Fandom

Metal Gear Wiki

Venom Snake's bionic arm

2,132pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Mission demo s10033 03

Venom Snake's bionic arm.

A bionic myoelectric arm prosthesis was utilized by Venom Snake in 1984. The prosthesis replaced his left arm, as it had been lost in the aftermath of the Ground Zeroes Incident in 1975, although he was originally fitted with a simpler prosthesis. The newer arm was fitted shortly after his escape from the hospital in which he had spent nine years in a coma. The arm was designed and maintained by a Soviet bionics engineer.

Mission demo s10033 02

Design specs for the bionic arm.

Specifically designed for Venom Snake, the arm was red in its default color (although depending on the arm's current function, the arm can also be colored yellow [Stun Arm], blue with orange fingers and silver fingertips [Hand of Jehuty], gray [Rocket Arm], and black [Blast Arm], as well as carrying custom colors of silver and gold) and had more elegance than a real arm. It could be customized to include new gadgets and colors, including an upgradable battery that could deliver 120 volts to knock an enemy unconscious, a missile-based function where the arm would be launched from the stump and proceeded to be guided towards an enemy to take them out from afar, and a wisp-based function that would allow capture of various enemy personnel and prisoners from a far via targetting. The latter function is implied to have been developed due to Diamond Dogs capturing and researching the Legendary Iblis Jehuty. The second function could also use its explosive fumes to knock an enemy out cold if the arm remained attached, and was equipped with a miniature camera.

Behind the scenes

"BIONIC ARM
Myoelectric prosthesis for Snake. Use the Call Button (L1) + [the Right analog stick] to perform a "knock" (lure enemies). When equipped as a secondary weapon, press the CQC button while sprinting to unleash a devastating punch.
"
―Bionic Arm menu description in the Metal Gear Solid V: The Phantom Pain PlayStation Live Gamescom 2015 demo

Venom Snake's prosthetic limb made its debut in Metal Gear Solid V: The Phantom Pain. It resembles a similar prosthetic hand used by Vladimir Zadornov in Metal Gear Solid: Peace Walker. Kazuhira Miller even mentions Zadornov's prosthetic hand in an audiotape.

The first revealed variant of Snake's arm is called the Stun Arm, debuting in TGS 2014.

"STUN ARM
A myoelectric arm prosthetic designed specifically for Snake. Capable of delivering a high-voltage 120V electric shock to incapacitate targets. Upgradable battery
"
―Stun Arm menu description in the Metal Gear Solid V: The Phantom Pain TGS demo
"STUN ARM
Snake Custom stun gun prosthesis. Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. Battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power.
"
―Stun Arm menu description in the Metal Gear Solid V: The Phantom Pain PlayStation Live Gamescom 2015 demo

In a gameplay demo released on July 7, 2015, another variant called the Blast Arm was revealed with the ability to "rocket punch" Snake's hand similar to Zadornov at the end of Peace Walker. The hand can be controlled remotely and explodes on impact.

"BLAST ARM
Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and harm distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2.
"
―Blast Arm menu description in the Metal Gear Solid V: The Phantom Pain Freedom of Infiltration Demo

On July 31, Kojima unveiled a new image on his Twitter account regarding a new arm. It was colored blue and had the text "WISP" on it. The name "WISP" was a reference to Zone of the Enders, where it was a weapon to grab things from a distance.[1][2][3] In a gameplay demonstration released on August 5th during Gamescom 2015, this variant's official name was revealed as Hand of Jehuty. Also shown was the hand's ability to grab an enemy from a distance, and bring them in close for CQC. The player needs to complete the side up "Capture the Legendary Ibis" to unlock it (with the eponymous Ibis being named "Jehuty"). The description for Jehuty on the iDroid implies that it had been developed largely because of Snake's capturing the bird due to a legend that capturing the god Jehuty will have the person inherit his power.

"HAND OF JEHUTY
Snake Custom capture prosthesis. Fires its detachable "Wisp" weapon forward, capturing and pulling target soldiers/prisoners back to user.
"
―Hand of Jehuty menu description in the Metal Gear Solid V: The Phantom Pain Mother Base development/FOB demo.

In the PlayStation Live Gamescom 2015 demo, although not actually used, an arm type called Rocket Arm was briefly seen in the arm menu. It's description suggests it is a non-lethal equivalent to the Blast Arm. They also briefly showed the stun arm which had a different menu description from the TGS 2014 demo.

"ROCKET ARM
Snake Custom remote control prosthesis. The miniature camera-equipped hand can be released to run free and incapacitate distant enemies. Once released, the hand is guided using [the Left analog stick], accelerating with R2 and decelerating with L2.
"
―Rocket Arm menu description in the Metal Gear Solid V: The Phantom Pain PlayStation Live Gamescom 2015 demo.

A golden bionic arm can be acquired either by downloading the save data from Metal Gear Solid V: Ground Zeroes, with the main Ground Zeroes mission completed, or otherwise by purchasing it as paid DLC released on November 17, 2015. A silver-colored bionic arm can also be unlocked for development by obtaining the Elite Rank Master Certificate for collecting every key item.

"BIONIC ARM(SIL)
Silver-painted myoelectric prosthesis
Use the Call button ([L1]) + [R-stick] to perform a "knock" (lure enemies).
When equipped as a secondary weapon, press the CQC Button while springing to unleash a devastating punch.
"
―Bionic Arm (Silver) description in Metal Gear Solid V: The Phantom Pain
"BIONIC ARM(GLD)
Gold-painted myoelectric prosthesis
Use the Call button ([L1]) + [R-stick] to perform a "knock" (lure enemies).
When equipped as a secondary weapon, press the CQC Button while springing to unleash a devastating punch.
"
―Bionic Arm (Gold) description in Metal Gear Solid V: The Phantom Pain

The Western release version of the "Collector's Edition" and the Japanese "Premium Package" will feature as physical inclusions to the set a half-scale version of Venom Snake's arm and a full-scale version, respectively. The latter version was eventually announced on January 6, 2016 to be released to North American fans.[4]

According to Hideo Kojima's notes in the Piggyback Collector's Edition Guide's art gallery, Venom Snake (or rather, Big Boss as he is identified in the notes) losing his arm was decided early on in the project, and also implied that he was supposed to lose two fingers from his right hand as well. He also mentioned that the powerful prosthetic arm was implemented to allow players to appreciate the full intended experience, as while Snake could technically still wield weapons, it would have made it difficult to appreciate such.

Konami ended up collaborating with Sophie De Oliviera Barata of The Alternative Limb Project to create a functional replica for an amputee Metal Gear fan.[5]

Gallery

Notes and references

Also on Fandom

Random Wiki