, most of the members of the Next-Generation Special Forces were trained using VR training, but had little or no actual field experience. Solid Snake also utilized VR training at the Discovery prior to being deployed to Shadow Moses Island to quell the terrorist revolt/nuclear threat located there.[1]

The Manhattan IncidentEdit

See the Tanker Incident and the Big Shell Incident

Raiden in VR Training.
SterlngAdded by Sterlng

Raiden underwent extensive VR training before infiltrating the Big Shell, having completed three hundred missions, including some relating to the Shadow Moses Incident and the Tanker Incident.[2]

Liquid Ocelot's InsurrectionEdit

See Liquid Sun, Solid Sun, Third Sun, Twin Suns, Old Sun, and Naked Sin/Naked Son

VR Training was succeeded by the SOP system by 2014.[3] As the system allowed soldiers to gain the skills and senses of battlefield hardened veterans, without any combat experience or training at all, this proved much more efficient and time-saving, factors obviously important to the commercial PMCs. Otacon, however, created the Virtual Range based on the same concept, to allow Snake to practice his skills and test weapons he had acquired.

TriviaEdit

During the briefing for the Virtuous Mission, Jack mistakenly referred to the Virtuous Mission as the "Virtual Mission" before being corrected by Major Zero.

Behind the scenesEdit

The Metal Gear Solid: Official Mission Handbook states that the VR training took place in Fort Knox.

AppearancesEdit

See alsoEdit

ReferencesEdit

  1. ^ This is explained in a Codec conversation in Metal Gear Solid, should the player challenge VR missions before starting the main game.
  2. ^ Raiden, in a Codec call, mentions this to the Colonel when the latter attempts to explain Solid Snake's relation to both incidents.
  3. ^ Snake: It even beats that VR Training that was all the rage a few years back.
    Metal Gear Solid 4: Guns of the Patriots, Kojima Productions (2008).
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