Gaming
 

Weapons

From the Metal Gear Wiki

Weapons are a considerable factor in how Snake completes his sneaking missions. Snake starts his missions with very few weapons so he has to search the area around him to find weapons. Unsilenced weapons can attract guards and in a firefight Snake can easily become outnumbered by enemy reinforcements.

Contents

[edit] Suppressors

US Navy SOCOM Mk.23

Suppressors are often used to reduce the noise and flash from a rifle or handgun. Suppressors are only effective for a certain number of shots until they need to be replaced. Unlike other weapons the suppressor on the EZ Gun and SOCOM does not wear out.

[edit] Tranquilizers

Certain models of Handgun and Sniper Rifle fire tranquilizer darts rather than bullets. Hitting a vital point such as the head, heart or groin will instantly put your opponent to sleep. However if another point is hit the guard may find you before getting knocked out. As the gun has to be cocked after each shot it takes a long time before another shot can be fired.

[edit] Types

[edit] Handguns

[edit] Assault Rifles

FAMAS 5.56mm

Firing Rate

Some rifles have an adjustable firing rate. Single shots allow high accuracy and economical use of rifle rounds. Fully automatic setting uses up a lot of rounds, but you can attack more targets and you don't have to be so accurate. You can just "spray and pray", or go in like Rambo. The Three shot burst is a compromise between the two.

M16 Family

  • XM16E1 - the prototype of the M16A1, used by Big Boss during Operation Snake Eater.
  • M16A1 - the successful rifle from its prototype, the XM16E1. Also used in the San Heironymo Takeover with a 20 round magazine and no suppressor.
  • XM177E2 - An early carbine developed from M16, featured in the San Heironymo Takeover. Has a 30 round magazine and equipped with a suppressor making it a much better alternative overall to the M16A1 later in the game. Standard arm of FOX soldiers.
  • The Patriot
  • M4
  • M4A1 (SOPMOD)

Russian Types

Other

[edit] Shotgun

The shotgun is often titled as the king of close-quarter combat. Because they fire a cluster of pellets instead of a single bullet, shotguns can do a lot of damage in a very short amount of time. Going up against a shotgun in close quarters is a mistake that no soldier makes twice; the lucky ones learn to keep their distance, while the others lie dead. Due to the spread of the pellets, the shotgun does not make an effective long-range weapon.

Appearances

[edit] Misc Weapons

This is for weapons that do not fall into a weapons category and have their own article.

[edit] Lists